Enable snow setting, update presets to renamed lighting condition

This commit is contained in:
Till Affeldt 2020-04-18 08:03:02 +02:00
parent 9084bdf4b2
commit 52f06da30f
12 changed files with 29 additions and 18 deletions

View File

@ -5,7 +5,8 @@
local BLOCK_PREFIX = "regional_weather:snow_cover_"
if not regional_weather.settings.puddles then
if not minetest.get_modpath("default")
or not regional_weather.settings.snow then
for i = 1,5 do
minetest.register_alias(BLOCK_PREFIX .. i, "air")
end

View File

@ -3,16 +3,19 @@ local name = "regional_weather:ambient"
local CLOUD_SPEED = 1.8
local conditions = {
min_light = 15
min_daylight = 15
}
local function generate_effects(params)
local override = {}
local wind = vector.new(params.wind_x, 0, params.wind_z)
--[[override["climate_api:clouds"] = {
size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98),
speed = vector.multiply(params.wind, CLOUD_SPEED)
}]]
override["climate_api:skybox"] = {
cloud_data = {
size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98),
speed = vector.multiply(wind, CLOUD_SPEED)
}
}
local movement = params.player:get_player_velocity()
local movement_direction
@ -21,7 +24,7 @@ local function generate_effects(params)
else
movement_direction = vector.normalize(movement)
end
local vector_product = vector.dot(movement_direction, params.wind)
local vector_product = vector.dot(movement_direction, wind)
local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.6, 0.2, 0.8) + 0.2
override["regional_weather:speed_buff"] = movement_penalty
return override

View File

@ -1,7 +1,7 @@
local name = "regional_weather:deep_cave"
local conditions = {
max_light = 14,
max_daylight = 14,
max_height = -100
}

View File

@ -6,7 +6,7 @@ local conditions = {
max_heat = 45,
min_humidity = 65,
min_windspeed = 2.5,
min_light = 15
min_daylight = 15
}
local effects = {}

View File

@ -7,7 +7,7 @@ local conditions = {
min_humidity = 30,
max_humidity = 40,
max_windspeed = 2,
min_light = 15
min_daylight = 15
}
local effects = {}

View File

@ -6,7 +6,7 @@ local conditions = {
min_heat = 30,
min_humidity = 50,
max_humidity = 65,
min_light = 15
min_daylight = 15
}
local effects = {}

View File

@ -5,7 +5,7 @@ local conditions = {
max_height = regional_weather.settings.max_height,
min_heat = 40,
min_humidity = 65,
min_light = 15
min_daylight = 15
}
local effects = {}

View File

@ -6,7 +6,14 @@ local conditions = {
min_heat = 50,
max_humidity = 25,
min_windspeed = 6,
min_light = 15
min_daylight = 15,
has_biome = {
"desert",
"sandstone_desert",
"cold_desert",
"grassland_dunes",
"coniferous_forest_dunes"
}
}
local effects = {}

View File

@ -6,7 +6,7 @@ local conditions = {
max_heat = 40,
min_humidity = 50,
max_humidity = 65,
min_light = 15
min_daylight = 15
}
local effects = {}

View File

@ -5,7 +5,7 @@ local conditions = {
max_height = regional_weather.settings.max_height,
max_heat = 30,
min_humidity = 65,
min_light = 15
min_daylight = 15
}
local effects = {}

View File

@ -4,7 +4,7 @@ local conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_windspeed = 3,
min_light = 15
min_daylight = 15
}
local effects = {}

View File

@ -2,8 +2,8 @@ name = regional_weather
title = Regional Weather
author = TestificateMods
release = 1
depends = default, climate_api
optional_depends = lightning, farming
depends = climate_api
optional_depends = default, lightning, farming
description = """
Not every biome is the same and neither should their weather be.
Regional Weather controls it's effects with the local climate in mind.