mirror of
https://github.com/D00Med/scifi_nodes.git
synced 2024-12-22 16:10:18 +01:00
octagon glass slope variants
This commit is contained in:
parent
fbd56e67c9
commit
36b0c5cc05
20
common.lua
20
common.lua
@ -18,3 +18,23 @@ function scifi_nodes.get_switch_rules(param2)
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end
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end
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return rules
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return rules
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end
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end
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scifi_nodes.slope_selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.25, 0.5},
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{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
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}
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}
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scifi_nodes.slope_collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.25, 0.5},
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{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
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}
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}
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1
init.lua
1
init.lua
@ -30,6 +30,7 @@ dofile(MP.."/nodeboxes.lua")
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dofile(MP.."/palm_scanner.lua")
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dofile(MP.."/palm_scanner.lua")
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dofile(MP.."/digicode.lua")
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dofile(MP.."/digicode.lua")
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dofile(MP.."/octagon_panes.lua")
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dofile(MP.."/octagon_panes.lua")
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dofile(MP.."/octagon_glass.lua")
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dofile(MP.."/forcefield.lua")
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dofile(MP.."/forcefield.lua")
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dofile(MP.."/crafts.lua")
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dofile(MP.."/crafts.lua")
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20
models.lua
20
models.lua
@ -16,24 +16,8 @@ function scifi_nodes.register_slope(name, desc, texture, light, soundtype)
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "scifi_nodes_slope.obj",
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mesh = "scifi_nodes_slope.obj",
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tiles = texture,
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tiles = texture,
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selection_box = {
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selection_box = scifi_nodes.slope_selection_box,
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type = "fixed",
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collision_box = scifi_nodes.slope_collision_box,
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.25, 0.5},
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{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.25, 0.5},
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{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
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}
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},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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use_texture_alpha = "clip",
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89
nodes.lua
89
nodes.lua
@ -369,95 +369,6 @@ minetest.register_node("scifi_nodes:grnpipe2", {
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on_place = minetest.rotate_node
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on_place = minetest.rotate_node
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})
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})
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minetest.register_node("scifi_nodes:octrng", {
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description = "Orange Octagon Glass",
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sunlight_propagates = true,
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drawtype = "glasslike",
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tiles = {
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"scifi_nodes_octrng.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "blend",
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light_source = 10,
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groups = {cracky=2, dig_generic = 3},
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is_ground_content = false,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:octgrn", {
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description = "Green Octagon Glass",
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sunlight_propagates = true,
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drawtype = "glasslike",
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tiles = {
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"scifi_nodes_octgrn.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "blend",
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light_source = 10,
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groups = {cracky=2, dig_generic = 3},
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is_ground_content = false,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:octbl", {
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description = "Blue Octagon Glass",
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sunlight_propagates = true,
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drawtype = "glasslike",
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tiles = {
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"scifi_nodes_octbl.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "blend",
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light_source = 10,
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groups = {cracky=2, dig_generic = 3},
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is_ground_content = false,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:octppl", {
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description = "Purple Octagon Glass",
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sunlight_propagates = true,
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drawtype = "glasslike",
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tiles = {
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"scifi_nodes_octppl.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "blend",
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light_source = 10,
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groups = {cracky=2, dig_generic = 3},
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is_ground_content = false,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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if has_unifieddyes_mod then
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minetest.register_node("scifi_nodes:octwht", {
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description = "Octagon Glass",
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sunlight_propagates = true,
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drawtype = "glasslike",
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tiles = {
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"scifi_nodes_octwht.png",
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},
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palette = "unifieddyes_palette_extended.png",
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paramtype = "light",
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paramtype2 = "color",
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use_texture_alpha = "blend",
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light_source = 10,
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groups = {
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cracky = 2,
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dig_generic = 3,
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ud_param2_colorable = 1
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},
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is_ground_content = false,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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})
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end
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minetest.register_node("scifi_nodes:tower", {
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minetest.register_node("scifi_nodes:tower", {
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description = "Wind tower",
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description = "Wind tower",
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sunlight_propagates = false,
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sunlight_propagates = false,
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73
octagon_glass.lua
Normal file
73
octagon_glass.lua
Normal file
@ -0,0 +1,73 @@
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local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
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local function register_glass(key, name)
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local tiles = {"scifi_nodes_" .. key .. ".png"}
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minetest.register_node("scifi_nodes:" .. key, {
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description = name .. " Octagon Glass",
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sunlight_propagates = true,
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drawtype = "glasslike",
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tiles = tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "blend",
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light_source = 10,
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groups = {
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cracky = 2,
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dig_generic = 3
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},
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is_ground_content = false,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:" .. key .. "_slope", {
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description = "Octagon Glass slope",
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sunlight_propagates = true,
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drawtype = "mesh",
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mesh = "scifi_nodes_slope.obj",
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tiles = tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "blend",
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light_source = 10,
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groups = {
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cracky = 2,
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dig_generic = 3
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},
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selection_box = scifi_nodes.slope_selection_box,
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collision_box = scifi_nodes.slope_collision_box,
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is_ground_content = false,
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sounds = scifi_nodes.node_sound_glass_defaults()
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})
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end
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register_glass("octppl", "Purple")
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register_glass("octbl", "Blue")
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register_glass("octgrn", "Green")
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register_glass("octrng", "Orange")
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register_glass("octwht", "White")
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if has_unifieddyes_mod then
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minetest.register_node("scifi_nodes:octwht", {
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description = "Octagon Glass",
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sunlight_propagates = true,
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drawtype = "glasslike",
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tiles = {
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"scifi_nodes_octwht.png",
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},
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palette = "unifieddyes_palette_extended.png",
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paramtype = "light",
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paramtype2 = "color",
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use_texture_alpha = "blend",
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light_source = 10,
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groups = {
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cracky = 2,
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dig_generic = 3,
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ud_param2_colorable = 1
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},
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is_ground_content = false,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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})
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end
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