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				https://github.com/D00Med/scifi_nodes.git
				synced 2025-11-04 07:45:30 +01:00 
			
		
		
		
	octagon glass slope variants
This commit is contained in:
		
							
								
								
									
										20
									
								
								common.lua
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								common.lua
									
									
									
									
									
								
							@@ -18,3 +18,23 @@ function scifi_nodes.get_switch_rules(param2)
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	end
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	return rules
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end
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scifi_nodes.slope_selection_box = {
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	type = "fixed",
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	fixed = {
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		{-0.5,  -0.5,  -0.5, 0.5, -0.25, 0.5},
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		{-0.5, -0.25, -0.25, 0.5,     0, 0.5},
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		{-0.5,     0,     0, 0.5,  0.25, 0.5},
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		{-0.5,  0.25,  0.25, 0.5,   0.5, 0.5}
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	}
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}
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scifi_nodes.slope_collision_box = {
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	type = "fixed",
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	fixed = {
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		{-0.5,  -0.5,  -0.5, 0.5, -0.25, 0.5},
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		{-0.5, -0.25, -0.25, 0.5,     0, 0.5},
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		{-0.5,     0,     0, 0.5,  0.25, 0.5},
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		{-0.5,  0.25,  0.25, 0.5,   0.5, 0.5}
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	}
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}
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										1
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										1
									
								
								init.lua
									
									
									
									
									
								
							@@ -30,6 +30,7 @@ dofile(MP.."/nodeboxes.lua")
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dofile(MP.."/palm_scanner.lua")
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dofile(MP.."/digicode.lua")
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dofile(MP.."/octagon_panes.lua")
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dofile(MP.."/octagon_glass.lua")
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dofile(MP.."/forcefield.lua")
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dofile(MP.."/crafts.lua")
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										20
									
								
								models.lua
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								models.lua
									
									
									
									
									
								
							@@ -16,24 +16,8 @@ function scifi_nodes.register_slope(name, desc, texture, light, soundtype)
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		drawtype = "mesh",
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		mesh = "scifi_nodes_slope.obj",
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		tiles = texture,
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		selection_box = {
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			type = "fixed",
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			fixed = {
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				{-0.5,  -0.5,  -0.5, 0.5, -0.25, 0.5},
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				{-0.5, -0.25, -0.25, 0.5,     0, 0.5},
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				{-0.5,     0,     0, 0.5,  0.25, 0.5},
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				{-0.5,  0.25,  0.25, 0.5,   0.5, 0.5}
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			}
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		},
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		collision_box = {
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			type = "fixed",
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			fixed = {
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				{-0.5,  -0.5,  -0.5, 0.5, -0.25, 0.5},
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				{-0.5, -0.25, -0.25, 0.5,     0, 0.5},
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				{-0.5,     0,     0, 0.5,  0.25, 0.5},
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				{-0.5,  0.25,  0.25, 0.5,   0.5, 0.5}
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			}
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		},
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		selection_box = scifi_nodes.slope_selection_box,
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		collision_box = scifi_nodes.slope_collision_box,
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		paramtype = "light",
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		paramtype2 = "facedir",
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		use_texture_alpha = "clip",
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										89
									
								
								nodes.lua
									
									
									
									
									
								
							
							
						
						
									
										89
									
								
								nodes.lua
									
									
									
									
									
								
							@@ -369,95 +369,6 @@ minetest.register_node("scifi_nodes:grnpipe2", {
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	on_place = minetest.rotate_node
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})
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minetest.register_node("scifi_nodes:octrng", {
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	description = "Orange Octagon Glass",
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	sunlight_propagates = true,
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	drawtype = "glasslike",
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	tiles = {
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		"scifi_nodes_octrng.png",
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	},
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	paramtype = "light",
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	paramtype2 = "facedir",
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	use_texture_alpha = "blend",
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	light_source = 10,
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	groups = {cracky=2, dig_generic = 3},
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	is_ground_content = false,
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	sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:octgrn", {
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	description = "Green Octagon Glass",
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	sunlight_propagates = true,
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	drawtype = "glasslike",
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	tiles = {
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		"scifi_nodes_octgrn.png",
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	},
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	paramtype = "light",
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	paramtype2 = "facedir",
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	use_texture_alpha = "blend",
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	light_source = 10,
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	groups = {cracky=2, dig_generic = 3},
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	is_ground_content = false,
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	sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:octbl", {
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	description = "Blue Octagon Glass",
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	sunlight_propagates = true,
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	drawtype = "glasslike",
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	tiles = {
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		"scifi_nodes_octbl.png",
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	},
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	paramtype = "light",
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	paramtype2 = "facedir",
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	use_texture_alpha = "blend",
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	light_source = 10,
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	groups = {cracky=2, dig_generic = 3},
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	is_ground_content = false,
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	sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:octppl", {
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	description = "Purple Octagon Glass",
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	sunlight_propagates = true,
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	drawtype = "glasslike",
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	tiles = {
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		"scifi_nodes_octppl.png",
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	},
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	paramtype = "light",
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	paramtype2 = "facedir",
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	use_texture_alpha = "blend",
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	light_source = 10,
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	groups = {cracky=2, dig_generic = 3},
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	is_ground_content = false,
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	sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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if has_unifieddyes_mod then
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	minetest.register_node("scifi_nodes:octwht", {
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		description = "Octagon Glass",
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		sunlight_propagates = true,
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		drawtype = "glasslike",
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		tiles = {
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			"scifi_nodes_octwht.png",
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		},
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		palette = "unifieddyes_palette_extended.png",
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		paramtype = "light",
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		paramtype2 = "color",
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		use_texture_alpha = "blend",
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		light_source = 10,
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		groups = {
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			cracky = 2,
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			dig_generic = 3,
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			ud_param2_colorable = 1
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		},
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		is_ground_content = false,
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		sounds = scifi_nodes.node_sound_glass_defaults(),
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		on_construct = unifieddyes.on_construct,
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		on_dig = unifieddyes.on_dig
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	})
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end
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minetest.register_node("scifi_nodes:tower", {
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	description = "Wind tower",
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	sunlight_propagates = false,
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										73
									
								
								octagon_glass.lua
									
									
									
									
									
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										73
									
								
								octagon_glass.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,73 @@
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local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
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local function register_glass(key, name)
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    local tiles = {"scifi_nodes_" .. key .. ".png"}
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    minetest.register_node("scifi_nodes:" .. key, {
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        description = name .. " Octagon Glass",
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        sunlight_propagates = true,
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        drawtype = "glasslike",
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        tiles = tiles,
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        paramtype = "light",
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        paramtype2 = "facedir",
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        use_texture_alpha = "blend",
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        light_source = 10,
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        groups = {
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            cracky = 2,
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            dig_generic = 3
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        },
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        is_ground_content = false,
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        sounds = scifi_nodes.node_sound_glass_defaults(),
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    })
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    minetest.register_node("scifi_nodes:" .. key .. "_slope", {
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		description = "Octagon Glass slope",
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		sunlight_propagates = true,
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		drawtype = "mesh",
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		mesh = "scifi_nodes_slope.obj",
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		tiles = tiles,
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		paramtype = "light",
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		paramtype2 = "facedir",
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		use_texture_alpha = "blend",
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		light_source = 10,
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		groups = {
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			cracky = 2,
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			dig_generic = 3
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		},
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		selection_box = scifi_nodes.slope_selection_box,
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		collision_box = scifi_nodes.slope_collision_box,
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		is_ground_content = false,
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		sounds = scifi_nodes.node_sound_glass_defaults()
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	})
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end
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register_glass("octppl", "Purple")
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register_glass("octbl", "Blue")
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register_glass("octgrn", "Green")
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register_glass("octrng", "Orange")
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register_glass("octwht", "White")
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if has_unifieddyes_mod then
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	minetest.register_node("scifi_nodes:octwht", {
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		description = "Octagon Glass",
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		sunlight_propagates = true,
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		drawtype = "glasslike",
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		tiles = {
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			"scifi_nodes_octwht.png",
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		},
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		palette = "unifieddyes_palette_extended.png",
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		paramtype = "light",
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		paramtype2 = "color",
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		use_texture_alpha = "blend",
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		light_source = 10,
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		groups = {
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			cracky = 2,
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			dig_generic = 3,
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			ud_param2_colorable = 1
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		},
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		is_ground_content = false,
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		sounds = scifi_nodes.node_sound_glass_defaults(),
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		on_construct = unifieddyes.on_construct,
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		on_dig = unifieddyes.on_dig
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	})
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end
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