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fa7cad6a7d |
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.gitattributes
vendored
Normal file → Executable file
0
.gitignore
vendored
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41
README.md
@ -1,41 +0,0 @@
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# Pyramids (with Treasurer support) [`tsm_pyramids`]
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* Version: 1.0.2
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## Description
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This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and
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sandstone deserts. The pyramids are very rare and contain chests with stuff.
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Also there are mummies inside, which attack the player if found in their radius.
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## Historic notes
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This mod is a fork of the old `pyramids` mod by BlockMen and intended to be a direct
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(but unofficial) successor of it.
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## Licensing
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law.
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### Source code and textures
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* [MIT License](https://mit-license.org/)
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* (c) Copyright BlockMen (2013)
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### Mummy model
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* MIT License
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* (c) Copyright Pavel\_S (2013)
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### Textures
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* `tsm_pyramids_eye.png` by bas080, [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
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* `tsm_pyramids_men.png` by bas080, CC-BY-SA 3.0
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* `tsm_pyramids_sun.png` by bas080, CC-BY-SA 3.0
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* All other: BlockMen (MIT License)
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### Sounds
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The authors are ([freesound.org](https://freesound.org)):
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* `mummy.1.ogg` by Raventhornn, [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
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* `mummy.2.ogg` by Raventhornn, CC0
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* `mummy_hurt.1.ogg` by Under7dude, CC0
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* `mummy_death.1.ogg` by scorpion67890 (modified by Wuzzy), CC0
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43
README.txt
Executable file
@ -0,0 +1,43 @@
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Minetest mod "Pyramids"
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=======================
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version: 0.6
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License of source code and textures: WTFPL
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------------------------------------------
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(c) Copyright BlockMen (2013)
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License of mesh model: WTFPL
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----------------------------
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(c) Copyright Pavel_S (2013)
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License of textures
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-------------------
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-tsm_pyramids_eye.png by bas080, CC-BY-SA 3.0
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-tsm_pyramids_men.png by bas080, CC-BY-SA 3.0
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-tsm_pyramids_sun.png by bas080, CC-BY-SA 3.0
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all other: BlockMen, WTFPL
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Licenses of sounds
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------------------
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The authors are : (freesound.org)
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-mummy.1.ogg by Raventhornn, CC0
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-mummy.2.ogg by Raventhornn, CC0
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-mummy_hurt.1.ogg by Under7dude, CC0
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-mummy_death.1.ogg by Michel88, CC-Sampling Plus 1.0
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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Using the mod:
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--------------
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This mod adds randomly spawned pyramids in deserts. The pyramids are very rare and contain a chest with stuff.
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Also there are mummys inside, which attack the player if found in their radius.
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17
TODO
@ -1,17 +0,0 @@
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Minibugs:
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- Mummy doesn't avoid lava
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Features:
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- More random rooms!
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- Man statue
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- Falling traps from above
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- More variety in pyramid exterior styles
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- Different entrances
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- Stairs leading to entrance
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- Open roof? For sun room
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- Multiple entries (temple-like pyramids)
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- Different pyramid sizes
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- Damaged pyramids
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- Missing blocks
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- Trap stones
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- No mummies, traps or treasures
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6
depends.txt
Executable file
@ -0,0 +1,6 @@
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default
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mobs
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maptools
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farming?
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treasurer?
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watershed?
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474
init.lua
Normal file → Executable file
@ -1,103 +1,42 @@
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local S = minetest.get_translator("tsm_pyramids")
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-- Pyramid width (must be an odd number)
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local PYRA_W = 23
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-- Pyramid width minus 1
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local PYRA_Wm = PYRA_W - 1
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-- Half of (Pyramid width minus 1)
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local PYRA_Wh = PYRA_Wm / 2
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-- Minimum spawn height
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local PYRA_MIN_Y = 3
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tsm_pyramids = {}
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pyramids = {}
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pyramids.max_time = 30*60
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dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
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dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
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dofile(minetest.get_modpath("tsm_pyramids").."/room.lua")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local chest_stuff = {
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normal = {
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{name="default:steel_ingot", max = 3},
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{name="default:copper_ingot", max = 3},
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{name="default:gold_ingot", max = 2},
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{name="default:diamond", max = 1},
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{name="default:pick_steel", max = 1},
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},
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desert_stone = {
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{name="default:mese_crystal", max = 4},
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{name="default:gold_ingot", max = 10},
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{name="default:pick_diamond", max = 1},
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},
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desert_sandstone = {
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{name="default:apple", max = 1},
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{name="default:stick", max = 64},
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{name="default:acacia_bush_sapling", max = 1},
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{name="default:paper", max = 9},
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{name="default:shovel_bronze", max = 1},
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{name="default:pick_mese", max = 1},
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},
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sandstone = {
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{name="default:obsidian_shard", max = 5},
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{name="default:apple", max = 3},
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{name="default:blueberries", max = 9},
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{name="default:glass", max = 64},
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{name="default:bush_sapling", max = 1},
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{name="default:pick_bronze", max = 1},
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},
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{name="default:apple", max = 3},
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{name="farming:bread", max = 3},
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{name="default:steel_ingot", max = 2},
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{name="default:gold_ingot", max = 2},
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{name="default:diamond", max = 1},
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{name="default:pick_steel", max = 1},
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{name="default:pick_diamond", max = 1}
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}
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if minetest.get_modpath("farming") then
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table.insert(chest_stuff.desert_sandstone, {name="farming:bread", max = 3})
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table.insert(chest_stuff.sandstone, {name="farming:bread", max = 4})
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table.insert(chest_stuff.normal, {name="farming:cotton", max = 32})
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table.insert(chest_stuff.desert_sandstone, {name="farming:seed_cotton", max = 3})
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table.insert(chest_stuff.desert_sandstone, {name="farming:hoe_stone", max = 1})
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else
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table.insert(chest_stuff.normal, {name="farming:apple", max = 8})
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table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
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end
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if minetest.get_modpath("tnt") then
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table.insert(chest_stuff.normal, {name="tnt:gunpowder", max = 6})
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table.insert(chest_stuff.desert_stone, {name="tnt:gunpowder", max = 6})
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else
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table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
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end
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function tsm_pyramids.fill_chest(pos, stype, flood_sand, treasure_chance)
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local sand = "default:sand"
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if not treasure_chance then
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treasure_chance = 100
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end
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if stype == "desert_sandstone" or stype == "desert_stone" then
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sand = "default:desert_sand"
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end
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local n = minetest.get_node(pos)
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local treasure_added = false
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if n and n.name and n.name == "default:chest" then
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function pyramids.fill_chest(pos)
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local n = minetest.get_node_or_nil(pos)
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if n and n.name and n.name == "tsm_pyramids:chest" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_list("main",
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{
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[1] = "",
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[32] = ""
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}
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)
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if math.random(1,10) < 7 then return end
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local stacks = {}
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-- Fill with sand in sand-flooded pyramids
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if flood_sand then
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table.insert(stacks, {name=sand, count = math.random(1,32)})
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end
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-- Add treasures
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if math.random(1,100) <= treasure_chance then
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if minetest.get_modpath("treasurer") ~= nil then
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stacks = treasurer.select_random_treasures(3,7,9,{"minetool", "food", "crafting_component"})
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else
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for i=0,2,1 do
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local stuff = chest_stuff.normal[math.random(1,#chest_stuff.normal)]
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table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
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end
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if math.random(1,100) <= 75 then
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local stuff = chest_stuff[stype][math.random(1,#chest_stuff[stype])]
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table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
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end
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treasure_added = true
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if minetest.get_modpath("treasurer") ~= nil then
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stacks = treasurer.select_random_treasures()
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else
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for i=0,2,1 do
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local stuff = chest_stuff[math.random(1,#chest_stuff)]
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if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then stuff = chest_stuff[1] end
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table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
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end
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end
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for s=1,#stacks do
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@ -106,16 +45,11 @@ function tsm_pyramids.fill_chest(pos, stype, flood_sand, treasure_chance)
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end
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end
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end
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return treasure_added
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end
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local function add_spawner(pos, mummy_offset)
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local function add_spawner(pos)
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minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
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if not minetest.settings:get_bool("only_peaceful_mobs") then
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for i=1,2 do
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tsm_pyramids.attempt_mummy_spawn(pos, false)
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end
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end
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if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
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end
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local function can_replace(pos)
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@ -129,116 +63,56 @@ local function can_replace(pos)
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end
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end
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local function make_foundation_part(pos, set_to_stone)
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local function underground(pos)
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local p2 = pos
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local cnt = 0
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local mat = "desert_sand"
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p2.y = p2.y-1
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while can_replace(p2)==true do
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cnt = cnt+1
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if cnt > 25 then
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break
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end
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table.insert(set_to_stone, table.copy(p2))
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if cnt > 25 then break end
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if cnt>math.random(2,4) then mat = "desert_stone" end
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minetest.set_node(p2, {name="default:"..mat})
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p2.y = p2.y-1
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end
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end
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local function make_entrance(pos, rot, brick, sand, flood_sand)
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local roffset_arr = {
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{ x=0, y=0, z=1 }, -- front
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{ x=-1, y=0, z=0 }, -- left
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{ x=0, y=0, z=-1 }, -- back
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{ x=1, y=0, z=0 }, -- right
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}
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local roffset = roffset_arr[rot + 1]
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local way
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if rot == 0 then
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way = vector.add(pos, {x=PYRA_Wh, y=0, z=0})
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elseif rot == 1 then
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way = vector.add(pos, {x=PYRA_Wm, y=0, z=PYRA_Wh})
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elseif rot == 2 then
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way = vector.add(pos, {x=PYRA_Wh, y=0, z=PYRA_Wm})
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else
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way = vector.add(pos, {x=0, y=0, z=PYRA_Wh})
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end
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local max_sand_height = math.random(1,3)
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for ie=0,6,1 do
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local sand_height = math.random(1,max_sand_height)
|
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for iy=2,3,1 do
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-- dig hallway
|
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local way_dir = vector.add(vector.add(way, {x=0,y=iy,z=0}), vector.multiply(roffset, ie))
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if flood_sand and sand ~= "ignore" and iy <= sand_height and ie >= 3 then
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minetest.set_node(way_dir, {name=sand})
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else
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minetest.remove_node(way_dir)
|
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end
|
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-- build decoration above entrance
|
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if ie == 3 and iy == 3 then
|
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local deco = {x=way_dir.x, y=way_dir.y+1,z=way_dir.z}
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minetest.set_node(deco, {name=brick})
|
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if rot == 0 or rot == 2 then
|
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minetest.set_node(vector.add(deco, {x=-1, y=0, z=0}), {name=brick})
|
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minetest.set_node(vector.add(deco, {x=1, y=0, z=0}), {name=brick})
|
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else
|
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minetest.set_node(vector.add(deco, {x=0, y=0, z=-1}), {name=brick})
|
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minetest.set_node(vector.add(deco, {x=0, y=0, z=1}), {name=brick})
|
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end
|
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local function make_entrance(pos)
|
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local gang = {x=pos.x+10,y=pos.y, z=pos.z}
|
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for iy=2,3,1 do
|
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for iz=0,6,1 do
|
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minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
|
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if iz >=3 and iy == 3 then
|
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minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"})
|
||||
minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"})
|
||||
minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function make_pyramid(pos, brick, sandstone, stone, sand)
|
||||
local set_to_brick = {}
|
||||
local set_to_stone = {}
|
||||
-- Build pyramid
|
||||
for iy=0,math.random(10,PYRA_Wh),1 do
|
||||
for ix=iy,PYRA_W-1-iy,1 do
|
||||
for iz=iy,PYRA_W-1-iy,1 do
|
||||
if iy < 1 then
|
||||
make_foundation_part({x=pos.x+ix,y=pos.y,z=pos.z+iz}, set_to_stone)
|
||||
function pyramids.make(pos)
|
||||
minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
|
||||
for iy=0,10,1 do
|
||||
for ix=iy,22-iy,1 do
|
||||
for iz=iy,22-iy,1 do
|
||||
if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
|
||||
minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="maptools:sandstone_brick"})
|
||||
for yy=1,10-iy,1 do
|
||||
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
|
||||
if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end
|
||||
end
|
||||
table.insert(set_to_brick, {x=pos.x+ix,y=pos.y+iy,z=pos.z+iz})
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.bulk_set_node(set_to_stone , {name=stone})
|
||||
minetest.bulk_set_node(set_to_brick, {name=brick})
|
||||
end
|
||||
|
||||
local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
|
||||
local bpos = table.copy(pos)
|
||||
-- Build pyramid
|
||||
make_pyramid(bpos, brick, sandstone, stone, sand)
|
||||
|
||||
local rot = math.random(0, 3)
|
||||
-- Build room
|
||||
local ok, msg, flood_sand = tsm_pyramids.make_room(bpos, ptype, room_id, rot)
|
||||
-- Place mummy spawner
|
||||
local r = math.random(1,3)
|
||||
-- 4 possible spawner positions
|
||||
local spawner_posses = {
|
||||
-- front
|
||||
{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+5}, {x=0, y=0, z=2}},
|
||||
-- left
|
||||
{{x=bpos.x+PYRA_Wm-5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=-2, y=0, z=0}},
|
||||
-- back
|
||||
{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+PYRA_W-5}, {x=0, y=0, z=-2}},
|
||||
-- right
|
||||
{{x=bpos.x+5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=2, y=0, z=0}},
|
||||
}
|
||||
-- Delete the spawner position in which the entrance will be placed
|
||||
table.remove(spawner_posses, (rot % 4) + 1)
|
||||
add_spawner(spawner_posses[r][1], spawner_posses[r][2])
|
||||
-- Build entrance
|
||||
make_entrance(bpos, rot, brick, sand, flood_sand)
|
||||
-- Done
|
||||
minetest.log("action", "[tsm_pyramids] Created pyramid at "..minetest.pos_to_string(bpos)..".")
|
||||
return ok, msg
|
||||
pyramids.make_room(pos)
|
||||
minetest.after(2, pyramids.make_traps, pos)
|
||||
add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
|
||||
make_entrance({x=pos.x,y=pos.y, z=pos.z})
|
||||
end
|
||||
|
||||
local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
|
||||
local perlin1 -- perlin noise buffer
|
||||
|
||||
local function hlp_fnct(pos, name)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
@ -248,218 +122,66 @@ local function hlp_fnct(pos, name)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local function ground(pos, old)
|
||||
local p2 = table.copy(pos)
|
||||
local p2 = pos
|
||||
while hlp_fnct(p2, "air") do
|
||||
p2.y = p2.y -1
|
||||
end
|
||||
if p2.y < old.y then
|
||||
return {x=old.x, y=p2.y, z=old.z}
|
||||
return p2
|
||||
else
|
||||
return old
|
||||
end
|
||||
end
|
||||
|
||||
-- Select the recommended type of pyramid to use, based on the environment.
|
||||
-- One of sandstone, desert sandstone, desert stone.
|
||||
local select_pyramid_type = function(minp, maxp)
|
||||
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
|
||||
local sand
|
||||
local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
|
||||
local p2
|
||||
local psand = {}
|
||||
local sand
|
||||
local cnt = 0
|
||||
local sand_cnt_max = 0
|
||||
local sand_cnt_max_id
|
||||
-- Look for sand or desert stone to place the pyramid on
|
||||
for s=1, #sands do
|
||||
cnt = 0
|
||||
local sand_cnt = 0
|
||||
sand = sands[s]
|
||||
psand[s] = minetest.find_node_near(mpos, 25, sand)
|
||||
while cnt < 5 do
|
||||
cnt = cnt+1
|
||||
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
local spos = minetest.find_node_near(mpos, 25, sand)
|
||||
if spos ~= nil then
|
||||
sand_cnt = sand_cnt + 1
|
||||
if psand[s] == nil then
|
||||
psand[s] = spos
|
||||
end
|
||||
end
|
||||
if sand_cnt > sand_cnt_max then
|
||||
sand_cnt_max = sand_cnt
|
||||
sand_cnt_max_id = s
|
||||
p2 = psand[s]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Select the material type by the most prominent node type
|
||||
-- E.g. if desert sand is most prominent, we place a desert sandstone pyramid
|
||||
if sand_cnt_max_id then
|
||||
sand = sands[sand_cnt_max_id]
|
||||
else
|
||||
sand = nil
|
||||
p2 = nil
|
||||
end
|
||||
return sand, p2
|
||||
end
|
||||
|
||||
-- Attempt to generate a pyramid in the generated area.
|
||||
-- Up to one pyramid per mapchunk.
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y < PYRA_MIN_Y then return end
|
||||
minetest.after(3, function(minp, maxp, seed)
|
||||
|
||||
-- TODO: Use Minetests pseudo-random tools
|
||||
math.randomseed(seed)
|
||||
if maxp.y < 0 then return end
|
||||
math.randomseed(seed)
|
||||
local cnt = 0
|
||||
|
||||
if not perlin1 then
|
||||
perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
end
|
||||
--[[ Make sure the pyramid doesn't bleed outside of maxp,
|
||||
so it doesn't get placed incompletely by the mapgen.
|
||||
This creates a bias somewhat, as this means there are some coordinates in
|
||||
which pyramids cannot spawn. But it's still better to have broken pyramids.
|
||||
]]
|
||||
local limit = function(pos, maxp)
|
||||
pos.x = math.min(pos.x, maxp.x - PYRA_W+1)
|
||||
pos.y = math.min(pos.y, maxp.y - PYRA_Wh)
|
||||
pos.z = math.min(pos.z, maxp.z - PYRA_W+1)
|
||||
return pos
|
||||
end
|
||||
local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})
|
||||
local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
|
||||
|
||||
if noise1 > 0.25 or noise1 < -0.26 then
|
||||
-- Need a bit of luck to place a pyramid
|
||||
if math.random(0,10) > 7 then
|
||||
minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, bad dice roll. minp="..minetest.pos_to_string(minp))
|
||||
return
|
||||
end
|
||||
local sand, p2
|
||||
sand, p2 = select_pyramid_type(minp, maxp)
|
||||
if noise1 > 0.25 or noise1 < -0.26 and math.random(1,100) % 2 == 0 then -- Coward attempt to divide per 2 the spawn rate
|
||||
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
|
||||
if p2 == nil then
|
||||
minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, no suitable surface. minp="..minetest.pos_to_string(minp))
|
||||
return
|
||||
end
|
||||
if p2.y < PYRA_MIN_Y then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, too deep. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
-- Now sink the pyramid until each corner of it is no longer floating in mid-air
|
||||
p2 = limit(p2, maxp)
|
||||
local oposses = {
|
||||
{x=p2.x,y=p2.y-1,z=p2.z},
|
||||
{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z+PYRA_Wm},
|
||||
{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z},
|
||||
{x=p2.x,y=p2.y-1,z=p2.z+PYRA_Wm},
|
||||
}
|
||||
for o=1, #oposses do
|
||||
local opos = oposses[o]
|
||||
local n = minetest.get_node_or_nil(opos)
|
||||
if n and n.name and n.name == "air" then
|
||||
local old = table.copy(p2)
|
||||
p2 = ground(opos, p2)
|
||||
local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
|
||||
while p2 == nil and cnt < 5 do
|
||||
cnt = cnt+1
|
||||
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
|
||||
end
|
||||
end
|
||||
-- Random bonus sinking
|
||||
p2.y = math.max(p2.y - math.random(0,3), PYRA_MIN_Y)
|
||||
if p2 == nil then return end
|
||||
if p2.y < 0 then return end
|
||||
|
||||
-- Bad luck, we have hit the chunk border!
|
||||
if p2.y < minp.y then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, sunken too much. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure the pyramid is not near a "killer" node, like water
|
||||
local middle = vector.add(p2, {x=PYRA_Wh, y=0, z=PYRA_Wh})
|
||||
if minetest.find_node_near(p2, 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=0}), 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=0, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
|
||||
|
||||
minetest.find_node_near(middle, PYRA_W, {"default:dirt_with_grass"}) ~= nil or
|
||||
minetest.find_node_near(middle, 52, {"default:sandstonebrick", "default:desert_sandstone_brick", "default:desert_stonebrick"}) ~= nil or
|
||||
minetest.find_node_near(middle, PYRA_Wh + 3, {"default:cactus", "group:leaves", "group:tree"}) ~= nil then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, inappropriate node nearby. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
|
||||
-- Bonus chance to spawn a sandstone pyramid in v6 desert because otherwise they would be too rare in v6
|
||||
if (mg_name == "v6" and sand == "default:desert_sand" and math.random(1, 2) == 1) then
|
||||
sand = "default:sand"
|
||||
end
|
||||
|
||||
-- Desert stone pyramids only generate in areas with almost no sand
|
||||
if sand == "default:desert_stone" then
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(p2, {x=-1, y=-2, z=-1}), vector.add(p2, {x=PYRA_W+1, y=PYRA_Wh, z=PYRA_W+1}), {"group:sand"})
|
||||
if #nodes > 5 then
|
||||
sand = "default:desert_sand"
|
||||
local off = 0
|
||||
local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
|
||||
local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
|
||||
local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
|
||||
local opos1_n = minetest.get_node_or_nil(opos1)
|
||||
local opos2_n = minetest.get_node_or_nil(opos2)
|
||||
local opos3_n = minetest.get_node_or_nil(opos3)
|
||||
if opos1_n and opos1_n.name and opos1_n.name == "air" then
|
||||
p2 = ground(opos1, p2)
|
||||
end
|
||||
end
|
||||
if opos2_n and opos2_n.name and opos2_n.name == "air" then
|
||||
p2 = ground(opos2, p2)
|
||||
end
|
||||
if opos3_n and opos3_n.name and opos3_n.name == "air" then
|
||||
p2 = ground(opos3, p2)
|
||||
end
|
||||
p2.y = p2.y - 3
|
||||
if p2.y < 0 then p2.y = 0 end
|
||||
if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil
|
||||
or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil
|
||||
or minetest.find_node_near(p2, 52, {"maptools:sandstone_brick"}) ~= nil then return end
|
||||
|
||||
-- Generate the pyramid!
|
||||
if sand == "default:desert_sand" then
|
||||
-- Desert sandstone pyramid
|
||||
make(p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
|
||||
elseif sand == "default:sand" then
|
||||
-- Sandstone pyramid
|
||||
make(p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
|
||||
else
|
||||
-- Desert stone pyramid
|
||||
make(p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone")
|
||||
if math.random(0,10) > 7 then return end
|
||||
pyramids.make(p2)
|
||||
end
|
||||
end
|
||||
end, minp, maxp, seed)
|
||||
end)
|
||||
|
||||
-- Add backwards-compability for nodes from the original pyramids mod
|
||||
if minetest.get_modpath("pyramids") == nil then
|
||||
-- Nodes
|
||||
minetest.register_alias("pyramids:trap", "tsm_pyramids:trap")
|
||||
minetest.register_alias("pyramids:trap_2", "tsm_pyramids:trap_2")
|
||||
minetest.register_alias("pyramids:deco_stone1", "tsm_pyramids:deco_stone1")
|
||||
minetest.register_alias("pyramids:deco_stone2", "tsm_pyramids:deco_stone2")
|
||||
minetest.register_alias("pyramids:deco_stone3", "tsm_pyramids:deco_stone3")
|
||||
minetest.register_alias("pyramids:spawner_mummy", "tsm_pyramids:spawner_mummy")
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("spawnpyramid", {
|
||||
description = S("Generate a pyramid"),
|
||||
params = S("[<room_type>]"),
|
||||
privs = { server = true },
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return false, S("No player.")
|
||||
end
|
||||
local pos = player:get_pos()
|
||||
pos = vector.round(pos)
|
||||
local s = math.random(1,3)
|
||||
local r = tonumber(param)
|
||||
local room_id
|
||||
if r then
|
||||
room_id = r
|
||||
end
|
||||
local ok, msg
|
||||
pos = vector.add(pos, {x=-PYRA_Wh, y=-1, z=0})
|
||||
if s == 1 then
|
||||
-- Sandstone
|
||||
ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)
|
||||
elseif s == 2 then
|
||||
-- Desert sandstone
|
||||
ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone", room_id)
|
||||
else
|
||||
-- Desert stone
|
||||
ok, msg = make(pos, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone", room_id)
|
||||
end
|
||||
if ok then
|
||||
return true, S("Pyramid generated at @1.", minetest.pos_to_string(pos))
|
||||
else
|
||||
return false, msg
|
||||
end
|
||||
end,
|
||||
}
|
||||
)
|
||||
|
@ -1,25 +0,0 @@
|
||||
# textdomain:tsm_pyramids
|
||||
Cracked Desert Sandstone Brick=
|
||||
Cracked Sandstone Brick=
|
||||
Desert Sandstone with Ankh Engraving=
|
||||
Desert Sandstone with Cactus Engraving=
|
||||
Desert Sandstone with Scarab Engraving=
|
||||
Falling Cracked Sandstone Brick=
|
||||
Falling Cracked Desert Sandstone Brick=
|
||||
Mummy=
|
||||
Mummy Spawn Egg=
|
||||
Mummy Spawner=
|
||||
Sandstone with Eye Engraving=
|
||||
Sandstone with Man Engraving=
|
||||
Sandstone with Sun Engraving=
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=
|
||||
Can be used to create a hostile mummy.=
|
||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!=
|
||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it.=
|
||||
This old porous brick falls under its own weight.=
|
||||
No more mummies!=
|
||||
Destroy a mummy spawner by digging.=
|
||||
Generate a pyramid=
|
||||
[<room_type>]
|
||||
Pyramid generated at @1.
|
||||
Incorrect room type ID: @1
|
@ -1,25 +0,0 @@
|
||||
# textdomain:tsm_pyramids
|
||||
Cracked Desert Sandstone Brick=Rissiger Wüstensandsteinziegel
|
||||
Cracked Sandstone Brick=Rissiger Sandsteinziegel
|
||||
Desert Sandstone with Ankh Engraving=Wüstensandstein mit Ankh-Gravur
|
||||
Desert Sandstone with Cactus Engraving=Wüstensandstein mit Kaktusgravur
|
||||
Desert Sandstone with Scarab Engraving=Wüstensandstein mit Skarabäusgravur
|
||||
Falling Cracked Sandstone Brick=Fallender rissiger Sandsteinziegel
|
||||
Falling Cracked Desert Sandstone Brick=Fallender rissiger Wüstensandsteinziegel
|
||||
Mummy=Mumie
|
||||
Mummy Spawn Egg=Mumien-Spawn-Ei
|
||||
Mummy Spawner=Mumien-Spawner
|
||||
Sandstone with Eye Engraving=Sandstein mit Augengravur
|
||||
Sandstone with Man Engraving=Sandstein mit Manngravur
|
||||
Sandstone with Sun Engraving=Sandstein mit Sonnengravur
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
|
||||
Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
|
||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!=Platzieren Sie das Ei, um dort eine Mumie zu erzeugen. Vorsicht, sie wird wahrscheinlich sofort angreifen!
|
||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it.=Dieser Ziegel ist alt, porös und instabil und kann sich so gerade noch selbst stützen. Man sollte vorsichtig sein, ihn nicht zu belasten.
|
||||
This old porous brick falls under its own weight.=Dieser alte poröse Ziegel fällt unter seinem eigenem Gewicht.
|
||||
No more mummies!=Keine Mumien mehr!
|
||||
Destroy a mummy spawner by digging.=Zerstören Sie einen Mumien-Spawner, indem Sie ihn graben.
|
||||
Generate a pyramid=Eine Pyramide erzeugen
|
||||
[<room_type>]=[<Raumtyp>]
|
||||
Pyramid generated at @1.=Pyramide erzeugt bei @1.
|
||||
Incorrect room type ID: @1=Ungültige Raumtyp-ID: @1
|
4
mod.conf
@ -1,4 +0,0 @@
|
||||
name = tsm_pyramids
|
||||
description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
|
||||
depends = default
|
||||
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
|
BIN
models/tsm_pyramids_hit.png
Normal file → Executable file
Before Width: | Height: | Size: 214 B After Width: | Height: | Size: 175 B |
BIN
models/tsm_pyramids_mummy.png
Normal file → Executable file
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.4 KiB |
0
models/tsm_pyramids_mummy.x
Normal file → Executable file
652
mummy.lua
Normal file → Executable file
@ -1,129 +1,185 @@
|
||||
local S = minetest.get_translator("tsm_pyramids")
|
||||
-- Pyramid mummy
|
||||
|
||||
local mod_cmi = minetest.get_modpath("cmi") ~= nil
|
||||
|
||||
local mummy_walk_limit = 1
|
||||
local mummy_chillaxin_speed = 1
|
||||
local mummy_animation_speed = 10
|
||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||
local mummy_animation_blend = 0
|
||||
|
||||
-- Default player appearance
|
||||
local mummy_mesh = "tsm_pyramids_mummy.x"
|
||||
local mummy_texture = {"tsm_pyramids_mummy.png"}
|
||||
local mummy_hp = 20
|
||||
local mummy_drop = "default:papyrus"
|
||||
|
||||
local sound_normal = "mummy"
|
||||
local sound_hit = "mummy_hurt"
|
||||
local sound_dead = "mummy_death"
|
||||
|
||||
local spawner_check_range = 17
|
||||
local spawner_max_mobs = 6
|
||||
|
||||
local function get_animations()
|
||||
return {
|
||||
stand_START = 74,
|
||||
stand_END = 74,
|
||||
sit_START = 81,
|
||||
sit_END = 160,
|
||||
lay_START = 162,
|
||||
lay_END = 166,
|
||||
walk_START = 74,
|
||||
walk_END = 105,
|
||||
mine_START = 74,
|
||||
mine_END = 105,
|
||||
walk_mine_START = 74,
|
||||
walk_mine_END = 105
|
||||
}
|
||||
end
|
||||
|
||||
local npc_model = {}
|
||||
local npc_anim = {}
|
||||
local npc_sneak = {}
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_SIT = 2
|
||||
local ANIM_LAY = 3
|
||||
local ANIM_WALK = 4
|
||||
local ANIM_WALK_MINE = 5
|
||||
local ANIM_MINE = 6
|
||||
|
||||
local function hit(self)
|
||||
self.object:set_texture_mod("^tsm_pyramids_hit.png")
|
||||
minetest.after(0.4, function(self)
|
||||
local prop = {textures = mummy_texture,}
|
||||
if self ~= nil and self.object ~= nil then
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
end, self)
|
||||
end
|
||||
|
||||
local function mummy_update_visuals_def(self)
|
||||
npc_anim = 0 -- Animation will be set further below immediately
|
||||
local prop = {
|
||||
textures = mummy_texture,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end
|
||||
|
||||
local MUMMY_DEF = {
|
||||
hp_max = mummy_hp,
|
||||
physical = true,
|
||||
mobs:register_mob("tsm_pyramids:mummy", {
|
||||
-- animal, monster, npc, barbarian
|
||||
type = "monster",
|
||||
-- aggressive, deals 4 damage to player when hit
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
damage = 4,
|
||||
-- health & armor
|
||||
hp_min = 15, hp_max = 20, armor = 100,
|
||||
-- textures and model
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "tsm_pyramids_mummy.x",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"tsm_pyramids_mummy.png"},
|
||||
},
|
||||
visual_size = {x=8,y=8},
|
||||
mesh = mummy_mesh,
|
||||
textures = mummy_texture,
|
||||
blood_texture = "default_sand.png",
|
||||
-- sounds
|
||||
makes_footstep_sound = true,
|
||||
npc_anim = 0,
|
||||
timer = 0,
|
||||
turn_timer = 0,
|
||||
vec = 0,
|
||||
yaw = 0,
|
||||
yawwer = 0,
|
||||
state = 1,
|
||||
jump_timer = 0,
|
||||
punch_timer = 0,
|
||||
sound_timer = 0,
|
||||
envdmg_timer = 0,
|
||||
attacker = "",
|
||||
attacking_timer = 0,
|
||||
sounds = {
|
||||
random = "mummy",
|
||||
},
|
||||
-- speed and jump, sinks in water
|
||||
walk_velocity = 0.4,
|
||||
run_velocity = 0.8,
|
||||
view_range = 16,
|
||||
jump = false,
|
||||
floats = 0,
|
||||
knock_back = 0.1, --this is a test
|
||||
-- drops papyrus when dead
|
||||
drops = {
|
||||
{name = "default:papyrus",
|
||||
chance = 2, min = 4, max = 6,},
|
||||
{name = "maptools:silver_coin",
|
||||
chance = 10, min = 1, max = 1,},
|
||||
},
|
||||
-- damaged by
|
||||
water_damage = 0,
|
||||
lava_damage = 15,
|
||||
light_damage = 15,
|
||||
-- model animation
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 15,
|
||||
stand_start = 74, stand_end = 74,
|
||||
walk_start = 74, walk_end = 105,
|
||||
run_start = 74, run_end = 105,
|
||||
punch_start = 74, punch_end = 105,
|
||||
sit_start = 81, sit_end = 160,
|
||||
lay_start = 162, lay_end = 166,
|
||||
mine_start = 74, mine_end = 105,
|
||||
walk_mine_start = 74, walk_mine_end = 105,
|
||||
},
|
||||
})
|
||||
|
||||
-- CMI stuff
|
||||
-- Track last cause of damage for cmi.notify_die
|
||||
last_damage_cause = { type = "unknown" },
|
||||
_cmi_is_mob = true,
|
||||
description = S("Mummy"),
|
||||
}
|
||||
--MFF ABM to replace old maptools:chest
|
||||
minetest.register_abm({
|
||||
nodenames = {"tsm_pyramids:spawner_mummy"},
|
||||
interval = 10.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local chests = minetest.find_nodes_in_area(
|
||||
{x=pos.x-4, y=pos.y-3, z=pos.z-10},
|
||||
{x=pos.x+4, y=pos.y, z=pos.z},
|
||||
"maptools:chest"
|
||||
)
|
||||
for _, cpos in ipairs(chests) do
|
||||
local p2 = 0
|
||||
local n = minetest.get_node_or_nil(cpos)
|
||||
if n and n.param2 then
|
||||
p2 = n.param2
|
||||
end
|
||||
minetest.set_node(cpos, {name="tsm_pyramids:chest", param2=p2})
|
||||
end
|
||||
end
|
||||
})
|
||||
-- spawner (spawn in pyramids, near the spawner)
|
||||
if not minetest.setting_getbool("only_peaceful_mobs") then
|
||||
minetest.register_abm({
|
||||
nodenames = {"tsm_pyramids:spawner_mummy"},
|
||||
interval = 10.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 17)) do
|
||||
if obj then
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_near then
|
||||
if mobs < 6 then
|
||||
pos.x = pos.x+1
|
||||
local p = minetest.find_node_near(pos, 5, {"air"})
|
||||
minetest.add_entity(p,"tsm_pyramids:mummy")
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
local spawner_DEF = {
|
||||
function pyramids.spawn_mummy (pos, number)
|
||||
for i=0,number do
|
||||
minetest.add_entity(pos,"tsm_pyramids:mummy")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
description = "Mummy spawner",
|
||||
paramtype = "light",
|
||||
tiles = {"tsm_pyramids_spawner.png"},
|
||||
is_ground_content = true,
|
||||
drawtype = "allfaces",--_optional",
|
||||
groups = {unbreakable=1},
|
||||
drop = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 0.28
|
||||
minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj:is_player() then
|
||||
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- register spawn egg
|
||||
minetest.register_craftitem("tsm_pyramids:spawn_egg", {
|
||||
description = "Mummy spawn-egg",
|
||||
inventory_image = "tsm_pyramids_mummy_egg.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
||||
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Spawner entity
|
||||
|
||||
spawner_DEF = {
|
||||
hp_max = 1,
|
||||
physical = false,
|
||||
pointable = false,
|
||||
physical = true,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "mesh",
|
||||
visual_size = {x=3.3,y=3.3},
|
||||
mesh = mummy_mesh,
|
||||
textures = mummy_texture,
|
||||
mesh = "tsm_pyramids_mummy.x",
|
||||
textures = {"tsm_pyramids_mummy.png"},
|
||||
makes_footstep_sound = false,
|
||||
timer = 0,
|
||||
automatic_rotate = math.pi * 2.9,
|
||||
m_name = "dummy"
|
||||
}
|
||||
|
||||
spawner_DEF.on_activate = function(self)
|
||||
mummy_update_visuals_def(self)
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
|
||||
end
|
||||
|
||||
spawner_DEF.on_step = function(self, dtime)
|
||||
self.timer = self.timer + 0.01
|
||||
local n = minetest.get_node_or_nil(self.object:get_pos())
|
||||
local n = minetest.get_node_or_nil(self.object:getpos())
|
||||
if self.timer > 1 then
|
||||
if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -132,391 +188,17 @@ spawner_DEF.on_punch = function(self, hitter)
|
||||
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_activate = function(self, staticdata, dtime_s)
|
||||
if mod_cmi then
|
||||
cmi.notify_activate(self, dtime_s)
|
||||
end
|
||||
mummy_update_visuals_def(self)
|
||||
self.anim = get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
|
||||
self.npc_anim = ANIM_STAND
|
||||
self.object:set_acceleration({x=0,y=-20,z=0})--20
|
||||
self.state = 1
|
||||
self.object:set_armor_groups({fleshy=130})
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
if mod_cmi then
|
||||
cmi.notify_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
self.attacker = puncher
|
||||
|
||||
if damage > 0 then
|
||||
self.last_damage = {
|
||||
type = "punch",
|
||||
puncher = puncher,
|
||||
}
|
||||
end
|
||||
if puncher ~= nil then
|
||||
minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4}, true)
|
||||
if time_from_last_punch >= 0.45 then
|
||||
hit(self)
|
||||
self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
|
||||
self.punch_timer = 0
|
||||
self.object:set_velocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})
|
||||
if self.state == 1 then
|
||||
self.state = 8
|
||||
elseif self.state >= 2 then
|
||||
self.state = 9
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_death = function(self, killer)
|
||||
minetest.sound_play(sound_dead, {pos = self.object:get_pos(), max_hear_distance = 10 , gain = 0.3}, true)
|
||||
-- Drop item on death
|
||||
local count = math.random(0,3)
|
||||
if count > 0 then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 1.0
|
||||
minetest.add_item(pos, mummy_drop .. " " .. count)
|
||||
end
|
||||
if mod_cmi then
|
||||
cmi.notify_die(self, self.last_damage)
|
||||
end
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_step = function(self, dtime)
|
||||
if mod_cmi then
|
||||
cmi.notify_step(self, dtime)
|
||||
end
|
||||
self.timer = self.timer + 0.01
|
||||
self.turn_timer = self.turn_timer + 0.01
|
||||
self.jump_timer = self.jump_timer + 0.01
|
||||
self.punch_timer = self.punch_timer + 0.01
|
||||
self.attacking_timer = self.attacking_timer + 0.01
|
||||
self.sound_timer = self.sound_timer + dtime + 0.01
|
||||
|
||||
local current_pos = self.object:get_pos()
|
||||
local current_node = minetest.get_node(current_pos)
|
||||
if self.time_passed == nil then
|
||||
self.time_passed = 0
|
||||
end
|
||||
|
||||
-- Environment damage
|
||||
local def = minetest.registered_nodes[current_node.name]
|
||||
local dps = def.damage_per_second
|
||||
local dmg = 0
|
||||
local dmg_node, dmg_pos
|
||||
if dps ~= nil and dps > 0 then
|
||||
dmg = dps
|
||||
end
|
||||
-- Damage from node
|
||||
if dmg < 4 and (minetest.get_item_group(current_node.name, "water") ~= 0 or minetest.get_item_group(current_node.name, "lava") ~= 0) then
|
||||
dmg = 4
|
||||
end
|
||||
-- Damage by suffocation
|
||||
if (def.walkable == nil or def.walkable == true)
|
||||
and (def.drowning == nil or def.drowning == 0)
|
||||
and (def.damage_per_second == nil or def.damage_per_second <= 0)
|
||||
and (def.collision_box == nil or def.collision_box.type == "regular")
|
||||
and (def.node_box == nil or def.node_box.type == "regular")
|
||||
and (def.groups and def.groups.disable_suffocation ~= 1) then
|
||||
dmg = dmg + 1
|
||||
end
|
||||
self.envdmg_timer = self.envdmg_timer + dtime
|
||||
if dmg > 0 then
|
||||
if self.envdmg_timer >= 1 then
|
||||
self.envdmg_timer = 0
|
||||
self.object:set_hp(self.object:get_hp()-dmg)
|
||||
self.last_damage = {
|
||||
type = "environment",
|
||||
pos = current_pos,
|
||||
node = current_node,
|
||||
}
|
||||
if self.object:get_hp() <= 0 then
|
||||
if self.on_death then
|
||||
self.on_death(self)
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
hit(self)
|
||||
self.sound_timer = 0
|
||||
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.time_passed = 0
|
||||
end
|
||||
|
||||
--update moving state every 1 or 2 seconds
|
||||
if self.state < 3 then
|
||||
if self.timer > math.random(1,2) then
|
||||
if self.attacker == "" then
|
||||
self.state = math.random(1,2)
|
||||
else self.state = 1 end
|
||||
self.timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
--play sound
|
||||
if self.sound_timer > math.random(5,35) then
|
||||
minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2}, true)
|
||||
self.sound_timer = 0
|
||||
end
|
||||
|
||||
--after punched
|
||||
if self.state >= 8 then
|
||||
if self.punch_timer > 0.15 then
|
||||
if self.state == 9 then
|
||||
self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
|
||||
self.state = 2
|
||||
elseif self.state == 8 then
|
||||
self.object:set_velocity({x=0,y=-20,z=0})
|
||||
self.state = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--STANDING
|
||||
if self.state == 1 then
|
||||
self.yawwer = true
|
||||
self.attacker = ""
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 4)) do
|
||||
if object:is_player() then
|
||||
self.yawwer = false
|
||||
local NPC = self.object:get_pos()
|
||||
local PLAYER = object:get_pos()
|
||||
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if PLAYER.x > NPC.x then
|
||||
self.yaw = self.yaw + math.pi
|
||||
end
|
||||
self.yaw = self.yaw - 2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.attacker = object
|
||||
end
|
||||
end
|
||||
|
||||
if self.attacker == "" and self.turn_timer > math.random(1,4) then
|
||||
self.yaw = 360 * math.random()
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end
|
||||
self.object:set_velocity({x=0,y=self.object:get_velocity().y,z=0})
|
||||
if self.npc_anim ~= ANIM_STAND then
|
||||
self.anim = get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
|
||||
self.npc_anim = ANIM_STAND
|
||||
end
|
||||
if self.attacker ~= "" then
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
self.state = 2
|
||||
end
|
||||
end
|
||||
--WALKING
|
||||
if self.state == 2 then
|
||||
|
||||
if self.direction ~= nil then
|
||||
self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:get_velocity().y,z=self.direction.z*mummy_chillaxin_speed})
|
||||
end
|
||||
if self.turn_timer > math.random(1,4) and not self.attacker then
|
||||
self.yaw = 360 * math.random()
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end
|
||||
if self.npc_anim ~= ANIM_WALK then
|
||||
self.anim = get_animations()
|
||||
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, mummy_animation_speed, mummy_animation_blend)
|
||||
self.npc_anim = ANIM_WALK
|
||||
end
|
||||
|
||||
if self.attacker ~= "" and minetest.settings:get_bool("enable_damage") then
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attacker:get_pos()
|
||||
if (s ~= nil and p ~= nil) then
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
|
||||
if dist < 2 and self.attacking_timer > 0.6 then
|
||||
self.attacker:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=1}
|
||||
})
|
||||
self.attacking_timer = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("tsm_pyramids:mummy", MUMMY_DEF)
|
||||
minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
|
||||
|
||||
|
||||
--spawn-egg/spawner
|
||||
|
||||
minetest.register_craftitem("tsm_pyramids:spawn_egg", {
|
||||
description = S("Mummy Spawn Egg"),
|
||||
_doc_items_longdesc = S("Can be used to create a hostile mummy."),
|
||||
_doc_items_usagehelp = S("Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!"),
|
||||
inventory_image = "tsm_pyramids_mummy_egg.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
-- Spawn a mummy at position
|
||||
function tsm_pyramids.spawn_mummy_at(pos, number)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
for _=1, number do
|
||||
minetest.add_entity(pos,"tsm_pyramids:mummy")
|
||||
end
|
||||
end
|
||||
|
||||
local spawnersounds
|
||||
if default.node_sound_metal_defaults then
|
||||
spawnersounds = default.node_sound_metal_defaults()
|
||||
else
|
||||
spawnersounds = default.node_sound_stone_defaults()
|
||||
end
|
||||
|
||||
minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
description = S("Mummy Spawner"),
|
||||
_doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
|
||||
paramtype = "light",
|
||||
tiles = {"tsm_pyramids_spawner.png"},
|
||||
is_ground_content = false,
|
||||
drawtype = "allfaces",
|
||||
groups = {cracky=1,level=1},
|
||||
drop = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 0.28
|
||||
minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj:is_player() then
|
||||
if obj ~= nil and obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
sounds = spawnersounds,
|
||||
})
|
||||
|
||||
-- Attempt to spawn a mummy at a random appropriate position around pos.
|
||||
-- Criteria:
|
||||
-- * Must be close to pos
|
||||
-- * Not in sunlight
|
||||
-- * Must be air on top of a non-air block
|
||||
-- * No more than 6 mummies in area
|
||||
-- * Player must be near is player_near_required is true
|
||||
function tsm_pyramids.attempt_mummy_spawn(pos, player_near_required)
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, spawner_check_range)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity() and obj:get_luaentity().name == "tsm_pyramids:mummy" then
|
||||
mobs = mobs + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_near or (not player_near_required) then
|
||||
if mobs < spawner_max_mobs then
|
||||
local offset = {x=5,y=2,z=5}
|
||||
local nposses = minetest.find_nodes_in_area(vector.subtract(pos, offset), vector.add(pos,offset), "air")
|
||||
local tries = math.min(6, #nposses)
|
||||
for i=1, tries do
|
||||
local r = math.random(1, #nposses)
|
||||
local npos = nposses[r]
|
||||
-- Check if mummy has 2 nodes of free space
|
||||
local two_space = false
|
||||
-- Check if mummy has something to walk on
|
||||
local footing = false
|
||||
-- Find the lowest node
|
||||
for y=-1, -5, -1 do
|
||||
npos.y = npos.y - 1
|
||||
local below = minetest.get_node(npos)
|
||||
if minetest.registered_items[below.name].liquidtype ~= "none" then
|
||||
break
|
||||
end
|
||||
if below.name ~= "air" then
|
||||
if y < -1 then
|
||||
two_space = true
|
||||
end
|
||||
npos.y = npos.y + 1
|
||||
footing = true
|
||||
break
|
||||
end
|
||||
end
|
||||
local light = minetest.get_node_light(npos, 0.5)
|
||||
if not two_space then
|
||||
local above = minetest.get_node({x=npos.x, y=npos.y+1, z=npos.z})
|
||||
if above.name == "air" then
|
||||
two_space = true
|
||||
end
|
||||
end
|
||||
if footing and two_space and light < 15 then
|
||||
tsm_pyramids.spawn_mummy_at(npos, 1)
|
||||
break
|
||||
else
|
||||
table.remove(nposses, r)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not minetest.settings:get_bool("only_peaceful_mobs") then
|
||||
minetest.register_abm({
|
||||
nodenames = {"tsm_pyramids:spawner_mummy"},
|
||||
interval = 2.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
tsm_pyramids.attempt_mummy_spawn(pos, true)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("awards") then
|
||||
awards.register_achievement("tsm_pyramids_no_mummy_spawner", {
|
||||
title = S("No more mummies!"),
|
||||
description = S("Destroy a mummy spawner by digging."),
|
||||
secret = true,
|
||||
icon = "tsm_pyramids_spawner.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "tsm_pyramids:spawner_mummy",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
function mummy_update_visuals_def(self)
|
||||
--local name = get_player_name()
|
||||
-- visual = default_model_def
|
||||
self.npc_anim = 0 -- Animation will be set further below immediately
|
||||
--npc_sneak[name] = false
|
||||
local prop = {
|
||||
mesh = self.mesh,
|
||||
textures = self.textures,
|
||||
--visual_size = {x=1, y=1, z=1},
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end
|
||||
|
134
nodes.lua
Normal file → Executable file
@ -1,99 +1,71 @@
|
||||
local S = minetest.get_translator("tsm_pyramids")
|
||||
local img = {"eye", "men", "sun"}
|
||||
|
||||
local img = {
|
||||
"eye", "men", "sun",
|
||||
"ankh", "scarab", "cactus"
|
||||
}
|
||||
local desc = {
|
||||
S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
|
||||
S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
|
||||
}
|
||||
|
||||
local decodesc = ""
|
||||
if minetest.get_modpath("doc_items") then
|
||||
decodesc = doc.sub.items.temp.deco
|
||||
end
|
||||
|
||||
for i=1, #img do
|
||||
local sandstone_img, basenode
|
||||
if i > 3 then
|
||||
sandstone_img = "default_desert_sandstone.png"
|
||||
basenode = "default:desert_sandstone"
|
||||
else
|
||||
sandstone_img = "default_sandstone.png"
|
||||
basenode = "default:sandstone"
|
||||
end
|
||||
for i=1,3 do
|
||||
minetest.register_node("tsm_pyramids:deco_stone"..i, {
|
||||
description = desc[i],
|
||||
_doc_items_longdesc = decodesc,
|
||||
description = "Sandstone with "..img[i],
|
||||
tiles = {"default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
|
||||
is_ground_content = false,
|
||||
tiles = {sandstone_img, sandstone_img, sandstone_img.."^tsm_pyramids_"..img[i]..".png"},
|
||||
groups = minetest.registered_nodes[basenode].groups,
|
||||
sounds = minetest.registered_nodes[basenode].sounds,
|
||||
groups = {unbreakable=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
local trap_on_timer = function(pos, elapsed)
|
||||
local n = minetest.get_node(pos)
|
||||
if not (n and n.name) then
|
||||
return true
|
||||
end
|
||||
-- Drop trap stone when player is nearby
|
||||
local trap_on_timer = function (pos, elapsed)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 2)
|
||||
for i, obj in pairs(objs) do
|
||||
if obj:is_player() then
|
||||
if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
|
||||
-- 70% chance to ignore player to make the time of falling less predictable
|
||||
if math.random(1, 10) >= 3 then
|
||||
return true
|
||||
end
|
||||
if n.name == "tsm_pyramids:trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
elseif n.name == "tsm_pyramids:desert_trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
return true
|
||||
local n = minetest.get_node(pos)
|
||||
if n and n.name and minetest.registered_nodes[n.name].crack < 2 then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
|
||||
nodeupdate(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local register_trap_stone = function(basename, desc_normal, desc_falling, base_tile, drop)
|
||||
minetest.register_node("tsm_pyramids:"..basename, {
|
||||
description = desc_normal,
|
||||
_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
|
||||
tiles = { base_tile .. "^tsm_pyramids_crack.png" },
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.1)
|
||||
end,
|
||||
_tsm_pyramids_crack = 1,
|
||||
on_timer = trap_on_timer,
|
||||
drop = drop,
|
||||
})
|
||||
minetest.register_node("tsm_pyramids:trap", {
|
||||
description = "Cracked sandstone brick",
|
||||
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=2,cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.1)
|
||||
end,
|
||||
crack = 1,
|
||||
on_timer = trap_on_timer,
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_node("tsm_pyramids:"..basename.."_2", {
|
||||
description = desc_falling,
|
||||
_doc_items_longdesc = S("This old porous brick falls under its own weight."),
|
||||
tiles = { base_tile .. "^tsm_pyramids_crack2.png" },
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = drop,
|
||||
})
|
||||
end
|
||||
minetest.register_node("tsm_pyramids:trap_2", {
|
||||
description = "trapstone",
|
||||
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = "",
|
||||
})
|
||||
|
||||
register_trap_stone("trap",
|
||||
S("Cracked Sandstone Brick"), S("Falling Cracked Sandstone Brick"),
|
||||
"default_sandstone_brick.png",
|
||||
{ items = { { items = { "default:sand" }, rarity = 1 }, { items = { "default:sand" }, rarity = 2 }, } })
|
||||
register_trap_stone("desert_trap",
|
||||
S("Cracked Desert Sandstone Brick"), S("Falling Cracked Desert Sandstone Brick"),
|
||||
"default_desert_sandstone_brick.png",
|
||||
{ items = { { items = { "default:desert_sand" }, rarity = 1 }, { items = { "default:desert_sand" }, rarity = 2 }, } })
|
||||
local chestdef = minetest.registered_nodes["default:chest"]
|
||||
minetest.register_node("tsm_pyramids:chest",{
|
||||
description = "tsm_pyramids Chest auto refilled",
|
||||
tiles = chestdef.tiles,
|
||||
stack_max = 1000,
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
on_construct = function(pos)
|
||||
chestdef.on_construct(pos)
|
||||
minetest.get_node_timer(pos):start(pyramids.max_time)
|
||||
pyramids.fill_chest(pos)
|
||||
end,
|
||||
on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
|
||||
on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
|
||||
on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
|
||||
groups = {unbreakable = 1, not_in_creative_inventory = 1},
|
||||
on_timer = function (pos, elapsed)
|
||||
pyramids.fill_chest(pos)
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
|
BIN
screenshot.png
Before Width: | Height: | Size: 60 KiB |
BIN
sounds/mummy.1.ogg
Normal file → Executable file
BIN
sounds/mummy.2.ogg
Normal file → Executable file
BIN
sounds/mummy_death.1.ogg
Normal file → Executable file
BIN
sounds/mummy_hurt.1.ogg
Normal file → Executable file
Before Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 236 B |
0
textures/tsm_pyramids_crack.png
Normal file → Executable file
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 529 B |
BIN
textures/tsm_pyramids_eye.png
Normal file → Executable file
Before Width: | Height: | Size: 248 B After Width: | Height: | Size: 174 B |
BIN
textures/tsm_pyramids_men.png
Normal file → Executable file
Before Width: | Height: | Size: 240 B After Width: | Height: | Size: 173 B |
BIN
textures/tsm_pyramids_mummy_egg.png
Normal file → Executable file
Before Width: | Height: | Size: 731 B After Width: | Height: | Size: 713 B |
Before Width: | Height: | Size: 590 B |
BIN
textures/tsm_pyramids_spawner.png
Normal file → Executable file
Before Width: | Height: | Size: 453 B After Width: | Height: | Size: 320 B |
BIN
textures/tsm_pyramids_sun.png
Normal file → Executable file
Before Width: | Height: | Size: 248 B After Width: | Height: | Size: 161 B |