Tomáš Brada
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153d6113ce
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Disabled some debug.
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2015-02-08 17:14:01 +01:00 |
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Tomáš Brada
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7d5e996bef
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Fix strange air layer.
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2015-02-08 17:13:50 +01:00 |
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Tomáš Brada
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51d5d0b83a
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Optimalized layer generator. Breaks veins and ores.
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2015-02-08 16:58:57 +01:00 |
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Tomáš Brada
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e912d0c5e5
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Vein of clay in mudstone.
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2015-01-12 22:22:16 +01:00 |
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Tomáš Brada
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332b9d773f
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Copied geologica textures.
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2015-01-11 11:18:33 +01:00 |
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Tomáš Brada
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10e5b87f55
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Added more layers from geologica.
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2015-01-11 11:16:16 +01:00 |
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Tomáš Brada
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265912f9da
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Removed debugging shit.
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2015-01-10 16:05:32 +01:00 |
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Tomáš Brada
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d547a233e9
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Add part of geologica rocks.
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2015-01-10 15:46:45 +01:00 |
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Tomáš Brada
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af659b9602
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Add credit to decoblovks for some textures.
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2015-01-10 13:24:26 +01:00 |
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Tomáš Brada
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9469066109
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Documentation of the api.
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2014-12-29 22:28:51 +01:00 |
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Tomáš Brada
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92885771f6
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Note about the fact that everything is aboveground (testing purposes).
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2014-12-29 21:52:07 +01:00 |
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Tomáš Brada
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dd236a37ec
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Screenshot of some debug vein.
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2014-12-29 21:49:45 +01:00 |
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Tomáš Brada
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80d7db8d44
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Vein generator working with 1 3d perlin per vein and 1 prng per ore.
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2014-12-29 21:47:55 +01:00 |
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Tomáš Brada
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0d5facc4c5
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Split source code to init mapgen and register.
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2014-12-29 20:16:14 +01:00 |
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Tomáš Brada
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3c3248108c
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Add api for veins and ores. New api for layers.
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2014-12-29 19:04:59 +01:00 |
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Tomáš Brada
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49cd3736b2
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2d noisemap generated by faster bulk function.
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2014-12-29 17:27:42 +01:00 |
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Tomáš Brada
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7a07b8ca2f
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Preparations for upcomming veins and noisemaps.
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2014-12-29 00:01:36 +01:00 |
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Tomáš Brada
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3d394c6d89
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SymLink to docs.
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2014-12-28 15:31:33 +01:00 |
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Tomáš Brada
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04c450abfb
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Add documentation page and some screenshots.
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2014-12-28 14:52:27 +01:00 |
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Tomáš Brada
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2a8cf4d5c4
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Sightly usable demo.
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2014-12-28 14:51:50 +01:00 |
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Tomáš Brada
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120c7ce4d4
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Exp.
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2014-12-28 11:19:45 +01:00 |
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Tomáš Brada
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cd29bce49a
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Removed stone-removing abm.
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2014-12-27 22:57:08 +01:00 |
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Tomáš Brada
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624fab3353
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Quite usable demo.
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2014-12-27 22:57:04 +01:00 |
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Decoblocks
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0b04f5f171
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temporaty Textures of rocks, copy from decoblocks mod.
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2014-12-24 23:44:58 +01:00 |
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Tomáš Brada
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d8e1b27fab
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Basic layer and rock generation.
Layers are based on 2d noise. Rock types are selected by 3d noise.
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2014-12-24 23:42:36 +01:00 |
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