07a72fb6b8
Version MFF.
2018-09-08 22:54:43 +02:00
08fe211bde
local-ize a few variables/tables
2013-12-15 13:03:38 -05:00
411cc8de39
Added licensing information headers and LICENSE file.
2013-02-07 01:38:34 -05:00
bebf865d1a
oops, forgot a couple of spaces and 'fi' endings. next time, test the damn
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thing.
2012-08-01 03:00:50 -04:00
78da946a40
added quick sanity checks to gentextures.sh, to make sure imagemagick and bc
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are really there.
2012-08-01 02:38:54 -04:00
132c1ec9f4
Rewrite gentextures.sh a bit, added an option to allow the overlay to be
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colored while the base remains unmodified. Clarified usage information
regarding the use of alpha translucency.
2012-07-19 17:39:46 -04:00
52363b5bfa
fixed minor error in generating medium grey
2012-07-16 22:41:46 -04:00
711206099b
Added a new set of colors: "light" (brightness turned up to 150% over the
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full/base colors - no low-saturation versions here). Re-generated all of the
dyes using my gentextures.sh script, to keep them consistent. Re-added the
gentextures script to this mod, it's too useful not to include it.
2012-07-16 10:53:56 -04:00
f19c11e92f
Rewrote the bottom part of the README concerning the modding template. Removed
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files related to it, since they're exclusively part of the modding template
distribution now.
2012-07-15 13:43:41 -04:00
ced9969e2b
New version of the gentextures script. Run it without any parameters to get
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usage information.
2012-07-15 13:15:49 -04:00
17348122fc
Created a script to aid in the creation of new textures for whatever mods
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depend on unifieddyes. Rewrote README and expanded it to document the usage of
that script.
2012-07-13 17:19:29 -04:00