Luke aka SwissalpS
14efa6eeb7
hotfix fake player action
2022-03-09 01:10:54 +01:00
wsor4035
b0808a376a
Remove default
dependency ( #6 )
2022-02-07 23:54:55 +11:00
OgelGames
aa5f865131
Add luacheck ( #3 )
...
Co-authored-by: syimyuzya <syimyuzya@gmail.com>
2021-12-09 15:46:33 +11:00
OgelGames
30d0af57be
optimize all textures
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1666613 bytes -> 1023131 bytes (61% of the original size)
2021-12-08 21:06:20 +11:00
Sekai Zhou
fe5cbb0a66
Full Unicode Plane 0 charset support (63000+ chars, only ~2MB) ( #2 )
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Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-08 21:01:30 +11:00
Vanessa Dannenberg
1327cb2112
make sure digger is valid before checking for creative
...
(else assume survival)
2021-07-15 15:14:52 -04:00
OgelGames
c08eb3452f
allow writing #
on signs
2021-06-05 17:06:08 +10:00
Vanessa Dannenberg
3ee06f9ba2
protect against nil player on rightclick
...
(some mods' machines don't supply a valid player object)
2021-06-03 08:40:45 -04:00
Vanessa Dannenberg
02c19e89d9
don't try to run the glow code if the sign's being punched by a machine
...
that doesn't use a fake player object e.g. basic_machines
2021-05-29 08:03:50 -04:00
Vanessa Dannenberg
8b6f5e23a6
fix typo
2021-05-28 13:24:01 -04:00
tenplus1
85dd92fb25
update register_sign to add glow effect for all signs with allow_glow check.
2021-05-27 19:07:46 +00:00
tenplus1
16b9251511
Add glow feature to signs, with three brightness levels
2021-05-27 17:33:20 +00:00
Vanessa Dannenberg
b0fac5ef9f
remove the old blue/starry background
...
(replaced with a transparent image so that
it can still be themed by Dreambuilder)
tidied up the formspec a bit
2021-03-04 09:40:14 -05:00
Vanessa Dannenberg
34689b5b04
bump minimum engine ver
2021-03-04 08:47:17 -05:00
8b6e41c3fe
Fix warnings regarding use_texture_alpha
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Add use_texture_alpha = "clip" for standard signs.
Break Minetest 5.4< compatibility.
2021-02-28 12:27:34 +01:00
Nathaniel Freeman
d077d23f1a
mod.conf update to minetest 5.2.0+ compat
2021-02-27 05:15:21 +00:00
tenplus1
d71dcf4874
add text check for entity creation
2021-02-19 09:33:14 +00:00
Isidor Zeuner
ac8b00f826
Merge branch 'nonascii' into nonascii-european-test
2021-02-17 17:37:36 +01:00
Isidor Zeuner
707f633f0d
Merge branch 'master' into nonascii
2021-02-17 17:37:11 +01:00
VanessaE
8527f1d5b2
writing [ or ] into a sign breaks the form for some users
...
the exact effect varies with client behavior and the particular text contents.
(characters erased, disappering formspec elements, loss of text)
2021-01-21 13:34:58 -05:00
Vanessa Dannenberg
3c824aedf8
Merge branch 'updateonoff' into 'master'
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On/off switch doesn't reset the text anymore
See merge request VanessaE/signs_lib!5
2021-01-18 15:18:55 +00:00
Zughy
fe72e32396
update on off
2021-01-16 11:57:06 +01:00
Vanessa Dannenberg
f7a4fefd34
Merge branch 'no_priv' into 'master'
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Sign and land owners always able to edit a sign
See merge request VanessaE/signs_lib!4
2021-01-08 18:29:44 +00:00
Zughy
664e99d34a
Sign and land owners always able to edit a sign
2021-01-08 18:29:44 +00:00
Vanessa Dannenberg
e3c5fd2736
Merge branch 'separate_formspec' into 'master'
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Signs formspec as separate formspecs (instead of dwelling in nodes metadata)
See merge request VanessaE/signs_lib!3
2021-01-03 18:39:29 +00:00
Zughy
e7ab3e66a7
Signs formspec as separate formspecs (instead of dwelling in nodes metadata)
2021-01-03 18:39:29 +00:00
Isidor Zeuner
c82952befb
Merge branch 'nonascii' into nonascii-european-test
2020-12-07 13:45:07 +01:00
Isidor Zeuner
26c3935c9b
add texture generation scripts from https://github.com/zeuner/signs-font-generate
2020-12-07 13:38:31 +01:00
Isidor Zeuner
3ef11a995b
recreate textures using latest version of https://github.com/zeuner/signs-font-generate
2020-12-05 18:55:42 +01:00
Isidor Zeuner
22af21aeaf
Merge branch 'nonascii' into nonascii-european-test
2020-12-05 18:53:57 +01:00
Isidor Zeuner
af45e591e3
recreate textures using https://github.com/zeuner/signs-font-generate
2020-12-05 18:53:42 +01:00
Isidor Zeuner
b174cea893
Merge branch 'nonascii' into nonascii-european-test
2020-11-26 05:54:25 +01:00
Isidor Zeuner
4a196211ee
Merge branch 'master' into nonascii
2020-11-26 05:53:45 +01:00
Isidor Zeuner
942e91e00e
better align to existing font
2020-11-14 13:04:50 +01:00
Isidor Zeuner
4b2d4db848
test with some european languages
2020-11-13 12:08:39 +01:00
Isidor Zeuner
4b432eec08
support for non-ascii characters
2020-11-12 06:22:34 +01:00
Isidor Zeuner
d956c87dbc
support for non-ascii characters
2020-11-12 06:02:56 +01:00
VanessaE
1a6b9f38ff
enable static save on signs' entities
2020-11-01 12:43:55 -05:00
VanessaE
8b975d7fa1
add minimum minetest version key for contentdb
2020-06-03 13:00:34 -04:00
VanessaE
b633a4bf8c
fix wrong default sign entity ref
2020-04-16 17:06:07 -04:00
Vanessa Dannenberg
bd20f9b776
add prefab_redo to opt depends
2020-02-26 16:03:48 +00:00
Vanessa Dannenberg
7c6a1c7611
add some missing aliases (and rearrange them)
2019-10-22 15:25:58 -04:00
Vanessa Dannenberg
bd8ae112d0
README tweaks
2019-10-11 06:00:31 -04:00
Vanessa Dannenberg
8669385718
various readability improvements
...
in API.md, MODELS.md, and README.md
I also added a couple of things to API.md that I forgot to
document before.
2019-09-26 03:27:01 -04:00
Vanessa Dannenberg
0398684bfb
tweak README
2019-09-26 02:01:06 -04:00
Vanessa Dannenberg
b52913d506
fix wrong textures for stick and hangers
2019-09-26 01:17:44 -04:00
Vanessa Dannenberg
ebeb035fac
allow using "Sneak"/Shift to skip the on-pole/hanging/yard checks
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(makes it possible to directly place a sign flat on the ground or
ceiling, among other things.)
2019-09-26 01:16:51 -04:00
Vanessa Dannenberg
e92177b83e
allowing true
for horizontal pole function makes no sense
2019-09-26 01:02:00 -04:00
Vanessa Dannenberg
684e9237cd
don't allow top of bottom to be considered
...
a mountable surface on a a pole/post.
2019-09-26 01:00:15 -04:00
Vanessa Dannenberg
3836215268
API changes to allow for more mounting styles
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NODE NAMES:
The base name of a node can be whatever you want. The basic wall sign
will keep the node name you give, while its hanging, on-pole, and yard
variants will, where applicable, use the same name, with "_onpole",
"_hanging", or "_yard" appended.
One exception:
If your node has "_wall" in its name, that bit will be stripped-out when
generating the above node variations. For example:
"default:sign_wall_wood"
...will become...
"default:sign_wood_onpole"
"default:sign_wood_hanging"
"default:sign_wood_yard"
MODELS:
The base sign model and entity files must now be named:
sign: mymod_foosign_wall.obj
mymod_foosign_facedir_wall.obj
entity: mymod_foosign_entity_wall.obj
their other variants, where applicable, must be:
mymod_foosign_onpole.obj
mymod_foosign_hanging.obj
mymod_foosign_yard.obj
mymod_foosign_entity_onpole.obj
mymod_foosign_entity_hanging.obj
mymod_foosign_entity_yard.obj
For `facedir` signs, the "_facedir" in the base sign model filename is
automatically stripped from the name when generating the entity model
filename, as entities don't have a concept of wallmounted/facedir/etc.
For example:
"mymod_foosign_facedir_wall.obj"
...will become...
"mymod_foosign_entity_wall.obj"
* allow passing custom onpole, hanging, and yard sign models, for
situations where the filename(s) thereof can't be derived from the base
sign model filename.
* allow passing a custom pole mount, hanging, and yard sign stick
textures as the third, fourth, and fifth tiles{} entries, respectively
(independent of the above model file option)
* fine-tuned the pole mount on the standard sign models to eliminate
overlapping faces (so it looks better with basic_signs' glass sign.
* Move basic_signs wooden yard sign back to signs_lib.
2019-09-26 00:48:53 -04:00