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								CHANGELOG
									
									
									
									
									
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						| @@ -0,0 +1,54 @@ | ||||
| Version 3.2.0 | ||||
| - Moving from minetest. to core. API calls for future-proof newcomers-friendly maintenance. | ||||
| - Properly manage default settings values in defaults.lua | ||||
| - Addied full_punch_interval parameter to settings | ||||
|  | ||||
| Update 3.1.2 | ||||
| - Fix initial loading with fallback values for logging and Esperanto translations tweaks. | ||||
|  | ||||
| Update 3.1.1 | ||||
| - Fix all initial settings values and completely deprecate defaults.lua | ||||
|  | ||||
| Version 3.1: | ||||
| - Initial l18n translations support | ||||
| - Replace stereo sounds with mono | ||||
| - Fix behaviour with initial settings | ||||
| - Clean reduntant variables and deprecate defaults.lua | ||||
|  | ||||
| Version 3.0: | ||||
| - First attempt to detect collisionboxes | ||||
| - Implemented settings through settingtypes.txt, deprecating "spears.conf" | ||||
|  | ||||
| Version 2.4: | ||||
| - Functions rewrite, fixed many vector/variable declarations and unknown node handling | ||||
| - Added pigiron support | ||||
|  | ||||
| Version 2.3: | ||||
| - Updated to Minetest 5.6.0 API | ||||
| - Changed receipts to avoid being confused with arrows | ||||
| - Various cleansing and fixes | ||||
|  | ||||
| Version 2.2: | ||||
| - "Hit detection" based on spearhead position | ||||
| - Spears go through buildable_to nodes (snow) | ||||
| - Ugly fix to not collide in air above slabs (works only if slabs are not rotated) | ||||
|  | ||||
| Version 2.1: | ||||
| - Spears ding hard blocks (cracky < 3) | ||||
| - Fixed stick-into-node position to avoid spears turning black (#2467) | ||||
| - Player velocity added to throw (it's physics baby) | ||||
|  | ||||
| Version 2.0: | ||||
| - Cleaner, streamlined code without deprecated functions | ||||
| - Spears hurt players | ||||
| - Spears animated in flight | ||||
| - Spears stick into nodes | ||||
| - New textures | ||||
| - New sound when hitting flesh | ||||
| - New receipt to fit with default tools | ||||
| - Drag depends on fluid | ||||
| - Improved instructions | ||||
| - New gold-plated spear to celebrate | ||||
|  | ||||
| Version 1.1: | ||||
| - Make use of new on_secondary_use API, requires Minetest 5.2.0 | ||||
							
								
								
									
										507
									
								
								LICENSE
									
									
									
									
									
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						| @@ -0,0 +1,507 @@ | ||||
| Sourcecode: LGPLv2.1 (see below) | ||||
| Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode) | ||||
|  | ||||
|                   GNU LESSER GENERAL PUBLIC LICENSE | ||||
|                        Version 2.1, February 1999 | ||||
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| If any portion of this section is held invalid or unenforceable under any | ||||
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| patents or other property right claims or to contest validity of any | ||||
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| impose that choice. | ||||
|  | ||||
| This section is intended to make thoroughly clear what is believed to | ||||
| be a consequence of the rest of this License. | ||||
|  | ||||
|   12. If the distribution and/or use of the Library is restricted in | ||||
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| original copyright holder who places the Library under this License may add | ||||
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|  | ||||
|   13. The Free Software Foundation may publish revised and/or new | ||||
| versions of the Lesser General Public License from time to time. | ||||
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| but may differ in detail to address new problems or concerns. | ||||
|  | ||||
| Each version is given a distinguishing version number.  If the Library | ||||
| specifies a version number of this License which applies to it and | ||||
| "any later version", you have the option of following the terms and | ||||
| conditions either of that version or of any later version published by | ||||
| the Free Software Foundation.  If the Library does not specify a | ||||
| license version number, you may choose any version ever published by | ||||
| the Free Software Foundation. | ||||
|  | ||||
|   14. If you wish to incorporate parts of the Library into other free | ||||
| programs whose distribution conditions are incompatible with these, | ||||
| write to the author to ask for permission.  For software which is | ||||
| copyrighted by the Free Software Foundation, write to the Free | ||||
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|  | ||||
|                             NO WARRANTY | ||||
|  | ||||
|   15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO | ||||
| WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. | ||||
| EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR | ||||
| OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY | ||||
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|  | ||||
|                      END OF TERMS AND CONDITIONS | ||||
|  | ||||
|            How to Apply These Terms to Your New Libraries | ||||
|  | ||||
|   If you develop a new library, and you want it to be of the greatest | ||||
| possible use to the public, we recommend making it free software that | ||||
| everyone can redistribute and change.  You can do so by permitting | ||||
| redistribution under these terms (or, alternatively, under the terms of the | ||||
| ordinary General Public License). | ||||
|  | ||||
|   To apply these terms, attach the following notices to the library.  It is | ||||
| safest to attach them to the start of each source file to most effectively | ||||
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| "copyright" line and a pointer to where the full notice is found. | ||||
|  | ||||
|     spears | ||||
|     Copyright (C) 2020 Andrea Plati | ||||
|  | ||||
|     This library is free software; you can redistribute it and/or | ||||
|     modify it under the terms of the GNU Lesser General Public | ||||
|     License as published by the Free Software Foundation; either | ||||
|     version 2.1 of the License, or (at your option) any later version. | ||||
|  | ||||
|     This library is distributed in the hope that it will be useful, | ||||
|     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | ||||
|     Lesser General Public License for more details. | ||||
|  | ||||
|     You should have received a copy of the GNU Lesser General Public | ||||
|     License along with this library; if not, write to the Free Software | ||||
|     Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 | ||||
|     USA | ||||
|  | ||||
| Also add information on how to contact you by electronic and paper mail. | ||||
|  | ||||
| You should also get your employer (if you work as a programmer) or your | ||||
| school, if any, to sign a "copyright disclaimer" for the library, if | ||||
| necessary.  Here is a sample; alter the names: | ||||
|  | ||||
|   Yoyodyne, Inc., hereby disclaims all copyright interest in the | ||||
|   library `Frob' (a library for tweaking knobs) written by James Random | ||||
|   Hacker. | ||||
|  | ||||
|   {signature of Ty Coon}, 1 April 1990 | ||||
|   Ty Coon, President of Vice | ||||
|  | ||||
| That's all there is to it! | ||||
							
								
								
									
										32
									
								
								README
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,32 @@ | ||||
| === SPEARS for LUANTI by Echoes91 === | ||||
|  | ||||
| This mod adds spears to Luanti (formerly to Minetest). | ||||
|  | ||||
| How to download: | ||||
| If you have this file, you probably know. | ||||
| If you're reading from gitlab.com, you already know. | ||||
| But in doubt, https://gitlab.com/echoes91/spears/-/archive/master/spears-master.zip | ||||
|  | ||||
| Forum topic: | ||||
| https://forum.luanti.org/viewtopic.php?t=13367 | ||||
|  | ||||
| How to install: | ||||
| Content DB is the way! | ||||
| https://wiki.luanti.org/Mods#Installation | ||||
|  | ||||
| How to use the mod: | ||||
| Craft a spear with 	| 		|		| material	| | ||||
| 					|		| stick |			| | ||||
| 					| stick	|		|			| | ||||
| works also mirrored. | ||||
|  | ||||
| Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag. | ||||
| Spears can be used to fight, but are slower and weaker than swords. | ||||
| Spears can be used to dig, but are slower and weaker and pickaxes. | ||||
| If you miss the target it's your fault, the spear is fine. | ||||
| You can grab a spear on the fly (or maybe wait until it falls?). | ||||
| You can stick a spear into a block, but if you remove the block then the spear falls (obviously). | ||||
| This mod contains the word "spear" more than 100 times, if you want to know the exact number there must be a sed script for that. | ||||
| If you feel clever, throw a spear right above you and look at it to see what happens. | ||||
| You can even throw a spear down to your foes from above, it's even easier to hit! | ||||
| Someone once reported to have hit its own foot but it takes practice to do that. | ||||
							
								
								
									
										13
									
								
								README.txt
									
									
									
									
									
								
							
							
						
						| @@ -1,13 +0,0 @@ | ||||
| === SPEARS for MINETEST === | ||||
|  | ||||
| This mod adds spears to Minetest. It aims at improving the ones introduced within throwing enhanced. | ||||
|  | ||||
| How to install: | ||||
| http://wiki.minetest.com/wiki/Installing_Mods | ||||
|  | ||||
| How to use the mod: | ||||
| Spear work similarly to other tools such as swords, even if being a little slower. Moreover, a spear can be thrown using the drop key ('Q') or placed on a node using the place key ('right click'); they have also limited digging capabilities. | ||||
|  | ||||
| License: | ||||
| Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html) | ||||
| Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode) | ||||
							
								
								
									
										58
									
								
								defaults.lua
									
									
									
									
									
								
							
							
						
						| @@ -1,6 +1,52 @@ | ||||
| DISABLE_STONE_SPEAR = false | ||||
| DISABLE_STEEL_SPEAR = false | ||||
| DISABLE_COPPER_SPEAR = false | ||||
| DISABLE_BRONZE_SPEAR = false | ||||
| DISABLE_DIAMOND_SPEAR = false | ||||
| DISABLE_OBSIDIAN_SPEAR = false | ||||
| -- Seems like defaults in settingtypes.txt are not taken by default, let's default them | ||||
| if core.settings:get("spears_throw_speed") == nil then | ||||
| 	core.settings:set("spears_throw_speed", 13) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_drag_coeff") == nil then | ||||
| 	core.settings:set("spears_drag_coeff", 0.1) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_node_cracky_limit") == nil then | ||||
| 	core.settings:set("spears_node_cracky_limit", 3) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_full_punch_interval") == nil then | ||||
| 	core.settings:set("spears_full_punch_interval", 1.5) | ||||
| 	end | ||||
|  | ||||
| if core.settings:get("spears_enable_stone_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_stone_spear", true) | ||||
| end | ||||
|  | ||||
| if core.get_modpath("pigiron") then | ||||
| 	if core.settings:get("spears_enable_iron_spear") == nil then | ||||
| 		core.settings:set_bool("spears_enable_iron_spear", true) | ||||
| 	end | ||||
| else | ||||
| 	core.settings:set_bool("spears_enable_iron_spear", false) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_steel_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_steel_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_copper_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_copper_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_bronze_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_bronze_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_obsidian_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_obsidian_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_diamond_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_diamond_spear", true) | ||||
| end | ||||
|  | ||||
| if core.settings:get("spears_enable_gold_spear") == nil then | ||||
| 	core.settings:set_bool("spears_enable_gold_spear", true) | ||||
| end | ||||
|   | ||||
| @@ -1 +0,0 @@ | ||||
| default | ||||
							
								
								
									
										275
									
								
								functions.lua
									
									
									
									
									
								
							
							
						
						| @@ -1,77 +1,222 @@ | ||||
| function spears_shot (itemstack, player) | ||||
| function spears_throw (itemstack, player, pointed_thing) | ||||
| 	local spear = itemstack:get_name() .. '_entity' | ||||
| 	local playerpos = player:getpos() | ||||
| 	local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear) | ||||
| 	local dir = player:get_look_dir() | ||||
| 	local sp = 16 | ||||
| 	local dr = .3 | ||||
| 	local gravity = 9.8 | ||||
| 	obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp}) | ||||
| 	obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr}) | ||||
| 	obj:setyaw(player:get_look_yaw()+math.pi) | ||||
| 	minetest.sound_play("spears_sound", {pos=playerpos}) | ||||
| 	obj:get_luaentity().wear = itemstack:get_wear() | ||||
| 	return true | ||||
| 	local player_pos = player:get_pos() | ||||
| 	local head_pos = vector.new(player_pos.x, player_pos.y + player:get_properties().eye_height, player_pos.z) | ||||
| 	local direction = player:get_look_dir() | ||||
| 	local throw_pos = vector.add(head_pos, vector.multiply(direction,0.5)) | ||||
| 	local pitch = player:get_look_vertical() | ||||
| 	local yaw = player:get_look_horizontal() | ||||
| 	local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6) | ||||
| 	local wear = itemstack:get_wear() | ||||
| 	local pointed_a = pointed_thing.above | ||||
| 	local pointed_b = pointed_thing.under	 | ||||
| 	if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node | ||||
| 		local node = core.get_node(pointed_b) | ||||
| 		local check_node = spears_check_node(node.name) | ||||
| 		if check_node == nil then | ||||
| 			return false | ||||
| 		elseif check_node == 'cracky' then | ||||
| 			core.sound_play("default_metal_footstep", {pos = pointed_a}, true) | ||||
| 			return false | ||||
| 		elseif check_node == 'sticky' then | ||||
| 			local spear_object = core.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear) | ||||
| 			spear_object:set_rotation(rotation) | ||||
| 			spear_object:get_luaentity()._wear = wear | ||||
| 			spear_object:get_luaentity()._stickpos = pointed_b | ||||
| 			core.sound_play("default_place_node", {pos = pointed_a}, true) | ||||
| 			return false | ||||
| 		end | ||||
| 	else -- Throw | ||||
| 		local throw_speed = tonumber(core.settings:get("spears_throw_speed")) | ||||
| 		local player_vel = player:get_velocity() | ||||
| 		local spear_object = core.add_entity(throw_pos, spear) | ||||
| 		spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed))) | ||||
| 		spear_object:set_rotation(rotation) | ||||
| 		core.sound_play("spears_throw", {pos = player_pos}, true) | ||||
| 		spear_object:get_luaentity()._wear = wear | ||||
| 		spear_object:get_luaentity()._stickpos = nil | ||||
| 		spear_object:get_luaentity()._owner = player:get_luaentity() | ||||
| 		return true | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function spears_set_entity(kind, eq, toughness) | ||||
| function spears_set_entity(spear_type, base_damage, toughness) | ||||
| 	local SPEAR_ENTITY={ | ||||
| 		physical = false, | ||||
| 		timer=0, | ||||
| 		visual = "wielditem", | ||||
| 		visual_size = {x=0.15, y=0.1}, | ||||
| 		textures = {"spears:spear_" .. kind}, | ||||
| 		lastpos={}, | ||||
| 		collisionbox = {0,0,0,0,0,0}, | ||||
| 		on_punch = function(self, puncher) | ||||
| 			if puncher then | ||||
| 				if puncher:is_player() then | ||||
| 					local stack = {name='spears:spear_' .. kind, wear=self.wear+65535/toughness} | ||||
| 					local inv = puncher:get_inventory() | ||||
| 					if inv:room_for_item("main", stack) then | ||||
| 						inv:add_item("main", stack) | ||||
| 		initial_properties = { | ||||
| 			physical = false, | ||||
| 			visual = "item", | ||||
| 			visual_size = {x = 0.3, y = 0.3, z = 0.3}, | ||||
| 			wield_item = "spears:spear_" .. spear_type, | ||||
| 			collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, | ||||
| 			lastpos={}, | ||||
| 		}, | ||||
|  | ||||
| 		on_activate = function (self, staticdata, dtime_s) | ||||
| 			self.object:set_armor_groups({immortal = 1}) | ||||
| 		end, | ||||
| 		 | ||||
| 		on_punch = function (self, puncher) | ||||
| 			if puncher:is_player() then -- Grab the spear | ||||
| 				local stack = {name='spears:spear_' .. spear_type, wear = self._wear} | ||||
| 				local inv = puncher:get_inventory() | ||||
| 				if inv:room_for_item("main", stack) then | ||||
| 					inv:add_item("main", stack) | ||||
| 					self.object:remove() | ||||
| 				end | ||||
| 			end | ||||
| 		end, | ||||
|  | ||||
| 		on_step = function(self, dtime) | ||||
| 			local wear = self._wear | ||||
| 			if wear == nil then | ||||
| 				self.object:remove() | ||||
| 				return false | ||||
| 			end | ||||
| 			local pos = self.object:get_pos() | ||||
| 			local velocity = self.object:get_velocity() | ||||
| 			local speed = vector.length(velocity) | ||||
| 			if self._stickpos ~= nil then -- Spear is stuck | ||||
| 				local node = core.get_node(self._stickpos) | ||||
| 				local check_node = spears_check_node(node.name) | ||||
| 				if check_node ~= 'sticky' then -- Fall when node is removed | ||||
| 					self.object:remove() | ||||
| 					core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||
| 					return false | ||||
| 				end | ||||
| 			else -- Spear is flying | ||||
| 				local direction = vector.normalize(velocity) | ||||
| 				local yaw = core.dir_to_yaw(direction) | ||||
| 				local pitch = math.acos(velocity.y/speed) - math.pi/3 | ||||
| 				local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5)) | ||||
| 				self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch}) | ||||
| 				-- Hit a target? | ||||
| 				local objects_in_radius = core.get_objects_inside_radius(spearhead_pos, 1) | ||||
| 				for _,object in ipairs(objects_in_radius) do | ||||
| 					if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then | ||||
| 						local damage = (speed + base_damage)^1.15 - 20 | ||||
| 						object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction) | ||||
| 						self.object:remove() | ||||
| 						core.sound_play("spears_hit", {pos = pos}, true) | ||||
| 						wear = spears_wear(wear, toughness) | ||||
| 						core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||
| 						return true | ||||
| 					end | ||||
| 				end | ||||
| 				-- Hit a node? | ||||
| 				local node = core.get_node(spearhead_pos) | ||||
| 				local check_node = spears_check_node(node.name) | ||||
| 				if check_node == nil then | ||||
| 					self.object:remove() | ||||
| 					core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||
| 				elseif check_node ~= 'through' then | ||||
| 					wear = spears_wear(wear, toughness) | ||||
| 					if wear >= 65535 then | ||||
| 						core.sound_play("default_tool_breaks", {pos = pos}, true) | ||||
| 						self.object:remove() | ||||
| 						core.add_item(pos, {name='defaut:stick'}) | ||||
| 						return false | ||||
| 					elseif check_node == 'cracky' then | ||||
| 						core.sound_play("default_metal_footstep", {pos = pos}, true) | ||||
| 						self.object:remove() | ||||
| 						core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||
| 						return false | ||||
| 					elseif check_node == 'sticky' then | ||||
| 						self.object:set_acceleration({x = 0, y = 0, z = 0}) | ||||
| 						self.object:set_velocity({x = 0, y = 0, z = 0}) | ||||
| 						core.sound_play("default_place_node", {pos = pos}, true) | ||||
| 						self._stickpos = spearhead_pos | ||||
| 						self._wear = wear | ||||
| 					end | ||||
| 				else -- Get drag | ||||
| 					local viscosity = core.registered_nodes[node.name].liquid_viscosity | ||||
| 					local drag_coeff = tonumber(core.settings:get("spears_drag_coeff")) | ||||
| 					local drag = math.max(viscosity, drag_coeff) | ||||
| 					local acceleration = vector.multiply(velocity, -drag) | ||||
| 					acceleration.y = acceleration.y - 10 * ((7 - drag) / 7) | ||||
| 					self.object:set_acceleration(acceleration) | ||||
| 				end | ||||
| 			end | ||||
| 		end, | ||||
| 	} | ||||
| 	 | ||||
| 	SPEAR_ENTITY.on_step = function(self, dtime) | ||||
| 		self.timer=self.timer+dtime | ||||
| 		local pos = self.object:getpos() | ||||
| 		local node = minetest.get_node(pos) | ||||
| 		if not self.wear then | ||||
| 			self.object:remove() | ||||
| 			return | ||||
| 		end | ||||
| 		if self.lastpos.x~=nil then | ||||
| 			if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then | ||||
| 				self.object:remove() | ||||
| 				if self.wear+65535/toughness < 65535 then | ||||
| 					minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}) | ||||
| 				end | ||||
| 			elseif self.timer>0.2 then | ||||
| 				local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) | ||||
| 				for k, obj in pairs(objs) do | ||||
| 					if obj:get_luaentity() ~= nil then | ||||
| 						if obj:get_luaentity().name ~= "spears:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then | ||||
| 							local speed = vector.length(self.object:getvelocity()) | ||||
| 							local damage = (speed + eq)^1.12-20 | ||||
| 							obj:punch(self.object, 1.0, { | ||||
| 								full_punch_interval=1.0, | ||||
| 								damage_groups={fleshy=damage}, | ||||
| 							}, nil) | ||||
| 							self.object:remove() | ||||
| 							if self.wear+65535/toughness < 65535 then | ||||
| 								minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}) | ||||
| 							end | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		self.lastpos={x=pos.x, y=pos.y, z=pos.z} | ||||
| 	end | ||||
| 	return SPEAR_ENTITY | ||||
| end | ||||
|  | ||||
| function spears_check_node(node_name) | ||||
| 	local node = core.registered_nodes[node_name] | ||||
| 	local cracky_limit = tonumber(core.settings:get("spears_node_cracky_limit")) | ||||
| 	if node == nil then | ||||
| 		return nil | ||||
| 	elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then | ||||
| 		return 'cracky' | ||||
| 	elseif node.walkable and not node.buildable_to then | ||||
| 		return 'sticky' | ||||
| 	else | ||||
| 		return 'through' | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function spears_wear(initial_wear, toughness) | ||||
| 	if not core.settings:get_bool("creative_mode") then | ||||
| 		local wear = initial_wear + 65535/toughness | ||||
| 		return wear | ||||
| 	else | ||||
| 		local wear = initial_wear | ||||
| 		return wear | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function spears_check_target(self, object, spearhead_pos) | ||||
| 	if object:get_luaentity() == self then | ||||
| 		return false | ||||
| 	elseif isPointInsideEntity(object, spearhead_pos) then | ||||
| 		-- print(self.name .. " hit " .. object:get_luaentity().name) | ||||
| 		return true | ||||
| 	else | ||||
| 		-- print(self.name .. " missed " .. object:get_luaentity().name) | ||||
| 		return false | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- Function to check if a point is inside an entity | ||||
| function isPointInsideEntity(object, point) | ||||
|     local pos = object:get_pos() | ||||
|     local collisionbox = object:get_properties().collisionbox | ||||
|     local yaw = object:get_yaw() | ||||
|  | ||||
|     -- Adjust position for the center of the collision box | ||||
|     local center = { | ||||
|         x = pos.x + (collisionbox[1] + collisionbox[4]) / 2, | ||||
|         y = pos.y + (collisionbox[2] + collisionbox[5]) / 2, | ||||
|         z = pos.z + (collisionbox[3] + collisionbox[6]) / 2 | ||||
|     } | ||||
|  | ||||
|     -- Rotate the point around the entity's center | ||||
|     local rotatedPoint = rotatePoint(point, center, yaw) | ||||
|  | ||||
|     -- Check if the rotated point is inside the collision box | ||||
|     return rotatedPoint.x >= pos.x + collisionbox[1] and | ||||
|            rotatedPoint.x <= pos.x + collisionbox[4] and | ||||
|            rotatedPoint.y >= pos.y + collisionbox[2] and | ||||
|            rotatedPoint.y <= pos.y + collisionbox[5] and | ||||
|            rotatedPoint.z >= pos.z + collisionbox[3] and | ||||
|            rotatedPoint.z <= pos.z + collisionbox[6] | ||||
| end | ||||
|  | ||||
| -- Function to rotate a point around a center and yaw angle | ||||
| function rotatePoint(point, center, yaw) | ||||
|     local cosYaw = math.cos(yaw) | ||||
|     local sinYaw = math.sin(yaw) | ||||
|  | ||||
|     local translatedX = point.x - center.x | ||||
|     local translatedZ = point.z - center.z | ||||
|  | ||||
|     local rotatedX = translatedX * cosYaw - translatedZ * sinYaw | ||||
|     local rotatedZ = translatedX * sinYaw + translatedZ * cosYaw | ||||
|  | ||||
|     return { | ||||
|         x = rotatedX + center.x, | ||||
|         y = point.y, | ||||
|         z = rotatedZ + center.z | ||||
|     } | ||||
| end | ||||
|  | ||||
|   | ||||
							
								
								
									
										20
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						| @@ -1,17 +1,7 @@ | ||||
| dofile(minetest.get_modpath("spears").."/defaults.lua") | ||||
| -- Welcome to spears mod | ||||
|  | ||||
| local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r") | ||||
| if input then | ||||
| 	dofile(minetest.get_modpath("spears").."/spears.conf") | ||||
| 	input:close() | ||||
| 	input = nil | ||||
| end | ||||
| dofile(core.get_modpath("spears").."/defaults.lua") | ||||
| dofile(core.get_modpath("spears").."/functions.lua") | ||||
| dofile(core.get_modpath("spears").."/tools.lua") | ||||
|  | ||||
| dofile(minetest.get_modpath("spears").."/functions.lua") | ||||
|  | ||||
| dofile(minetest.get_modpath("spears").."/tools.lua") | ||||
|  | ||||
|  | ||||
| if minetest.setting_get("log_mods") then | ||||
| 	minetest.log("action", "spears loaded") | ||||
| end | ||||
| core.log("action", "[MOD] Spears loaded with throwing speed " .. (core.settings:get("spears_throw_speed")) .. " and drag coeff. " .. (core.settings:get("spears_drag_coeff"))) | ||||
|   | ||||
							
								
								
									
										9
									
								
								locale/spears.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,9 @@ | ||||
| # textdomain: spears | ||||
| Stone Spear=Ŝtona ponardego | ||||
| Iron Spear=Fera ponardego | ||||
| Steel Spear=Ŝtala ponardego | ||||
| Copper Spear=Kupra ponardego | ||||
| Bronze Spear=Bronza ponardego | ||||
| Obsidian Spear=Obsidiana ponardego | ||||
| Diamond Spear=Diamanta ponardego | ||||
| Golden Spear=Ora ponardego | ||||
							
								
								
									
										9
									
								
								locale/spears.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,9 @@ | ||||
| # textdomain: spears | ||||
|  | ||||
| Stone spear=Lance en pierre | ||||
| Steel spear=Lance en acier | ||||
| Copper spear=Lance en cuivre | ||||
| Bronze spear=Lance en bronze | ||||
| Obsidian spear=Lance en obsidienne | ||||
| Diamond spear=Lance en diamant | ||||
| Golden spear=Lance en or | ||||
							
								
								
									
										9
									
								
								locale/spears.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,9 @@ | ||||
| # textdomain: spears | ||||
| Stone Spear=Lancia di Pietra | ||||
| Iron Spear=Lancia di Ferro | ||||
| Steel Spear=Lancia di Acciaio | ||||
| Copper Spear=Lancia di Rame | ||||
| Bronze Spear=Lancia di Bronzo | ||||
| Obsidian Spear=Lancia di Ossidiana | ||||
| Diamond Spear=Lancia di Diamante | ||||
| Golden Spear=Lancia Dorata | ||||
							
								
								
									
										9
									
								
								locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,9 @@ | ||||
| # textdomain: spears | ||||
| Stone Spear= | ||||
| Iron Spear= | ||||
| Steel Spear= | ||||
| Copper Spear= | ||||
| Bronze Spear= | ||||
| Obsidian Spear= | ||||
| Diamond Spear= | ||||
| Golden Spear= | ||||
							
								
								
									
										7
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,7 @@ | ||||
| name = spears | ||||
| depends = default | ||||
| optional_depends = pigiron | ||||
| description = Add spears to Luanti, versatile weapons that can be thrown | ||||
| author = Echoes91 | ||||
| title = Spears | ||||
| min_minetest_version = 5.4 | ||||
							
								
								
									
										
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								screenshot.png
									
									
									
									
									
								
							
							
						
						| Before Width: | Height: | Size: 293 KiB | 
							
								
								
									
										20
									
								
								settingtypes.txt
									
									
									
									
									
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						| @@ -0,0 +1,20 @@ | ||||
| # Initial speed | ||||
| spears_throw_speed (Spear's speed when throwing) float 13 | ||||
|  | ||||
| # Drag and fluid viscosity slows down the spear | ||||
| spears_drag_coeff (Drag coefficient for spears in air) float 0.1 | ||||
|  | ||||
| # Crackyness limit to stick a spear into a node instead of bouncing | ||||
| spears_node_cracky_limit (Cracky node level limit to stick a spear) int 3 | ||||
|  | ||||
| # When used as melee weapon, the spear will do full damage if this time is spent between punches. | ||||
| spears_full_punch_interval (When used as melee weapon, the spear will do full damage if this time is spent between punches.) float  1.5 | ||||
|  | ||||
| spears_enable_stone_spear (Stone spear enabled) bool true | ||||
| spears_enable_iron_spear (Iron spear enabled, requires pigiron mod) bool false | ||||
| spears_enable_steel_spear (Steel spear enabled) bool true | ||||
| spears_enable_copper_spear (Copper spear enabled) bool true | ||||
| spears_enable_bronze_spear (Bronze spear enabled) bool true | ||||
| spears_enable_obsidian_spear (Obsidian spear enabled) bool true | ||||
| spears_enable_diamond_spear (Diamond spear enabled) bool true | ||||
| spears_enable_gold_spear (Gold spear enabled) bool true | ||||
							
								
								
									
										
											BIN
										
									
								
								sounds/spears_hit.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								sounds/spears_throw.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -1,6 +0,0 @@ | ||||
| DISABLE_STONE_SPEAR = true | ||||
| DISABLE_STEEL_SPEAR = true | ||||
| DISABLE_COPPER_SPEAR = true | ||||
| DISABLE_BRONZE_SPEAR = true | ||||
| DISABLE_DIAMOND_SPEAR = true | ||||
| DISABLE_OBSIDIAN_SPEAR = true | ||||
							
								
								
									
										
											BIN
										
									
								
								spears_screenshot.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 301 KiB | 
| Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 234 B | 
| Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 247 B | 
| Before Width: | Height: | Size: 272 B After Width: | Height: | Size: 202 B | 
							
								
								
									
										
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								textures/spears_spear_gold.png
									
									
									
									
									
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						| After Width: | Height: | Size: 209 B | 
							
								
								
									
										
											BIN
										
									
								
								textures/spears_spear_iron.png
									
									
									
									
									
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						| After Width: | Height: | Size: 223 B | 
| Before Width: | Height: | Size: 276 B After Width: | Height: | Size: 193 B | 
| Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 200 B | 
| Before Width: | Height: | Size: 277 B After Width: | Height: | Size: 226 B | 
							
								
								
									
										104
									
								
								tools.lua
									
									
									
									
									
								
							
							
						
						| @@ -1,73 +1,105 @@ | ||||
| function spears_register_spear(kind, desc, eq, toughness, material) | ||||
| local S = core.get_translator("spears") | ||||
|  | ||||
| 	minetest.register_tool("spears:spear_" .. kind, { | ||||
| 		description = desc .. " spear", | ||||
|                 wield_image = "spears_spear_" .. kind .. ".png", | ||||
| 		inventory_image = "spears_spear_" .. kind .. ".png^[transform4", | ||||
| 		wield_scale= {x=2,y=1,z=1}, | ||||
| 		on_drop = function(itemstack, user, pointed_thing) | ||||
| 			spears_shot(itemstack, user) | ||||
| 			if not minetest.setting_getbool("creative_mode") then | ||||
| function spears_register_spear(spear_type, desc, base_damage, toughness, material) | ||||
|  | ||||
| 	core.register_tool("spears:spear_" .. spear_type, { | ||||
| 		description = desc, | ||||
| 		wield_image = "spears_spear_" .. spear_type .. ".png^[transform4", | ||||
| 		inventory_image = "spears_spear_" .. spear_type .. ".png", | ||||
| 		wield_scale= {x = 1.5, y = 1.5, z = 1.5}, | ||||
| 		on_secondary_use = function(itemstack, user, pointed_thing) | ||||
| 			spears_throw(itemstack, user, pointed_thing) | ||||
| 			if not core.settings:get_bool("creative_mode") then | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end, | ||||
| 		on_place = function(itemstack, user, pointed_thing) | ||||
| 			minetest.add_item(pointed_thing.above, itemstack) | ||||
| 			if not minetest.setting_getbool("creative_mode") then | ||||
| 			if pointed_thing.type == "node" then | ||||
| 				local node = minetest.get_node(pointed_thing.under) | ||||
| 				if minetest.registered_nodes[node.name] and (node.name == "itemframes:pedestal" or node.name == "itemframes:frame") then | ||||
| 				    minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) | ||||
| 				    return itemstack | ||||
| 				end | ||||
| 			end | ||||
| 			spears_throw(itemstack, user, pointed_thing) | ||||
| 			if not core.settings:get_bool("creative_mode") then | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end, | ||||
| 		tool_capabilities = { | ||||
| 			full_punch_interval = 1.5, | ||||
| 			full_punch_interval = core.settings:get("spears_full_punch_interval"), | ||||
| 			max_drop_level=1, | ||||
| 			groupcaps={ | ||||
| 				cracky = {times={[3]=2}, uses=toughness, maxlevel=1}, | ||||
| 			}, | ||||
| 			damage_groups = {fleshy=eq}, | ||||
| 		} | ||||
| 			damage_groups = {fleshy=base_damage}, | ||||
| 		}, | ||||
| 		sound = {breaks = "default_tool_breaks"}, | ||||
| 		groups = {flammable = 1} | ||||
| 	}) | ||||
| 	 | ||||
| 	SPEAR_ENTITY=spears_set_entity(kind, eq, toughness) | ||||
| 	local SPEAR_ENTITY = spears_set_entity(spear_type, base_damage, toughness) | ||||
| 	 | ||||
| 	minetest.register_entity("spears:spear_" .. kind .. "_entity", SPEAR_ENTITY) | ||||
| 	core.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY) | ||||
| 	 | ||||
| 	minetest.register_craft({ | ||||
| 		output = 'spears:spear_' .. kind, | ||||
| 	core.register_craft({ | ||||
| 		output = 'spears:spear_' .. spear_type, | ||||
| 		recipe = { | ||||
| 			{'group:wood', 'group:wood', material}, | ||||
| 			{"", "", material}, | ||||
| 			{"", "group:stick", ""}, | ||||
| 			{"group:stick", "", ""} | ||||
| 		} | ||||
| 	}) | ||||
| 	 | ||||
| 	minetest.register_craft({ | ||||
| 		output = 'spears:spear_' .. kind, | ||||
| 	core.register_craft({ | ||||
| 		output = 'spears:spear_' .. spear_type, | ||||
| 		recipe = { | ||||
| 			{material, 'group:wood', 'group:wood'}, | ||||
| 			{material, "", ""}, | ||||
| 			{"", "group:stick", ""}, | ||||
| 			{"", "", "group:stick"} | ||||
| 		} | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| if not DISABLE_STONE_SPEAR then | ||||
| 	spears_register_spear('stone', 'Stone', 4, 20, 'group:stone') | ||||
| if core.settings:get_bool('spears_enable_stone_spear') then | ||||
| 	spears_register_spear('stone', S('Stone Spear'), 4, 20, 'group:stone') | ||||
| end | ||||
|  | ||||
| if not DISABLE_STEEL_SPEAR then | ||||
| 	spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot') | ||||
| if core.get_modpath("pigiron") then | ||||
| 	if core.settings:get_bool('spears_enable_iron_spear') then | ||||
| 		spears_register_spear('iron', S('Iron Spear'), 5.5, 30, 'pigiron:iron_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_steel_spear') then | ||||
| 		spears_register_spear('steel', S('Steel Spear'), 6, 35, 'default:steel_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_copper_spear') then | ||||
| 		spears_register_spear('copper', S('Copper Spear'), 4.8, 30, 'default:copper_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_bronze_spear') then | ||||
| 		spears_register_spear('bronze', S('Bronze Spear'), 5.5, 35, 'default:bronze_ingot') | ||||
| 	end | ||||
| else | ||||
| 	if core.settings:get_bool('spears_enable_steel_spear') then | ||||
| 		spears_register_spear('steel', S('Steel Spear'), 6, 30, 'default:steel_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_copper_spear') then | ||||
| 		spears_register_spear('copper', S('Copper Spear'), 5, 30, 'default:copper_ingot') | ||||
| 	end | ||||
| 	if core.settings:get_bool('spears_enable_bronze_spear') then | ||||
| 		spears_register_spear('bronze', S('Bronze Spear'), 6, 35, 'default:bronze_ingot') | ||||
| 	end | ||||
| end | ||||
|  | ||||
| if not DISABLE_COPPER_SPEAR then | ||||
| 	spears_register_spear('copper', 'Copper', 5, 35, 'default:copper_ingot') | ||||
| if core.settings:get_bool('spears_enable_obsidian_spear') then | ||||
| 	spears_register_spear('obsidian', S('Obsidian Spear'), 8, 30, 'default:obsidian') | ||||
| end | ||||
|  | ||||
| if not DISABLE_BRONZE_SPEAR then | ||||
| 	spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot') | ||||
| if core.settings:get_bool('spears_enable_diamond_spear') then | ||||
| 	spears_register_spear('diamond', S('Diamond Spear'), 8, 40, 'default:diamond') | ||||
| end | ||||
|  | ||||
| if not DISABLE_OBSIDIAN_SPEAR then | ||||
| 	spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian') | ||||
| end | ||||
|  | ||||
| if not DISABLE_DIAMOND_SPEAR then | ||||
| 	spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond') | ||||
| if core.settings:get_bool('spears_enable_gold_spear') then | ||||
| 	spears_register_spear('gold', S('Golden Spear'), 5, 40, 'default:gold_ingot') | ||||
| end | ||||
|   | ||||