forked from mtcontrib/spears
Moving towards 2.0
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11
README.txt
11
README.txt
@ -1,13 +1,16 @@
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=== SPEARS for MINETEST ===
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=== SPEARS for MINETEST by Echoes91 ===
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This mod adds spears to Minetest. It aims at improving the ones introduced within throwing enhanced.
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This mod adds spears to Minetest.
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How to install:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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Spear work similarly to other tools such as swords, even if being a little slower. Moreover, a spear can be thrown using the drop key ('Q') or placed on a node using the place key ('right click'); they have also limited digging capabilities.
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Craft a spear with | stick | stick | (material) |, also mirrored.
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Spears can be thrown using right mouse button, they either hurt someone or stick where they land on. Damage depends on speed and material, flight trajectory is ballistic with drag.
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Spears can be used to fight, but are slower and weaker than swords.
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Spears can be used to dig, but are slower and weaker and pickaxes.
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License:
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Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html)
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Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
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Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
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115
functions.lua
115
functions.lua
@ -1,77 +1,82 @@
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function spears_shot (itemstack, player)
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local spear = itemstack:get_name() .. '_entity'
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local playerpos = player:getpos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
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local dir = player:get_look_dir()
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local sp = 16
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local dr = .3
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local spear_object = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
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local direction = player:get_look_dir()
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local pitch = player:get_look_vertical()
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local yaw = player:get_look_horizontal()
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local throw_speed = 15
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local drag = 0.3
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local gravity = 9.8
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obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp})
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obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr})
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obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("spears_sound", {pos=playerpos})
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obj:get_luaentity().wear = itemstack:get_wear()
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spear_object:set_velocity({x = direction.x*throw_speed, y = direction.y*throw_speed, z = direction.z*throw_speed})
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spear_object:set_acceleration({x = -direction.x*drag, y = -gravity, z = -direction.z*drag})
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spear_object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch + math.pi/6})
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minetest.sound_play("spears_throw", {pos = playerpos}, true)
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spear_object:get_luaentity()._wear = itemstack:get_wear()
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return true
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end
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function spears_set_entity(spear_type, base_damage, toughness)
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local SPEAR_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.15, y=0.1},
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textures = {"spears:spear_" .. spear_type},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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initial_properties = {
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physical = false,
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visual = "item",
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visual_size = {x = 0.3, y = 0.3, z = 0.3},
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wield_item = "spears:spear_" .. spear_type,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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on_punch = function(self, puncher)
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if puncher then
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if puncher:is_player() then
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local stack = {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness}
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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self.object:remove()
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end
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if puncher:is_player() then
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local stack = {name='spears:spear_' .. spear_type, wear = self._wear}
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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self.object:remove()
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end
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end
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end,
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}
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SPEAR_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if not self.wear then
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self.object:remove()
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return
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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on_step = function(self, dtime)
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if not self._wear then
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness})
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end
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elseif self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "spears:spear_" .. spear_type .. "_entity" and obj:get_luaentity().name ~= "_builtin:item" then
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local speed = vector.length(self.object:getvelocity())
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local damage = (speed + base_damage)^1.12-20
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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return
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end
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local acceleration = self.object:get_acceleration()
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local velocity = self.object:get_velocity()
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local speed = vector.length(velocity)
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local yaw = minetest.dir_to_yaw(velocity)
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local pos = vector.add(self.object:get_pos(), vector.multiply(velocity, dtime))
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local node = minetest.get_node(pos)
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if speed > 0 then
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if node.name ~= "air" and minetest.get_item_group(node.name, 'attached_node') < 1 then
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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minetest.sound_play("default_place_node.2", {pos = pos}, true)
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self._wear = self._wear + 65535/toughness
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if self._wear >= 65535 then
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self.object:remove()
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return
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end
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else
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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local objects_in_radius = minetest.get_objects_inside_radius(pos, 1)
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for _,object in ipairs(objects_in_radius) do
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if object:is_player() or (object:get_luaentity().name ~= self.name and object:get_luaentity().name ~= "_builtin:item") then
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local direction = vector.normalize(velocity)
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local damage = (speed + base_damage)^1.15-20
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object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness})
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minetest.sound_play("spears_hit", {pos = pos}, true)
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if self._wear + 65535/toughness < 65535 then
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
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end
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end
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end,
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}
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return SPEAR_ENTITY
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end
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BIN
sounds/spears_hit.ogg
Normal file
BIN
sounds/spears_hit.ogg
Normal file
Binary file not shown.
13
tools.lua
13
tools.lua
@ -12,6 +12,13 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
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end
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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spears_shot(itemstack, user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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tool_capabilities = {
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full_punch_interval = 1.5,
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max_drop_level=1,
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@ -19,10 +26,12 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
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cracky = {times={[3]=2}, uses=toughness, maxlevel=1},
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},
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damage_groups = {fleshy=base_damage},
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}
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {flammable = 1}
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})
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local SPEAR_ENTITY=spears_set_entity(spear_type, base_damage, toughness)
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local SPEAR_ENTITY = spears_set_entity(spear_type, base_damage, toughness)
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minetest.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY)
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