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Update to new particle API, improve night visibility, move damage effect, improve cloud height calculation
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@ -1,8 +1,5 @@
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[Features]
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# If set to true, sand storms and hail will damage affected players over time.
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regional_weather_damage (Cause player damage) bool true
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# If set to true, snow layers will stack up during snowy weather.
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regional_weather_snow_layers (Place snow layers) bool true
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@ -24,10 +21,16 @@ regional_weather_pedology (Wetten pedology nodes) bool true
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[World Configuration]
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# No visual effects will be applied below this height.
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# This will prevent unwanted visuals within large underground caves.
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regional_weather_min_height (Minimum height of weather effects) int -50
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# No visual effects will be applied above this height.
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# This value defaults to normal cloud height (120 nodes above sea level).
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regional_weather_max_height (Maximum height of weather effects) int 120
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# No visual effects will be applied below this height.
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# This will prevent unwanted visuals within large underground caves.
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regional_weather_min_height (Minimum height of weather effects) int -50
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# Average height of cloud bases
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regional_weather_cloud_height (Cloud height) int 120
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# Maxmial variation of cloud height from base value
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regional_weather_cloud_scale (Cloud height variation) int 40
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