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https://github.com/mt-mods/unifieddyes.git
synced 2024-12-23 09:10:30 +01:00
fix airbrush not showing color picker dialog
when doing sneak + right-click on a node which has a formspec in its metadata. Right-clicking any node without a formspec in its meta will trigger the color picker as usual, without holding sneak. This also makes the "use this thing's color" feature use aux1 + right-click on most nodes, when it was sneak + right-click before. On a node with a formspec in its meta, the engine will intercept the right-click before UD can see it, but then drop back to UD if the user is holding sneak, so to pick the color of one of these nodes, use sneak + aux1 + right-click. (on my setup, sneak is bound to "Shift", aux1 is "E").
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734d411e7a
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78
airbrush.lua
78
airbrush.lua
@ -388,45 +388,6 @@ function unifieddyes.show_airbrush_form(player)
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minetest.show_formspec(player_name, "unifieddyes:dye_select_form", table.concat(t))
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end
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minetest.register_tool("unifieddyes:airbrush", {
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description = S("Dye Airbrush"),
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inventory_image = "unifieddyes_airbrush.png",
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use_texture_alpha = true,
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tool_capabilities = {
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full_punch_interval=0.1,
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},
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range = 12,
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on_use = unifieddyes.on_airbrush,
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on_place = function(itemstack, placer, pointed_thing)
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local keys = placer:get_player_control()
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local player_name = placer:get_player_name()
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node
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local def
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if pos then node = minetest.get_node(pos) end
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if node then def = minetest.registered_items[node.name] end
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unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def}
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if (not keys.sneak) and def.on_rightclick then
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return def.on_rightclick(pos, node, placer, itemstack, pointed_thing)
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elseif not keys.sneak then
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unifieddyes.show_airbrush_form(placer)
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elseif keys.sneak then
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if not pos or not def then return end
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local newcolor = unifieddyes.color_to_name(node.param2, def)
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if not newcolor then
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minetest.chat_send_player(player_name, "*** That node is uncolored.")
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return
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end
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minetest.chat_send_player(player_name, "*** Switching to "..newcolor.." for the airbrush, to match that node.")
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unifieddyes.player_current_dye[player_name] = "dye:"..newcolor
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end
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end
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "unifieddyes:dye_select_form" then
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@ -496,3 +457,42 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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end)
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minetest.register_tool("unifieddyes:airbrush", {
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description = S("Dye Airbrush"),
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inventory_image = "unifieddyes_airbrush.png",
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use_texture_alpha = true,
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tool_capabilities = {
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full_punch_interval=0.1,
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},
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range = 12,
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on_use = unifieddyes.on_airbrush,
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on_place = function(itemstack, placer, pointed_thing)
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local keys = placer:get_player_control()
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local player_name = placer:get_player_name()
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node
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local def
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if pos then node = minetest.get_node(pos) end
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if node then def = minetest.registered_items[node.name] end
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unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def}
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if not keys.aux1 then
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unifieddyes.show_airbrush_form(placer)
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elseif keys.aux1 then
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if not pos or not def then return end
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local newcolor = unifieddyes.color_to_name(node.param2, def)
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if newcolor and string.find(def.paramtype2, "color") then
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minetest.chat_send_player(player_name, "*** Switching to "..newcolor.." for the airbrush, to match that node.")
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unifieddyes.player_current_dye[player_name] = "dye:"..newcolor
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else
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minetest.chat_send_player(player_name, "*** That node is uncolored.")
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end
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elseif def.on_rightclick then
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return def.on_rightclick(pos, node, placer, itemstack, pointed_thing)
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end
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end
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})
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