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9 Commits

Author SHA1 Message Date
6873ad372a Merge branch 'translatable-color-string' into 'master'
Fix translatability of colornames

See merge request VanessaE/unifieddyes!9
2021-01-13 09:40:16 +00:00
71a35d4d87 Fix translatability of colornames 2021-01-13 09:40:16 +00:00
f298584761 Merge branch 'more-translation-german' into 'master'
Add more german translation

See merge request VanessaE/unifieddyes!8
2021-01-13 09:35:43 +00:00
ba7fa97af1 add more german translation 2021-01-13 08:34:16 +01:00
eb5610fc10 workaround for engine bug in crafting, placing, digging
items with a palette index of 0

(see https://github.com/minetest/minetest/issues/10687 )
2020-12-02 09:42:33 -05:00
30c55bec6d Merge branch 'airbrush_on_place' into 'master'
Allows the airbrush to be placed into itemframes from homedecor

See merge request VanessaE/unifieddyes!7
2020-08-21 01:36:51 +00:00
e2c35e6694 Allows the airbrush to be placed into itemframes from homedecor 2020-08-21 03:27:13 +02:00
c91c68e0f5 Merge branch '6-move_item_crash' into 'master'
fix(bug):fix for a rare crash due to on_dig callback by non-player.

Closes #6

See merge request VanessaE/unifieddyes!6
2020-07-09 16:19:35 +00:00
09f95729c5 fix(bug):fix for a rare crash due to on_dig callback by non-player. 2020-07-09 12:05:10 -04:00
2 changed files with 62 additions and 23 deletions

View File

@ -166,14 +166,11 @@ minetest.register_on_placenode(
return false
end
local param2
if not string.find(itemstack:to_string(), "palette_index") then
local param2
local color = 0
if def.palette == "unifieddyes_palette_extended.png"
and def.paramtype2 == "color" then
param2 = 240
color = 240
elseif def.palette == "unifieddyes_palette_colorwallmounted.png"
and def.paramtype2 == "colorwallmounted" then
param2 = newnode.param2 % 8
@ -184,17 +181,21 @@ minetest.register_on_placenode(
if param2 then
minetest.swap_node(pos, {name = newnode.name, param2 = param2})
minetest.get_meta(pos):set_int("palette_index", color)
end
end
if def.palette ~= "" then
minetest.get_meta(pos):set_int("palette_index", param2 or 240)
end
end
)
-- The complementary function: strip-off the color if the node being dug is still white/neutral
local function move_item(item, pos, inv, digger)
if not digger then return end
local function move_item(item, pos, inv, digger, fix_color)
if not (digger and digger:is_player()) then return end
local creative = creative_mode or minetest.check_player_privs(digger, "creative")
item = unifieddyes.fix_bad_color_info(item, fix_color)
if inv:room_for_item("main", item)
and (not creative or not inv:contains_item("main", item, true)) then
inv:add_item("main", item)
@ -214,20 +215,21 @@ function unifieddyes.on_dig(pos, node, digger)
local oldparam2 = minetest.get_node(pos).param2
local def = minetest.registered_items[node.name]
local del_color
local fix_color
if def.paramtype2 == "color" and oldparam2 == 240 and def.palette == "unifieddyes_palette_extended.png" then
del_color = true
fix_color = 240
elseif def.paramtype2 == "color" and oldparam2 == 0 and def.palette == "unifieddyes_palette_extended.png" then
fix_color = 0
elseif def.paramtype2 == "colorwallmounted" and math.floor(oldparam2 / 8) == 0 and def.palette == "unifieddyes_palette_colorwallmounted.png" then
del_color = true
fix_color = 0
elseif def.paramtype2 == "colorfacedir" and math.floor(oldparam2 / 32) == 0 and string.find(def.palette, "unifieddyes_palette_") then
del_color = true
fix_color = 0
end
local inv = digger:get_inventory()
if del_color then
move_item(node.name, pos, inv, digger)
if fix_color then
move_item(node.name, pos, inv, digger, fix_color)
else
return minetest.node_dig(pos, node, digger)
end
@ -273,11 +275,14 @@ end
-- This helper function creates a colored itemstack
function unifieddyes.fix_bad_color_info(item, paletteidx)
local stack=minetest.itemstring_with_color(item, paletteidx)
return string.gsub(stack, "u0001color", "u0001palette_index")
end
function unifieddyes.make_colored_itemstack(item, palette, color)
local paletteidx = unifieddyes.getpaletteidx(color, palette)
local stack = ItemStack(item)
stack:get_meta():set_int("palette_index", paletteidx)
return stack:to_string(),paletteidx
return unifieddyes.fix_bad_color_info(item, paletteidx), paletteidx
end
-- these helper functions register all of the recipes needed to create colored
@ -893,8 +898,26 @@ local color_button_size = ";0.75,0.75;"
local color_square_size = ";0.69,0.69;"
function unifieddyes.make_readable_color(color)
local s = string.gsub(color, "_", " ")
s = string.gsub(s, "s50", "(low saturation)")
-- is this a low saturation color?
local has_low_saturtation = string.find(color, "s50");
-- remove _s50 tag, we care about that later again
local s = string.gsub(color, "_s50", "")
-- replace underscores with spaces to make it look nicer
local s = string.gsub(s, "_", " ")
-- capitalize words, you know, looks nicer ;)
s = string.gsub(s, "(%l)(%w*)", function(a,b) return string.upper(a)..b end)
-- add the word dye, this is what the translations expect
s = s.." Dye"
-- if it is a low sat color, append an appropriate string
if has_low_saturtation then
s = s.." (low saturation)"
end
return s
end
@ -920,7 +943,7 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
end
local tooltip = "tooltip["..colorname..";"..
unifieddyes.make_readable_color(colorname)..
S(unifieddyes.make_readable_color(colorname))..
"\n(dye:"..colorname..")]"
if dye == painting_with then
@ -1098,7 +1121,7 @@ function unifieddyes.show_airbrush_form(player)
t[#t+1] = "label[10.7,"
t[#t+1] = (vps*5.07+vs)
t[#t+1] = ";"
t[#t+1] = unifieddyes.make_readable_color(string.sub(painting_with, 5))
t[#t+1] = S(unifieddyes.make_readable_color(string.sub(painting_with, 5)))
t[#t+1] = "]label[10.7,"
t[#t+1] = (vps*5.24+vs)
t[#t+1] = ";("
@ -1147,10 +1170,11 @@ minetest.register_tool("unifieddyes:airbrush", {
unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def}
if not keys.sneak then
if (not keys.sneak) and def.on_rightclick then
return def.on_rightclick(pos, node, placer, itemstack, pointed_thing)
elseif not keys.sneak then
unifieddyes.show_airbrush_form(placer)
elseif keys.sneak then
if not pos or not def then return end
local newcolor = unifieddyes.color_to_name(node.param2, def)

View File

@ -74,3 +74,18 @@ Magenta Dye (low saturation)=Magenta Farbstoff (geringe Saettigung) lila
Red-violet Dye (low saturation)=Rotvioletter Farbstoff (geringe Saettigung)
[UnifiedDyes] Loaded!=[UnifiedDyes] geladen!
Dye Airbrush=Farbstroff Airbrush
Select a color:=Wähle eine Farbe
(Right-clicked a node that supports all 256 colors, showing them all)=(Angeklickter Block unterstützt alle 256 Farben, zeige alle)
(Right-clicked a node not supported by the Airbrush, showing all colors)=(Angeklickter Block unterstützt kein Airbrush, zeige alle Farben)
Dyes=Farbstoffe
Your selection=Deine Auswahl
Your selection:=Deine Auswahl:
Cancel=Abbrechen
Accept=Übernehmen
Show Available=Zeige verfügbare
(Currently showing all 256 colors)=(Zeige alle 256 Farben)
Show All Colors=Zeige alle Farben
(Currently only showing what the right-clicked node can use)=(Zeige alle, die der angeklickte Block verwenden kann)