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2018-08-24
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2018-08-25
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4
API.md
4
API.md
@ -77,6 +77,10 @@ When given a `color` string (in the form of "dye:foo" or "unifieddyes:foo") and
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This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't actually necessary as long as the node has never used the 89-color palette, and won't be subjected to an LBM that changes its color.
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**`unifieddyes.make_colored_itemstack(itemstack, palette, color)`**
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Makes a colored itemstack out of the given `itemstack` and `color` (as a dye, e.g. "dye:dark_red_s50", setting the correct index per the `palette` field, which works as described above for `unifieddyes.getpaletteidx()`. Said itemstack is returned as a string suitable for use as the output field of a craft recipe, equal in size to the itemstack passed into the function (e.g. if you give it "mymod:colored_node 7", it'll return a stack of 7 colored items).
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#### Tables
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In addition to the above API calls, Unified Dyes provides several useful tables
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36
init.lua
36
init.lua
@ -198,7 +198,7 @@ function unifieddyes.make_colored_itemstack(item, palette, color)
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local paletteidx = unifieddyes.getpaletteidx(color, palette)
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local stack = ItemStack(item)
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stack:get_meta():set_int("palette_index", paletteidx)
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return stack:to_string()
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return stack:to_string(),paletteidx
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end
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-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
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@ -599,7 +599,20 @@ function unifieddyes.getpaletteidx(color, palette_type)
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color = "red"
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shade = "light"
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end
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if palette_type == true then -- it's colorfacedir
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if palette_type == true then -- it's colorfacedir, so "split" 89-color palette
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-- If using this palette, translate new color names back to old.
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if shade == "" then
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if color == "spring" then
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color = "aqua"
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elseif color == "azure" then
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color = "skyblue"
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elseif color == "rose" then
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color = "redviolet"
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end
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end
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if hues[color] and shades[shade] then
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return (shades[shade] * 32), hues[color]
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end
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@ -607,10 +620,7 @@ function unifieddyes.getpaletteidx(color, palette_type)
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if hues_extended[color] and shades_extended[shade] then
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return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color]
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end
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else -- it's the 89-color palette
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-- If using this palette, translate new color names back to old.
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else -- it's the regular 89-color palette, do the same translation if needed
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if shade == "" then
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if color == "spring" then
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color = "aqua"
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@ -938,10 +948,16 @@ minetest.register_alias("unifieddyes:carbon_black", "dye:black")
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-- note that technically, lime should be aliased, but can't be (there IS
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-- lime in the new color table, it's just shifted up a bit)
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minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring")
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minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure")
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minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose")
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minetest.register_alias("unifieddyes:brown", "dye:brown")
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minetest.register_alias("unifieddyes:aqua", "dye:spring")
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minetest.register_alias("dye:aqua", "dye:spring")
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minetest.register_alias("unifieddyes:skyblue", "dye:azure")
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minetest.register_alias("dye:skyblue", "dye:azure")
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minetest.register_alias("unifieddyes:redviolet", "dye:rose")
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minetest.register_alias("dye:redviolet", "dye:rose")
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minetest.register_alias("unifieddyes:brown", "dye:brown")
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print(S("[UnifiedDyes] Loaded!"))
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