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https://github.com/mt-mods/unifieddyes.git
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use right-click (on any random node) to open the color selector
experimental code to read the param2 of a node and make a dye out of it used by airbrush, shift-right-click to change to that color
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115
init.lua
115
init.lua
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@ -704,6 +704,103 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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end
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end
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-- get a node's dye color based on its palette and param2
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function unifieddyes.color_to_name(param2, def)
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if not param2 or not def or not def.palette then return end
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if def.palette == "unifieddyes_palette_extended.png" then
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local color = param2
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local v = 0
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local s = 1
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if color < 24 then v = 1
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elseif color > 23 and color < 48 then v = 2
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elseif color > 47 and color < 72 then v = 3
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elseif color > 71 and color < 96 then v = 4
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elseif color > 95 and color < 120 then v = 5
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elseif color > 119 and color < 144 then v = 5 s = 2
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elseif color > 143 and color < 168 then v = 6
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elseif color > 167 and color < 192 then v = 6 s = 2
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elseif color > 191 and color < 216 then v = 7
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elseif color > 215 and color < 240 then v = 7 s = 2
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end
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if color > 239 then
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if color == 240 then return "white"
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elseif color == 244 then return "light_grey"
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elseif color == 247 then return "grey"
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elseif color == 251 then return "dark_grey"
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elseif color == 255 then return "black"
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else return "grey_"..15-(color-240)
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end
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else
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local h = color - math.floor(color/24)*24
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return unifieddyes.VALS_EXTENDED[v]..unifieddyes.HUES_EXTENDED[h+1][1]..unifieddyes.SATS[s]
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end
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elseif def.palette == "unifieddyes_palette.png" then
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local color = param2
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local h = math.floor(color/8)
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local s = 1
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local val = ""
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if color == 1 or color == h or color > 103 or color == 6 or color == 7 then return "white"
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elseif color == 2 then return "light_grey"
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elseif color == 3 then return "grey"
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elseif color == 4 then return "dark_grey"
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elseif color == 5 then return "black"
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end
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local c = color - h*8
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if c == 2 then s = 2
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elseif c == 3 then val = "light_"
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elseif c == 4 then val = "medium_"
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elseif c == 5 then val = "medium_" s = 2
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elseif c == 6 then val = "dark_"
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else val = "dark_" s = 2
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end
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return val..unifieddyes.HUES[h+1]..unifieddyes.SATS[s]
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
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local color = math.floor(param2 / 8)
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if color == 0 then return "white"
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elseif color == 1 then return "light_grey"
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elseif color == 2 then return "grey"
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elseif color == 3 then return "dark_grey"
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elseif color == 4 then return "black"
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elseif color == 5 then return "azure"
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elseif color == 6 then return "light_green"
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elseif color == 7 then return "pink"
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end
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local v = math.floor(color/8)
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local h = color - v * 8
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return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1]
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elseif string.find(def.palette, "unifieddyes_palette") then -- it's the "split" 89-color palette
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-- palette names in this mode are always "unifieddyes_palette_COLORs.png"
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local s = string.sub(def.palette, 21)
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local color = string.sub(s, 1, string.find(s, "s")-1)
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local v = math.floor(param2/32)
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if v == 0 then return "white" end
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if color ~= "grey" then
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if v == 1 then return color
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elseif v == 2 then return color.."_s50"
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elseif v == 3 then return "light_"..color
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elseif v == 4 then return "medium_"..color
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elseif v == 5 then return "medium_"..color.."_s50"
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elseif v == 6 then return "dark_"..color
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elseif v == 7 then return "dark_"..color.."_s50"
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end
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else
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if v > 0 and v < 6 then return unifieddyes.GREYS[v]
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else return "white"
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end
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end
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end
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end
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function unifieddyes.show_airbrush_form(player)
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if not player then return end
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local player_name = player:get_player_name()
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@ -880,8 +977,24 @@ minetest.register_tool("unifieddyes:airbrush", {
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range = 12,
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on_use = unifieddyes.on_airbrush,
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on_place = function(itemstack, placer, pointed_thing)
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if placer:get_player_control().sneak then
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local keys = placer:get_player_control()
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if not keys.sneak then
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unifieddyes.show_airbrush_form(placer)
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elseif keys.sneak then
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local player_name = placer:get_player_name()
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if not pos then return end
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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if not def then return end
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local newcolor = unifieddyes.color_to_name(node.param2, def)
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if not newcolor then
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minetest.chat_send_player(player_name, "That node is uncolored.")
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return
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end
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minetest.chat_send_player(player_name, "Switching to dye:"..newcolor.." to match that node.")
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unifieddyes.player_current_dye[player_name] = "dye:"..newcolor
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end
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end
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})
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