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https://github.com/mt-mods/unifieddyes.git
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Add a helper function to reset a node's/item's color info
if a neutral node somehow ends up with different itemstack meta when placed and then later dug. Prevents look-alike stacks.
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init.lua
38
init.lua
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@ -195,6 +195,44 @@ minetest.register_on_placenode(
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end
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)
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-- The complementary function: strip-off the color if the node being dug is still white/neutral
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local function move_item(item, pos, inv)
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if not creative_mode or not inv:contains_item("main", item, true) then
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inv:add_item("main", item)
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end
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minetest.remove_node(pos)
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end
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function unifieddyes.on_dig(pos, node, digger)
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local playername = digger:get_player_name()
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if minetest.is_protected(pos, playername) then
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minetest.record_protection_violation(pos, playername)
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return
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end
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local oldparam2 = minetest.get_node(pos).param2
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local def = minetest.registered_items[node.name]
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local del_color
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if def.paramtype2 == "color" and oldparam2 == 240 and def.palette == "unifieddyes_palette_extended.png" then
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del_color = true
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elseif def.paramtype2 == "colorwallmounted" and math.floor(oldparam2 / 8) == 0 and def.palette == "unifieddyes_palette_colorwallmounted.png" then
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del_color = true
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elseif def.paramtype2 == "colorfacedir" and math.floor(oldparam2 / 32) == 0 and string.find(def.palette, "unifieddyes_palette_") then
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del_color = true
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end
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local inv = digger:get_inventory()
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if del_color then
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if inv:room_for_item("main", node.name) then move_item(node.name, pos, inv) end
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else
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return minetest.node_dig(pos, node, digger)
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end
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end
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-- just stubs to keep old mods from crashing when expecting auto-coloring
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-- or getting back the dye on dig.
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