textures | ||
a.txt | ||
depends.txt | ||
ign.lua | ||
init.lua | ||
readme.md | ||
sed.lua | ||
skarn.lua |
Geological layer generator for [Minetest] "rocks"
Aim of this mod is to replace all generic stone (default:stone) and generate underground layers of different rocks.
Features
- layers of different rocks: sort of working
- ore veins: being added
- extensibility, api: changed million times
** Work in progress! **
Screenshots
all were out of date
License
- My Code: GNU General Public License v2 or higher.
- Media: see txt files in the texture folder
- stated in the corresponding file
Documentation
How the underground is generated: todo.
Mod has been rewritten, so no doc yet.
The sedimentary layer
Is implemented by modifiing MGv7 biomes to use rocks's sedimentary rocks. This means that you need mapgen v7 enabled. I also suggest enabling caves and dungeons, as they are cool.
This mod nor minetest_game/default however do not define meaningful biomes. So if you do not want unlimited grassland I suggest installing the Paramat's biomesdev mod and adding "rocks?" to depends.txt file inside the biomesdev folder. This is needed, becouse "rock" overrides the standard biome registration callback to patch in it's own sedimentary rocks.
Soil is normlly 50-70 cm deep in real life, so I made soil (dirt) only 1 block thick. Under this thin layer of dirt an sedimentary layer is located. In RL, there is clay and other stuff.
Currently 2 sedimentary formations exists:
Coal
Large panes of coal spawn directly under grass. But be warned, they are really large and not-so-common. Best strategy is to follow rivers (MGv7 ridges) or randomly walk around and dig 2 block hole to see if coal is there.
Clay
Spawn simillary to coal, but not as large.