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https://github.com/t-affeldt/regional_weather.git
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36 lines
1.5 KiB
Plaintext
36 lines
1.5 KiB
Plaintext
[Features]
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# If set to true, snow layers will stack up during snowy weather.
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regional_weather_snow_layers (Place snow layers) bool true
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# If set to true, river water sources will freeze at low temperatures and melt when it gets warmer again.
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# This process does not affect regular ice blocks because it adds its own temporary ones.
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regional_weather_ice (Freeze river water) bool true
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# If set to true, water puddles will form during rain or when snow layers have melted.
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regional_weather_puddles (Place rain puddles) bool true
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# If set to true, rain will cause dry farmland to turn wet.
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regional_weather_soil (Hydrate farmland) bool true
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# If set to true, fires will be extinguished during rain showers.
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regional_weather_fire (Extinguish fire) bool true
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# If set to true, rain will wetten or dry nodes from pedology mod.
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regional_weather_pedology (Wetten pedology nodes) bool true
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[World Configuration]
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# No visual effects will be applied below this height.
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# This will prevent unwanted visuals within large underground caves.
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regional_weather_min_height (Minimum height of weather effects) int -50
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# No visual effects will be applied above this height.
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# This value defaults to normal cloud height (120 nodes above sea level).
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regional_weather_max_height (Maximum height of weather effects) int 120
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# Average height of cloud bases
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regional_weather_cloud_height (Cloud height) int 120
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# Maxmial variation of cloud height from base value
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regional_weather_cloud_scale (Cloud height variation) int 40 |