4f1303aac1
handle special cases for greyscale dyes and unpainted nodes
2017-01-26 07:10:48 -05:00
1773af6868
rework how split palettes are handled
2017-01-26 06:18:37 -05:00
1c7f403f29
add "split" palette for mods that need facedir + param2 color
2017-01-25 18:21:26 -05:00
00459f8859
only allow placing the wielded thing if it's actually a node
2017-01-25 16:05:24 -05:00
1426efb517
include standard 89-color UD palette
2017-01-25 13:56:31 -05:00
7c48587c6a
add a few missing aliases
2017-01-25 13:19:20 -05:00
17522711de
Add some helper functions to support the new param2-style coloring
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Most of the code came from cheapie's plasticbox mod
2017-01-25 12:59:49 -05:00
d21cbc129d
Adding standard mod files
0.4.15
2016-03-27 21:36:36 -07:00
8d49d58331
Update and rename locale to locale/tr.txt
2015-03-02 19:36:15 +02:00
4d58fda283
OPTIMIZE _ALL_ THE TEXTURES! \:D/
2015-01-23 14:10:13 -05:00
127caef5b3
use current intllib API
2014-12-27 01:02:35 -05:00
ef9c129aa2
fix licensing since bucket images aren't used anymore
2014-10-04 11:40:16 -04:00
4191f40c7c
add support for intllib translation mod
2014-03-20 02:11:30 +01:00
4a9c8bc20f
german translation
2014-03-20 02:07:49 +01:00
b3d0977614
Create template.txt
2014-03-20 02:06:54 +01:00
08fe211bde
local-ize a few variables/tables
2013-12-15 13:03:38 -05:00
9ea6469506
fix brain-o (copy&paste error) in groups for light grey
2013-08-11 23:59:16 -04:00
6d71b346a1
removed all dye colors from the creative inventory, to reduce clutter.
2013-07-21 05:04:05 -04:00
da0bba41f0
Ran all textures through pngquant.
2013-05-30 17:29:52 -04:00
83c8605a1a
Ran all textures through pngcrush.
2013-05-30 15:48:18 -04:00
58d07ae30e
Removed "Full" from descriptions - it's redundant if everything else says
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"light", "medium", or "dark".
2013-04-30 22:20:38 -04:00
5e47097051
Tweak readme slightly
2013-04-30 06:35:00 -04:00
cce31fa00a
update readme, delete obsolete unified dyes textures
2013-04-30 06:28:26 -04:00
a9c803b14f
Refactored the code to use default "common" dyes
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rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 06:08:34 -04:00
652a0c9a89
Added a version of gentextures that uses jpeg for the base and output images
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(overlay still needs to be png or some other alpha-capable format).
2013-04-19 18:00:26 -04:00
a865a081a7
Added creative commons license to the license file.
2013-02-07 01:43:59 -05:00
411cc8de39
Added licensing information headers and LICENSE file.
2013-02-07 01:38:34 -05:00
04b07689da
fixed missing replacements for white paint -> empty bucket
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when crafting light colors.
2013-01-30 17:32:50 -05:00
2f02d5c345
fixed incorrect groups setting for blue dye.
2012-08-19 21:05:00 -04:00
1c8945b9d8
forgot to add in the recipes to make blue and violet dyes after adding the
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special case for the existence of geraniums.
2012-08-05 23:41:22 -04:00
48356ea59c
Added a "version" check for the flowers dependency:
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If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will
be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to
create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers
mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and
red dyes, as before.
2012-08-01 19:14:49 -04:00
bebf865d1a
oops, forgot a couple of spaces and 'fi' endings. next time, test the damn
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thing.
2012-08-01 03:00:50 -04:00
78da946a40
added quick sanity checks to gentextures.sh, to make sure imagemagick and bc
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are really there.
2012-08-01 02:38:54 -04:00
821e64db90
Changed glass bottle recycling so that it uses the vessel mod's "glass
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fragments" in the process instead of direct-to-glass-blocks.
2012-07-31 20:12:00 -04:00
18b5e49338
moving all screenshots to a separate site.
2012-07-31 10:26:17 -04:00
3fe7aed0e8
just getting rid of some *~ files
2012-07-30 18:01:48 -04:00
9c4ab8d3d2
added a proper .gitignore file.
2012-07-30 17:59:49 -04:00
c785198bd8
Added in the non-blended versions of the bottle textures as a set of
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alternates.
2012-07-29 19:14:32 -04:00
1dd77fe69d
new screenshots.
2012-07-29 19:03:32 -04:00
8f9659605e
Better bottle textures.
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Note that these are blended against the 50% grey field they normally appear on
in the inventory display, so they will show artifacts if you try to wield them.
Don't do that. :-)
2012-07-29 18:36:51 -04:00
c757ee75a5
more new screenshots. Just for consistency.
2012-07-26 22:09:32 -04:00
bf4805293b
new screenshots just for consistency.
2012-07-26 22:01:39 -04:00
2cf0a48b5c
added in a missing texture.
2012-07-26 18:43:17 -04:00
018ebf16b2
deleted some outdated and redundant files.
2012-07-26 18:39:46 -04:00
2bb349feb4
Replaced bottles with better textures, making use of the gentextures.sh's
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overlay feature (namely alpha blending, for more consistent bottle images).
Replaced the two source images with what I just used.
2012-07-26 18:34:11 -04:00
1b90f3b6e0
split glass bottles off into a separate mod: vessels.
2012-07-26 17:37:37 -04:00
2b162465c7
deleted an obsolete file.
2012-07-26 17:10:15 -04:00
d581057356
Reworked unifiedyes to use my vessels mod
2012-07-26 17:09:38 -04:00
6e410f36d6
fixed a copy&paste error with black dye
2012-07-25 21:32:29 -04:00
e826407580
moved groups setting for black to the dye instead of the carbon black powder.
2012-07-25 21:29:08 -04:00