Vanessa Ezekowitz
8fc5468212
remove outdated comment
2017-03-17 22:26:51 -04:00
Vanessa Ezekowitz
63153f1093
protection check on_use
2017-03-17 03:18:06 -04:00
Vanessa Ezekowitz
15b6016f0f
on_construct for nodes that were 89-color or static,
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but now use an LBM to convert to the 256-color palette
2017-03-14 02:05:52 -04:00
Vanessa Ezekowitz
978e88bda5
don't crash if the dye target is an unknown node :P
2017-03-11 21:20:10 -05:00
Vanessa Ezekowitz
70b1f9fbc9
made base_color_crafts, shade_crafts,
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and greymixes tables globally accessible
2017-02-26 22:32:56 -05:00
Vanessa Ezekowitz
2804327825
get rid of some redundant variables
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(just directly reference the table elements instead)
2017-02-26 18:56:12 -05:00
Vanessa Ezekowitz
315dfb8283
add another recipe
2017-02-26 18:39:41 -05:00
Vanessa Ezekowitz
f852fb6861
add more hue recipes
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also fix a variable that got capitalized for some reason
2017-02-26 18:37:34 -05:00
Vanessa Ezekowitz
2b9831a869
add more "direct" recipes
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for the more esoteric colors
2017-02-26 17:57:44 -05:00
Vanessa Ezekowitz
0cd0758c08
only use the node def's palette entry to check palette type
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(don't assume it has to be paramtype2="color", otherwise that screws up
uncolored nodes that need this check for on_use)
2017-02-26 10:55:49 -05:00
Vanessa Ezekowitz
46a55946ef
define on_use for default dyes
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(forgot to include the overrides)
2017-02-25 16:45:57 -05:00
Vanessa Ezekowitz
dcf9bf648f
override default dyes to keep their hues/shades consistent
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with how this mod uses them. Also fix missing aliases for same.
2017-02-25 16:41:16 -05:00
Vanessa Ezekowitz
58cac62bf4
clean up greyscale portion of extended palette
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remap greys slightly, tweak related recipes
2017-02-25 15:41:14 -05:00
Vanessa Ezekowitz
22243fa684
add grey crafts and consolidate slightly
2017-02-25 14:41:53 -05:00
Vanessa Ezekowitz
9f36afaf50
greys were mapped slightly wrong, fixed
2017-02-25 14:07:35 -05:00
Vanessa Ezekowitz
3f9e8e4554
fix missing full-s50 defs,
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fix a couple more broken recipes
2017-02-25 13:22:08 -05:00
Vanessa Ezekowitz
92da3a5345
add crafting recipes for all hues and some greys
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also fix broken light grey registration
2017-02-25 12:44:22 -05:00
Vanessa Ezekowitz
91d260b538
make some color tables globally accessible (in unifieddyes namespace)
2017-02-24 22:52:05 -05:00
Vanessa Ezekowitz
e3f73e07e7
remove some debug statements
2017-02-24 21:56:29 -05:00
Vanessa Ezekowitz
fe455a7e44
dyes -> not in creative inv
2017-02-24 20:42:04 -05:00
Vanessa Ezekowitz
d2819353c2
fix greys in palette conversion table
2017-02-24 20:13:43 -05:00
Vanessa Ezekowitz
fbe762cf19
it's okay to use an oversized palette
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also formula for 89->256 table was wrong
2017-02-24 19:57:48 -05:00
Vanessa Ezekowitz
e0c87656ed
Mark the node via its metadata if it's been painted with 256-color palette
2017-02-24 19:21:15 -05:00
Vanessa Ezekowitz
cf89bc6a24
translate new dye names to old for 89-color palette check
2017-02-24 18:48:02 -05:00
Vanessa Ezekowitz
50013d21d1
Add detection and setting of new palette
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(with any luck, all that's left now is to update the mods that use
Unified Dyes, where the new palette is wanted)
2017-02-24 18:38:15 -05:00
Vanessa Ezekowitz
9ad1f28ae1
auto-generate the various dye craftitems
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and base them all on a single colorized texture.
2017-02-24 17:40:37 -05:00
Vanessa Ezekowitz
68f8c18bc3
get rid of HUES2 table (use string ops to replace it)
2017-02-24 14:28:38 -05:00
Vanessa Ezekowitz
0ceb8f0afe
add extended palette
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full 256-color range:
24 full hues, with four lighter shades and two darker shades, plus
low-saturation versions of the full and darker shades,
and 16 levels of greyscale
2017-02-24 14:21:59 -05:00
adrido
34299b01a0
fix not being able to pick up dropped objects while wielding dye
2017-02-21 07:46:38 -05:00
Vanessa Ezekowitz
295cd027f2
add on_rotate handler
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to correct rotation for "fake wallmounted" nodes so that they always appear
to be on the floor, pointing at one of the four NSEW directions.
2017-02-18 13:00:06 -05:00
Vanessa Ezekowitz
aacb377f8c
"widen" the range for floor/ceiling placement checking
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in fix_rotation function
2017-02-17 23:13:22 -05:00
Vanessa Ezekowitz
80e5429bf3
add helper functions for rotation correction
2017-02-17 23:04:47 -05:00
Vanessa Ezekowitz
b0ccff164d
add light_blue to wallmounted palette
2017-02-06 09:30:04 -05:00
Vanessa Ezekowitz
4d11406f8d
Pink/brown color translation tweaks
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Only perform pink -> light_red and brown -> dark_orange translations if
not using the "colorwallmounted" palette.
2017-02-06 09:22:10 -05:00
Vanessa Ezekowitz
e3b7e9d534
fix broken check-for-colorable
2017-02-05 20:21:04 -05:00
Vanessa Ezekowitz
e981b29cd2
use on_use instead of on_rightclick to apply dyes
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also add some useful messages if the target was already
the same color as the dye, can't be colored, can't take
the requested color, etc.
2017-02-04 19:40:15 -05:00
Vanessa Ezekowitz
935f15c343
don't set a custom param2 if the placed node has no facedir/wallmount
2017-01-30 05:50:02 -05:00
Vanessa Ezekowitz
de61a1333b
fix wallmounted grey numbering
2017-01-30 05:32:17 -05:00
Vanessa Ezekowitz
1b0e384278
fix messed-up grayscale color select logic
2017-01-29 00:06:08 -05:00
Vanessa Ezekowitz
3b942c352f
remove some debug statements
2017-01-28 21:57:14 -05:00
Vanessa Ezekowitz
8ea8b01dcc
add API option for "colorwallmounted" paramtype2
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(pass "wallmounted" to the "is_color_fdir" field where needed)
Comes with an abridged, 32-color version of the master palette,
containing Red, Orange, Yellow, Green, Cyan, Blue, Violet, and Magenta,
in three shades each, plus the usual black/three greys/white, plus pink
and brown in two of the extrs spaces.
2017-01-28 21:51:46 -05:00
Vanessa Ezekowitz
966166b1b9
only crop the palleteidx if param2 is colorfacedir
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(prevent a potential bug later: some day, maybe there
will be more than 89 colors in UD)
2017-01-28 18:19:58 -05:00
Vanessa Ezekowitz
aef03c1932
colorfdir -> is_color_fdir
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(preparing for later inclusion of some kind of wallmounted palette)
2017-01-28 18:18:27 -05:00
Vanessa Ezekowitz
e146c55ca0
fix a couple more missing aliases
2017-01-28 09:37:10 -05:00
Vanessa Ezekowitz
2fcae9d17d
fix several dye-handling bugs
2017-01-28 09:02:14 -05:00
Vanessa Ezekowitz
aeb179a129
API CHANGE: after_dig_node instead of on_destruct
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This also fixes the case where digging a block just drops
the dye on the ground instead of putting it in the player's inv.
2017-01-28 08:05:44 -05:00
Vanessa Ezekowitz
0fbf6baa72
fix facedir not being set when simple node placement fall-through is called
2017-01-28 07:19:30 -05:00
Vanessa Ezekowitz
4622d25e76
fix wrong param2 setting
2017-01-26 19:02:55 -05:00
Vanessa Ezekowitz
3e93c10cfd
handle both cases of nodes being set with facedir
2017-01-26 15:49:06 -05:00
Vanessa Ezekowitz
2959698111
remove debug statements
2017-01-26 14:21:54 -05:00