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Commit Graph

24 Commits

Author SHA1 Message Date
Tomáš Brada
093310ed4b Re-enabled igneous formations and nyancat test vein. 2015-04-19 12:19:02 +02:00
Tomáš Brada
091f2e0b57 Rewrote existing sedimentary layer to biomes/oregen. 2015-04-17 20:26:22 +02:00
Tomáš Brada
0068977a3d Add Skarn deposits. 2015-04-10 21:21:51 +02:00
Tomáš Brada
f02a668c22 Better logging system. 2015-04-03 15:48:49 +02:00
Tomáš Brada
21d2a4779d Rewrite igneous layer. 2015-04-02 20:19:33 +02:00
Tomáš Brada
12f7c99e9f Sedimentary layer rewrite. 2015-04-01 22:23:06 +02:00
Tomáš Brada
9dfb45a978 Fix. 2015-02-08 21:50:29 +01:00
Tomáš Brada
6d5bfbb42d Added sorting on mapgen init. Split geologica to submodules. 2015-02-08 21:44:04 +01:00
Tomáš Brada
153d6113ce Disabled some debug. 2015-02-08 17:14:01 +01:00
Tomáš Brada
51d5d0b83a Optimalized layer generator. Breaks veins and ores. 2015-02-08 16:58:57 +01:00
Tomáš Brada
e912d0c5e5 Vein of clay in mudstone. 2015-01-12 22:22:16 +01:00
Tomáš Brada
10e5b87f55 Added more layers from geologica. 2015-01-11 11:16:16 +01:00
Tomáš Brada
265912f9da Removed debugging shit. 2015-01-10 16:05:32 +01:00
Tomáš Brada
d547a233e9 Add part of geologica rocks. 2015-01-10 15:46:45 +01:00
Tomáš Brada
80d7db8d44 Vein generator working with 1 3d perlin per vein and 1 prng per ore. 2014-12-29 21:47:55 +01:00
Tomáš Brada
0d5facc4c5 Split source code to init mapgen and register. 2014-12-29 20:16:14 +01:00
Tomáš Brada
3c3248108c Add api for veins and ores. New api for layers. 2014-12-29 19:04:59 +01:00
Tomáš Brada
49cd3736b2 2d noisemap generated by faster bulk function. 2014-12-29 17:27:42 +01:00
Tomáš Brada
7a07b8ca2f Preparations for upcomming veins and noisemaps. 2014-12-29 00:01:36 +01:00
Tomáš Brada
2a8cf4d5c4 Sightly usable demo. 2014-12-28 14:51:50 +01:00
Tomáš Brada
120c7ce4d4 Exp. 2014-12-28 11:19:45 +01:00
Tomáš Brada
cd29bce49a Removed stone-removing abm. 2014-12-27 22:57:08 +01:00
Tomáš Brada
624fab3353 Quite usable demo. 2014-12-27 22:57:04 +01:00
Tomáš Brada
d8e1b27fab Basic layer and rock generation.
Layers are based on 2d noise. Rock types are selected by 3d noise.
2014-12-24 23:42:36 +01:00