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it's okay to use an oversized palette
also formula for 89->256 table was wrong
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init.lua
49
init.lua
@ -141,22 +141,9 @@ local default_dyes = {
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-- to convert it from human readable to something the engine can use as a palette.
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--
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-- in machine-readable form, the selected color is:
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-- 16 + [hue] - [shade]*24 for the light colors, or
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-- 16 + [hue] + [saturation]*24 + [shade]*48 for the dark colors, or
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-- [shade] (no math) for the greys, 0 = white.
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unifieddyes.extended_palette = "[combine:256x1"
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..":0,0=unifieddyes_palette_extended.png"
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..":16,-1=unifieddyes_palette_extended.png"
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..":40,-2=unifieddyes_palette_extended.png"
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..":64,-3=unifieddyes_palette_extended.png"
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..":88,-4=unifieddyes_palette_extended.png"
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..":112,-5=unifieddyes_palette_extended.png"
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..":136,-6=unifieddyes_palette_extended.png"
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..":160,-7=unifieddyes_palette_extended.png"
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..":184,-8=unifieddyes_palette_extended.png"
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..":208,-9=unifieddyes_palette_extended.png"
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..":232,-10=unifieddyes_palette_extended.png"
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-- [hue] - [shade]*24 for the light colors, or
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-- [hue] + [saturation]*24 + [shade]*48 for the dark colors, or
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-- 240 + [shade] for the greys, 0 = white.
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-- code borrowed from homedecor
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@ -379,16 +366,16 @@ function unifieddyes.getpaletteidx(color, palette_type)
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}
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local shades_extended = {
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["faint"] = 1,
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["pastel"] = 2,
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["light"] = 3,
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["bright"] = 4,
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[""] = 5,
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["s50"] = 6,
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["medium"] = 7,
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["mediums50"] = 8,
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["dark"] = 9,
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["darks50"] = 10,
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["faint"] = 0,
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["pastel"] = 1,
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["light"] = 2,
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["bright"] = 3,
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[""] = 4,
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["s50"] = 5,
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["medium"] = 6,
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["mediums50"] = 7,
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["dark"] = 8,
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["darks50"] = 9
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}
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local shades_wallmounted = {
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@ -415,7 +402,7 @@ function unifieddyes.getpaletteidx(color, palette_type)
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end
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elseif palette_type == "extended" then
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if grayscale_extended[color] then
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return grayscale_extended[color], 0
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return grayscale_extended[color]+240, 0
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end
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else
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if grayscale[color] then
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@ -681,19 +668,19 @@ unifieddyes.convert_classic_palette = {}
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for hue = 0, 11 do
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-- light
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local paletteidx = unifieddyes.getpaletteidx("dye:light_"..HUES[hue+1], false)
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unifieddyes.convert_classic_palette[paletteidx] = 16 + hue*2 + 48
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unifieddyes.convert_classic_palette[paletteidx] = hue*2 + 48
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for sat = 0, 1 do
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for val = 0, 2 do
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-- full
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-- all other shades
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local paletteidx = unifieddyes.getpaletteidx("dye:"..VALS[val+1]..HUES[hue+1]..SATS[sat+1], false)
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unifieddyes.convert_classic_palette[paletteidx] = 16 + hue*2 + sat*24 + (val+4)*48
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unifieddyes.convert_classic_palette[paletteidx] = hue*2 + sat*24 + (val*48+96)
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end
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end
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end
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for grey = 0, 4 do
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local paletteidx = unifieddyes.getpaletteidx("dye:"..GREYS[grey+1], false)
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unifieddyes.convert_classic_palette[paletteidx] = grey
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unifieddyes.convert_classic_palette[paletteidx] = 240 + grey
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end
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-- Generate all dyes that are not part of the default minetest_game dyes mod
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