fix broken re-painting of nodes using the split palettes

(broken in multiple places....oy.)

also, fix wrong light green shade in colorwallmounted palette

also, fixed many wrong/missing aliases and translations between old and current colors
(i.e. aqua<->spring, skyblue<->azure, redviolet<->rose)
This commit is contained in:
Vanessa Dannenberg 2018-08-26 23:06:57 -04:00
parent 3898337fc3
commit 4dc4b0e08a
2 changed files with 55 additions and 33 deletions

View File

@ -453,12 +453,15 @@ function unifieddyes.getpaletteidx(color, palette_type)
["lime"] = 4,
["green"] = 5,
["aqua"] = 6,
["spring"] = 6,
["cyan"] = 7,
["skyblue"] = 8,
["azure"] = 8,
["blue"] = 9,
["violet"] = 10,
["magenta"] = 11,
["redviolet"] = 12,
["rose"] = 12,
}
local hues_extended = {
@ -473,10 +476,12 @@ function unifieddyes.getpaletteidx(color, palette_type)
["green"] = 8,
["malachite"] = 9,
["spring"] = 10,
["aqua"] = 10,
["turquoise"] = 11,
["cyan"] = 12,
["cerulean"] = 13,
["azure"] = 14,
["skyblue"] = 14,
["sapphire"] = 15,
["blue"] = 16,
["indigo"] = 17,
@ -485,6 +490,7 @@ function unifieddyes.getpaletteidx(color, palette_type)
["magenta"] = 20,
["fuchsia"] = 21,
["rose"] = 22,
["redviolet"] = 22,
["crimson"] = 23,
}
@ -599,14 +605,12 @@ function unifieddyes.getpaletteidx(color, palette_type)
-- If using this palette, translate new color names back to old.
if shade == "" then
if color == "spring" then
color = "aqua"
elseif color == "azure" then
color = "skyblue"
elseif color == "rose" then
color = "redviolet"
end
if color == "spring" then
color = "aqua"
elseif color == "azure" then
color = "skyblue"
elseif color == "rose" then
color = "redviolet"
end
if hues[color] and shades[shade] then
@ -617,14 +621,12 @@ function unifieddyes.getpaletteidx(color, palette_type)
return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color]
end
else -- it's the regular 89-color palette, do the same translation if needed
if shade == "" then
if color == "spring" then
color = "aqua"
elseif color == "azure" then
color = "skyblue"
elseif color == "rose" then
color = "redviolet"
end
if color == "spring" then
color = "aqua"
elseif color == "azure" then
color = "skyblue"
elseif color == "rose" then
color = "redviolet"
end
if hues[color] and shades[shade] then
return (hues[color] * 8 + shades[shade]), hues[color]
@ -681,7 +683,6 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
end
local idx, hue = unifieddyes.getpaletteidx(painting_with, palette)
local inv = player:get_inventory()
if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then
local suff = ""
@ -698,10 +699,29 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
end
local oldidx = node.param2 - fdir
if idx == oldidx then return end
local name = def.airbrush_replacement_node or node.name
if palette == true then
local s = string.sub(def.palette, 21)
local oldcolor = string.sub(s, 1, string.find(s, "s.png")-1)
local modname = string.sub(name, 1, string.find(name, ":")-1)
local nodename2 = string.sub(name, string.find(name, ":")+1)
local a,b
local newcolor = "grey"
if hue ~= 0 then
newcolor = unifieddyes.HUES[hue]
end
local a,b = string.gsub(nodename2, oldcolor, newcolor)
name = modname..":"..a
elseif idx == oldidx then
return
end
minetest.swap_node(pos, {name = name, param2 = fdir + idx})
if not creative or not creative.is_enabled_for(player_name) then
inv:remove_item("main", painting_with)
@ -773,7 +793,7 @@ function unifieddyes.color_to_name(param2, def)
elseif color == 2 then return "grey"
elseif color == 3 then return "dark_grey"
elseif color == 4 then return "black"
elseif color == 5 then return "azure"
elseif color == 5 then return "light_blue"
elseif color == 6 then return "light_green"
elseif color == 7 then return "pink"
end
@ -785,7 +805,7 @@ function unifieddyes.color_to_name(param2, def)
-- palette names in this mode are always "unifieddyes_palette_COLORs.png"
local s = string.sub(def.palette, 21)
local color = string.sub(s, 1, string.find(s, "s")-1)
local color = string.sub(s, 1, string.find(s, "s.png")-1)
local v = math.floor(param2/32)
if v == 0 then return "white" end
@ -1105,6 +1125,14 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
end
end
minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue)
if h[1] == "spring" then
minetest.register_alias("unifieddyes:"..val.."aqua", "dye:"..val.."spring")
elseif h[1] == "azure" then
minetest.register_alias("unifieddyes:"..val.."skyblue", "dye:"..val.."azure")
elseif h[1] == "rose" then
minetest.register_alias("unifieddyes:"..val.."redviolet", "dye:"..val.."rose")
end
if v > 3 then -- also register the low-sat version
@ -1125,6 +1153,13 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
groups = { dye=1, not_in_creative_inventory=1 },
})
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
if h[1] == "spring" then
minetest.register_alias("unifieddyes:"..val.."aqua_s50", "dye:"..val.."spring_s50")
elseif h[1] == "azure" then
minetest.register_alias("unifieddyes:"..val.."skyblue_s50", "dye:"..val.."azure_s50")
elseif h[1] == "rose" then
minetest.register_alias("unifieddyes:"..val.."redviolet_s50", "dye:"..val.."rose_s50")
end
end
end
end
@ -1348,19 +1383,6 @@ minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
minetest.register_alias("unifieddyes:carbon_black", "dye:black")
-- aqua -> spring, skyblue -> azure, and redviolet -> rose aliases
-- note that technically, lime should be aliased, but can't be (there IS
-- lime in the new color table, it's just shifted up a bit)
minetest.register_alias("unifieddyes:aqua", "dye:spring")
minetest.register_alias("dye:aqua", "dye:spring")
minetest.register_alias("unifieddyes:skyblue", "dye:azure")
minetest.register_alias("dye:skyblue", "dye:azure")
minetest.register_alias("unifieddyes:redviolet", "dye:rose")
minetest.register_alias("dye:redviolet", "dye:rose")
minetest.register_alias("unifieddyes:brown", "dye:brown")
print(S("[UnifiedDyes] Loaded!"))

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