remove debug stuff

This commit is contained in:
Vanessa Ezekowitz 2016-09-09 04:14:14 -04:00
parent 9d6d9b11e1
commit 5bbaa4f294
1 changed files with 0 additions and 7 deletions

View File

@ -537,7 +537,6 @@ end
-- What kind of sign do we need to place, anyway?
function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
print("called signs_lib.determine_sign_type")
local name
name = minetest.get_node(pointed_thing.under).name
if fences_with_sign[name] then
@ -559,13 +558,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
end
end
print("protection and position okay")
local node=minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
else
print("target didn't have rightclick")
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
@ -584,7 +581,6 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
end
local fdir = minetest.dir_to_facedir(dir)
print("facedir = "..fdir)
local pt_name = minetest.get_node(under).name
local signname = itemstack:get_name()
@ -596,15 +592,12 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
elseif signname == default_sign_metal then
minetest.add_node(above, {name = signname, param2 = wdir })
print("line 597")
elseif signname ~= default_sign
and signname ~= default_sign_metal
and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
print("line 602")
else -- it must be a default or locked wooden wall sign
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
print("line 605")
if locked then
local meta = minetest.get_meta(above)
local owner = placer:get_player_name()