Commit Graph

270 Commits

Author SHA1 Message Date
Vanessa Ezekowitz fe455a7e44 dyes -> not in creative inv 2017-02-24 20:42:04 -05:00
Vanessa Ezekowitz d2819353c2 fix greys in palette conversion table 2017-02-24 20:13:43 -05:00
Vanessa Ezekowitz fbe762cf19 it's okay to use an oversized palette
also formula for 89->256 table was wrong
2017-02-24 19:57:48 -05:00
Vanessa Ezekowitz e0c87656ed Mark the node via its metadata if it's been painted with 256-color palette 2017-02-24 19:21:15 -05:00
Vanessa Ezekowitz cf89bc6a24 translate new dye names to old for 89-color palette check 2017-02-24 18:48:02 -05:00
Vanessa Ezekowitz 50013d21d1 Add detection and setting of new palette
(with any luck, all that's left now is to update the mods that use
Unified Dyes, where the new palette is wanted)
2017-02-24 18:38:15 -05:00
Vanessa Ezekowitz 9ad1f28ae1 auto-generate the various dye craftitems
and base them all on a single colorized texture.
2017-02-24 17:40:37 -05:00
Vanessa Ezekowitz 68f8c18bc3 get rid of HUES2 table (use string ops to replace it) 2017-02-24 14:28:38 -05:00
Vanessa Ezekowitz 0ceb8f0afe add extended palette
full 256-color range:
24 full hues, with four lighter shades and two darker shades, plus
low-saturation versions of the full and darker shades,
and 16 levels of greyscale
2017-02-24 14:21:59 -05:00
adrido 34299b01a0 fix not being able to pick up dropped objects while wielding dye 2017-02-21 07:46:38 -05:00
Vanessa Ezekowitz 295cd027f2 add on_rotate handler
to correct rotation for "fake wallmounted" nodes so that they always appear
to be on the floor, pointing at one of the four NSEW directions.
2017-02-18 13:00:06 -05:00
Vanessa Ezekowitz aacb377f8c "widen" the range for floor/ceiling placement checking
in fix_rotation function
2017-02-17 23:13:22 -05:00
Vanessa Ezekowitz 80e5429bf3 add helper functions for rotation correction 2017-02-17 23:04:47 -05:00
Vanessa Ezekowitz 0aa55cc4d7 re-generated all of the palettes
Some colors were a little bit "off" from the official spec.  Started
from the standard 12 hues, with their RGB values manually set to exactly
0, 128, or 255 as appropriate, then brightness and saturation adjusted
as needed for each shade band.  Black is set at 8 percent (0x141414).
2017-02-07 15:42:13 -05:00
Vanessa Ezekowitz b0ccff164d add light_blue to wallmounted palette 2017-02-06 09:30:04 -05:00
Vanessa Ezekowitz 4d11406f8d Pink/brown color translation tweaks
Only perform pink -> light_red and brown -> dark_orange translations if
not using the "colorwallmounted" palette.
2017-02-06 09:22:10 -05:00
Vanessa Ezekowitz e3b7e9d534 fix broken check-for-colorable 2017-02-05 20:21:04 -05:00
Vanessa Ezekowitz e981b29cd2 use on_use instead of on_rightclick to apply dyes
also add some useful messages if the target was already
the same color as the dye, can't be colored, can't take
the requested color, etc.
2017-02-04 19:40:15 -05:00
Vanessa Ezekowitz 112ba73ed6 better pink shade in the colorwallmounted palette
(now it's standard web pink, but shifted 15 degrees toward red and
saturation maxed out)
2017-01-30 18:27:07 -05:00
Vanessa Ezekowitz 935f15c343 don't set a custom param2 if the placed node has no facedir/wallmount 2017-01-30 05:50:02 -05:00
Vanessa Ezekowitz de61a1333b fix wallmounted grey numbering 2017-01-30 05:32:17 -05:00
Vanessa Ezekowitz 1b0e384278 fix messed-up grayscale color select logic 2017-01-29 00:06:08 -05:00
Vanessa Ezekowitz 3b942c352f remove some debug statements 2017-01-28 21:57:14 -05:00
Vanessa Ezekowitz 8ea8b01dcc add API option for "colorwallmounted" paramtype2
(pass "wallmounted" to the "is_color_fdir" field where needed)

Comes with an abridged, 32-color version of the master palette,
containing Red, Orange, Yellow, Green, Cyan, Blue, Violet, and Magenta,
in three shades each, plus the usual black/three greys/white, plus pink
and brown in two of the extrs spaces.
2017-01-28 21:51:46 -05:00
Vanessa Ezekowitz 966166b1b9 only crop the palleteidx if param2 is colorfacedir
(prevent a potential bug later: some day, maybe there
will be more than 89 colors in UD)
2017-01-28 18:19:58 -05:00
Vanessa Ezekowitz aef03c1932 colorfdir -> is_color_fdir
(preparing for later inclusion of some kind of wallmounted palette)
2017-01-28 18:18:27 -05:00
Vanessa Ezekowitz e146c55ca0 fix a couple more missing aliases 2017-01-28 09:37:10 -05:00
Vanessa Ezekowitz 2fcae9d17d fix several dye-handling bugs 2017-01-28 09:02:14 -05:00
Vanessa Ezekowitz aeb179a129 API CHANGE: after_dig_node instead of on_destruct
This also fixes the case where digging a block just drops
the dye on the ground instead of putting it in the player's inv.
2017-01-28 08:05:44 -05:00
Vanessa Ezekowitz 0fbf6baa72 fix facedir not being set when simple node placement fall-through is called 2017-01-28 07:19:30 -05:00
Vanessa Ezekowitz 525a143398 removed obsolete scripts and image 2017-01-26 19:37:29 -05:00
Vanessa Ezekowitz 4622d25e76 fix wrong param2 setting 2017-01-26 19:02:55 -05:00
Vanessa Ezekowitz 3e93c10cfd handle both cases of nodes being set with facedir 2017-01-26 15:49:06 -05:00
Vanessa Ezekowitz 2959698111 remove debug statements 2017-01-26 14:21:54 -05:00
Vanessa Ezekowitz b42376ba3d improve handling of greyscale in get-hsv function 2017-01-26 13:51:38 -05:00
Vanessa Ezekowitz 1c5d79800f add an alternate "find HSV" function.
Note that if the result is greyscale, the name ("black", "grey", ...) is
returned in the "hue" field, sat is empty string, and val is "light",
"dark", or empty string.
2017-01-26 13:42:36 -05:00
Vanessa Ezekowitz b1ad76ab72 handle a few more color-to-grey and grey-to-color cases 2017-01-26 11:23:34 -05:00
Vanessa Ezekowitz 3f7fb1af74 Just do the node's color search manually
(to handle cases where the node has more than just the standard-format
nodename:[shade_]hue[_s50] naming, e.g. stairsplus nodes like:

nodename:stair_[shade_]hue[_s50][_some_extra_details]
2017-01-26 11:06:31 -05:00
Vanessa Ezekowitz 4f1303aac1 handle special cases for greyscale dyes and unpainted nodes 2017-01-26 07:10:48 -05:00
Vanessa Ezekowitz 1773af6868 rework how split palettes are handled 2017-01-26 06:18:37 -05:00
Vanessa Ezekowitz 1c7f403f29 add "split" palette for mods that need facedir + param2 color 2017-01-25 18:21:26 -05:00
Vanessa Ezekowitz 00459f8859 only allow placing the wielded thing if it's actually a node 2017-01-25 16:05:24 -05:00
Vanessa Ezekowitz 1426efb517 include standard 89-color UD palette 2017-01-25 13:56:31 -05:00
Vanessa Ezekowitz 7c48587c6a add a few missing aliases 2017-01-25 13:19:20 -05:00
Vanessa Ezekowitz 17522711de Add some helper functions to support the new param2-style coloring
Most of the code came from cheapie's plasticbox mod
2017-01-25 12:59:49 -05:00
Auke Kok d21cbc129d Adding standard mod files 2016-03-27 21:36:36 -07:00
Mahmut Elmas 8d49d58331 Update and rename locale to locale/tr.txt 2015-03-02 19:36:15 +02:00
Vanessa Ezekowitz 4d58fda283 OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 14:10:13 -05:00
Vanessa Ezekowitz 127caef5b3 use current intllib API 2014-12-27 01:02:35 -05:00
Vanessa Ezekowitz ef9c129aa2 fix licensing since bucket images aren't used anymore 2014-10-04 11:40:16 -04:00