Commit Graph

59 Commits

Author SHA1 Message Date
Vanessa Ezekowitz a9c803b14f Refactored the code to use default "common" dyes
rather than directly from flowers.

This mod now depends on "default" and "dye" from the Minetest common
sub-game.  Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.

Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.

All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.

The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with.  Now it's just
dry dye powders, as with the default dye mod.

Also, got rid of the whole paint scheme, in favor of dry powders.

All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 06:08:34 -04:00
Vanessa Ezekowitz 652a0c9a89 Added a version of gentextures that uses jpeg for the base and output images
(overlay still needs to be png or some other alpha-capable format).
2013-04-19 18:00:26 -04:00
Vanessa Ezekowitz a865a081a7 Added creative commons license to the license file. 2013-02-07 01:43:59 -05:00
Vanessa Ezekowitz 411cc8de39 Added licensing information headers and LICENSE file. 2013-02-07 01:38:34 -05:00
Vanessa Ezekowitz 04b07689da fixed missing replacements for white paint -> empty bucket
when crafting light colors.
2013-01-30 17:32:50 -05:00
Vanessa Ezekowitz 2f02d5c345 fixed incorrect groups setting for blue dye. 2012-08-19 21:05:00 -04:00
Vanessa Ezekowitz 1c8945b9d8 forgot to add in the recipes to make blue and violet dyes after adding the
special case for the existence of geraniums.
2012-08-05 23:41:22 -04:00
Vanessa Ezekowitz 48356ea59c Added a "version" check for the flowers dependency:
If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will
be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to
create their respective liquid dye colors.  If it is not defined (e.g. the user has an older version of the flowers
mod), then violas produce blue dye powder.  Violet dye can still be formed by mixing blue and magenta or blue and
red dyes, as before.
2012-08-01 19:14:49 -04:00
Vanessa Ezekowitz bebf865d1a oops, forgot a couple of spaces and 'fi' endings. next time, test the damn
thing.
2012-08-01 03:00:50 -04:00
Vanessa Ezekowitz 78da946a40 added quick sanity checks to gentextures.sh, to make sure imagemagick and bc
are really there.
2012-08-01 02:38:54 -04:00
Vanessa Ezekowitz 821e64db90 Changed glass bottle recycling so that it uses the vessel mod's "glass
fragments" in the process instead of direct-to-glass-blocks.
2012-07-31 20:12:00 -04:00
Vanessa Ezekowitz 18b5e49338 moving all screenshots to a separate site. 2012-07-31 10:26:17 -04:00
Vanessa Ezekowitz 3fe7aed0e8 just getting rid of some *~ files 2012-07-30 18:01:48 -04:00
Vanessa Ezekowitz 9c4ab8d3d2 added a proper .gitignore file. 2012-07-30 17:59:49 -04:00
Vanessa Ezekowitz c785198bd8 Added in the non-blended versions of the bottle textures as a set of
alternates.
2012-07-29 19:14:32 -04:00
Vanessa Ezekowitz 1dd77fe69d new screenshots. 2012-07-29 19:03:32 -04:00
Vanessa Ezekowitz 8f9659605e Better bottle textures.
Note that these are blended against the 50% grey field they normally appear on
in the inventory display, so they will show artifacts if you try to wield them.
Don't do that. :-)
2012-07-29 18:36:51 -04:00
Vanessa Ezekowitz c757ee75a5 more new screenshots. Just for consistency. 2012-07-26 22:09:32 -04:00
Vanessa Ezekowitz bf4805293b new screenshots just for consistency. 2012-07-26 22:01:39 -04:00
Vanessa Ezekowitz 2cf0a48b5c added in a missing texture. 2012-07-26 18:43:17 -04:00
Vanessa Ezekowitz 018ebf16b2 deleted some outdated and redundant files. 2012-07-26 18:39:46 -04:00
Vanessa Ezekowitz 2bb349feb4 Replaced bottles with better textures, making use of the gentextures.sh's
overlay feature (namely alpha blending, for more consistent bottle images).
Replaced the two source images with what I just used.
2012-07-26 18:34:11 -04:00
Vanessa Ezekowitz 1b90f3b6e0 split glass bottles off into a separate mod: vessels. 2012-07-26 17:37:37 -04:00
Vanessa Ezekowitz 2b162465c7 deleted an obsolete file. 2012-07-26 17:10:15 -04:00
Vanessa Ezekowitz d581057356 Reworked unifiedyes to use my vessels mod 2012-07-26 17:09:38 -04:00
Vanessa Ezekowitz 6e410f36d6 fixed a copy&paste error with black dye 2012-07-25 21:32:29 -04:00
Vanessa Ezekowitz e826407580 moved groups setting for black to the dye instead of the carbon black powder. 2012-07-25 21:29:08 -04:00
Vanessa Ezekowitz 8359677e4e Replaced missing craftitem entries and got rid of some redundant code
left over from last update.  Added group settings for all dyes according
to recently-published standard.  Fixed a few typos in item descriptions, and
straightened up capitalization.
2012-07-25 20:55:45 -04:00
Vanessa Ezekowitz d670803067 sync README with forum post. 2012-07-24 22:12:59 -04:00
Vanessa Ezekowitz 4fddaffa6e Tweaked another spot, same reason. 2012-07-24 22:05:09 -04:00
Vanessa Ezekowitz a55051dedd tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratio
of cactus -> green pigment/dye.
2012-07-24 22:03:28 -04:00
Vanessa Ezekowitz 14d8a71d18 Changes how glass bottles work and are made.
Now, you craft 5 glass blocks in a U shape, which gives 15 bottles.
Use 6 plus jungle grass and water bucket to get 6 dye base,
craft three to get back a glass block.
2012-07-24 21:55:35 -04:00
Vanessa Ezekowitz 9fbd77f769 Rewrote readme to sync it up with the forum post. Updated changelog. 2012-07-24 19:06:25 -04:00
Vanessa Ezekowitz bd11247b0c Added some extra steps in the dye-making process (increases difficulty). 2012-07-24 17:56:03 -04:00
Vanessa Ezekowitz 03e2f76d54 slightly better titanium dioxide screenshot, showing correct proportions of
fuel, stone, and titanium dioxide powder.
2012-07-24 14:41:26 -04:00
Vanessa Ezekowitz 1278288474 minor revision to one of the example images, just making sure it's using the
most recent version of the dyes' colors (the other image was pretty close, but
I wanted this to be exact).
2012-07-24 14:37:11 -04:00
Vanessa Ezekowitz 011f011e4e added a screenshot of the 7 base colors. 2012-07-23 21:22:38 -04:00
Vanessa Ezekowitz 2266777a90 rewrote part of the README to account for the changes in the gentextures
script, namely the new '-t' switch and clarifying that < 100% alpha is okay to
use.
2012-07-19 17:52:57 -04:00
Vanessa Ezekowitz 132c1ec9f4 Rewrite gentextures.sh a bit, added an option to allow the overlay to be
colored while the base remains unmodified.  Clarified usage information
regarding the use of alpha translucency.
2012-07-19 17:39:46 -04:00
Vanessa Ezekowitz e27c093d14 removed another redundant file. 2012-07-16 23:05:45 -04:00
Vanessa Ezekowitz 8d7de70cfd changelog. 2012-07-16 22:50:29 -04:00
Vanessa Ezekowitz ed483dd337 removed some excess files created from the last time gentextures ran. 2012-07-16 22:45:41 -04:00
Vanessa Ezekowitz 52363b5bfa fixed minor error in generating medium grey 2012-07-16 22:41:46 -04:00
Vanessa Ezekowitz f19061c9e9 changelog... 2012-07-16 17:32:47 -04:00
Vanessa Ezekowitz f2afd448b8 Added a color sample/swatch image showing the entire 89-color palette. 2012-07-16 17:23:43 -04:00
Vanessa Ezekowitz 3cd75db053 tweaked number of colors in the readme. 2012-07-16 10:56:35 -04:00
Vanessa Ezekowitz 711206099b Added a new set of colors: "light" (brightness turned up to 150% over the
full/base colors - no low-saturation versions here).  Re-generated all of the
dyes using my gentextures.sh script, to keep them consistent.  Re-added the
gentextures script to this mod, it's too useful not to include it.
2012-07-16 10:53:56 -04:00
Vanessa Ezekowitz 1384fa32a3 more wording tweaks to README 2012-07-15 13:52:40 -04:00
Vanessa Ezekowitz b6652421f1 tweaked the README a little - just heading changes. 2012-07-15 13:46:26 -04:00
Vanessa Ezekowitz f19c11e92f Rewrote the bottom part of the README concerning the modding template. Removed
files related to it, since they're exclusively part of the modding template
distribution now.
2012-07-15 13:43:41 -04:00