BuckarooBanzay
5788062fac
update contributors
2021-09-30 10:50:12 +02:00
BuckarooBanzay
1c8024401f
add setting for teleporter pad
2021-09-30 10:50:12 +02:00
Niles Corder
1273b627c2
add crafting recipe for teleporter pad
2021-09-30 10:50:12 +02:00
BuckarooBanzay
3d7e7a82a5
add missing comma in mod.conf
2021-08-28 18:21:11 +02:00
Buckaroo Banzai
e40f9747b0
Opt-depend on all mods ( #58 )
...
* move "dye" to optional depends and disable recipes if default or dye are not available
* replace default.LIGHT_MAX with minetest.LIGHT_MAX
* add sound-switch and use default if available
* enable crate and builder only if default mod is available
* move default mod to opt-depends and use screwdriver only if available
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2021-08-27 09:22:15 +02:00
OgelGames
85aa74e98b
fix metal plant pot
2021-08-15 11:01:17 +02:00
BuckarooBanzay
5b9431ea18
add pot-lid protection-check and fix lid-toggle code
2021-08-14 19:17:20 +02:00
Oversword
53d9659051
Exit minetest.after callback if node no longer exists
2021-06-06 10:32:50 +02:00
OgelGames
79ba8cabc3
Fix drop of scifi_nodes:digicode_on
2021-05-02 19:11:55 +02:00
1d42e59ada
Fix things to avoid warnings about use_texture_alpha
...
And optimize textures with optipng
2021-03-20 14:31:04 +01:00
D00Med
aecd323b93
Merge pull request #50 from D00Med/animated_lightbar
...
add animated lightbar
2021-01-28 07:28:10 +10:00
BuckarooBanzay
317fdd6df6
add animated lightbar
2021-01-26 20:15:20 +01:00
Andrey Kozlovskiy
2e035f37e9
Fix strong window panel recipe collision with dark glass pane
2020-12-23 20:29:43 +01:00
BuckarooBanzay
178fd9c48b
fix too large nodebox of "scifi_nodes:light_dynamic"
2020-12-16 09:21:07 +01:00
Cam B
d2dd770635
Preserve the metadata of items in the itemholder by converting to string instead of taking name
2020-12-14 07:54:40 +01:00
Buckaroo Banzai
eed0d601be
add contentdb badge
2020-11-11 12:13:38 +01:00
BuckarooBanzay
16ff4dcdb8
fix recipe typo for "scifi_nodes:stripes2top"
2020-11-07 19:20:53 +01:00
Buckaroo Banzai
b54333d56b
fix nodeboxes of double- and offset pane
2020-09-11 21:19:50 +02:00
Buckaroo Banzai
6492d311c8
fix "walk-through" glass panes (wrong nodebox)
2020-07-22 20:23:54 +02:00
Buckaroo Banzai
03d097abf8
add pane variants of the octagon glass nodes (single, double and offset) ( #41 )
...
* add pane variants of the octagon glass nodes (single, double and offset)
* fix some indent issues
* added dark glass pane
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2020-07-14 07:37:51 +02:00
wsor
9ad9ba33c8
#39 fix (chat_send_all to chat_send_player)
2020-06-24 21:32:08 +02:00
BuckarooBanzay
40bcb29c6d
add white and white2 to colored nodes
2020-06-02 07:23:15 +02:00
BuckarooBanzay
37aef1ce17
fix backward compatibility
2020-06-02 07:23:15 +02:00
BuckarooBanzay
8a8e566d27
add unifieddyes support
2020-06-02 07:23:15 +02:00
BuckarooBanzay
a3b8ec1522
update contributor list
...
fixes #19
2020-05-13 17:56:14 +02:00
BuckarooBanzay
ce0501bef3
fix name typo in github action
2020-05-13 17:55:37 +02:00
BuckarooBanzay
6d6432940f
add integration-test
2020-05-13 17:55:37 +02:00
Buckaroo Banzai
242dbde0e6
Merge pull request #36 from D00Med/protected-button
...
Protected button
2020-05-13 17:55:20 +02:00
BuckarooBanzay
973f14fbd2
add protected switch variant
2020-05-11 10:25:12 +02:00
BuckarooBanzay
0c19943f05
code tidy
2020-05-11 10:18:13 +02:00
D00Med
3659705c7d
Merge pull request #34 from fluxionary/53_fixes
...
fix inventory image parameter value
2020-05-01 08:48:32 +10:00
flux
14a123c7b5
fix inventory image parameter value
2020-04-30 21:52:25 +00:00
D00Med
f341f26905
Merge pull request #33 from D00Med/sounds-license
...
Sounds license
2020-04-27 10:25:51 +10:00
BuckarooBanzay
1b564e0a43
replace digicode sound with CC0 compatible track
2020-04-19 16:51:00 +02:00
BuckarooBanzay
d50c645648
use free (non-NC-license) door sound for doors
2020-04-19 16:46:31 +02:00
thomasrudin
992ec19360
update contributors
2020-04-14 14:43:35 +02:00
thomasrudin
f452274b9c
fix wrongly listed licenses
...
fixes #30
2020-04-14 14:42:44 +02:00
Adrian Schneider
6010bad2e9
fix: only open second door next to this door
2020-03-19 10:48:26 +01:00
BuckarooBanzay
d48c185f34
add luacheck badge to readme / execute luacheck on PR's
2020-01-31 11:13:37 +01:00
Thomas Rudin
d1f0a8f1cd
Merge pull request #27 from OgelGames/master
...
Make doors top not diggable
2019-12-11 21:03:31 +01:00
OgelGames
8e226561a1
make doors top not diggable
2019-12-11 20:58:25 +11:00
Thomas Rudin
44fccd50c6
Merge pull request #26 from D00Med/github-actions
...
switch to github actions for luacheck
2019-11-28 11:08:08 +01:00
BuckarooBanzay
5048061671
switch to github actions for luacheck
2019-11-28 11:02:20 +01:00
D00Med
0e05d475a3
Merge pull request #23 from thomasrudin-mt/code-cleanup-ci
...
stricter luacheck (no globals) / travis ci file
2019-10-10 06:48:12 +10:00
D00Med
5bb58d8b56
Merge pull request #25 from thomasrudin-mt/fix-metadata-strip
...
preserve metadata on tools if placed on powered stand
2019-10-10 06:47:19 +10:00
NatureFreshMilk
2ab767c993
preserve metadata on tools if placed on item holder
2019-10-08 08:34:13 +02:00
NatureFreshMilk
285473d4fc
stricter luacheck (no globals) / travis ci file
2019-10-08 08:14:03 +02:00
D00Med
caa98d98b1
Merge pull request #21 from OgelGames/master
...
Fix misspelled node name in door recipe
2019-09-14 07:03:35 +10:00
OgelGames
54bf3dbc67
Fix misspelled node name in door recipe
2019-09-13 20:24:56 +10:00
D00Med
162aa2c8ff
Merge pull request #20 from thomasrudin-mt/code-cleanup
...
Code cleanup
2019-09-10 07:22:03 +10:00