mirror of
https://github.com/t-affeldt/regional_weather.git
synced 2024-11-16 07:30:26 +01:00
31 lines
1017 B
Lua
31 lines
1017 B
Lua
--[[
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# Player Speed Effect
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Use this effect to modify a player's movement speed.
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Expects a numeric value that will be multiplied with the current speed physics.
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]]
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if not regional_weather.settings.player_speed then return end
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local EFFECT_NAME = "regional_weather:speed_buff"
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local function handle_effect(player_data)
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for playername, data in pairs(player_data) do
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local player = minetest.get_player_by_name(playername)
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local product = 1
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for weather, value in pairs(data) do
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product = product * value
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end
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climate_api.player_physics.add(EFFECT_NAME, player, "speed", product)
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end
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end
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local function remove_effect(player_data)
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for playername, data in ipairs(player_data) do
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local player = minetest.get_player_by_name(playername)
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climate_api.player_physics.remove(EFFECT_NAME, player, "speed")
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end
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end
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.register_effect(EFFECT_NAME, remove_effect, "stop")
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climate_api.set_effect_cycle(EFFECT_NAME, climate_api.SHORT_CYCLE) |