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make sure the pointed thing is a node before checking protection
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726bb75e1d
commit
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13
init.lua
13
init.lua
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@ -561,13 +561,14 @@ function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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end
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function unifieddyes.on_use(itemstack, player, pointed_thing)
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local playername = player:get_player_name()
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if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
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and not minetest.check_player_privs(playername, "protection_bypass") then
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minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
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return
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if pointed_thing and pointed_thing.type == "node" then
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if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
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and not minetest.check_player_privs(playername, "protection_bypass") then
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minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
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return
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end
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end
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if pointed_thing and pointed_thing.type == "object" then
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@ -575,7 +576,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
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return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
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end
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if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye not on a node
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if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye on nothing at all (e.g. air)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node = minetest.get_node(pos)
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