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https://github.com/mt-mods/unifieddyes.git
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Add function to get the hex color from a dye name
(oh, and https://www.youtube.com/watch?v=OEVFbrEv83w too)
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parent
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commit
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43
init.lua
43
init.lua
@ -630,6 +630,19 @@ function unifieddyes.getpaletteidx(color, palette_type)
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end
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end
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function unifieddyes.get_color_from_dye_name(name)
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if name == "dye:black" then
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return "000000"
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elseif name == "dye:white" then
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return "ffffff"
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end
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local item = minetest.registered_items[name]
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if not item then return end
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local inv_image = item.inventory_image
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if not inv_image then return end
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return string.match(inv_image,"colorize:#(......):200")
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end
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-- punch-to-recolor using the airbrush
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function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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@ -640,8 +653,28 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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painting_with = unifieddyes.player_current_dye[player_name]
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end
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if not painting_with then
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minetest.chat_send_player(player_name, "*** You need to set a color first.")
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minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,")
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minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.")
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minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.")
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return
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end
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if not pos then return end
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if not pos then
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local look_angle = player:get_look_vertical()
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if look_angle > -1.55 then
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minetest.chat_send_player(player_name, "*** No node selected")
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else
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local hexcolor = unifieddyes.get_color_from_dye_name(painting_with)
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local r = tonumber(string.sub(hexcolor,1,2),16)
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local g = tonumber(string.sub(hexcolor,3,4),16)
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local b = tonumber(string.sub(hexcolor,5,6),16)
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player:set_sky({r=r,g=g,b=b,a=255},"plain")
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end
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return
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end
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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@ -652,14 +685,6 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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return
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end
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if not painting_with then
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minetest.chat_send_player(player_name, "*** You need to set a color first.")
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minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,")
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minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.")
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minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.")
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return
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end
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if not (def.groups and def.groups.ud_param2_colorable and def.groups.ud_param2_colorable > 0) then
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minetest.chat_send_player(player_name, "*** That node can't be colored.")
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return
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