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							| @@ -1,3 +1,28 @@ | ||||
| Version 3.2.0 | ||||
| - Moving from minetest. to core. API calls for future-proof newcomers-friendly maintenance. | ||||
| - Properly manage default settings values in defaults.lua | ||||
| - Addied full_punch_interval parameter to settings | ||||
|  | ||||
| Update 3.1.2 | ||||
| - Fix initial loading with fallback values for logging and Esperanto translations tweaks. | ||||
|  | ||||
| Update 3.1.1 | ||||
| - Fix all initial settings values and completely deprecate defaults.lua | ||||
|  | ||||
| Version 3.1: | ||||
| - Initial l18n translations support | ||||
| - Replace stereo sounds with mono | ||||
| - Fix behaviour with initial settings | ||||
| - Clean reduntant variables and deprecate defaults.lua | ||||
|  | ||||
| Version 3.0: | ||||
| - First attempt to detect collisionboxes | ||||
| - Implemented settings through settingtypes.txt, deprecating "spears.conf" | ||||
|  | ||||
| Version 2.4: | ||||
| - Functions rewrite, fixed many vector/variable declarations and unknown node handling | ||||
| - Added pigiron support | ||||
|  | ||||
| Version 2.3: | ||||
| - Updated to Minetest 5.6.0 API | ||||
| - Changed receipts to avoid being confused with arrows | ||||
|   | ||||
							
								
								
									
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							| @@ -1,28 +1,32 @@ | ||||
| === SPEARS for MINETEST by Echoes91 === | ||||
| === SPEARS for LUANTI by Echoes91 === | ||||
|  | ||||
| This mod adds spears to Minetest. | ||||
| This mod adds spears to Luanti (formerly to Minetest). | ||||
|  | ||||
| How to download: | ||||
| If you have this file, you already know | ||||
| If you have this file, you probably know. | ||||
| If you're reading from gitlab.com, you already know. | ||||
| But in doubt, https://gitlab.com/echoes91/spears/-/archive/master/spears-master.zip | ||||
|  | ||||
| Forum topic: | ||||
| https://forum.minetest.net/viewtopic.php?f=11&t=13367 | ||||
| https://forum.luanti.org/viewtopic.php?t=13367 | ||||
|  | ||||
| How to install: | ||||
| http://wiki.minetest.com/wiki/Installing_Mods | ||||
| Content DB is the way! | ||||
| https://wiki.luanti.org/Mods#Installation | ||||
|  | ||||
| How to use the mod: | ||||
| Craft a spear with 	| 	|	| (material) |  | ||||
| 			|	| stick |	     |  | ||||
| 			| stick	|	|	     |, | ||||
| Craft a spear with 	| 		|		| material	| | ||||
| 					|		| stick |			| | ||||
| 					| stick	|		|			| | ||||
| works also mirrored. | ||||
|  | ||||
| Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag. | ||||
| Spears can be used to fight, but are slower and weaker than swords. | ||||
| Spears can be used to dig, but are slower and weaker and pickaxes. | ||||
| If you miss the target it's your fault, the spear is fine. | ||||
| You can grab a spear on the fly (or maybe wait until it falls?). | ||||
| You can stick a spear into a block, but if you remove the block then the spear falls (obviously). | ||||
| This mod contains the word "spear" more than 100 times, if you want the exact number you can count them. | ||||
| This mod contains the word "spear" more than 100 times, if you want to know the exact number there must be a sed script for that. | ||||
| If you feel clever, throw a spear right above you and look at it to see what happens. | ||||
| You can even throw a spear from above down to your foes, it's even easier to hit. | ||||
| You can even throw a spear down to your foes from above, it's even easier to hit! | ||||
| Someone once reported to have hit its own foot but it takes practice to do that. | ||||
|   | ||||
							
								
								
									
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							| @@ -1,7 +1,52 @@ | ||||
| DISABLE_STONE_SPEAR = false | ||||
| DISABLE_STEEL_SPEAR = false | ||||
| DISABLE_COPPER_SPEAR = false | ||||
| DISABLE_BRONZE_SPEAR = false | ||||
| DISABLE_DIAMOND_SPEAR = false | ||||
| DISABLE_OBSIDIAN_SPEAR = false | ||||
| DISABLE_GOLD_SPEAR = false | ||||
| -- Seems like defaults in settingtypes.txt are not taken by default, let's default them | ||||
| if core.settings:get("spears_throw_speed") == nil then | ||||
| 	core.settings:set("spears_throw_speed", 13) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_drag_coeff") == nil then | ||||
| 	core.settings:set("spears_drag_coeff", 0.1) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_node_cracky_limit") == nil then | ||||
| 	core.settings:set("spears_node_cracky_limit", 3) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_full_punch_interval") == nil then | ||||
| 	core.settings:set("spears_full_punch_interval", 1.5) | ||||
| 	end | ||||
|  | ||||
| if core.settings:get("spears_enable_stone_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_stone_spear", true) | ||||
| end | ||||
|  | ||||
| if core.get_modpath("pigiron") then | ||||
| 	if core.settings:get("spears_enable_iron_spear") == nil then | ||||
| 		core.settings:set_bool("spears_enable_iron_spear", true) | ||||
| 	end | ||||
| else | ||||
| 	core.settings:set_bool("spears_enable_iron_spear", false) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_steel_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_steel_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_copper_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_copper_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_bronze_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_bronze_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_obsidian_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_obsidian_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_diamond_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_diamond_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_gold_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_gold_spear", true) | ||||
| end | ||||
|   | ||||
							
								
								
									
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							| @@ -7,30 +7,37 @@ function spears_throw (itemstack, player, pointed_thing) | ||||
| 	local pitch = player:get_look_vertical() | ||||
| 	local yaw = player:get_look_horizontal() | ||||
| 	local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6) | ||||
| 	-- Stick into node | ||||
| 	if pointed_thing.type == "node" then | ||||
| 		local node = minetest.get_node(pointed_thing.under) | ||||
| 		if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then | ||||
| 			local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear) | ||||
| 	local wear = itemstack:get_wear() | ||||
| 	local pointed_a = pointed_thing.above | ||||
| 	local pointed_b = pointed_thing.under	 | ||||
| 	if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node | ||||
| 		local node = core.get_node(pointed_b) | ||||
| 		local check_node = spears_check_node(node.name) | ||||
| 		if check_node == nil then | ||||
| 			return false | ||||
| 		elseif check_node == 'cracky' then | ||||
| 			core.sound_play("default_metal_footstep", {pos = pointed_a}, true) | ||||
| 			return false | ||||
| 		elseif check_node == 'sticky' then | ||||
| 			local spear_object = core.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear) | ||||
| 			spear_object:set_rotation(rotation) | ||||
| 			spear_object:get_luaentity()._wear = itemstack:get_wear() | ||||
| 			spear_object:get_luaentity()._stickpos = pointed_thing.under | ||||
| 			return | ||||
| 			spear_object:get_luaentity()._wear = wear | ||||
| 			spear_object:get_luaentity()._stickpos = pointed_b | ||||
| 			core.sound_play("default_place_node", {pos = pointed_a}, true) | ||||
| 			return false | ||||
| 		end | ||||
| 	else -- Throw | ||||
| 		local throw_speed = tonumber(core.settings:get("spears_throw_speed")) | ||||
| 		local player_vel = player:get_velocity() | ||||
| 		local spear_object = core.add_entity(throw_pos, spear) | ||||
| 		spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed))) | ||||
| 		spear_object:set_rotation(rotation) | ||||
| 		core.sound_play("spears_throw", {pos = player_pos}, true) | ||||
| 		spear_object:get_luaentity()._wear = wear | ||||
| 		spear_object:get_luaentity()._stickpos = nil | ||||
| 		spear_object:get_luaentity()._owner = player:get_luaentity() | ||||
| 		return true | ||||
| 	end | ||||
| 	-- Avoid hitting yourself and throw | ||||
| 	local throw_speed = 12 | ||||
| 	while vector.distance(player_pos, throw_pos) < 1.2 do | ||||
| 		throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1)) | ||||
| 	end | ||||
| 	local player_vel = player:get_velocity() | ||||
| 	local spear_object = minetest.add_entity(throw_pos, spear) | ||||
| 	spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed))) | ||||
| 	spear_object:set_rotation(rotation) | ||||
| 	minetest.sound_play("spears_throw", {pos = player_pos}, true) | ||||
| 	spear_object:get_luaentity()._wear = itemstack:get_wear() | ||||
| 	spear_object:get_luaentity()._stickpos = nil | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| function spears_set_entity(spear_type, base_damage, toughness) | ||||
| @@ -41,6 +48,7 @@ function spears_set_entity(spear_type, base_damage, toughness) | ||||
| 			visual_size = {x = 0.3, y = 0.3, z = 0.3}, | ||||
| 			wield_item = "spears:spear_" .. spear_type, | ||||
| 			collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, | ||||
| 			lastpos={}, | ||||
| 		}, | ||||
|  | ||||
| 		on_activate = function (self, staticdata, dtime_s) | ||||
| @@ -59,65 +67,70 @@ function spears_set_entity(spear_type, base_damage, toughness) | ||||
| 		end, | ||||
|  | ||||
| 		on_step = function(self, dtime) | ||||
| 			if not self._wear then | ||||
| 			local wear = self._wear | ||||
| 			if wear == nil then | ||||
| 				self.object:remove() | ||||
| 				return | ||||
| 				return false | ||||
| 			end | ||||
| 			local pos = self.object:get_pos() | ||||
| 			local velocity = self.object:get_velocity() | ||||
| 			local speed = vector.length(velocity) | ||||
| 			-- Spear is stuck ? | ||||
| 			if self._stickpos then | ||||
| 				local node = minetest.get_node(self._stickpos) | ||||
| 				local node_cracky = minetest.registered_nodes[node.name].groups.cracky | ||||
| 				if node_cracky and node_cracky < 3 then | ||||
| 					minetest.sound_play("default_metal_footstep", {pos = pos}, true) | ||||
| 			if self._stickpos ~= nil then -- Spear is stuck | ||||
| 				local node = core.get_node(self._stickpos) | ||||
| 				local check_node = spears_check_node(node.name) | ||||
| 				if check_node ~= 'sticky' then -- Fall when node is removed | ||||
| 					self.object:remove() | ||||
| 					minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear}) | ||||
| 				elseif not self._node_walkable then | ||||
| 					minetest.sound_play("default_place_node", {pos = pos}, true) | ||||
| 				end | ||||
| 				self._node_walkable = minetest.registered_nodes[node.name].walkable			 | ||||
| 				if not node or not self._node_walkable then -- Fall when node is removed | ||||
| 					self.object:remove() | ||||
| 					minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear}) | ||||
| 					return | ||||
| 					core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||
| 					return false | ||||
| 				end | ||||
| 			else -- Spear is flying | ||||
| 				local direction = vector.normalize(velocity) | ||||
| 				local yaw = minetest.dir_to_yaw(direction) | ||||
| 				local yaw = core.dir_to_yaw(direction) | ||||
| 				local pitch = math.acos(velocity.y/speed) - math.pi/3 | ||||
| 				local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5)) | ||||
| 				local node = minetest.get_node(spearhead_pos) | ||||
| 				self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch}) | ||||
| 				-- Hit someone? | ||||
| 				local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6) | ||||
| 				-- Hit a target? | ||||
| 				local objects_in_radius = core.get_objects_inside_radius(spearhead_pos, 1) | ||||
| 				for _,object in ipairs(objects_in_radius) do | ||||
| 					if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then | ||||
| 					if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then | ||||
| 						local damage = (speed + base_damage)^1.15 - 20 | ||||
| 						object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction) | ||||
| 						self.object:remove() | ||||
| 						minetest.sound_play("spears_hit", {pos = pos}, true) | ||||
| 						minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness}) | ||||
| 						return | ||||
| 						core.sound_play("spears_hit", {pos = pos}, true) | ||||
| 						wear = spears_wear(wear, toughness) | ||||
| 						core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||
| 						return true | ||||
| 					end | ||||
| 				end | ||||
| 				-- Hit a node?	 | ||||
| 				if node and minetest.registered_nodes[node.name].walkable | ||||
| 				and not minetest.registered_nodes[node.name].buildable_to | ||||
| 				and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5) | ||||
| 				then -- Stick | ||||
| 					self.object:set_acceleration({x = 0, y = 0, z = 0}) | ||||
| 					self.object:set_velocity({x = 0, y = 0, z = 0}) | ||||
| 					self._wear = self._wear + 65535/toughness | ||||
| 					if self._wear >= 65535 then | ||||
| 						minetest.sound_play("default_tool_breaks", {pos = pos}, true) | ||||
| 				-- Hit a node? | ||||
| 				local node = core.get_node(spearhead_pos) | ||||
| 				local check_node = spears_check_node(node.name) | ||||
| 				if check_node == nil then | ||||
| 					self.object:remove() | ||||
| 					core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||
| 				elseif check_node ~= 'through' then | ||||
| 					wear = spears_wear(wear, toughness) | ||||
| 					if wear >= 65535 then | ||||
| 						core.sound_play("default_tool_breaks", {pos = pos}, true) | ||||
| 						self.object:remove() | ||||
| 						return | ||||
| 						core.add_item(pos, {name='defaut:stick'}) | ||||
| 						return false | ||||
| 					elseif check_node == 'cracky' then | ||||
| 						core.sound_play("default_metal_footstep", {pos = pos}, true) | ||||
| 						self.object:remove() | ||||
| 						core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||
| 						return false | ||||
| 					elseif check_node == 'sticky' then | ||||
| 						self.object:set_acceleration({x = 0, y = 0, z = 0}) | ||||
| 						self.object:set_velocity({x = 0, y = 0, z = 0}) | ||||
| 						core.sound_play("default_place_node", {pos = pos}, true) | ||||
| 						self._stickpos = spearhead_pos | ||||
| 						self._wear = wear | ||||
| 					end | ||||
| 					self._stickpos = spearhead_pos | ||||
| 				else  -- Get drag | ||||
| 					local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1) | ||||
| 				else -- Get drag | ||||
| 					local viscosity = core.registered_nodes[node.name].liquid_viscosity | ||||
| 					local drag_coeff = tonumber(core.settings:get("spears_drag_coeff")) | ||||
| 					local drag = math.max(viscosity, drag_coeff) | ||||
| 					local acceleration = vector.multiply(velocity, -drag) | ||||
| 					acceleration.y = acceleration.y - 10 * ((7 - drag) / 7) | ||||
| 					self.object:set_acceleration(acceleration) | ||||
| @@ -127,3 +140,83 @@ function spears_set_entity(spear_type, base_damage, toughness) | ||||
| 	} | ||||
| 	return SPEAR_ENTITY | ||||
| end | ||||
|  | ||||
| function spears_check_node(node_name) | ||||
| 	local node = core.registered_nodes[node_name] | ||||
| 	local cracky_limit = tonumber(core.settings:get("spears_node_cracky_limit")) | ||||
| 	if node == nil then | ||||
| 		return nil | ||||
| 	elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then | ||||
| 		return 'cracky' | ||||
| 	elseif node.walkable and not node.buildable_to then | ||||
| 		return 'sticky' | ||||
| 	else | ||||
| 		return 'through' | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function spears_wear(initial_wear, toughness) | ||||
| 	if not core.settings:get_bool("creative_mode") then | ||||
| 		local wear = initial_wear + 65535/toughness | ||||
| 		return wear | ||||
| 	else | ||||
| 		local wear = initial_wear | ||||
| 		return wear | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function spears_check_target(self, object, spearhead_pos) | ||||
| 	if object:get_luaentity() == self then | ||||
| 		return false | ||||
| 	elseif isPointInsideEntity(object, spearhead_pos) then | ||||
| 		-- print(self.name .. " hit " .. object:get_luaentity().name) | ||||
| 		return true | ||||
| 	else | ||||
| 		-- print(self.name .. " missed " .. object:get_luaentity().name) | ||||
| 		return false | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- Function to check if a point is inside an entity | ||||
| function isPointInsideEntity(object, point) | ||||
|     local pos = object:get_pos() | ||||
|     local collisionbox = object:get_properties().collisionbox | ||||
|     local yaw = object:get_yaw() | ||||
|  | ||||
|     -- Adjust position for the center of the collision box | ||||
|     local center = { | ||||
|         x = pos.x + (collisionbox[1] + collisionbox[4]) / 2, | ||||
|         y = pos.y + (collisionbox[2] + collisionbox[5]) / 2, | ||||
|         z = pos.z + (collisionbox[3] + collisionbox[6]) / 2 | ||||
|     } | ||||
|  | ||||
|     -- Rotate the point around the entity's center | ||||
|     local rotatedPoint = rotatePoint(point, center, yaw) | ||||
|  | ||||
|     -- Check if the rotated point is inside the collision box | ||||
|     return rotatedPoint.x >= pos.x + collisionbox[1] and | ||||
|            rotatedPoint.x <= pos.x + collisionbox[4] and | ||||
|            rotatedPoint.y >= pos.y + collisionbox[2] and | ||||
|            rotatedPoint.y <= pos.y + collisionbox[5] and | ||||
|            rotatedPoint.z >= pos.z + collisionbox[3] and | ||||
|            rotatedPoint.z <= pos.z + collisionbox[6] | ||||
| end | ||||
|  | ||||
| -- Function to rotate a point around a center and yaw angle | ||||
| function rotatePoint(point, center, yaw) | ||||
|     local cosYaw = math.cos(yaw) | ||||
|     local sinYaw = math.sin(yaw) | ||||
|  | ||||
|     local translatedX = point.x - center.x | ||||
|     local translatedZ = point.z - center.z | ||||
|  | ||||
|     local rotatedX = translatedX * cosYaw - translatedZ * sinYaw | ||||
|     local rotatedZ = translatedX * sinYaw + translatedZ * cosYaw | ||||
|  | ||||
|     return { | ||||
|         x = rotatedX + center.x, | ||||
|         y = point.y, | ||||
|         z = rotatedZ + center.z | ||||
|     } | ||||
| end | ||||
|  | ||||
|   | ||||
							
								
								
									
										21
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										21
									
								
								init.lua
									
									
									
									
									
								
							| @@ -1,18 +1,7 @@ | ||||
| dofile(minetest.get_modpath("spears").."/defaults.lua") | ||||
| -- Welcome to spears mod | ||||
|  | ||||
| local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r") | ||||
| if input then | ||||
| 	dofile(minetest.get_modpath("spears").."/spears.conf") | ||||
| 	input:close() | ||||
| 	input = nil | ||||
| end | ||||
| dofile(core.get_modpath("spears").."/defaults.lua") | ||||
| dofile(core.get_modpath("spears").."/functions.lua") | ||||
| dofile(core.get_modpath("spears").."/tools.lua") | ||||
|  | ||||
| dofile(minetest.get_modpath("spears").."/functions.lua") | ||||
|  | ||||
| dofile(minetest.get_modpath("spears").."/tools.lua") | ||||
|  | ||||
| local log_mods = minetest.settings:get_bool("log_mods") | ||||
|  | ||||
| if minetest.settings:get_bool("log_mods") then | ||||
| 	minetest.log("action", "[MOD] Spears loaded") | ||||
| end | ||||
| core.log("action", "[MOD] Spears loaded with throwing speed " .. (core.settings:get("spears_throw_speed")) .. " and drag coeff. " .. (core.settings:get("spears_drag_coeff"))) | ||||
|   | ||||
							
								
								
									
										9
									
								
								locale/spears.eo.tr
									
									
									
									
									
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										9
									
								
								locale/spears.eo.tr
									
									
									
									
									
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							| @@ -0,0 +1,9 @@ | ||||
| # textdomain: spears | ||||
| Stone Spear=Ŝtona ponardego | ||||
| Iron Spear=Fera ponardego | ||||
| Steel Spear=Ŝtala ponardego | ||||
| Copper Spear=Kupra ponardego | ||||
| Bronze Spear=Bronza ponardego | ||||
| Obsidian Spear=Obsidiana ponardego | ||||
| Diamond Spear=Diamanta ponardego | ||||
| Golden Spear=Ora ponardego | ||||
							
								
								
									
										9
									
								
								locale/spears.fr.tr
									
									
									
									
									
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										9
									
								
								locale/spears.fr.tr
									
									
									
									
									
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							| @@ -0,0 +1,9 @@ | ||||
| # textdomain: spears | ||||
|  | ||||
| Stone spear=Lance en pierre | ||||
| Steel spear=Lance en acier | ||||
| Copper spear=Lance en cuivre | ||||
| Bronze spear=Lance en bronze | ||||
| Obsidian spear=Lance en obsidienne | ||||
| Diamond spear=Lance en diamant | ||||
| Golden spear=Lance en or | ||||
							
								
								
									
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								locale/spears.it.tr
									
									
									
									
									
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								locale/spears.it.tr
									
									
									
									
									
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							| @@ -0,0 +1,9 @@ | ||||
| # textdomain: spears | ||||
| Stone Spear=Lancia di Pietra | ||||
| Iron Spear=Lancia di Ferro | ||||
| Steel Spear=Lancia di Acciaio | ||||
| Copper Spear=Lancia di Rame | ||||
| Bronze Spear=Lancia di Bronzo | ||||
| Obsidian Spear=Lancia di Ossidiana | ||||
| Diamond Spear=Lancia di Diamante | ||||
| Golden Spear=Lancia Dorata | ||||
							
								
								
									
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								locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,9 @@ | ||||
| # textdomain: spears | ||||
| Stone Spear= | ||||
| Iron Spear= | ||||
| Steel Spear= | ||||
| Copper Spear= | ||||
| Bronze Spear= | ||||
| Obsidian Spear= | ||||
| Diamond Spear= | ||||
| Golden Spear= | ||||
							
								
								
									
										6
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								mod.conf
									
									
									
									
									
								
							| @@ -1,7 +1,7 @@ | ||||
| name = spears | ||||
| depends = default | ||||
| description = Add spears to Minetest, versatile weapons that can be thrown | ||||
| release = 2.3 | ||||
| optional_depends = pigiron | ||||
| description = Add spears to Luanti, versatile weapons that can be thrown | ||||
| author = Echoes91 | ||||
| title = Spears | ||||
|  | ||||
| min_minetest_version = 5.4 | ||||
|   | ||||
							
								
								
									
										20
									
								
								settingtypes.txt
									
									
									
									
									
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										20
									
								
								settingtypes.txt
									
									
									
									
									
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							| @@ -0,0 +1,20 @@ | ||||
| # Initial speed | ||||
| spears_throw_speed (Spear's speed when throwing) float 13 | ||||
|  | ||||
| # Drag and fluid viscosity slows down the spear | ||||
| spears_drag_coeff (Drag coefficient for spears in air) float 0.1 | ||||
|  | ||||
| # Crackyness limit to stick a spear into a node instead of bouncing | ||||
| spears_node_cracky_limit (Cracky node level limit to stick a spear) int 3 | ||||
|  | ||||
| # When used as melee weapon, the spear will do full damage if this time is spent between punches. | ||||
| spears_full_punch_interval (When used as melee weapon, the spear will do full damage if this time is spent between punches.) float  1.5 | ||||
|  | ||||
| spears_enable_stone_spear (Stone spear enabled) bool true | ||||
| spears_enable_iron_spear (Iron spear enabled, requires pigiron mod) bool false | ||||
| spears_enable_steel_spear (Steel spear enabled) bool true | ||||
| spears_enable_copper_spear (Copper spear enabled) bool true | ||||
| spears_enable_bronze_spear (Bronze spear enabled) bool true | ||||
| spears_enable_obsidian_spear (Obsidian spear enabled) bool true | ||||
| spears_enable_diamond_spear (Diamond spear enabled) bool true | ||||
| spears_enable_gold_spear (Gold spear enabled) bool true | ||||
										
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							| @@ -1,7 +0,0 @@ | ||||
| DISABLE_STONE_SPEAR = true | ||||
| DISABLE_STEEL_SPEAR = true | ||||
| DISABLE_COPPER_SPEAR = true | ||||
| DISABLE_BRONZE_SPEAR = true | ||||
| DISABLE_DIAMOND_SPEAR = true | ||||
| DISABLE_OBSIDIAN_SPEAR = true | ||||
| DISABLE_GOLD_SPEAR = true | ||||
							
								
								
									
										
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								textures/spears_spear_iron.png
									
									
									
									
									
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							| After Width: | Height: | Size: 223 B | 
							
								
								
									
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								tools.lua
									
									
									
									
									
								
							| @@ -1,26 +1,35 @@ | ||||
| local S = core.get_translator("spears") | ||||
|  | ||||
| function spears_register_spear(spear_type, desc, base_damage, toughness, material) | ||||
|  | ||||
| 	minetest.register_tool("spears:spear_" .. spear_type, { | ||||
| 		description = desc .. " spear", | ||||
|                 wield_image = "spears_spear_" .. spear_type .. ".png^[transform4", | ||||
| 	core.register_tool("spears:spear_" .. spear_type, { | ||||
| 		description = desc, | ||||
| 		wield_image = "spears_spear_" .. spear_type .. ".png^[transform4", | ||||
| 		inventory_image = "spears_spear_" .. spear_type .. ".png", | ||||
| 		wield_scale= {x = 1.5, y = 1.5, z = 1.5}, | ||||
| 		on_secondary_use = function(itemstack, user, pointed_thing) | ||||
| 			spears_throw(itemstack, user, pointed_thing) | ||||
| 			if not minetest.settings:get_bool("creative_mode") then | ||||
| 			if not core.settings:get_bool("creative_mode") then | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end, | ||||
| 		on_place = function(itemstack, user, pointed_thing) | ||||
| 			if pointed_thing.type == "node" then | ||||
| 				local node = minetest.get_node(pointed_thing.under) | ||||
| 				if minetest.registered_nodes[node.name] and (node.name == "itemframes:pedestal" or node.name == "itemframes:frame") then | ||||
| 				    minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) | ||||
| 				    return itemstack | ||||
| 				end | ||||
| 			end | ||||
| 			spears_throw(itemstack, user, pointed_thing) | ||||
| 			if not minetest.settings:get_bool("creative_mode") then | ||||
| 			if not core.settings:get_bool("creative_mode") then | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end, | ||||
| 		tool_capabilities = { | ||||
| 			full_punch_interval = 1.5, | ||||
| 			full_punch_interval = core.settings:get("spears_full_punch_interval"), | ||||
| 			max_drop_level=1, | ||||
| 			groupcaps={ | ||||
| 				cracky = {times={[3]=2}, uses=toughness, maxlevel=1}, | ||||
| @@ -33,9 +42,9 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia | ||||
| 	 | ||||
| 	local SPEAR_ENTITY = spears_set_entity(spear_type, base_damage, toughness) | ||||
| 	 | ||||
| 	minetest.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY) | ||||
| 	core.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY) | ||||
| 	 | ||||
| 	minetest.register_craft({ | ||||
| 	core.register_craft({ | ||||
| 		output = 'spears:spear_' .. spear_type, | ||||
| 		recipe = { | ||||
| 			{"", "", material}, | ||||
| @@ -44,7 +53,7 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia | ||||
| 		} | ||||
| 	}) | ||||
| 	 | ||||
| 	minetest.register_craft({ | ||||
| 	core.register_craft({ | ||||
| 		output = 'spears:spear_' .. spear_type, | ||||
| 		recipe = { | ||||
| 			{material, "", ""}, | ||||
| @@ -54,30 +63,43 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| if not DISABLE_STONE_SPEAR then | ||||
| 	spears_register_spear('stone', 'Stone', 4, 20, 'group:stone') | ||||
| if core.settings:get_bool('spears_enable_stone_spear') then | ||||
| 	spears_register_spear('stone', S('Stone Spear'), 4, 20, 'group:stone') | ||||
| end | ||||
|  | ||||
| if not DISABLE_STEEL_SPEAR then | ||||
| 	spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot') | ||||
| if core.get_modpath("pigiron") then | ||||
| 	if core.settings:get_bool('spears_enable_iron_spear') then | ||||
| 		spears_register_spear('iron', S('Iron Spear'), 5.5, 30, 'pigiron:iron_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_steel_spear') then | ||||
| 		spears_register_spear('steel', S('Steel Spear'), 6, 35, 'default:steel_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_copper_spear') then | ||||
| 		spears_register_spear('copper', S('Copper Spear'), 4.8, 30, 'default:copper_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_bronze_spear') then | ||||
| 		spears_register_spear('bronze', S('Bronze Spear'), 5.5, 35, 'default:bronze_ingot') | ||||
| 	end | ||||
| else | ||||
| 	if core.settings:get_bool('spears_enable_steel_spear') then | ||||
| 		spears_register_spear('steel', S('Steel Spear'), 6, 30, 'default:steel_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_copper_spear') then | ||||
| 		spears_register_spear('copper', S('Copper Spear'), 5, 30, 'default:copper_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_bronze_spear') then | ||||
| 		spears_register_spear('bronze', S('Bronze Spear'), 6, 35, 'default:bronze_ingot') | ||||
| 	end | ||||
| end | ||||
|  | ||||
| if not DISABLE_COPPER_SPEAR then | ||||
| 	spears_register_spear('copper', 'Copper', 5, 35, 'default:copper_ingot') | ||||
| if core.settings:get_bool('spears_enable_obsidian_spear') then | ||||
| 	spears_register_spear('obsidian', S('Obsidian Spear'), 8, 30, 'default:obsidian') | ||||
| end | ||||
|  | ||||
| if not DISABLE_BRONZE_SPEAR then | ||||
| 	spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot') | ||||
| if core.settings:get_bool('spears_enable_diamond_spear') then | ||||
| 	spears_register_spear('diamond', S('Diamond Spear'), 8, 40, 'default:diamond') | ||||
| end | ||||
|  | ||||
| if not DISABLE_OBSIDIAN_SPEAR then | ||||
| 	spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian') | ||||
| end | ||||
|  | ||||
| if not DISABLE_DIAMOND_SPEAR then | ||||
| 	spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond') | ||||
| end | ||||
|  | ||||
| if not DISABLE_GOLD_SPEAR then | ||||
| 	spears_register_spear('gold', 'Golden', 5, 40, 'default:gold_ingot') | ||||
| if core.settings:get_bool('spears_enable_gold_spear') then | ||||
| 	spears_register_spear('gold', S('Golden Spear'), 5, 40, 'default:gold_ingot') | ||||
| end | ||||
|   | ||||
		Reference in New Issue
	
	Block a user