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12 Commits
2018-08-22
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2018-08-26
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35d34d809e |
13
API.md
13
API.md
@ -13,6 +13,7 @@ minetest.register_node("mymod:colored_node", {
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palette = "unifieddyes_palette_extended.png",
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groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
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on_construct = unifieddyes.on_construct,
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airbrush_replacement_node = "mymod:my_other_colored_node"
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})
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```
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@ -31,6 +32,8 @@ minetest.register_node("mymod:colored_node", {
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`on_construct`: see below.
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`airbrush_replacement_node`: The node to swap in when the airbrush is used on this node. For example, you could `minetest.override_item()` on some default node to add this field, pointing to a colorable node of your own, so that when the default node is painted, it's replaced with yours in the new color.
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#### Function calls
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**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`
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@ -42,10 +45,6 @@ These two are used to re-orient `wallmounted` nodes after placing. The former al
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This serves the same purpose as the `fix_rotation_nsew`, but is used to restrict the node's rotation after it's been hit with the screwdriver.
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**`unifieddyes.select_node(pointed_thing)`**
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Just what it says on the tin. :-) This function returns a position and node definition of whatever is being pointed at.
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**`unifieddyes.is_buildable_to(placer_name, ...)`**
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Again, another obvious one, returns whether or not the pointed node is `buildable_to` (can be overwritten by another node).
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@ -77,6 +76,10 @@ When given a `color` string (in the form of "dye:foo" or "unifieddyes:foo") and
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This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't actually necessary as long as the node has never used the 89-color palette, and won't be subjected to an LBM that changes its color.
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**`unifieddyes.make_colored_itemstack(itemstack, palette, color)`**
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Makes a colored itemstack out of the given `itemstack` and `color` (as a dye, e.g. "dye:dark_red_s50", setting the correct index per the `palette` field, which works as described above for `unifieddyes.getpaletteidx()`. Said itemstack is returned as a string suitable for use as the output field of a craft recipe, equal in size to the itemstack passed into the function (e.g. if you give it "mymod:colored_node 7", it'll return a stack of 7 colored items).
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#### Tables
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In addition to the above API calls, Unified Dyes provides several useful tables
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@ -152,3 +155,5 @@ If your mod never has never used Unified Dyes at all, in short, do the following
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If your colored node is based on someone else's neutral node, for example if you made a mod that creates multiple colors of minetest_game's default clay, you may find it best to create a single "stand-in" node that's identical to the neutral node, but named for your mod, hidden from the creative inventory, and has a properly-prepared grayscale texture image in addition to the above keys. Use the neutral node and the custom hidden node as in the above craft helper call. Then use minetest.override_item() to add the on_construct and palette keys and the ud_param2_colorable group to that "someone else's" node.
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* You will need to write a run-only-once LBM to convert your old statically-colored nodes to use hardware coloring. See above for functions that will help reduce the work required for this part.
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If your mod has no colorable items, and you wish to expand it accordingly, follow the above "never used" section, skipping the "remove/delete this and that" items, and of course omitting the LBM.
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|
493
init.lua
493
init.lua
@ -153,6 +153,42 @@ local default_dyes = {
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"yellow"
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}
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unifieddyes.player_current_dye = {}
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unifieddyes.player_selected_dye = {}
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-- if a node with a palette is placed in the world,
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-- but the itemstack used to place it has no palette_index (color byte),
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-- create something appropriate to make it officially white.
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minetest.register_on_placenode(
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function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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local def = minetest.registered_items[newnode.name]
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if not def
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or not def.palette
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or def.after_place_node then
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return false
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end
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if not string.find(itemstack:to_string(), "palette_index") then
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local param2 = 0
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local color = 0
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if def.palette == "unifieddyes_palette_extended.png" then
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param2 = 240
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color = 240
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
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param2 = newnode.param2 % 8
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elseif def.palette ~= "unifieddyes_palette.png" then -- it's a split palette
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param2 = newnode.param2 % 32
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end
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minetest.swap_node(pos, {name = newnode.name, param2 = param2})
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minetest.get_meta(pos):set_int("palette_index", color)
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end
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end
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)
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-- just stubs to keep old mods from crashing when expecting auto-coloring
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-- or getting back the dye on dig.
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@ -168,7 +204,7 @@ function unifieddyes.make_colored_itemstack(item, palette, color)
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local paletteidx = unifieddyes.getpaletteidx(color, palette)
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local stack = ItemStack(item)
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stack:get_meta():set_int("palette_index", paletteidx)
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return stack:to_string()
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return stack:to_string(),paletteidx
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end
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-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
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@ -195,7 +231,6 @@ local function register_c(craft, hue, sat, val)
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end
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local dye = "dye:"..color
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local recipe = minetest.serialize(craft.recipe)
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recipe = string.gsub(recipe, "MAIN_DYE", dye)
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recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node)
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@ -235,6 +270,8 @@ function unifieddyes.register_color_craft(craft)
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local greys_table = unifieddyes.GREYS
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if craft.palette == "wallmounted" then
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register_c(craft, "green", "", "light_")
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register_c(craft, "azure", "", "")
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hues_table = unifieddyes.HUES_WALLMOUNTED
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sats_table = {""}
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vals_table = unifieddyes.VALS
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@ -310,19 +347,6 @@ function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param
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end
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end
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function unifieddyes.select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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function unifieddyes.is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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@ -381,6 +405,7 @@ function unifieddyes.getpaletteidx(color, palette_type)
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local aliases = {
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["pink"] = "light_red",
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["brown"] = "medium_orange",
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["azure"] = "light_blue"
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}
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local grayscale = {
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@ -555,9 +580,10 @@ function unifieddyes.getpaletteidx(color, palette_type)
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end
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if palette_type == "wallmounted" then
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if color == "brown" then return 48,1
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if color == "green" and shade == "light" then return 48,3
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elseif color == "brown" then return 17,1
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elseif color == "pink" then return 56,7
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elseif color == "blue" and shade == "light" then return 40,5
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elseif color == "azure" then return 40,5
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elseif hues_wallmounted[color] and shades_wallmounted[shade] then
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return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color]
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end
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@ -569,7 +595,20 @@ function unifieddyes.getpaletteidx(color, palette_type)
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color = "red"
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shade = "light"
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end
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if palette_type == true then -- it's colorfacedir
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if palette_type == true then -- it's colorfacedir, so "split" 89-color palette
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-- If using this palette, translate new color names back to old.
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if shade == "" then
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if color == "spring" then
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color = "aqua"
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elseif color == "azure" then
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color = "skyblue"
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elseif color == "rose" then
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color = "redviolet"
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end
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end
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if hues[color] and shades[shade] then
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return (shades[shade] * 32), hues[color]
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end
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@ -577,10 +616,7 @@ function unifieddyes.getpaletteidx(color, palette_type)
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if hues_extended[color] and shades_extended[shade] then
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return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color]
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end
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else -- it's the 89-color palette
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-- If using this palette, translate new color names back to old.
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else -- it's the regular 89-color palette, do the same translation if needed
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if shade == "" then
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if color == "spring" then
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color = "aqua"
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@ -597,179 +633,293 @@ function unifieddyes.getpaletteidx(color, palette_type)
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end
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end
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function unifieddyes.on_use(itemstack, player, pointed_thing)
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local stackname = itemstack:get_name()
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local playername = player:get_player_name()
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-- punch-to-recolor using the airbrush
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if pointed_thing and pointed_thing.type == "node" and unifieddyes.select_node(pointed_thing) then
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if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
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and not minetest.check_player_privs(playername, "protection_bypass") then
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minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
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return
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end
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end
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function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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local player_name = player:get_player_name()
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local painting_with = nil
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if pointed_thing and pointed_thing.type == "object" then
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pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
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return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
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if unifieddyes.player_current_dye[player_name] and minetest.registered_items[unifieddyes.player_current_dye[player_name]] then
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painting_with = unifieddyes.player_current_dye[player_name]
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end
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if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye on nothing at all (e.g. air)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if not pos or player:get_player_control().sneak then
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unifieddyes.show_airbrush_form(player)
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return
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end
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if not painting_with then return end
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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if not def then return end
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local nodedef = minetest.registered_nodes[node.name]
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if not nodedef then return end -- target was an unknown node, just bail out
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-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
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if not player:get_player_control().sneak then
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local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
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if onpunch then
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return onpunch
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end
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end
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-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
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if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
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minetest.chat_send_player(playername, "That node can't be colored.")
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if minetest.is_protected(pos, player_name) then
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minetest.chat_send_player(player_name, "Sorry, someone else owns that node.")
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return
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end
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local newnode = nodedef.ud_replacement_node
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local palette_type
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if nodedef.palette == "unifieddyes_palette_extended.png" then
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palette_type = "extended"
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elseif nodedef.palette == "unifieddyes_palette.png" then
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palette_type = false
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elseif nodedef.paramtype2 == "colorfacedir" then
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palette_type = true
|
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elseif nodedef.paramtype2 == "colorwallmounted" then
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palette_type = "wallmounted"
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end
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if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, playername)
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if not def.palette then
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minetest.chat_send_player(player_name, "That node can't be colored.")
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return
|
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end
|
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local pos2 = unifieddyes.select_node(pointed_thing)
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local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type)
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local palette = nil
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local fdir = 0
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if def.palette == "unifieddyes_palette_extended.png" then
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palette = "extended"
|
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
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palette = "wallmounted"
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fdir = node.param2 % 8
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elseif def.palette ~= "unifieddyes_palette.png" then
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palette = true
|
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fdir = node.param2 % 32
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end
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if paletteidx then
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local idx, hue = unifieddyes.getpaletteidx(painting_with, palette)
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|
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local meta = minetest.get_meta(pos)
|
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local prevdye = meta:get_string("dye")
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local inv = player:get_inventory()
|
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if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then
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local suff = ""
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if not idx then
|
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suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node."
|
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end
|
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minetest.chat_send_player(player_name, "You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff)
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return
|
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end
|
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|
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if not idx then
|
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minetest.chat_send_player(player_name, string.sub(painting_with, 5).." can't be applied to that node.")
|
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return
|
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end
|
||||
|
||||
local oldidx = node.param2 - fdir
|
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if idx == oldidx then
|
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minetest.chat_send_player(player_name, "That node is already "..string.sub(painting_with, 5)..".")
|
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return
|
||||
end
|
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|
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local name = def.airbrush_replacement_node or node.name
|
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|
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minetest.swap_node(pos, {name = name, param2 = fdir + idx})
|
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if not creative or not creative.is_enabled_for(player_name) then
|
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inv:remove_item("main", painting_with)
|
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return
|
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end
|
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end
|
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|
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function unifieddyes.show_airbrush_form(player)
|
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if not player then return end
|
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local player_name = player:get_player_name()
|
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local creative = creative and creative.is_enabled_for(player_name)
|
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local inv = player:get_inventory()
|
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|
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if not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
|
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if inv:room_for_item("main", prevdye) then
|
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inv:add_item("main", prevdye)
|
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else
|
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minetest.add_item(pos, prevdye)
|
||||
end
|
||||
local base_form = "size[15,8.5]label[7,-0.25;Select a color:]"
|
||||
local size="0.75,0.75;"
|
||||
local hps=0.6
|
||||
local vps=1.3
|
||||
local vs=0.3
|
||||
|
||||
for v = 0, 6 do
|
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local val = unifieddyes.VALS_EXTENDED[v+1]
|
||||
|
||||
local sat = ""
|
||||
local v2=(v/2)
|
||||
|
||||
for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
local hue = h[1]
|
||||
local hp=hi-0.5
|
||||
|
||||
local r = h[2]
|
||||
local g = h[3]
|
||||
local b = h[4]
|
||||
|
||||
local factor = 40
|
||||
if v > 3 then
|
||||
factor = 75
|
||||
v2 = (v-2)
|
||||
end
|
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|
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meta:set_string("dye", stackname)
|
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local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
|
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local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
|
||||
local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
|
||||
|
||||
if prevdye == stackname then
|
||||
local a,b = string.find(stackname, ":")
|
||||
minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." )
|
||||
return
|
||||
elseif not creative_mode then
|
||||
itemstack:take_item()
|
||||
local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
|
||||
local dye = "dye:"..val..hue..sat
|
||||
local overlay = ""
|
||||
if not creative and inv:contains_item("main", dye) then
|
||||
overlay = "^unifieddyes_available_overlay.png"
|
||||
end
|
||||
|
||||
node.param2 = paletteidx
|
||||
|
||||
local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, palette_type)
|
||||
local oldnode = minetest.get_node(pos)
|
||||
|
||||
local oldhue = nil
|
||||
for _, i in ipairs(unifieddyes.HUES) do
|
||||
if string.find(oldnode.name, "_"..i) and not
|
||||
( string.find(oldnode.name, "_redviolet") and i == "red" ) then
|
||||
oldhue = i
|
||||
break
|
||||
end
|
||||
if dye == unifieddyes.player_selected_dye[player_name] then
|
||||
overlay = "^unifieddyes_select_overlay.png"
|
||||
end
|
||||
|
||||
if newnode then -- this path is used when the calling mod want to supply a replacement node
|
||||
if palette_type == "wallmounted" then
|
||||
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
|
||||
elseif palette_type == true then -- it's colorfacedir
|
||||
if oldhue ~=0 then -- it's colored, not grey
|
||||
if oldhue ~= nil then -- it's been painted before
|
||||
if hue ~= 0 then -- the player's wielding a colored dye
|
||||
newnode = string.gsub(newnode, "_"..oldhue, "_"..unifieddyes.HUES[hue])
|
||||
else -- it's a greyscale dye
|
||||
newnode = string.gsub(newnode, "_"..oldhue, "_grey")
|
||||
local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
|
||||
base_form = base_form.."image_button["..
|
||||
(hp*hps)..","..(v2*vps+vs)..";"..
|
||||
size..
|
||||
"unifieddyes_white_square.png"..colorize..overlay..";"..
|
||||
val..hue..sat..";]"..
|
||||
"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
|
||||
|
||||
end
|
||||
else -- it's never had a color at all
|
||||
if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
|
||||
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
|
||||
|
||||
if v > 3 then
|
||||
sat = "_s50"
|
||||
v2 = (v-1.5)
|
||||
|
||||
for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
local hue = h[1]
|
||||
local hp=hi-0.5
|
||||
|
||||
local r = h[2]
|
||||
local g = h[3]
|
||||
local b = h[4]
|
||||
|
||||
local factor = 75
|
||||
|
||||
local pr = 0.299
|
||||
local pg = 0.587
|
||||
local pb = 0.114
|
||||
|
||||
local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
|
||||
local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
|
||||
local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
|
||||
|
||||
local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb)
|
||||
local r3 = math.floor(p+(r2-p)*0.5)
|
||||
local g3 = math.floor(p+(g2-p)*0.5)
|
||||
local b3 = math.floor(p+(b2-p)*0.5)
|
||||
|
||||
local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
|
||||
local dye = "dye:"..val..hue..sat
|
||||
|
||||
local overlay = ""
|
||||
if not creative and inv:contains_item("main", dye) then
|
||||
overlay = "^unifieddyes_available_overlay.png"
|
||||
end
|
||||
|
||||
if dye == unifieddyes.player_selected_dye[player_name] then
|
||||
overlay = "^unifieddyes_select_overlay.png"
|
||||
end
|
||||
else
|
||||
if hue ~= 0 then -- greyscale dye on greyscale node = no hue change
|
||||
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
|
||||
end
|
||||
end
|
||||
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
|
||||
else -- it's the 89-color palette, or the extended palette
|
||||
node.param2 = paletteidx
|
||||
end
|
||||
node.name = newnode
|
||||
minetest.swap_node(pos, node)
|
||||
if palette_type == "extended" then
|
||||
meta:set_string("palette", "ext")
|
||||
end
|
||||
if not creative_mode then
|
||||
return itemstack
|
||||
end
|
||||
else -- this path is used when you're just painting an existing node, rather than replacing one.
|
||||
newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
|
||||
if palette_type == "wallmounted" then
|
||||
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
|
||||
elseif palette_type == true then -- it's colorfacedir
|
||||
if oldhue then
|
||||
if hue ~= 0 then
|
||||
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..unifieddyes.HUES[hue])
|
||||
else
|
||||
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey")
|
||||
end
|
||||
elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then
|
||||
newnode.name = string.gsub(newnode.name, "_grey", "_"..unifieddyes.HUES[hue])
|
||||
end
|
||||
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
|
||||
else -- it's the 89-color palette, or the extended palette
|
||||
newnode.param2 = paletteidx
|
||||
end
|
||||
minetest.swap_node(pos, newnode)
|
||||
if palette_type == "extended" then
|
||||
meta:set_string("palette", "ext")
|
||||
end
|
||||
if not creative_mode then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
else
|
||||
local a,b = string.find(stackname, ":")
|
||||
if a then
|
||||
minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." )
|
||||
|
||||
local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
|
||||
|
||||
base_form = base_form.."image_button["..
|
||||
(hp*hps)..","..(v2*vps+vs)..";"..
|
||||
size..
|
||||
"unifieddyes_white_square.png"..colorize..overlay..";"..
|
||||
val..hue..sat..";]"..
|
||||
"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- re-define default dyes slightly, to add on_use
|
||||
local v2=5
|
||||
for y = 0, 15 do
|
||||
|
||||
for _, color in ipairs(default_dyes) do
|
||||
minetest.override_item("dye:"..color, {
|
||||
on_use = unifieddyes.on_use
|
||||
local hp=(15-y)+0.5
|
||||
|
||||
local grey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
|
||||
local grey2 = "grey_"..y
|
||||
|
||||
if y == 0 then grey2 = "black"
|
||||
elseif y == 4 then grey2 = "dark_grey"
|
||||
elseif y == 8 then grey2 = "grey"
|
||||
elseif y == 11 then grey2 = "light_grey"
|
||||
elseif y == 15 then grey2 = "white"
|
||||
end
|
||||
|
||||
local dye = "dye:"..grey2
|
||||
|
||||
local overlay = ""
|
||||
if not creative and inv:contains_item("main", dye) then
|
||||
overlay = "^unifieddyes_available_overlay.png"
|
||||
end
|
||||
|
||||
if dye == unifieddyes.player_selected_dye[player_name] then
|
||||
overlay = "^unifieddyes_select_overlay.png"
|
||||
end
|
||||
|
||||
local colorize = minetest.formspec_escape("^[colorize:#"..grey..":255")
|
||||
base_form = base_form.."image_button["..
|
||||
(hp*hps)..","..(v2*vps+vs)..";"..
|
||||
size..
|
||||
"unifieddyes_white_square.png"..colorize..overlay..";"..
|
||||
grey2..";]tooltip["..grey2..";"..grey2.."]"
|
||||
|
||||
end
|
||||
|
||||
if not creative then
|
||||
base_form = base_form..
|
||||
"image[10.3,"..(vps*5+vs)..";"..size..
|
||||
"unifieddyes_available_overlay.png]"..
|
||||
"label[11.0,"..(vps*5.1+vs)..";Dyes on hand]"..
|
||||
"image[12.5,"..(vps*5+vs)..";"..size..
|
||||
"unifieddyes_select_overlay.png]"..
|
||||
"label[13.2,"..(vps*5.1+vs)..";Your selection]"
|
||||
end
|
||||
|
||||
base_form = base_form..
|
||||
"button_exit[11,8;2,1;cancel;Cancel]"..
|
||||
"button_exit[13,8;2,1;accept;Accept]"
|
||||
|
||||
if unifieddyes.player_selected_dye[player_name] then
|
||||
base_form = base_form..
|
||||
"label[1,"..(7.5+vs)..";Selected dye: "..
|
||||
unifieddyes.player_selected_dye[player_name].."]"
|
||||
end
|
||||
|
||||
minetest.show_formspec(player_name, "unifieddyes:dye_select_form", base_form)
|
||||
end
|
||||
|
||||
minetest.register_tool("unifieddyes:airbrush", {
|
||||
description = S("Dye Airbrush"),
|
||||
inventory_image = "unifieddyes_airbrush.png",
|
||||
use_texture_alpha = true,
|
||||
tool_capabilities = {
|
||||
full_punch_interval=0.1,
|
||||
},
|
||||
range = 12,
|
||||
on_use = unifieddyes.on_airbrush
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "unifieddyes:airbrush",
|
||||
recipe = {
|
||||
{ "default:gold_ingot", "", "bucket:bucket_empty" },
|
||||
{ "", "default:steel_ingot", "" },
|
||||
{ "", "", "default:steel_ingot" }
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname == "unifieddyes:dye_select_form" then
|
||||
local player_name = player:get_player_name()
|
||||
local s1 = string.sub(minetest.serialize(fields), 11)
|
||||
local s3 = string.sub(s1,1, string.find(s1, '"')-1)
|
||||
if s3 == "cancel" then
|
||||
unifieddyes.player_selected_dye[player_name] = nil
|
||||
return
|
||||
elseif s3 == "accept" and unifieddyes.player_selected_dye[player_name] then
|
||||
local dye = unifieddyes.player_selected_dye[player_name]
|
||||
unifieddyes.player_current_dye[player_name] = dye
|
||||
unifieddyes.player_selected_dye[player_name] = nil
|
||||
minetest.chat_send_player(player_name, "Selected "..string.sub(dye, 5).." for the airbrush.")
|
||||
return
|
||||
else
|
||||
local inv = player:get_inventory()
|
||||
local creative = creative and creative.is_enabled_for(player_name)
|
||||
local dye = "dye:"..s3
|
||||
if minetest.registered_items[dye] and (creative or inv:contains_item("main", dye)) then
|
||||
unifieddyes.player_selected_dye[player_name] = dye
|
||||
unifieddyes.show_airbrush_form(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- build a table to convert from classic/89-color palette to extended palette
|
||||
|
||||
@ -825,7 +975,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
if minetest.registered_items["dye:"..val..hue] then
|
||||
minetest.override_item("dye:"..val..hue, {
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
else
|
||||
if (val..hue) ~= "medium_orange"
|
||||
@ -834,7 +983,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
description = S(desc),
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
|
||||
groups = { dye=1, not_in_creative_inventory=1 },
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -857,7 +1005,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
description = S(desc.." (low saturation)"),
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
|
||||
groups = { dye=1, not_in_creative_inventory=1 },
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
|
||||
end
|
||||
@ -878,7 +1025,6 @@ for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes
|
||||
description = S(desc),
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200",
|
||||
groups = { dye=1, not_in_creative_inventory=1 },
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
minetest.register_alias("unifieddyes:"..name, "dye:"..name)
|
||||
end
|
||||
@ -886,19 +1032,16 @@ end
|
||||
|
||||
minetest.override_item("dye:grey", {
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#888888:200",
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
|
||||
minetest.override_item("dye:dark_grey", {
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#444444:200",
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
|
||||
minetest.register_craftitem(":dye:light_grey", {
|
||||
description = S("Light grey Dye"),
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200",
|
||||
groups = { dye=1, not_in_creative_inventory=1 },
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
|
||||
unifieddyes.base_color_crafts = {
|
||||
@ -1063,6 +1206,8 @@ minetest.register_craft( {
|
||||
},
|
||||
})
|
||||
|
||||
-- aliases
|
||||
|
||||
minetest.register_alias("dye:light_red", "dye:pink")
|
||||
minetest.register_alias("dye:medium_orange", "dye:brown")
|
||||
|
||||
@ -1089,9 +1234,15 @@ minetest.register_alias("unifieddyes:carbon_black", "dye:black")
|
||||
-- note that technically, lime should be aliased, but can't be (there IS
|
||||
-- lime in the new color table, it's just shifted up a bit)
|
||||
|
||||
minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring")
|
||||
minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure")
|
||||
minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose")
|
||||
minetest.register_alias("unifieddyes:aqua", "dye:spring")
|
||||
minetest.register_alias("dye:aqua", "dye:spring")
|
||||
|
||||
minetest.register_alias("unifieddyes:skyblue", "dye:azure")
|
||||
minetest.register_alias("dye:skyblue", "dye:azure")
|
||||
|
||||
minetest.register_alias("unifieddyes:redviolet", "dye:rose")
|
||||
minetest.register_alias("dye:redviolet", "dye:rose")
|
||||
|
||||
minetest.register_alias("unifieddyes:brown", "dye:brown")
|
||||
|
||||
print(S("[UnifiedDyes] Loaded!"))
|
||||
|
BIN
textures/unifieddyes_airbrush.png
Normal file
BIN
textures/unifieddyes_airbrush.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 418 B |
BIN
textures/unifieddyes_available_overlay.png
Normal file
BIN
textures/unifieddyes_available_overlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 140 B |
Binary file not shown.
Before Width: | Height: | Size: 136 B After Width: | Height: | Size: 136 B |
BIN
textures/unifieddyes_select_overlay.png
Normal file
BIN
textures/unifieddyes_select_overlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 176 B |
BIN
textures/unifieddyes_white_square.png
Normal file
BIN
textures/unifieddyes_white_square.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 101 B |
Reference in New Issue
Block a user