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mirror of https://github.com/t-affeldt/regional_weather.git synced 2025-07-21 09:55:29 +02:00

Separate weathers from engine

This commit is contained in:
Till Affeldt
2020-04-13 01:58:27 +02:00
commit 5b3ddf895c
48 changed files with 544 additions and 0 deletions

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ca_effects/damage.lua Normal file
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ca_effects/lightning.lua Normal file
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if not minetest.get_modpath("lightning") then return end
local LIGHTNING_CHANCE = 10
lightning.auto = false
local function handle_effect(player_data)
for playername, data in pairs(player_data) do
local player = minetest.get_player_by_name(playername)
local ppos = player:get_pos()
local random = rng:next(1, LIGHTNING_CHANCE)
if random == 1 then
lightning.strike(ppos)
end
end
end
climate_api.register_effect("regional_weather:lightning", handle_effect, "tick")
climate_api.set_effect_cycle("regional_weather:lightning", climate_api.LONG_CYCLE)

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ca_effects/puddles.lua Normal file
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ca_effects/soil.lua Normal file
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ca_effects/speed_buff.lua Normal file
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local function handle_effect(player_data)
for playername, data in ipairs(player_data) do
local player = minetest.get_player_by_name(playername)
local product = 1
for weather, value in pairs(data) do
product = product * value
end
climate_api.utility.add_physics("regional_weather:speed_buff", player, "speed", product)
end
end
local function remove_effect(player_data)
for playername, data in ipairs(player_data) do
local player = minetest.get_player_by_name(playername)
climate_api.utility.remove_physics("regional_weather:speed_buff", player, "speed")
end
end
climate_api.register_effect("regional_weather:speed_buff", handle_effect, "tick")
climate_api.register_effect("regional_weather:speed_buff", remove_effect, "end")
climate_api.set_effect_cycle("regional_weather:speed_buff", climate_api.SHORT_CYCLE)