Separate weathers from engine
							
								
								
									
										157
									
								
								LICENSE.md
									
									
									
									
									
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						@@ -0,0 +1,157 @@
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					### GNU LESSER GENERAL PUBLIC LICENSE
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			||||||
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					Version 3, 29 June 2007
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					Copyright (C) 2007 Free Software Foundation, Inc.
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			||||||
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					<https://fsf.org/>
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			||||||
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			||||||
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					Everyone is permitted to copy and distribute verbatim copies of this
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					license document, but changing it is not allowed.
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			||||||
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 | 
				
			||||||
 | 
					This version of the GNU Lesser General Public License incorporates the
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 | 
					terms and conditions of version 3 of the GNU General Public License,
 | 
				
			||||||
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					supplemented by the additional permissions listed below.
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			||||||
 | 
					#### 0. Additional Definitions.
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 | 
				
			||||||
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					As used herein, "this License" refers to version 3 of the GNU Lesser
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					General Public License, and the "GNU GPL" refers to version 3 of the
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					GNU General Public License.
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					"The Library" refers to a covered work governed by this License, other
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					than an Application or a Combined Work as defined below.
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					An "Application" is any work that makes use of an interface provided
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					by the Library, but which is not otherwise based on the Library.
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					Defining a subclass of a class defined by the Library is deemed a mode
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					of using an interface provided by the Library.
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					A "Combined Work" is a work produced by combining or linking an
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					Application with the Library. The particular version of the Library
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					with which the Combined Work was made is also called the "Linked
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					Version".
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					The "Minimal Corresponding Source" for a Combined Work means the
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					Corresponding Source for the Combined Work, excluding any source code
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					for portions of the Combined Work that, considered in isolation, are
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					based on the Application, and not on the Linked Version.
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					The "Corresponding Application Code" for a Combined Work means the
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					object code and/or source code for the Application, including any data
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					and utility programs needed for reproducing the Combined Work from the
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					Application, but excluding the System Libraries of the Combined Work.
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					#### 1. Exception to Section 3 of the GNU GPL.
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					You may convey a covered work under sections 3 and 4 of this License
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					without being bound by section 3 of the GNU GPL.
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					#### 2. Conveying Modified Versions.
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					If you modify a copy of the Library, and, in your modifications, a
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					facility refers to a function or data to be supplied by an Application
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					that uses the facility (other than as an argument passed when the
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					facility is invoked), then you may convey a copy of the modified
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					version:
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					-   a) under this License, provided that you make a good faith effort
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					    to ensure that, in the event an Application does not supply the
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					    function or data, the facility still operates, and performs
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					    whatever part of its purpose remains meaningful, or
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					-   b) under the GNU GPL, with none of the additional permissions of
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					    this License applicable to that copy.
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					#### 3. Object Code Incorporating Material from Library Header Files.
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					The object code form of an Application may incorporate material from a
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					header file that is part of the Library. You may convey such object
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					code under terms of your choice, provided that, if the incorporated
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					material is not limited to numerical parameters, data structure
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					layouts and accessors, or small macros, inline functions and templates
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					(ten or fewer lines in length), you do both of the following:
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					-   a) Give prominent notice with each copy of the object code that
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					    the Library is used in it and that the Library and its use are
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					    covered by this License.
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					-   b) Accompany the object code with a copy of the GNU GPL and this
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					    license document.
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					#### 4. Combined Works.
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					You may convey a Combined Work under terms of your choice that, taken
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					together, effectively do not restrict modification of the portions of
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					the Library contained in the Combined Work and reverse engineering for
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					debugging such modifications, if you also do each of the following:
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					-   a) Give prominent notice with each copy of the Combined Work that
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					    the Library is used in it and that the Library and its use are
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					    covered by this License.
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					-   b) Accompany the Combined Work with a copy of the GNU GPL and this
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					    license document.
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					-   c) For a Combined Work that displays copyright notices during
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					    execution, include the copyright notice for the Library among
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					    these notices, as well as a reference directing the user to the
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					    copies of the GNU GPL and this license document.
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					-   d) Do one of the following:
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					    -   0) Convey the Minimal Corresponding Source under the terms of
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					        this License, and the Corresponding Application Code in a form
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					        suitable for, and under terms that permit, the user to
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					        recombine or relink the Application with a modified version of
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					        the Linked Version to produce a modified Combined Work, in the
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					        manner specified by section 6 of the GNU GPL for conveying
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					        Corresponding Source.
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					    -   1) Use a suitable shared library mechanism for linking with
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					        the Library. A suitable mechanism is one that (a) uses at run
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					        time a copy of the Library already present on the user's
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					        computer system, and (b) will operate properly with a modified
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					        version of the Library that is interface-compatible with the
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					        Linked Version.
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					-   e) Provide Installation Information, but only if you would
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					    otherwise be required to provide such information under section 6
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					    of the GNU GPL, and only to the extent that such information is
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					    necessary to install and execute a modified version of the
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					    Combined Work produced by recombining or relinking the Application
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					    with a modified version of the Linked Version. (If you use option
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					    4d0, the Installation Information must accompany the Minimal
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					    Corresponding Source and Corresponding Application Code. If you
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					    use option 4d1, you must provide the Installation Information in
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					    the manner specified by section 6 of the GNU GPL for conveying
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					    Corresponding Source.)
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					#### 5. Combined Libraries.
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					You may place library facilities that are a work based on the Library
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					side by side in a single library together with other library
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					facilities that are not Applications and are not covered by this
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					License, and convey such a combined library under terms of your
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					choice, if you do both of the following:
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					-   a) Accompany the combined library with a copy of the same work
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					    based on the Library, uncombined with any other library
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					    facilities, conveyed under the terms of this License.
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					-   b) Give prominent notice with the combined library that part of it
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					    is a work based on the Library, and explaining where to find the
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					    accompanying uncombined form of the same work.
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					#### 6. Revised Versions of the GNU Lesser General Public License.
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					The Free Software Foundation may publish revised and/or new versions
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					of the GNU Lesser General Public License from time to time. Such new
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					versions will be similar in spirit to the present version, but may
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					differ in detail to address new problems or concerns.
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					Each version is given a distinguishing version number. If the Library
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					as you received it specifies that a certain numbered version of the
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					GNU Lesser General Public License "or any later version" applies to
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					it, you have the option of following the terms and conditions either
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					of that published version or of any later version published by the
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					Free Software Foundation. If the Library as you received it does not
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					specify a version number of the GNU Lesser General Public License, you
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					may choose any version of the GNU Lesser General Public License ever
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					published by the Free Software Foundation.
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					If the Library as you received it specifies that a proxy can decide
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					whether future versions of the GNU Lesser General Public License shall
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					apply, that proxy's public statement of acceptance of any version is
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					permanent authorization for you to choose that version for the
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					Library.
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			||||||
							
								
								
									
										9
									
								
								README.md
									
									
									
									
									
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						@@ -0,0 +1,9 @@
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					## Assets
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					- Rain sounds CC0 by Q.K., taken from mymonths
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					- Thunder sound and puddle texture DWYWPL by Don, Nathan from mymonths at https://github.com/minetest-mods/mymonths
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					- Snow cover texture WTFPL, taken from mymonths
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					- Rain texture CC-BY-SA 3.0 from TeddyDesTodes, taken from his weather branch at https://github.com/TeddyDesTodes/minetest/tree/weather
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					- Snow flake and rain drop textures CC BY-SA (3.0) by paramat, found in snowdrift mod at https://github.com/paramat/snowdrift
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					- Snow texture composited from individual snow flakes by paramat. CC-BY-SA (3.0)
 | 
				
			||||||
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					- Wind sound CC-BY (3.0) by InspectorJ from https://freesound.org/people/InspectorJ/sounds/376415/
 | 
				
			||||||
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					- Hail sound CC0 by ikayuka from https://freesound.org/people/ikayuka/sounds/240742/
 | 
				
			||||||
							
								
								
									
										0
									
								
								ca_effects/damage.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										18
									
								
								ca_effects/lightning.lua
									
									
									
									
									
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					if not minetest.get_modpath("lightning") then return end
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					local LIGHTNING_CHANCE = 10
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					lightning.auto = false
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					local function handle_effect(player_data)
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						for playername, data in pairs(player_data) do
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							local player = minetest.get_player_by_name(playername)
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							local ppos = player:get_pos()
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							local random = rng:next(1, LIGHTNING_CHANCE)
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							if random == 1 then
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								lightning.strike(ppos)
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							end
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						end
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					end
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					climate_api.register_effect("regional_weather:lightning", handle_effect, "tick")
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					climate_api.set_effect_cycle("regional_weather:lightning", climate_api.LONG_CYCLE)
 | 
				
			||||||
							
								
								
									
										0
									
								
								ca_effects/puddles.lua
									
									
									
									
									
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										0
									
								
								ca_effects/snow_layers.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										0
									
								
								ca_effects/soil.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										21
									
								
								ca_effects/speed_buff.lua
									
									
									
									
									
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					local function handle_effect(player_data)
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						for playername, data in ipairs(player_data) do
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							local player = minetest.get_player_by_name(playername)
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							local product = 1
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							for weather, value in pairs(data) do
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								product = product * value
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							end
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							climate_api.utility.add_physics("regional_weather:speed_buff", player, "speed", product)
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						end
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					end
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					local function remove_effect(player_data)
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						for playername, data in ipairs(player_data) do
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							local player = minetest.get_player_by_name(playername)
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							climate_api.utility.remove_physics("regional_weather:speed_buff", player, "speed")
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						end
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					end
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					climate_api.register_effect("regional_weather:speed_buff", handle_effect, "tick")
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			||||||
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					climate_api.register_effect("regional_weather:speed_buff", remove_effect, "end")
 | 
				
			||||||
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					climate_api.set_effect_cycle("regional_weather:speed_buff", climate_api.SHORT_CYCLE)
 | 
				
			||||||
							
								
								
									
										36
									
								
								ca_weathers/hail.lua
									
									
									
									
									
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						@@ -0,0 +1,36 @@
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					local name = "regional_weather:hail"
 | 
				
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					local conditions = {
 | 
				
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						min_height			= regional_weather.settings.min_height,
 | 
				
			||||||
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						max_height			= regional_weather.settings.max_height,
 | 
				
			||||||
 | 
						max_heat				= 45,
 | 
				
			||||||
 | 
						min_humidity		= 65,
 | 
				
			||||||
 | 
						min_windspeed		= 2.5
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local effects = {}
 | 
				
			||||||
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 | 
				
			||||||
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					effects["regional_weather:spawn_puddles"] = true
 | 
				
			||||||
 | 
					effects["regional_weather:lightning"] = true
 | 
				
			||||||
 | 
					effects["climate_api:damage"] = 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:sound"] = {
 | 
				
			||||||
 | 
						name = "weather_hail",
 | 
				
			||||||
 | 
						gain = 1
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:particles"] = {
 | 
				
			||||||
 | 
						min_pos = {x=-9, y=7, z=-9},
 | 
				
			||||||
 | 
						max_pos = {x= 9, y=7, z= 9},
 | 
				
			||||||
 | 
						falling_speed=15,
 | 
				
			||||||
 | 
						amount=5,
 | 
				
			||||||
 | 
						exptime=0.8,
 | 
				
			||||||
 | 
						size=1,
 | 
				
			||||||
 | 
						textures = {}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					for i = 1,5,1 do
 | 
				
			||||||
 | 
						effects["climate_api:particles"].textures[i] = "weather_hail" .. i .. ".png"
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					climate_api.register_weather(name, conditions, effects)
 | 
				
			||||||
							
								
								
									
										24
									
								
								ca_weathers/pollen.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,24 @@
 | 
				
			|||||||
 | 
					local name = "regional_weather:pollen"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local conditions = {
 | 
				
			||||||
 | 
						min_height			= regional_weather.settings.min_height,
 | 
				
			||||||
 | 
						max_height			= regional_weather.settings.max_height,
 | 
				
			||||||
 | 
						min_heat				= 40,
 | 
				
			||||||
 | 
						min_humidity		= 30,
 | 
				
			||||||
 | 
						max_humidity		= 40,
 | 
				
			||||||
 | 
						max_windspeed		= 2
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local effects = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:particles"] = {
 | 
				
			||||||
 | 
						min_pos = {x=-12, y=-4, z=-12},
 | 
				
			||||||
 | 
						max_pos = {x= 12, y= 1, z= 12},
 | 
				
			||||||
 | 
						falling_speed=-0.1,
 | 
				
			||||||
 | 
						amount=2,
 | 
				
			||||||
 | 
						exptime=5,
 | 
				
			||||||
 | 
						size=1,
 | 
				
			||||||
 | 
						texture="weather_pollen.png"
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					climate_api.register_weather(name, conditions, effects)
 | 
				
			||||||
							
								
								
									
										44
									
								
								ca_weathers/rain.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,44 @@
 | 
				
			|||||||
 | 
					local name = "regional_weather:rain"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local conditions = {
 | 
				
			||||||
 | 
						min_height		= regional_weather.settings.min_height,
 | 
				
			||||||
 | 
						max_height		= regional_weather.settings.max_height,
 | 
				
			||||||
 | 
						min_heat			= 30,
 | 
				
			||||||
 | 
						min_humidity	= 40,
 | 
				
			||||||
 | 
						max_humidity	= 60
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local effects = {}
 | 
				
			||||||
 | 
					effects["regional_weather:spawn_puddles"] = true
 | 
				
			||||||
 | 
					effects["regional_weather:wetten_farmland"] = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:sound"] = {
 | 
				
			||||||
 | 
						name = "weather_rain",
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:particles"] = {
 | 
				
			||||||
 | 
						min_pos = {x=-9, y=7, z=-9},
 | 
				
			||||||
 | 
						max_pos = {x= 9, y=7, z= 9},
 | 
				
			||||||
 | 
						exptime=0.8,
 | 
				
			||||||
 | 
						size=1,
 | 
				
			||||||
 | 
						texture = "weather_raindrop.png"
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function generate_effects(params)
 | 
				
			||||||
 | 
						local avg_humidity = 40
 | 
				
			||||||
 | 
						local intensity = params.humidity / avg_humidity
 | 
				
			||||||
 | 
						local override = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						override["climate_api:sound"] = {
 | 
				
			||||||
 | 
							gain = math.min(intensity, 1.2)
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						override["climate_api:particles"] = {
 | 
				
			||||||
 | 
							amount = 20 * math.min(intensity, 1.5),
 | 
				
			||||||
 | 
							falling_speed = 10 / math.min(intensity, 1.3)
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return climate_api.utility.merge_tables(effects, override)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					climate_api.register_weather(name, conditions, generate_effects)
 | 
				
			||||||
							
								
								
									
										31
									
								
								ca_weathers/rain_heavy.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,31 @@
 | 
				
			|||||||
 | 
					local name = "regional_weather:rain_heavy"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local conditions = {
 | 
				
			||||||
 | 
						min_height		= regional_weather.settings.min_height,
 | 
				
			||||||
 | 
						max_height		= regional_weather.settings.max_height,
 | 
				
			||||||
 | 
						min_heat			= 30,
 | 
				
			||||||
 | 
						min_humidity	= 60
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local effects = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["regional_weather:spawn_puddles"] = true
 | 
				
			||||||
 | 
					effects["regional_weather:wetten_farmland"] = true
 | 
				
			||||||
 | 
					effects["regional_weather:lightning"] = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:sound"] = {
 | 
				
			||||||
 | 
						name = "weather_rain",
 | 
				
			||||||
 | 
						gain = 1
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:particles"] = {
 | 
				
			||||||
 | 
						min_pos = {x=-9, y=7, z=-9},
 | 
				
			||||||
 | 
						max_pos = {x= 9, y=7, z= 9},
 | 
				
			||||||
 | 
						falling_speed=10,
 | 
				
			||||||
 | 
						amount=20,
 | 
				
			||||||
 | 
						exptime=0.8,
 | 
				
			||||||
 | 
						size=25,
 | 
				
			||||||
 | 
						texture="weather_rain.png"
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					climate_api.register_weather(name, conditions, effects)
 | 
				
			||||||
							
								
								
									
										25
									
								
								ca_weathers/sandstorm.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,25 @@
 | 
				
			|||||||
 | 
					local name = "regional_weather:sandstorm"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local conditions = {
 | 
				
			||||||
 | 
						min_height = regional_weather.settings.min_height,
 | 
				
			||||||
 | 
						max_height = regional_weather.settings.max_height,
 | 
				
			||||||
 | 
						min_heat				= 50,
 | 
				
			||||||
 | 
						max_humidity		= 25,
 | 
				
			||||||
 | 
						min_windspeed		= 6
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local effects = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["regional_weather:damage"] = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:particles"] = {
 | 
				
			||||||
 | 
						min_pos = {x=-9, y=-5, z=-9},
 | 
				
			||||||
 | 
						max_pos = {x= 9, y= 5, z= 9},
 | 
				
			||||||
 | 
						falling_speed=1,
 | 
				
			||||||
 | 
						amount=40,
 | 
				
			||||||
 | 
						exptime=0.8,
 | 
				
			||||||
 | 
						size=15,
 | 
				
			||||||
 | 
						texture="weather_sand.png"
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					climate_api.register_weather(name, conditions, effects)
 | 
				
			||||||
							
								
								
									
										40
									
								
								ca_weathers/snow.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,40 @@
 | 
				
			|||||||
 | 
					local name = "regional_weather:snow"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local conditions = {
 | 
				
			||||||
 | 
						min_height = regional_weather.settings.min_height,
 | 
				
			||||||
 | 
						max_height = regional_weather.settings.max_height,
 | 
				
			||||||
 | 
						max_heat				= 40,
 | 
				
			||||||
 | 
						min_humidity		= 40,
 | 
				
			||||||
 | 
						max_humidity		= 55
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local effects = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["regional_weather:spawn_snow"] = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:particles"] = {
 | 
				
			||||||
 | 
						min_pos = {x=-20, y= 3, z=-20},
 | 
				
			||||||
 | 
						max_pos = {x= 20, y=12, z= 20},
 | 
				
			||||||
 | 
						exptime=8,
 | 
				
			||||||
 | 
						size=1,
 | 
				
			||||||
 | 
						textures = {}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					for i = 1,12,1 do
 | 
				
			||||||
 | 
						effects["climate_api:particles"].textures[i] = "weather_snowflake" .. i .. ".png"
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function generate_effects(params)
 | 
				
			||||||
 | 
						local avg_humidity = 40
 | 
				
			||||||
 | 
						local intensity = params.humidity / avg_humidity
 | 
				
			||||||
 | 
						local override = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						override["climate_api:particles"] = {
 | 
				
			||||||
 | 
							amount = 50 * math.min(intensity, 1.5),
 | 
				
			||||||
 | 
							falling_speed = 1 / math.min(intensity, 1.3)
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return climate_api.utility.merge_tables(effects, override)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					climate_api.register_weather(name, conditions, generate_effects)
 | 
				
			||||||
							
								
								
									
										39
									
								
								ca_weathers/snow_heavy.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,39 @@
 | 
				
			|||||||
 | 
					local name = "regional_weather:snow_heavy"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local conditions = {
 | 
				
			||||||
 | 
						min_height = regional_weather.settings.min_height,
 | 
				
			||||||
 | 
						max_height = regional_weather.settings.max_height,
 | 
				
			||||||
 | 
						max_heat				= 40,
 | 
				
			||||||
 | 
						min_humidity		= 55
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local effects = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["regional_weather:spawn_snow"] = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:particles"] = {
 | 
				
			||||||
 | 
						min_pos = {x=-12, y= 5, z=-12},
 | 
				
			||||||
 | 
						max_pos = {x= 12, y=9, z= 12},
 | 
				
			||||||
 | 
						exptime=8,
 | 
				
			||||||
 | 
						size=12,
 | 
				
			||||||
 | 
						texture="weather_snow.png"
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function generate_effects(params)
 | 
				
			||||||
 | 
						local avg_humidity = 55
 | 
				
			||||||
 | 
						local intensity = params.humidity / avg_humidity
 | 
				
			||||||
 | 
						local override = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						override["climate_api:sound"] = {
 | 
				
			||||||
 | 
							gain = math.min(intensity, 1.2)
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						override["climate_api:particles"] = {
 | 
				
			||||||
 | 
							amount = 50 * math.min(intensity, 1.5),
 | 
				
			||||||
 | 
							falling_speed = 1 / math.min(intensity, 1.3)
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return climate_api.utility.merge_tables(effects, override)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					climate_api.register_weather(name, conditions, generate_effects)
 | 
				
			||||||
							
								
								
									
										27
									
								
								ca_weathers/storm.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,27 @@
 | 
				
			|||||||
 | 
					local name = "regional_weather:storm"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local conditions = {
 | 
				
			||||||
 | 
						min_height = regional_weather.settings.min_height,
 | 
				
			||||||
 | 
						max_height = regional_weather.settings.max_height,
 | 
				
			||||||
 | 
						min_windspeed = 3.5
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local effects = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					effects["climate_api:sound"] = {
 | 
				
			||||||
 | 
						name = "weather_wind"
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function generate_effects(params)
 | 
				
			||||||
 | 
						local avg_windspeed = 5
 | 
				
			||||||
 | 
						local intensity = params.windspeed / avg_windspeed
 | 
				
			||||||
 | 
						local override = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						override["climate_api:sound"]  = {
 | 
				
			||||||
 | 
							gain = math.min(intensity, 1.2)
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return climate_api.utility.merge_tables(effects, override)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					climate_api.register_weather(name, conditions, generate_effects)
 | 
				
			||||||
							
								
								
									
										24
									
								
								ca_weathers/wind.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,24 @@
 | 
				
			|||||||
 | 
					local name = "regional_weather:wind"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local CLOUD_SPEED_MULTIPLICATOR = 1.8
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local conditions = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function generate_effects(params)
 | 
				
			||||||
 | 
						local override = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						override["climate_api:skybox"] = {
 | 
				
			||||||
 | 
							clouds_data = {
 | 
				
			||||||
 | 
								speed = params.state.wind * CLOUD_SPEED_MULTIPLICATOR
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						local movement_direction = vector.normalize(params.player:get_player_velocity())
 | 
				
			||||||
 | 
						local vector_product = vector.dot(movement_direction, params.state.wind)
 | 
				
			||||||
 | 
						local movement_penalty = climate_api.utility.logistic_growth(vector_product, 1.6, 0.15, 0.8) + 0.1
 | 
				
			||||||
 | 
						override["regional_weather:speed_buff"] = movement_penalty
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return override
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					climate_api.register_weather(name, conditions, generate_effects)
 | 
				
			||||||
							
								
								
									
										33
									
								
								init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,33 @@
 | 
				
			|||||||
 | 
					local modname = minetest.get_current_modname()
 | 
				
			||||||
 | 
					local modpath = minetest.get_modpath(modname)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function get_setting_bool(name, default)
 | 
				
			||||||
 | 
						return minetest.is_yes(minetest.settings:get_bool("regional_weather_" .. name) or default)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function get_setting_number(name, default)
 | 
				
			||||||
 | 
						return tonumber(minetest.settings:get("regional_weather_" .. name) or default)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					regional_weather = {}
 | 
				
			||||||
 | 
					regional_weather.settings = {}
 | 
				
			||||||
 | 
					regional_weather.settings.damage			= get_setting_bool("damage", true)
 | 
				
			||||||
 | 
					regional_weather.settings.snow				= get_setting_bool("snow_layers", true)
 | 
				
			||||||
 | 
					regional_weather.settings.puddles			= get_setting_bool("puddles", true)
 | 
				
			||||||
 | 
					regional_weather.settings.soil				= get_setting_bool("soil", true)
 | 
				
			||||||
 | 
					regional_weather.settings.max_height	= get_setting_number("max_height", 120)
 | 
				
			||||||
 | 
					regional_weather.settings.min_height	= get_setting_number("min_height", -50)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- import individual weather types
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_weathers/rain.lua")
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_weathers/rain_heavy.lua")
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_weathers/snow.lua")
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_weathers/snow_heavy.lua")
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_weathers/storm.lua")
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_weathers/sandstorm.lua")
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_weathers/hail.lua")
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_weathers/pollen.lua")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- register environment effects
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_effects/lightning.lua")
 | 
				
			||||||
 | 
					dofile(modpath.."/ca_effects/speed_buff.lua")
 | 
				
			||||||
							
								
								
									
										10
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,10 @@
 | 
				
			|||||||
 | 
					name = regional_weather
 | 
				
			||||||
 | 
					title = Regional Weather
 | 
				
			||||||
 | 
					author = TestificateMods
 | 
				
			||||||
 | 
					release = 1
 | 
				
			||||||
 | 
					depends = climate_api
 | 
				
			||||||
 | 
					optional_depends = lightning
 | 
				
			||||||
 | 
					description = """
 | 
				
			||||||
 | 
						The ultimate weather mod with support not only for rain, snow, and hail,
 | 
				
			||||||
 | 
						but also seasons, dynamic puddles and snow layers, wind, regrowing fruit and much more.
 | 
				
			||||||
 | 
					"""
 | 
				
			||||||
							
								
								
									
										6
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,6 @@
 | 
				
			|||||||
 | 
					regional_weather_damage (Storms and hail cause damage to players) bool true
 | 
				
			||||||
 | 
					regional_weather_snow_layers (Place snow layers on ground) bool true
 | 
				
			||||||
 | 
					regional_weather_puddles (Place rain puddles on ground) bool true
 | 
				
			||||||
 | 
					regional_weather_soil (Soil turns wet during rain) bool true
 | 
				
			||||||
 | 
					regional_weather_max_height (Maximum height of weather effects) int 120
 | 
				
			||||||
 | 
					regional_weather_min_height (Minimum height of weather effects) int -50
 | 
				
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