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mirror of https://github.com/t-affeldt/regional_weather.git synced 2025-07-28 05:10:39 +02:00

Separate weathers from engine

This commit is contained in:
Till Affeldt
2020-04-13 01:58:27 +02:00
commit 5b3ddf895c
48 changed files with 544 additions and 0 deletions

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local name = "regional_weather:rain_heavy"
local conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_heat = 30,
min_humidity = 60
}
local effects = {}
effects["regional_weather:spawn_puddles"] = true
effects["regional_weather:wetten_farmland"] = true
effects["regional_weather:lightning"] = true
effects["climate_api:sound"] = {
name = "weather_rain",
gain = 1
}
effects["climate_api:particles"] = {
min_pos = {x=-9, y=7, z=-9},
max_pos = {x= 9, y=7, z= 9},
falling_speed=10,
amount=20,
exptime=0.8,
size=25,
texture="weather_rain.png"
}
climate_api.register_weather(name, conditions, effects)