disable auto-coloring code entirely

This commit is contained in:
Vanessa Ezekowitz 2017-06-20 05:10:59 -04:00
parent 07101b99fe
commit ad8ab99bd8
1 changed files with 5 additions and 79 deletions

View File

@ -145,6 +145,11 @@ local default_dyes = {
"yellow"
}
-- just a stub to keep old mods from crashing when expecting auto-coloring
function unifieddyes.recolor_on_place(foo)
end
-- this helper function registers all of the recipes needed to create colored
-- blocks with any of the dyes supported by that block's palette.
@ -204,72 +209,6 @@ function unifieddyes.register_color_craft(craft)
end
end
-- automatically recolor a placed node to match the last-used dye
-- should be called in the node's `after_place_node` callback.
function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
local playername = placer:get_player_name()
local stackname = itemstack:get_name()
if unifieddyes.last_dyed_node[playername] ~= stackname then
if unifieddyes.last_used_dye[playername] then
minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
end
unifieddyes.last_used_dye[playername] = nil
unifieddyes.last_dyed_node[playername] = nil
end
unifieddyes.last_dyed_node[playername] = stackname
if unifieddyes.last_used_dye[playername] then
local lastdye = unifieddyes.last_used_dye[playername]
local inv = placer:get_inventory()
if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
local nodedef = minetest.registered_nodes[stackname]
local newname = nodedef.ud_replacement_node or stackname
local node = minetest.get_node(pos)
local palette_type = true -- default to 89-color split, because the others are easier to check for.
local oldfdir = node.param2 % 32
if nodedef.palette == "unifieddyes_palette.png" then
palette_type = false
oldfdir = 0
elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
palette_type = "wallmounted"
oldfdir = node.param2 % 8
elseif nodedef.palette == "unifieddyes_palette_extended.png" then
palette_type = "extended"
oldfdir = 0
end
local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
if palette_type == true then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", lastdye)
if not creative_mode then
inv:remove_item("main", lastdye.." 1")
end
else
minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
unifieddyes.last_used_dye[playername] = nil
end
end
end
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
unifieddyes.last_used_dye[playername] = nil
unifieddyes.last_dyed_node[playername] = nil
end)
-- code borrowed from homedecor
-- call this function to reset the rotation of a "wallmounted" object on place
@ -662,14 +601,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
end
end
if player:get_player_control().sneak then
if unifieddyes.last_used_dye[playername] then
minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
end
unifieddyes.last_used_dye[playername] = nil
return
end
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
minetest.chat_send_player(playername, "That node can't be colored.")
@ -699,11 +630,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
if paletteidx then
if unifieddyes.last_used_dye[playername] ~= stackname then
minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
unifieddyes.last_used_dye[playername] = stackname
end
local meta = minetest.get_meta(pos)
local prevdye = meta:get_string("dye")
local inv = player:get_inventory()