workaround for placing nodes with no color info in itemstack

This commit is contained in:
Vanessa Dannenberg 2018-08-24 11:13:42 -04:00
parent adf1bc2c50
commit 0d00a7eae6
1 changed files with 30 additions and 0 deletions

View File

@ -153,6 +153,36 @@ local default_dyes = {
"yellow"
}
-- if a node with a palette is placed in the world,
-- but the itemstack used to place it has no palette_index (color byte),
-- create something appropriate to make it officially white.
minetest.register_on_placenode(
function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
local def = minetest.registered_items[newnode.name]
if not def or not def.palette then return false end
if string.find(itemstack:to_string(), "palette_index") then
minetest.swap_node(pos, {name = newnode.name, param2 = newnode.param2})
return
end
local param2 = 0
local color = 0
if def.palette == "unifieddyes_palette_extended.png" then
param2 = 240
color = 240
elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
param2 = newnode.param2 % 8
elseif def.palette ~= "unifieddyes_palette.png" then -- it's a split palette
param2 = newnode.param2 % 32
end
minetest.swap_node(pos, {name = newnode.name, param2 = param2})
minetest.get_meta(pos):set_int("palette_index", color)
end
)
-- just stubs to keep old mods from crashing when expecting auto-coloring
-- or getting back the dye on dig.