mirror of
https://gitlab.com/echoes91/spears.git
synced 2025-06-29 06:00:25 +02:00
Compare commits
11 Commits
Author | SHA1 | Date | |
---|---|---|---|
fa9601a6de | |||
d5adec41d2 | |||
534e7ecc8f | |||
5ac99ff835 | |||
dca8c3ea26 | |||
4083fd6181 | |||
8dad57e2a6 | |||
f2e49d11cb | |||
5b5e6a2774 | |||
2cfbd68b48 | |||
a523aff826 |
13
CHANGELOG
13
CHANGELOG
@ -1,3 +1,16 @@
|
|||||||
|
Version 3.0:
|
||||||
|
- First attempt to detect collisionboxes
|
||||||
|
- Implemented settings through settingtypes.txt, deprecating "spears.conf"
|
||||||
|
|
||||||
|
Version 2.4:
|
||||||
|
- Functions rewrite, fixed many vector/variable declarations and unknown node handling
|
||||||
|
- Added pigiron support
|
||||||
|
|
||||||
|
Version 2.3:
|
||||||
|
- Updated to Minetest 5.6.0 API
|
||||||
|
- Changed receipts to avoid being confused with arrows
|
||||||
|
- Various cleansing and fixes
|
||||||
|
|
||||||
Version 2.2:
|
Version 2.2:
|
||||||
- "Hit detection" based on spearhead position
|
- "Hit detection" based on spearhead position
|
||||||
- Spears go through buildable_to nodes (snow)
|
- Spears go through buildable_to nodes (snow)
|
||||||
|
@ -3,23 +3,28 @@
|
|||||||
This mod adds spears to Minetest.
|
This mod adds spears to Minetest.
|
||||||
|
|
||||||
How to download:
|
How to download:
|
||||||
If you have this file, you already know
|
If you have this file, you probably know.
|
||||||
|
If you're reading from gitlab.com, you already know.
|
||||||
|
|
||||||
Forum topic:
|
Forum topic:
|
||||||
https://forum.minetest.net/viewtopic.php?f=11&t=13367
|
https://forum.minetest.net/viewtopic.php?f=11&t=13367
|
||||||
|
|
||||||
How to install:
|
How to install:
|
||||||
|
Minetest content DB is the way!
|
||||||
http://wiki.minetest.com/wiki/Installing_Mods
|
http://wiki.minetest.com/wiki/Installing_Mods
|
||||||
|
|
||||||
How to use the mod:
|
How to use the mod:
|
||||||
Craft a spear with | stick | stick | (material) |, works also mirrored.
|
Craft a spear with | | | (material) |
|
||||||
|
| | stick | |
|
||||||
|
| stick | | |,
|
||||||
|
works also mirrored.
|
||||||
Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
|
Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
|
||||||
Spears can be used to fight, but are slower and weaker than swords.
|
Spears can be used to fight, but are slower and weaker than swords.
|
||||||
Spears can be used to dig, but are slower and weaker and pickaxes.
|
Spears can be used to dig, but are slower and weaker and pickaxes.
|
||||||
If you miss the target it's your fault, the spear is fine.
|
If you miss the target it's your fault, the spear is fine.
|
||||||
You can grab a spear on the fly (or maybe wait until it falls?).
|
You can grab a spear on the fly (or maybe wait until it falls?).
|
||||||
You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
|
You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
|
||||||
This mod contains the word "spear" more than 100 times, if you want the exact number count them yourself.
|
This mod contains the word "spear" more than 100 times, if you want the exact number you can count them.
|
||||||
If you feel clever, throw a spear right above you and look at it to see what happens.
|
If you feel clever, throw a spear right above you and look at it to see what happens.
|
||||||
You can even throw a spear from above down to your foes, it's even easier to hit.
|
You can even throw a spear from above down to your foes, it's even easier to hit.
|
||||||
Someone once reported to have hit its own foot but it takes practice to do that.
|
Someone once reported to have hit its own foot but it takes practice to do that.
|
36
defaults.lua
36
defaults.lua
@ -1,6 +1,30 @@
|
|||||||
DISABLE_STONE_SPEAR = false
|
-- Seems like defaults in settingtypes.txt are not taken by default
|
||||||
DISABLE_STEEL_SPEAR = false
|
if minetest.settings:get("spears_throw_speed") == nil then
|
||||||
DISABLE_COPPER_SPEAR = false
|
minetest.settings:set("spears_throw_speed", 13)
|
||||||
DISABLE_BRONZE_SPEAR = false
|
end
|
||||||
DISABLE_DIAMOND_SPEAR = false
|
|
||||||
DISABLE_OBSIDIAN_SPEAR = false
|
if minetest.settings:get("spears_drag_coeff") == nil then
|
||||||
|
minetest.settings:set("spears_drag_coeff", 0.1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.settings:get("spears_node_cracky_limit") == nil then
|
||||||
|
minetest.settings:set("spears_node_cracky_limit", 3)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- DISABLE_STONE_SPEAR = false
|
||||||
|
-- DISABLE_STEEL_SPEAR = false
|
||||||
|
-- DISABLE_COPPER_SPEAR = false
|
||||||
|
-- DISABLE_BRONZE_SPEAR = false
|
||||||
|
-- DISABLE_DIAMOND_SPEAR = false
|
||||||
|
-- DISABLE_OBSIDIAN_SPEAR = false
|
||||||
|
-- DISABLE_GOLD_SPEAR = false
|
||||||
|
-- DISABLE_IRON_SPEAR = false
|
||||||
|
-- SPEARS_THROW_SPEED = 13
|
||||||
|
SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
|
||||||
|
-- SPEARS_DRAG_COEFF = 0.1
|
||||||
|
SPEARS_NODE_UNKNOWN = nil
|
||||||
|
SPEARS_NODE_THROUGH = 0
|
||||||
|
SPEARS_NODE_STICKY = 1
|
||||||
|
SPEARS_NODE_CRACKY = 2
|
||||||
|
-- SPEARS_NODE_CRACKY_LIMIT = 3
|
||||||
|
@ -1 +0,0 @@
|
|||||||
default
|
|
208
functions.lua
208
functions.lua
@ -7,30 +7,39 @@ function spears_throw (itemstack, player, pointed_thing)
|
|||||||
local pitch = player:get_look_vertical()
|
local pitch = player:get_look_vertical()
|
||||||
local yaw = player:get_look_horizontal()
|
local yaw = player:get_look_horizontal()
|
||||||
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
|
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
|
||||||
-- Plant into node
|
local wear = itemstack:get_wear()
|
||||||
if pointed_thing.type == "node" then
|
local pointed_a = pointed_thing.above
|
||||||
local node = minetest.get_node(pointed_thing.under)
|
local pointed_b = pointed_thing.under
|
||||||
if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
|
if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
|
||||||
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear)
|
local node = minetest.get_node(pointed_b)
|
||||||
|
local check_node = spears_check_node(node.name)
|
||||||
|
if check_node == SPEARS_NODE_UNKNOWN then
|
||||||
|
return false
|
||||||
|
elseif check_node == SPEARS_NODE_CRACKY then
|
||||||
|
minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
|
||||||
|
return false
|
||||||
|
elseif check_node == SPEARS_NODE_STICKY then
|
||||||
|
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
|
||||||
spear_object:set_rotation(rotation)
|
spear_object:set_rotation(rotation)
|
||||||
spear_object:get_luaentity()._wear = itemstack:get_wear()
|
spear_object:get_luaentity()._wear = wear
|
||||||
spear_object:get_luaentity()._stickpos = pointed_thing.under
|
spear_object:get_luaentity()._stickpos = pointed_b
|
||||||
return
|
minetest.sound_play("default_place_node", {pos = pointed_a}, true)
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
else -- Avoid hitting yourself and throw
|
||||||
|
local throw_speed = tonumber(minetest.settings:get("spears_throw_speed"))
|
||||||
|
while vector.distance(player_pos, throw_pos) < 1.2 do
|
||||||
|
throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
|
||||||
|
end
|
||||||
|
local player_vel = player:get_velocity()
|
||||||
|
local spear_object = minetest.add_entity(throw_pos, spear)
|
||||||
|
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
|
||||||
|
spear_object:set_rotation(rotation)
|
||||||
|
minetest.sound_play("spears_throw", {pos = player_pos}, true)
|
||||||
|
spear_object:get_luaentity()._wear = wear
|
||||||
|
spear_object:get_luaentity()._stickpos = nil
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
-- Avoid hitting yourself and throw
|
|
||||||
local throw_speed = 12
|
|
||||||
while vector.distance(player_pos, throw_pos) < 1.2 do
|
|
||||||
throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
|
|
||||||
end
|
|
||||||
local player_vel = player:get_player_velocity()
|
|
||||||
local spear_object = minetest.add_entity(throw_pos, spear)
|
|
||||||
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
|
|
||||||
spear_object:set_rotation(rotation)
|
|
||||||
minetest.sound_play("spears_throw", {pos = player_pos}, true)
|
|
||||||
spear_object:get_luaentity()._wear = itemstack:get_wear()
|
|
||||||
spear_object:get_luaentity()._stickpos = nil
|
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function spears_set_entity(spear_type, base_damage, toughness)
|
function spears_set_entity(spear_type, base_damage, toughness)
|
||||||
@ -59,65 +68,70 @@ function spears_set_entity(spear_type, base_damage, toughness)
|
|||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
if not self._wear then
|
local wear = self._wear
|
||||||
|
if wear == nil then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
return
|
return false
|
||||||
end
|
end
|
||||||
|
local pos = self.object:get_pos()
|
||||||
local velocity = self.object:get_velocity()
|
local velocity = self.object:get_velocity()
|
||||||
local speed = vector.length(velocity)
|
local speed = vector.length(velocity)
|
||||||
-- Spear is stuck ?
|
if self._stickpos ~= nil then -- Spear is stuck
|
||||||
if self._stickpos then
|
|
||||||
local node = minetest.get_node(self._stickpos)
|
local node = minetest.get_node(self._stickpos)
|
||||||
local node_cracky = minetest.registered_nodes[node.name].groups.cracky
|
local check_node = spears_check_node(node.name)
|
||||||
if node_cracky and node_cracky < 3 then
|
if check_node ~= SPEARS_NODE_STICKY then -- Fall when node is removed
|
||||||
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
|
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear})
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
||||||
elseif not self._node_walkable then
|
return false
|
||||||
minetest.sound_play("default_place_node", {pos = throw_pos}, true)
|
|
||||||
end
|
|
||||||
self._node_walkable = minetest.registered_nodes[node.name].walkable
|
|
||||||
if not node or not self._node_walkable then -- Fall when node is removed
|
|
||||||
self.object:remove()
|
|
||||||
minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear})
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
else -- Spear is flying
|
else -- Spear is flying
|
||||||
local direction = vector.normalize(velocity)
|
local direction = vector.normalize(velocity)
|
||||||
local yaw = minetest.dir_to_yaw(direction)
|
local yaw = minetest.dir_to_yaw(direction)
|
||||||
local pitch = math.acos(velocity.y/speed) - math.pi/3
|
local pitch = math.acos(velocity.y/speed) - math.pi/3
|
||||||
local pos = self.object:get_pos()
|
|
||||||
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
|
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
|
||||||
local node = minetest.get_node(spearhead_pos)
|
|
||||||
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
|
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
|
||||||
-- Hit someone?
|
-- Hit a target?
|
||||||
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6)
|
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 1)
|
||||||
for _,object in ipairs(objects_in_radius) do
|
for _,object in ipairs(objects_in_radius) do
|
||||||
if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
|
if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then
|
||||||
local damage = (speed + base_damage)^1.15 - 20
|
local damage = (speed + base_damage)^1.15 - 20
|
||||||
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
|
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.sound_play("spears_hit", {pos = pos}, true)
|
minetest.sound_play("spears_hit", {pos = pos}, true)
|
||||||
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
|
wear = spears_wear(wear, toughness)
|
||||||
return
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Hit a node?
|
-- Hit a node?
|
||||||
if node and minetest.registered_nodes[node.name].walkable
|
local node = minetest.get_node(spearhead_pos)
|
||||||
and not minetest.registered_nodes[node.name].buildable_to
|
local check_node = spears_check_node(node.name)
|
||||||
and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5)
|
if check_node == SPEARS_NODE_UNKNOWN then
|
||||||
then -- Stick
|
self.object:remove()
|
||||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
elseif check_node ~= SPEARS_NODE_THROUGH then
|
||||||
self._wear = self._wear + 65535/toughness
|
wear = spears_wear(wear, toughness)
|
||||||
if self._wear >= 65535 then
|
if wear >= 65535 then
|
||||||
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
|
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
return
|
minetest.add_item(pos, {name='defaut:stick'})
|
||||||
|
return false
|
||||||
|
elseif check_node == SPEARS_NODE_CRACKY then
|
||||||
|
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
|
||||||
|
self.object:remove()
|
||||||
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
||||||
|
return false
|
||||||
|
elseif check_node == SPEARS_NODE_STICKY then
|
||||||
|
self.object:set_acceleration(SPEARS_V_ZERO)
|
||||||
|
self.object:set_velocity(SPEARS_V_ZERO)
|
||||||
|
minetest.sound_play("default_place_node", {pos = pos}, true)
|
||||||
|
self._stickpos = spearhead_pos
|
||||||
|
self._wear = wear
|
||||||
end
|
end
|
||||||
self._stickpos = spearhead_pos
|
else -- Get drag
|
||||||
else -- Get drag
|
local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
|
||||||
local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
|
local drag_coeff = tonumber(minetest.settings:get("spears_drag_coeff"))
|
||||||
|
local drag = math.max(viscosity, drag_coeff)
|
||||||
local acceleration = vector.multiply(velocity, -drag)
|
local acceleration = vector.multiply(velocity, -drag)
|
||||||
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
|
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
|
||||||
self.object:set_acceleration(acceleration)
|
self.object:set_acceleration(acceleration)
|
||||||
@ -127,3 +141,83 @@ function spears_set_entity(spear_type, base_damage, toughness)
|
|||||||
}
|
}
|
||||||
return SPEAR_ENTITY
|
return SPEAR_ENTITY
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function spears_check_node(node_name)
|
||||||
|
local node = minetest.registered_nodes[node_name]
|
||||||
|
local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit"))
|
||||||
|
if node == nil then
|
||||||
|
return SPEARS_NODE_UNKNOWN
|
||||||
|
elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then
|
||||||
|
return SPEARS_NODE_CRACKY
|
||||||
|
elseif node.walkable and not node.buildable_to then
|
||||||
|
return SPEARS_NODE_STICKY
|
||||||
|
else
|
||||||
|
return SPEARS_NODE_THROUGH
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function spears_wear(initial_wear, toughness)
|
||||||
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
|
local wear = initial_wear + 65535/toughness
|
||||||
|
return wear
|
||||||
|
else
|
||||||
|
local wear = initial_wear
|
||||||
|
return wear
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function spears_check_target(self, object, spearhead_pos)
|
||||||
|
if object:get_luaentity() == self then
|
||||||
|
return false
|
||||||
|
elseif isPointInsideEntity(object, spearhead_pos) then
|
||||||
|
-- print(self.name .. " hit " .. object:get_luaentity().name)
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
-- print(self.name .. " missed " .. object:get_luaentity().name)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Function to check if a point is inside an entity
|
||||||
|
function isPointInsideEntity(object, point)
|
||||||
|
local pos = object:get_pos()
|
||||||
|
local collisionbox = object:get_properties().collisionbox
|
||||||
|
local yaw = object:get_yaw()
|
||||||
|
|
||||||
|
-- Adjust position for the center of the collision box
|
||||||
|
local center = {
|
||||||
|
x = pos.x + (collisionbox[1] + collisionbox[4]) / 2,
|
||||||
|
y = pos.y + (collisionbox[2] + collisionbox[5]) / 2,
|
||||||
|
z = pos.z + (collisionbox[3] + collisionbox[6]) / 2
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Rotate the point around the entity's center
|
||||||
|
local rotatedPoint = rotatePoint(point, center, yaw)
|
||||||
|
|
||||||
|
-- Check if the rotated point is inside the collision box
|
||||||
|
return rotatedPoint.x >= pos.x + collisionbox[1] and
|
||||||
|
rotatedPoint.x <= pos.x + collisionbox[4] and
|
||||||
|
rotatedPoint.y >= pos.y + collisionbox[2] and
|
||||||
|
rotatedPoint.y <= pos.y + collisionbox[5] and
|
||||||
|
rotatedPoint.z >= pos.z + collisionbox[3] and
|
||||||
|
rotatedPoint.z <= pos.z + collisionbox[6]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Function to rotate a point around a center and yaw angle
|
||||||
|
function rotatePoint(point, center, yaw)
|
||||||
|
local cosYaw = math.cos(yaw)
|
||||||
|
local sinYaw = math.sin(yaw)
|
||||||
|
|
||||||
|
local translatedX = point.x - center.x
|
||||||
|
local translatedZ = point.z - center.z
|
||||||
|
|
||||||
|
local rotatedX = translatedX * cosYaw - translatedZ * sinYaw
|
||||||
|
local rotatedZ = translatedX * sinYaw + translatedZ * cosYaw
|
||||||
|
|
||||||
|
return {
|
||||||
|
x = rotatedX + center.x,
|
||||||
|
y = point.y,
|
||||||
|
z = rotatedZ + center.z
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
17
init.lua
17
init.lua
@ -1,17 +1,14 @@
|
|||||||
dofile(minetest.get_modpath("spears").."/defaults.lua")
|
dofile(minetest.get_modpath("spears").."/defaults.lua")
|
||||||
|
|
||||||
local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
|
-- local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
|
||||||
if input then
|
-- if input then
|
||||||
dofile(minetest.get_modpath("spears").."/spears.conf")
|
-- dofile(minetest.get_modpath("spears").."/spears.conf")
|
||||||
input:close()
|
-- input:close()
|
||||||
input = nil
|
-- input = nil
|
||||||
end
|
-- end
|
||||||
|
|
||||||
dofile(minetest.get_modpath("spears").."/functions.lua")
|
dofile(minetest.get_modpath("spears").."/functions.lua")
|
||||||
|
|
||||||
dofile(minetest.get_modpath("spears").."/tools.lua")
|
dofile(minetest.get_modpath("spears").."/tools.lua")
|
||||||
|
|
||||||
|
minetest.log("action", "[MOD] Spears loaded with throwing speed " .. minetest.settings:get("spears_throw_speed") .. " and drag coeff. " .. minetest.settings:get("spears_drag_coeff"))
|
||||||
if minetest.setting_get("log_mods") then
|
|
||||||
minetest.log("action", "spears loaded")
|
|
||||||
end
|
|
||||||
|
8
mod.conf
Normal file
8
mod.conf
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
name = spears
|
||||||
|
depends = default
|
||||||
|
optional_depends = pigiron
|
||||||
|
description = Add spears to Minetest, versatile weapons that can be thrown
|
||||||
|
author = Echoes91
|
||||||
|
title = Spears
|
||||||
|
min_minetest_version = 5.4
|
||||||
|
|
17
settingtypes.txt
Normal file
17
settingtypes.txt
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
# Initial speed
|
||||||
|
spears_throw_speed (Spear's speed when throwing) float 13
|
||||||
|
|
||||||
|
# Drag and fluid viscosity slows down the spear
|
||||||
|
spears_drag_coeff (Drag coefficient for spears in air) float 0.1
|
||||||
|
|
||||||
|
# Crackyness limit to stick a spear into a node instead of bouncing
|
||||||
|
spears_node_cracky_limit (Cracky node level limit to stick a spear) int 3
|
||||||
|
|
||||||
|
spears_enable_stone_spear (Stone spear enabled) bool true
|
||||||
|
spears_enable_iron_spear (Iron spear enabled, requires pigiron mod) bool false
|
||||||
|
spears_enable_steel_spear (Steel spear enabled) bool true
|
||||||
|
spears_enable_copper_spear (Copper spear enabled) bool true
|
||||||
|
spears_enable_bronze_spear (Bronze spear enabled) bool true
|
||||||
|
spears_enable_obsidian_spear (Obsidian spear enabled) bool true
|
||||||
|
spears_enable_diamond_spear (Diamond spear enabled) bool true
|
||||||
|
spears_enable_gold_spear (Gold spear enabled) bool true
|
@ -1,6 +0,0 @@
|
|||||||
DISABLE_STONE_SPEAR = true
|
|
||||||
DISABLE_STEEL_SPEAR = true
|
|
||||||
DISABLE_COPPER_SPEAR = true
|
|
||||||
DISABLE_BRONZE_SPEAR = true
|
|
||||||
DISABLE_DIAMOND_SPEAR = true
|
|
||||||
DISABLE_OBSIDIAN_SPEAR = true
|
|
BIN
textures/spears_spear_iron.png
Normal file
BIN
textures/spears_spear_iron.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 223 B |
54
tools.lua
54
tools.lua
@ -7,14 +7,14 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
|
|||||||
wield_scale= {x = 1.5, y = 1.5, z = 1.5},
|
wield_scale= {x = 1.5, y = 1.5, z = 1.5},
|
||||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||||
spears_throw(itemstack, user, pointed_thing)
|
spears_throw(itemstack, user, pointed_thing)
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
on_place = function(itemstack, user, pointed_thing)
|
on_place = function(itemstack, user, pointed_thing)
|
||||||
spears_throw(itemstack, user, pointed_thing)
|
spears_throw(itemstack, user, pointed_thing)
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
@ -38,42 +38,60 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
|
|||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. spear_type,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{'group:stick', 'group:stick', material},
|
{"", "", material},
|
||||||
|
{"", "group:stick", ""},
|
||||||
|
{"group:stick", "", ""}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. spear_type,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{material, 'group:stick', 'group:stick'},
|
{material, "", ""},
|
||||||
|
{"", "group:stick", ""},
|
||||||
|
{"", "", "group:stick"}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_STONE_SPEAR then
|
if minetest.settings:get_bool('spears_enable_stone_spear') then
|
||||||
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
|
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
|
||||||
|
minetest.log("info", "[MOD] Stone spear enabled")
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_STEEL_SPEAR then
|
if minetest.get_modpath("pigiron") then
|
||||||
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
|
if minetest.settings:get_bool('spears_enable_iron_spear') then
|
||||||
|
spears_register_spear('iron', 'Iron', 5.5, 30, 'pigiron:iron_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
||||||
|
spears_register_spear('steel', 'Steel', 6, 35, 'default:steel_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
||||||
|
spears_register_spear('copper', 'Copper', 4.8, 30, 'default:copper_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
||||||
|
spears_register_spear('bronze', 'Bronze', 5.5, 35, 'default:bronze_ingot')
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
||||||
|
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
||||||
|
spears_register_spear('copper', 'Copper', 5, 30, 'default:copper_ingot')
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
||||||
|
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_COPPER_SPEAR then
|
if minetest.settings:get_bool('spears_enable_obsidian_spear') then
|
||||||
spears_register_spear('copper', 'Copper', 5, 35, 'default:copper_ingot')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not DISABLE_BRONZE_SPEAR then
|
|
||||||
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not DISABLE_OBSIDIAN_SPEAR then
|
|
||||||
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')
|
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_DIAMOND_SPEAR then
|
if minetest.settings:get_bool('spears_enable_diamond_spear') then
|
||||||
spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond')
|
spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond')
|
||||||
end
|
end
|
||||||
|
|
||||||
if not DISABLE_GOLD_SPEAR then
|
if minetest.settings:get_bool('spears_enable_gold_spear') then
|
||||||
spears_register_spear('gold', 'Golden', 5, 40, 'default:gold_ingot')
|
spears_register_spear('gold', 'Golden', 5, 40, 'default:gold_ingot')
|
||||||
end
|
end
|
||||||
|
Reference in New Issue
Block a user