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https://github.com/mt-mods/unifieddyes.git
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remove debug statements
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parent
b42376ba3d
commit
2959698111
4
init.lua
4
init.lua
@ -286,9 +286,6 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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else -- this path is used when you're just painting an existing node, rather than replacing one.
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newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
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if colorfdir then
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print("prevdye = "..dump(prevdye))
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print("hue = "..dump(hue).." "..dump(HUES[hue]))
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print("newnode.name = "..newnode.name)
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if oldhue then
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if hue ~= 0 then
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..HUES[hue])
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@ -307,7 +304,6 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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minetest.registered_nodes[name] then
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local placeable_node = minetest.registered_nodes[stack:get_name()]
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minetest.set_node(pos2, placeable_node)
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print(minetest.get_node(pos).name)
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stack:take_item()
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return stack
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end
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