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mirror of https://github.com/t-affeldt/regional_weather.git synced 2025-07-22 10:20:25 +02:00

Update to new particle API, improve night visibility, move damage effect, improve cloud height calculation

This commit is contained in:
Till Affeldt
2020-04-28 01:23:46 +02:00
parent 72716122d7
commit 231642af2f
12 changed files with 136 additions and 108 deletions

View File

@ -1,8 +1,5 @@
[Features]
# If set to true, sand storms and hail will damage affected players over time.
regional_weather_damage (Cause player damage) bool true
# If set to true, snow layers will stack up during snowy weather.
regional_weather_snow_layers (Place snow layers) bool true
@ -24,10 +21,16 @@ regional_weather_pedology (Wetten pedology nodes) bool true
[World Configuration]
# No visual effects will be applied below this height.
# This will prevent unwanted visuals within large underground caves.
regional_weather_min_height (Minimum height of weather effects) int -50
# No visual effects will be applied above this height.
# This value defaults to normal cloud height (120 nodes above sea level).
regional_weather_max_height (Maximum height of weather effects) int 120
# No visual effects will be applied below this height.
# This will prevent unwanted visuals within large underground caves.
regional_weather_min_height (Minimum height of weather effects) int -50
# Average height of cloud bases
regional_weather_cloud_height (Cloud height) int 120
# Maxmial variation of cloud height from base value
regional_weather_cloud_scale (Cloud height variation) int 40