Delete puddles and snow faster, don't mark puddles as water by default

This commit is contained in:
Till Affeldt 2020-10-08 15:42:43 +02:00
parent 1079f9a762
commit 5e2cba0ae8
4 changed files with 12 additions and 15 deletions

View File

@ -144,13 +144,11 @@ climate_api.register_abm({
climate_api.register_abm({
label = "remove rain puddles",
nodenames = { "group:weather_puddle" },
interval = 10,
chance = 3,
interval = 25,
chance = 30,
catch_up = true,
action = function (pos, node, env)
if env.humidity < 55 then
minetest.remove_node(pos)
end
minetest.remove_node(pos)
end
})

View File

@ -1,5 +1,5 @@
local BLOCK_PREFIX = "regional_weather:snow_cover_"
local CHECK_DISTANCE = 3
local CHECK_DISTANCE = 5
local MAX_AMOUNT = 20
local S = regional_weather.i18n
@ -114,7 +114,7 @@ if regional_weather.settings.snow_griefing then
},
neighbors = { "air" },
interval = 25,
chance = 30,
chance = 120,
catch_up = false,
conditions = {
@ -157,17 +157,15 @@ if regional_weather.settings.snow_griefing then
})
end
local chance = 50
if regional_weather.settings.snow_griefing then chance = 30 end
climate_api.register_abm({
label = "melt snow covers",
nodenames = { "group:weather_snow_cover" },
interval = 15,
chance = 4,
interval = 25,
chance = chance,
catch_up = true,
conditions = {
min_heat = 30
},
action = function (pos, node, env)
local value = minetest.get_item_group(node.name, "weather_snow_cover")
if value == nil then value = 0 end

View File

@ -23,7 +23,7 @@ regional_weather.settings.player_speed = get_setting_bool("player_speed", true)
regional_weather.settings.snow = get_setting_bool("snow_layers", true)
regional_weather.settings.snow_griefing = get_setting_bool("snow_griefing", true)
regional_weather.settings.puddles = get_setting_bool("puddles", true)
regional_weather.settings.puddles_water = get_setting_bool("puddles_water", true)
regional_weather.settings.puddles_water = get_setting_bool("puddles_water", false)
regional_weather.settings.soil = get_setting_bool("soil", true)
regional_weather.settings.fire = get_setting_bool("fire", true)
regional_weather.settings.ice = get_setting_bool("ice", true)

View File

@ -17,7 +17,8 @@ regional_weather_ice (Freeze river water) bool true
regional_weather_puddles (Place rain puddles) bool true
# If set to true, puddles will be marked as water and hydrate farmland.
regional_weather_puddles_water (Hydrate farmland near puddles) bool true
# Not compatible with some ambient sound or mob mods
regional_weather_puddles_water (Hydrate farmland near puddles) bool false
# If set to true, rain will cause dry farmland to turn wet.
regional_weather_soil (Hydrate farmland during rain) bool true