Add feature toggles for movement modifier and hydrating puddles

This commit is contained in:
Till Affeldt 2020-05-16 05:02:01 +02:00
parent a0c56052dd
commit e6f0067f3b
4 changed files with 27 additions and 12 deletions

View File

@ -26,6 +26,11 @@ local node_box = {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.49, 0.5}
}
local apply_water_group
if regional_weather.settings.puddles_water then
apply_water_group = 1
end
for i = 1,VARIANT_COUNT do
for flip = 0,1 do
local name = BLOCK_PREFIX .. i
@ -54,7 +59,7 @@ for i = 1,VARIANT_COUNT do
attached_node = 1,
slippery = 1,
flora = 1,
water = 1,
water = apply_water_group,
weather_puddle = 1
},
drop = "",

View File

@ -4,6 +4,8 @@ Use this effect to modify a player's movement speed.
Expects a numeric value that will be multiplied with the current speed physics.
]]
if not regional_weather.settings.player_speed then return end
local EFFECT_NAME = "regional_weather:speed_buff"
local function handle_effect(player_data)

View File

@ -15,16 +15,18 @@ end
regional_weather = {}
regional_weather.settings = {}
regional_weather.settings.snow = get_setting_bool("snow_layers", true)
regional_weather.settings.puddles = get_setting_bool("puddles", true)
regional_weather.settings.soil = get_setting_bool("soil", true)
regional_weather.settings.fire = get_setting_bool("fire", true)
regional_weather.settings.ice = get_setting_bool("ice", true)
regional_weather.settings.pedology = get_setting_bool("pedology", true)
regional_weather.settings.max_height = get_setting_number("max_height", 120)
regional_weather.settings.min_height = get_setting_number("min_height", -50)
regional_weather.settings.cloud_height= get_setting_number("cloud_height", 120)
regional_weather.settings.cloud_scale = get_setting_number("cloud_scale", 40)
regional_weather.settings.player_speed = get_setting_bool("player_speed", true)
regional_weather.settings.snow = get_setting_bool("snow_layers", true)
regional_weather.settings.puddles = get_setting_bool("puddles", true)
regional_weather.settings.puddles_water = get_setting_bool("puddles_water", true)
regional_weather.settings.soil = get_setting_bool("soil", true)
regional_weather.settings.fire = get_setting_bool("fire", true)
regional_weather.settings.ice = get_setting_bool("ice", true)
regional_weather.settings.pedology = get_setting_bool("pedology", true)
regional_weather.settings.max_height = get_setting_number("max_height", 120)
regional_weather.settings.min_height = get_setting_number("min_height", -50)
regional_weather.settings.cloud_height = get_setting_number("cloud_height", 120)
regional_weather.settings.cloud_scale = get_setting_number("cloud_scale", 40)
-- warn about clouds being overriden by MTG weather
if climate_mod.settings.skybox

View File

@ -1,5 +1,8 @@
[Features]
# If set to true, wind will boost or penalize player movements based on direction.
regional_weather_player_speed (Change movement speed based on wind) bool true
# If set to true, snow layers will stack up during snowy weather.
regional_weather_snow_layers (Place snow layers) bool true
@ -10,8 +13,11 @@ regional_weather_ice (Freeze river water) bool true
# If set to true, water puddles will form during rain or when snow layers have melted.
regional_weather_puddles (Place rain puddles) bool true
# If set to true, puddles will be marked as water and hydrate farmland.
regional_weather_puddles_water (Hydrate farmland near puddles) bool true
# If set to true, rain will cause dry farmland to turn wet.
regional_weather_soil (Hydrate farmland) bool true
regional_weather_soil (Hydrate farmland during rain) bool true
# If set to true, fires will be extinguished during rain showers.
regional_weather_fire (Extinguish fire) bool true