scifi_nodes/doors.lua

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-- mydoors mod by don
-- DO WHAT YOU WANT TO PUBLIC LICENSE
-- or abbreviated DWYWPL
-- December 2nd 2015
-- License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
-- www.sandboxgamemaker.com/DWYWPL/
-- DO WHAT YOU WANT TO PUBLIC LICENSE
-- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
-- 1. You are allowed to do whatever you want to with what content is using this license.
-- 2. This content is provided 'as-is', without any express or implied warranty. In no event
-- will the authors be held liable for any damages arising from the use of this content.
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-- Retrieving mod settings
local scifi_nodes = {}
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scifi_nodes.doors_open_with_mesecon_only = minetest.settings:get_bool("scifi_nodes.doors_open_with_mesecon_only", false)
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-- Some aliases to deal with old namming policy --
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minetest.register_alias("scifi_nodes:door1a","scifi_nodes:Doom_door_closed")
minetest.register_alias("scifi_nodes:door1b","scifi_nodes:Doom_door_closed_top")
minetest.register_alias("scifi_nodes:door1c","scifi_nodes:Doom_door_opened")
minetest.register_alias("scifi_nodes:door1d","scifi_nodes:Doom_door_opened_top")
minetest.register_alias("scifi_nodes:door2a","scifi_nodes:black_door_closed")
minetest.register_alias("scifi_nodes:door2b","scifi_nodes:black_door_closed_top")
minetest.register_alias("scifi_nodes:door2c","scifi_nodes:black_door_opened")
minetest.register_alias("scifi_nodes:door2d","scifi_nodes:black_door_opened_top")
minetest.register_alias("scifi_nodes:door3a","scifi_nodes:white_door_closed")
minetest.register_alias("scifi_nodes:door3b","scifi_nodes:white_door_closed_top")
minetest.register_alias("scifi_nodes:door3c","scifi_nodes:white_door_opened")
minetest.register_alias("scifi_nodes:door3d","scifi_nodes:white_door_opened_top")
minetest.register_alias("scifi_nodes:door4a","scifi_nodes:green_door_closed")
minetest.register_alias("scifi_nodes:door4b","scifi_nodes:green_door_closed_top")
minetest.register_alias("scifi_nodes:door4c","scifi_nodes:green_door_opened")
minetest.register_alias("scifi_nodes:door4d","scifi_nodes:green_door_opened_top")
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-- This table now uses named parameters and more convenient variables names
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local doors = {
{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"},
{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
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}
for _, current_door in ipairs(doors) do
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local closed = "scifi_nodes:"..current_door.base_name.."_door_closed"
local closed_top = "scifi_nodes:"..current_door.base_name.."_door_closed_top"
local opened = "scifi_nodes:"..current_door.base_name.."_door_opened"
local opened_top = "scifi_nodes:"..current_door.base_name.."_door_opened_top"
local base_name = current_door.base_name
local base_ingredient = current_door.base_ingredient
local sound = current_door.sound
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local doors_rightclick
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minetest.register_craft({
output = closed .. " 2",
recipe = {
{"scifi_nodes:white2", base_ingredient, "scifi_nodes:white2"},
{"scifi_nodes:black", base_ingredient, "scifi_nodes:black"}
}
})
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function onplace(itemstack, placer, pointed_thing)
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-- Is there room enough ?
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local pos1 = pointed_thing.above
local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2.y = pos2.y+1 -- 2 nodes above
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if
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not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
not placer or
not placer:is_player() or
minetest.is_protected(pos1, placer:get_player_name()) or
minetest.is_protected(pos2, placer:get_player_name()) then
return
end
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local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
-- Player look dir is converted to node rotation ?
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
-- Where to look for another door ?
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
-- Door param2 depends of placer's look dir
local p4 = 0
if p2 == 0 then
pt3.x = pt3.x-1
p4 = 2
elseif p2 == 1 then
pt3.z = pt3.z+1
p4 = 3
elseif p2 == 2 then
pt3.x = pt3.x+1
p4 = 0
elseif p2 == 3 then
pt3.z = pt3.z-1
p4 = 1
end
-- First door of a pair is already there
if minetest.get_node(pt3).name == closed then
minetest.set_node(pt, {name=closed, param2=p4,})
minetest.set_node(pt2, {name=closed_top, param2=p4})
-- Placed door is the first of a pair
else
minetest.set_node(pt, {name=closed, param2=p2,})
minetest.set_node(pt2, {name=closed_top, param2=p2})
end
itemstack:take_item(1)
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return itemstack;
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end
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function afterdestruct(pos, oldnode)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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end
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function open_door(pos, node, player, itemstack, pointed_thing)
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-- play sound
minetest.sound_play(sound,{
max_hear_distance = 16,
pos = pos,
gain = 1.0
})
local timer = minetest.get_node_timer(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
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minetest.set_node(pos, {name=opened, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
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if a.name == closed then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=opened, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=opened_top, param2=a.param2})
end
if b.name == closed then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=opened, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=opened_top, param2=b.param2})
end
if c.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=opened, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=c.param2})
end
if d.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=opened, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=d.param2})
end
if e.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=opened, param2=e.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=e.param2})
end
if f.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=opened, param2=f.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=f.param2})
end
if g.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=opened, param2=g.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=g.param2})
end
if h.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=opened, param2=h.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=h.param2})
end
timer:start(3)
end
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if scifi_nodes.doors_open_with_mesecon_only then rightclick = nil end
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function afterplace(pos, placer, itemstack, pointed_thing)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=nodeu.param2})
end
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function ontimer(pos, elapsed)
-- play sound
minetest.sound_play(sound,{
max_hear_distance = 16,
pos = pos,
gain = 1.0
})
local node = minetest.get_node(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
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minetest.set_node(pos, {name=closed, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
if a.name == opened then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=closed, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=closed_top, param2=a.param2})
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end
if b.name == opened then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=closed, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=closed_top, param2=b.param2})
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end
if c.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=closed, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=c.param2})
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end
if d.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=closed, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=d.param2})
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end
if e.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=closed, param2=e.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=e.param2})
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end
if f.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=closed, param2=f.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=f.param2})
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end
if g.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=closed, param2=g.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=g.param2})
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end
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if h.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=closed, param2=h.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
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end
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end
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local mesecons_doors_rules = {
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-- get signal from pressure plate
{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
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-- get signal from wall mounted button
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{x=-1, y=1, z=-1},
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{x=-1, y=1, z=1},
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{x=0, y=1, z=-1},
{x=0, y=1, z=1},
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{x=1, y=1, z=-1},
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{x=1, y=1, z=1},
{x=-1, y=1, z=0},
{x=1, y=1, z=0},
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}
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local mesecons_doors_def = {
effector = {
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action_on = open_door,
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rules = mesecons_doors_rules
},
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}
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local doors_rightclick = nil -- Crashes serv if empty table !
if not scifi_nodes.doors_open_with_mesecon_only then doors_rightclick = open_doors end
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minetest.register_node(closed, {
description = current_door.base_name.." sliding door",
inventory_image = "scifi_nodes_door_"..base_name.."_inv.png",
wield_image = "scifi_nodes_door_"..base_name.."_inv.png",
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rbottom.png",
"scifi_nodes_door_"..base_name.."_bottom.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
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groups = {cracky = 3, oddly_breakable_by_hand = 1},
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node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
}
},
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mesecons = mesecons_doors_def,
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on_place = onplace,
after_destruct = afterdestruct,
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on_rightclick = doors_rightclick,
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})
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minetest.register_node(closed_top, {
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rtop.png",
"scifi_nodes_door_"..base_name.."_top.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
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minetest.register_node(opened, {
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rbottom0.png",
"scifi_nodes_door_"..base_name.."_bottom0.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
drop = closed,
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
}
},
after_place_node = afterplace,
after_destruct = afterdestruct,
on_timer = ontimer,
})
minetest.register_node(opened_top, {
tiles = {
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_edge.png",
"scifi_nodes_door_"..base_name.."_rtopo.png",
"scifi_nodes_door_"..base_name.."_topo.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
end -- end of doors table browsing