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2018-08-24
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124
API.md
124
API.md
@ -6,23 +6,20 @@ In your node definition, you must include a few things to interface with Unified
|
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```lua
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minetest.register_node("mymod:colored_node", {
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description = "My custom colored node",
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tiles = { "mymod_custom_colored_node.png" },
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
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on_construct = unifieddyes.on_construct,
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after_place_node = unifieddyes.recolor_on_place,
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after_dig_node = unifieddyes.after_dig_node,
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description = "My custom colored node",
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tiles = { "mymod_custom_colored_node.png" },
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
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on_construct = unifieddyes.on_construct,
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})
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```
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`paramtype2` must be one of:
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- "color" this is an 89-color or 256-color node
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- "colorwallmounted" this is a 32-color node using "wallmounted" mode
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- "colorfacedir" this node uses one of the "split" 89-color palettes.
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- "color": this is an 89-color or 256-color node
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- "colorwallmounted": this is a 32-color node using "wallmounted" mode
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- "colorfacedir": this node uses one of the "split" 89-color palettes.
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`palette` must be set to match the `paramtype2` setting, and must be one of:
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- "unifieddyes_palette.png"
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@ -30,18 +27,12 @@ minetest.register_node("mymod:colored_node", {
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- "unifieddyes_palette_colorwallmounted.png"
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- or one of the "split" hues palettes (see below).
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`place_param2` generally is only needed for the 256-color palette, and should usually be set to 240 (which corresponds to white).
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`groups` If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
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`on_construct` see below.
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`after_place_node` see below.
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`after_dig_node` see below.
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`groups`: If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
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`on_construct`: see below.
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#### Function calls
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**`unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)`**
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Call this within your node's `after_place_node` callback to allow Unified Dyes to automatically color the node using the dye you last used on that kind of node The feature will remain active until the dye runs out, or the user places a different kind of colorable node, or the user cancels the feature.
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**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`
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`unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)`**
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@ -63,15 +54,16 @@ Again, another obvious one, returns whether or not the pointed node is `buildabl
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Accepts an item name, and returns the corresponding hue, saturation, and value (in that order), as strings.
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If the item name is a color (not greyscale), then hue will be the basic hue for that color, saturation will be empty string for high saturation or `_s50` for low, and value will be `dark_`, `medium_`, `light_`, or an empty string if it's full color.
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If the item name is a color (not greyscale), then `hue` will be the basic hue for that color, saturation will be empty string for high saturation or "_s50" for low, and value will be "dark_", "medium_", "light_", or an empty string if it's full color.
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If the item name is greyscale, then hue will contain `white`, `light_grey`, `grey`, `dark_grey`, or `black`, saturation will (ironically) be an empty string, and value will be `light_`, `dark_`, or empty string if it's medium grey.
|
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If the item name is greyscale, then `hue` will contain "white", "light_grey", "grey", "dark_grey", or "black", saturation will (ironically) be an empty string, and value will be "light_", "dark_", or empty string to correspond with the contents of `hue`.
|
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|
||||
For example:
|
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"mymod:mynode_red" would return ("red", "", "")
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"mymod:mynode_light_blue" would return ("blue", "", "light_")
|
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"mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_")
|
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"mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_")
|
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|
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* "mymod:mynode_red" would return ("red", "", "")
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* "mymod:mynode_light_blue" would return ("blue", "", "light_")
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* "mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_")
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* "mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_")
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**`unifieddyes.getpaletteidx(color, palette_type)`**
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|
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@ -83,15 +75,7 @@ When given a `color` string (in the form of "dye:foo" or "unifieddyes:foo") and
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|
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**`unifieddyes.on_construct(pos)`**
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|
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This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't strictly necessary as long as the node has never used the 89-color palette and won't be subjected to an LBM that changes its color.
|
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|
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**`unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)`**
|
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|
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This function handles returning dyes to the user when a node is dug. All colorized nodes need to call this in `after_dig_node`.
|
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|
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**`unifieddyes.on_use(itemstack, player, pointed_thing)`**
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|
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This function is used internally by Unfiied Dyes to actually make a dye able to colorize a node when you wield and punch with it. Unified Dyes redefines the minetest_game default dye items to call this function.
|
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This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't actually necessary as long as the node has never used the 89-color palette, and won't be subjected to an LBM that changes its color.
|
||||
|
||||
#### Tables
|
||||
|
||||
@ -103,6 +87,70 @@ In addition to the above API calls, Unified Dyes provides several useful tables
|
||||
|
||||
`unifieddyes.base_color_crafts` contains a condensed list of crafting recipes for all 24 basic hues, plus black and white, most of which have multiple alternative recipes. Each line contains the name of the color, up to five dye itemstrings (with `nil` in each unused space), and the yield for that craft.
|
||||
|
||||
`unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either `_s50` or empty string), up to three dye itemstrings, and the yield for that craft.
|
||||
`unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either "_s50" or empty string), up to three dye item strings, and the yield for that craft.
|
||||
|
||||
`unifieddyes.greymixes` contains the recipes for the 14 shades of grey. Each line contains the grey shade number from 1-14, up to four dye item names, and the yield for that craft.
|
||||
|
||||
#### Converting an old mod
|
||||
|
||||
If your mod used the old paradigm where you craft a neutral-colored item, place it, and punch with dye to color it, and you wish to convert it to colored itemstacks, take the following actions for each node:
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||||
|
||||
* Remove these keys:
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|
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```lua
|
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after_dig_node = unifieddyes.after_dig_node,
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place_param2 = 240,
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after_place_node = unifieddyes.recolor_on_place,
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```
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* Add a call to the create-all-recipes helper. Here's an example:
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```lua
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unifieddyes.register_color_craft({
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output = "mymod:colored_node 6",
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palette = "extended",
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neutral_node = "mymod:my_base_node_material",
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recipe = {
|
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{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
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{ "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" },
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{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" }
|
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}
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})
|
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```
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|
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`output` is a standard item string as in the normal `minetest.register_craft()` call.
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`palette` specifies the palette type to iterate through ("extended" and "wallmounted" are obvious, and if not specified, it'll use the 89 color palette).
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`type` can be "shapeless" or unspecified/`nil`, and works the same as in the normal call.
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`neutral_node` should specify the name of whatever item or node serves as the base, neutrally-colored material in your recipe. This really only applies if your node is just made from one item (or more than one of the same item), plus one or more dyes. If your node is just made from a collection of item and no one item is really the neutral material, or anyway if you don't need this substitution, you must set it to an empty string.
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`recipe` is the same as in the normal call, except that Unified Dyes will replace all instances of the string "NEUTRAL_NODE" with the item specified in the preceding `neutral_node` field. Every instance of "MAIN_DYE" will be replaced with a portion of dye, as Unified Dyes' recipe helper works through its color lists (i.e. this field will become whatever dye is needed for each recipe).
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If your mod never has never used Unified Dyes at all, in short, do the following:
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* Remove all of your various colored node definitions, keeping only the one for the white version of your node, or delete them all, and keep whatever node you consider to be "neutral colored".
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* Delete all of the colored texture files too, except keep the brightest, highest-contrast, most detailed one - whichever color that happens to be. Most likely, red or green will be the best one.
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|
||||
* Convert that last texture to grayscale, enhance its contrast as much as you can without distorting it, and rename it to something more neutral.
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* Add the `on_construct` and `palette` keys to your neutral node definition, for example:
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||||
|
||||
`palette = "unifieddyes_palette_extended.png",`
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`on_construct = unifieddyes.on_construct,`
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* Adjust your node's groups to specify that the node can be colored. Example (note the last item):
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`groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},`
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|
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* Remove all crafting recipes for all colored versions of that node, keeping only the one that makes the "neutral" one.
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* Add the above recipes helper call (which replaces those delted recipes)
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If your colored node is based on someone else's neutral node, for example if you made a mod that creates multiple colors of minetest_game's default clay, you may find it best to create a single "stand-in" node that's identical to the neutral node, but named for your mod, hidden from the creative inventory, and has a properly-prepared grayscale texture image in addition to the above keys. Use the neutral node and the custom hidden node as in the above craft helper call. Then use minetest.override_item() to add the on_construct and palette keys and the ud_param2_colorable group to that "someone else's" node.
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* You will need to write a run-only-once LBM to convert your old statically-colored nodes to use hardware coloring. See above for functions that will help reduce the work required for this part.
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If your mod has no colorable items, and you wish to expand it accordingly, follow the above "never used" section, skipping the "remove/delete this and that" items, and of course omitting the LBM.
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|
248
init.lua
248
init.lua
@ -185,18 +185,40 @@ end
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local function register_c(craft, hue, sat, val)
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local color = ""
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if val then
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color = "dye:"..val..hue[1]..sat
|
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if craft.palette ~= "extended" then
|
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color = val..hue..sat
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else
|
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color = val..hue[1]..sat
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end
|
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else
|
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color = "dye:"..hue -- if val is nil, then it's grey.
|
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color = hue -- if val is nil, then it's grey.
|
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end
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local dye = "dye:"..color
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|
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local recipe = minetest.serialize(craft.recipe)
|
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recipe = string.gsub(recipe, "MAIN_DYE", color)
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recipe = string.gsub(recipe, "MAIN_DYE", dye)
|
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recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node)
|
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local newrecipe = minetest.deserialize(recipe)
|
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|
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local output = craft.output
|
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if craft.output_prefix then
|
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if craft.palette ~= true then
|
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output = craft.output_prefix..color..craft.output_suffix
|
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else
|
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if hue == "white" or hue == "black" or string.find(hue, "grey") then
|
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output = craft.output_prefix.."grey"..craft.output_suffix
|
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elseif hue == "pink" then
|
||||
dye = "dye:light_red"
|
||||
output = craft.output_prefix.."red"..craft.output_suffix
|
||||
else
|
||||
output = craft.output_prefix..hue..craft.output_suffix
|
||||
end
|
||||
end
|
||||
end
|
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|
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local colored_itemstack =
|
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unifieddyes.make_colored_itemstack(craft.output, craft.palette, color)
|
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unifieddyes.make_colored_itemstack(output, craft.palette, dye)
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|
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minetest.register_craft({
|
||||
output = colored_itemstack,
|
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@ -207,28 +229,24 @@ local function register_c(craft, hue, sat, val)
|
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end
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function unifieddyes.register_color_craft(craft)
|
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if not craft or not craft.recipe or not craft.output or not craft.neutral_node then return end
|
||||
|
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local hues_table = unifieddyes.HUES_EXTENDED
|
||||
local hues_table = unifieddyes.HUES
|
||||
local sats_table = unifieddyes.SATS
|
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local vals_table = unifieddyes.VALS_EXTENDED
|
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local greys_table = unifieddyes.GREYS_EXTENDED
|
||||
local vals_table = unifieddyes.VALS
|
||||
local greys_table = unifieddyes.GREYS
|
||||
|
||||
if not craft.palette then
|
||||
hues_table = unifieddyes.HUES
|
||||
sats_table = unifieddyes.SATS
|
||||
vals_table = unifieddyes.VALS
|
||||
greys_table = unifieddyes.GREYS
|
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elseif craft.palette == "wallmounted" then
|
||||
if craft.palette == "wallmounted" then
|
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hues_table = unifieddyes.HUES_WALLMOUNTED
|
||||
sats_table = {""}
|
||||
vals_table = unifieddyes.VALS
|
||||
greys_table = unifieddyes.GREYS
|
||||
elseif craft.palette == "extended" then
|
||||
hues_table = unifieddyes.HUES_EXTENDED
|
||||
vals_table = unifieddyes.VALS_EXTENDED
|
||||
greys_table = unifieddyes.GREYS_EXTENDED
|
||||
end
|
||||
|
||||
for _,hue in ipairs(hues_table) do
|
||||
for _,val in ipairs(vals_table) do
|
||||
for _,sat in ipairs(sats_table) do
|
||||
for _, hue in ipairs(hues_table) do
|
||||
for _, val in ipairs(vals_table) do
|
||||
for _, sat in ipairs(sats_table) do
|
||||
|
||||
if sat == "_s50" and val ~= "" and val ~= "medium_" and val ~= "dark_" then break end
|
||||
register_c(craft, hue, sat, val)
|
||||
@ -240,6 +258,9 @@ function unifieddyes.register_color_craft(craft)
|
||||
for _, grey in ipairs(greys_table) do
|
||||
register_c(craft, grey)
|
||||
end
|
||||
|
||||
register_c(craft, "pink")
|
||||
|
||||
end
|
||||
|
||||
-- code borrowed from homedecor
|
||||
@ -247,6 +268,8 @@ end
|
||||
|
||||
function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
|
||||
local node = minetest.get_node(pos)
|
||||
local colorbits = node.param2 - (node.param2 % 8)
|
||||
|
||||
local yaw = placer:get_look_horizontal()
|
||||
local dir = minetest.yaw_to_dir(yaw) -- -1.5)
|
||||
local pitch = placer:get_look_vertical()
|
||||
@ -258,7 +281,7 @@ function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
|
||||
elseif pitch > math.pi/8 then
|
||||
fdir = 1
|
||||
end
|
||||
minetest.swap_node(pos, { name = node.name, param2 = fdir })
|
||||
minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
|
||||
end
|
||||
|
||||
-- use this when you have a "wallmounted" node that should never be oriented
|
||||
@ -266,10 +289,12 @@ end
|
||||
|
||||
function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
|
||||
local node = minetest.get_node(pos)
|
||||
local colorbits = node.param2 - (node.param2 % 8)
|
||||
local yaw = placer:get_look_horizontal()
|
||||
local dir = minetest.yaw_to_dir(yaw+1.5)
|
||||
local fdir = minetest.dir_to_wallmounted(dir)
|
||||
minetest.swap_node(pos, { name = node.name, param2 = fdir })
|
||||
|
||||
minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
|
||||
end
|
||||
|
||||
-- ... and use this one to force that kind of node off of floor/ceiling
|
||||
@ -572,180 +597,6 @@ function unifieddyes.getpaletteidx(color, palette_type)
|
||||
end
|
||||
end
|
||||
|
||||
function unifieddyes.on_use(itemstack, player, pointed_thing)
|
||||
local stackname = itemstack:get_name()
|
||||
local playername = player:get_player_name()
|
||||
|
||||
if pointed_thing and pointed_thing.type == "node" and unifieddyes.select_node(pointed_thing) then
|
||||
if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
|
||||
and not minetest.check_player_privs(playername, "protection_bypass") then
|
||||
minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if pointed_thing and pointed_thing.type == "object" then
|
||||
pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
|
||||
return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
|
||||
end
|
||||
|
||||
if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye on nothing at all (e.g. air)
|
||||
|
||||
local pos = minetest.get_pointed_thing_position(pointed_thing)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
|
||||
if not nodedef then return end -- target was an unknown node, just bail out
|
||||
|
||||
-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
|
||||
if not player:get_player_control().sneak then
|
||||
local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
|
||||
if onpunch then
|
||||
return onpunch
|
||||
end
|
||||
end
|
||||
|
||||
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
|
||||
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
|
||||
minetest.chat_send_player(playername, "That node can't be colored.")
|
||||
return
|
||||
end
|
||||
|
||||
local newnode = nodedef.ud_replacement_node
|
||||
local palette_type
|
||||
|
||||
if nodedef.palette == "unifieddyes_palette_extended.png" then
|
||||
palette_type = "extended"
|
||||
elseif nodedef.palette == "unifieddyes_palette.png" then
|
||||
palette_type = false
|
||||
elseif nodedef.paramtype2 == "colorfacedir" then
|
||||
palette_type = true
|
||||
elseif nodedef.paramtype2 == "colorwallmounted" then
|
||||
palette_type = "wallmounted"
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
|
||||
minetest.record_protection_violation(pos, playername)
|
||||
return
|
||||
end
|
||||
|
||||
local pos2 = unifieddyes.select_node(pointed_thing)
|
||||
local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type)
|
||||
|
||||
if paletteidx then
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local prevdye = meta:get_string("dye")
|
||||
local inv = player:get_inventory()
|
||||
|
||||
if not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
|
||||
if inv:room_for_item("main", prevdye) then
|
||||
inv:add_item("main", prevdye)
|
||||
else
|
||||
minetest.add_item(pos, prevdye)
|
||||
end
|
||||
end
|
||||
|
||||
meta:set_string("dye", stackname)
|
||||
|
||||
if prevdye == stackname then
|
||||
local a,b = string.find(stackname, ":")
|
||||
minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." )
|
||||
return
|
||||
elseif not creative_mode then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
node.param2 = paletteidx
|
||||
|
||||
local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, palette_type)
|
||||
local oldnode = minetest.get_node(pos)
|
||||
|
||||
local oldhue = nil
|
||||
for _, i in ipairs(unifieddyes.HUES) do
|
||||
if string.find(oldnode.name, "_"..i) and not
|
||||
( string.find(oldnode.name, "_redviolet") and i == "red" ) then
|
||||
oldhue = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if newnode then -- this path is used when the calling mod want to supply a replacement node
|
||||
if palette_type == "wallmounted" then
|
||||
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
|
||||
elseif palette_type == true then -- it's colorfacedir
|
||||
if oldhue ~=0 then -- it's colored, not grey
|
||||
if oldhue ~= nil then -- it's been painted before
|
||||
if hue ~= 0 then -- the player's wielding a colored dye
|
||||
newnode = string.gsub(newnode, "_"..oldhue, "_"..unifieddyes.HUES[hue])
|
||||
else -- it's a greyscale dye
|
||||
newnode = string.gsub(newnode, "_"..oldhue, "_grey")
|
||||
end
|
||||
else -- it's never had a color at all
|
||||
if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
|
||||
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
|
||||
end
|
||||
end
|
||||
else
|
||||
if hue ~= 0 then -- greyscale dye on greyscale node = no hue change
|
||||
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
|
||||
end
|
||||
end
|
||||
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
|
||||
else -- it's the 89-color palette, or the extended palette
|
||||
node.param2 = paletteidx
|
||||
end
|
||||
node.name = newnode
|
||||
minetest.swap_node(pos, node)
|
||||
if palette_type == "extended" then
|
||||
meta:set_string("palette", "ext")
|
||||
end
|
||||
if not creative_mode then
|
||||
return itemstack
|
||||
end
|
||||
else -- this path is used when you're just painting an existing node, rather than replacing one.
|
||||
newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
|
||||
if palette_type == "wallmounted" then
|
||||
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
|
||||
elseif palette_type == true then -- it's colorfacedir
|
||||
if oldhue then
|
||||
if hue ~= 0 then
|
||||
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..unifieddyes.HUES[hue])
|
||||
else
|
||||
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey")
|
||||
end
|
||||
elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then
|
||||
newnode.name = string.gsub(newnode.name, "_grey", "_"..unifieddyes.HUES[hue])
|
||||
end
|
||||
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
|
||||
else -- it's the 89-color palette, or the extended palette
|
||||
newnode.param2 = paletteidx
|
||||
end
|
||||
minetest.swap_node(pos, newnode)
|
||||
if palette_type == "extended" then
|
||||
meta:set_string("palette", "ext")
|
||||
end
|
||||
if not creative_mode then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
else
|
||||
local a,b = string.find(stackname, ":")
|
||||
if a then
|
||||
minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- re-define default dyes slightly, to add on_use
|
||||
|
||||
for _, color in ipairs(default_dyes) do
|
||||
minetest.override_item("dye:"..color, {
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
end
|
||||
|
||||
-- build a table to convert from classic/89-color palette to extended palette
|
||||
|
||||
-- the first five entries are for the old greyscale - white, light, grey, dark, black
|
||||
@ -800,7 +651,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
if minetest.registered_items["dye:"..val..hue] then
|
||||
minetest.override_item("dye:"..val..hue, {
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
else
|
||||
if (val..hue) ~= "medium_orange"
|
||||
@ -809,7 +659,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
description = S(desc),
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
|
||||
groups = { dye=1, not_in_creative_inventory=1 },
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -832,7 +681,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
description = S(desc.." (low saturation)"),
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
|
||||
groups = { dye=1, not_in_creative_inventory=1 },
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
|
||||
end
|
||||
@ -853,7 +701,6 @@ for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes
|
||||
description = S(desc),
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200",
|
||||
groups = { dye=1, not_in_creative_inventory=1 },
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
minetest.register_alias("unifieddyes:"..name, "dye:"..name)
|
||||
end
|
||||
@ -861,19 +708,16 @@ end
|
||||
|
||||
minetest.override_item("dye:grey", {
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#888888:200",
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
|
||||
minetest.override_item("dye:dark_grey", {
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#444444:200",
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
|
||||
minetest.register_craftitem(":dye:light_grey", {
|
||||
description = S("Light grey Dye"),
|
||||
inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200",
|
||||
groups = { dye=1, not_in_creative_inventory=1 },
|
||||
on_use = unifieddyes.on_use
|
||||
})
|
||||
|
||||
unifieddyes.base_color_crafts = {
|
||||
|
87
locale/es.txt
Normal file
87
locale/es.txt
Normal file
@ -0,0 +1,87 @@
|
||||
# Traducido por Carlos Barraza
|
||||
|
||||
Lime Dye = Colorante Lima
|
||||
Aqua Dye = Colorante Agua
|
||||
Sky-blue Dye = Colorante Azul Cielo
|
||||
Red-violet Dye = Colorante Rojo Violeta
|
||||
Light Grey Dye = Colorante Gris Claro
|
||||
|
||||
Dark Red Dye (low saturation) = Colorante Rojo Oscuro (baja saturación)
|
||||
Dark Orange Dye (low saturation) = Colorante Naranja Oscuro (baja saturación)
|
||||
Dark Yellow Dye (low saturation) = Colorante Amarillo Oscuro (baja saturación)
|
||||
Dark Lime Dye (low saturation) = Colorante Lima Oscuro (baja saturación)
|
||||
Dark Green Dye (low saturation) = Colorante Verde Oscuro (baja saturación)
|
||||
Dark Aqua Dye (low saturation) = Colorante Agua Oscuro (baja saturación)
|
||||
Dark Cyan Dye (low saturation) = Colorante Cian Oscuro (baja saturación)
|
||||
Dark Sky-blue Dye (low saturation) = Colorante Azul Cielo Oscuro (baja saturación)
|
||||
Dark Blue Dye (low saturation) = Colorante Azul Oscuro (baja saturación)
|
||||
Dark Violet Dye (low saturation) = Colorante Violeta Oscuro (baja saturación)
|
||||
Dark Magenta Dye (low saturation) = Colorante Magenta Oscuro (baja saturación)
|
||||
Dark Red-violet Dye (low saturation) = Colorante Rojo Violeta Oscuro (baja saturación)
|
||||
|
||||
Dark Red Dye = Colorante Rojo Oscuro
|
||||
Dark Orange Dye = Colorante Naranja Oscuro
|
||||
Dark Yellow Dye = Colorante Amarillo Oscuro
|
||||
Dark Lime Dye = Colorante Lima Oscuro
|
||||
Dark Green Dye = Colorante Verde Oscuro
|
||||
Dark Aqua Dye = Colorante Agua Oscuro
|
||||
Dark Cyan Dye = Colorante Cian Oscuro
|
||||
Dark Sky-blue Dye = Colorante Azul Cielo Oscuro
|
||||
Dark Blue Dye = Colorante Azul Oscuro
|
||||
Dark Violet Dye = Colorante Violeta Oscuro
|
||||
Dark Magenta Dye = Colorante Magenta Oscuro
|
||||
Dark Red-violet Dye = Colorante Rojo Violeta Oscuro
|
||||
|
||||
Medium Red Dye (low saturation) = Colorante Rojo Claro (baja saturación)
|
||||
Medium Orange Dye (low saturation) = Colorante Naranja Claro (baja saturación)
|
||||
Medium Yellow Dye (low saturation) = Colorante Amarillo Claro (baja saturación)
|
||||
Medium Lime Dye (low saturation) = Colorante Lima Claro (baja saturación)
|
||||
Medium Green Dye (low saturation) = Colorante Verde Claro (baja saturación)
|
||||
Medium Aqua Dye (low saturation) = Colorante Agua Claro (baja saturación)
|
||||
Medium Cyan Dye (low saturation) = Colorante Cian Claro (baja saturación)
|
||||
Medium Sky-blue Dye (low saturation) = Colorante Azul Cielo Claro (baja saturación)
|
||||
Medium Blue Dye (low saturation) = Colorante Azul Claro (baja saturación)
|
||||
Medium Violet Dye (low saturation) = Colorante Violeta Claro (baja saturación)
|
||||
Medium Magenta Dye (low saturation) = Colorante Magenta Claro (baja saturación)
|
||||
Medium Red-violet Dye (low saturation) = Colorante Rojo Violeta Claro (baja saturación)
|
||||
|
||||
Medium Red Dye = Colorante Rojo Claro
|
||||
Medium Orange Dye = Colorante Naranja Claro
|
||||
Medium Yellow Dye = Colorante Amarillo Claro
|
||||
Medium Lime Dye = Colorante Lima Claro
|
||||
Medium Green Dye = Colorante Verde Claro
|
||||
Medium Aqua Dye = Colorante Agua Claro
|
||||
Medium Cyan Dye = Colorante Cian Claro
|
||||
Medium Sky-blue = Colorante Azul Cielo Claro
|
||||
Medium Blue Dye = Colorante Azul Claro
|
||||
Medium Violet Dye = Colorante Violeta Claro
|
||||
Medium Magenta Dye = Colorante Magenta Claro
|
||||
Medium Red-violet Dye = Colorante Rojo Violeta Claro
|
||||
|
||||
Red Dye (low saturation) = Colorante Rojo (baja saturación)
|
||||
Orange Dye (low saturation) = Colorante Naranja (baja saturación)
|
||||
Yellow Dye (low saturation) = Colorante Amarillo (baja saturación)
|
||||
Lime Dye (low saturation) = Colorante Lima (baja saturación)
|
||||
Green Dye (low saturation) = Colorante Verde (baja saturación)
|
||||
Aqua Dye (low saturation) = Colorante Agua (baja saturación)
|
||||
Cyan Dye (low saturation) = Colorante Cian (baja saturación)
|
||||
Sky-blue Dye (low saturation) = Colorante Azul Cielo (baja saturación)
|
||||
Blue Dye (low saturation) = Colorante Azul (baja saturación)
|
||||
Violet Dye (low saturation) = Colorante Violeta (baja saturación)
|
||||
Magenta Dye (low saturation) = Colorante Magenta (baja saturación)
|
||||
Red-violet Dye (low saturation) = Colorante Rojo Violeta (baja saturación)
|
||||
|
||||
Red Dye = Colorante Rojo
|
||||
Orange Dye = Colorante Naranja
|
||||
Yellow Dye = Colorante Amarillo
|
||||
Lime Dye = Colorante Lima
|
||||
Green Dye = Colorante Verde
|
||||
Aqua Dye = Colorante Agua
|
||||
Cyan Dye = Colorante Cian
|
||||
Sky-blue Dye = Colorante Azul Cielo
|
||||
Blue Dye = Colorante Azul
|
||||
Violet Dye = Colorante Violeta
|
||||
Magenta Dye = Colorante Magenta
|
||||
Red-violet Dye = Colorante Rojo Violeta
|
||||
|
||||
[UnifiedDyes] Loaded! = [ColorantesUnificados] Cargado.
|
87
locale/fr.txt
Normal file
87
locale/fr.txt
Normal file
@ -0,0 +1,87 @@
|
||||
# Template
|
||||
|
||||
Lime Dye = Teinture citron-vert
|
||||
Aqua Dye = Teinture aqua
|
||||
Sky-blue Dye = Teinture bleu ciel
|
||||
Red-violet Dye = Teinture rouge-violet
|
||||
Light Grey Dye = Teinture gris clair
|
||||
|
||||
Dark Red Dye (low saturation) = Teinture rouge foncé (basse saturation)
|
||||
Dark Orange Dye (low saturation) = Teinture orange foncé (basse saturation)
|
||||
Dark Yellow Dye (low saturation) = Teinture jaune foncé (basse saturation)
|
||||
Dark Lime Dye (low saturation) = Teinture citron-vert foncé (basse saturation)
|
||||
Dark Green Dye (low saturation) = Teinture vert foncé (basse saturation)
|
||||
Dark Aqua Dye (low saturation) = Teinture aqua foncé (basse saturation)
|
||||
Dark Cyan Dye (low saturation) = Teinture cyan foncé (basse saturation)
|
||||
Dark Sky-blue Dye (low saturation) = Teinture bleu ciel foncé (basse saturation)
|
||||
Dark Blue Dye (low saturation) = Teinture bleu foncé (basse saturation)
|
||||
Dark Violet Dye (low saturation) = Teinture violet foncé (basse saturation)
|
||||
Dark Magenta Dye (low saturation) = Teinture magenta foncé (basse saturation)
|
||||
Dark Red-violet Dye (low saturation) = Teinture rouge-violet foncé (basse saturation)
|
||||
|
||||
Dark Red Dye = Teinture rouge foncé
|
||||
Dark Orange Dye = Teinture orange foncé
|
||||
Dark Yellow Dye = Teinture jaune foncé
|
||||
Dark Lime Dye = Teinture citron-vert foncé
|
||||
Dark Green Dye = Teinture vert foncé
|
||||
Dark Aqua Dye = Teinture aqua foncé
|
||||
Dark Cyan Dye = Teinture cyan foncé
|
||||
Dark Sky-blue Dye = Teinture bleu ciel foncé
|
||||
Dark Blue Dye = Teinture bleu foncé
|
||||
Dark Violet Dye = Teinture violet foncé
|
||||
Dark Magenta Dye = Teinture magenta foncé
|
||||
Dark Red-violet Dye = Teinture rouge-violet foncé
|
||||
|
||||
Medium Red Dye (low saturation) = Teinture rouge moyen (basse saturation)
|
||||
Medium Orange Dye (low saturation) = Teinture orange moyen (basse saturation)
|
||||
Medium Yellow Dye (low saturation) = Teinture jaune moyen (basse saturation)
|
||||
Medium Lime Dye (low saturation) = Teinture citron-vert moyen (basse saturation)
|
||||
Medium Green Dye (low saturation) = Teinture vert moyen (basse saturation)
|
||||
Medium Aqua Dye (low saturation) = Teinture aqua moyen (basse saturation)
|
||||
Medium Cyan Dye (low saturation) = Teinture cyan moyen (basse saturation)
|
||||
Medium Sky-blue Dye (low saturation) = Teinture bleu ciel moyen (basse saturation)
|
||||
Medium Blue Dye (low saturation) = Teinture bleu moyen (basse saturation)
|
||||
Medium Violet Dye (low saturation) = Teinture violet moyen (basse saturation)
|
||||
Medium Magenta Dye (low saturation) = Teinture magenta moyen (basse saturation)
|
||||
Medium Red-violet Dye (low saturation) = Teinture rouge-violet moyen (basse saturation)
|
||||
|
||||
Medium Red Dye = Teinture rouge moyen
|
||||
Medium Orange Dye = Teinture orange moyen
|
||||
Medium Yellow Dye = Teinture jaune moyen
|
||||
Medium Lime Dye = Teinture citron-vert moyen
|
||||
Medium Green Dye = Teinture vert moyen
|
||||
Medium Aqua Dye = Teinture aqua moyen
|
||||
Medium Cyan Dye = Teinture cyan moyen
|
||||
Medium Sky-blue = Teinture bleu ciel moyen
|
||||
Medium Blue Dye = Teinture bleu moyen
|
||||
Medium Violet Dye = Teinture violet moyen
|
||||
Medium Magenta Dye = Teinture magenta moyen
|
||||
Medium Red-violet Dye = Teinture rouge-violet moyen
|
||||
|
||||
Red Dye (low saturation) = Teinture rouge (basse saturation)
|
||||
Orange Dye (low saturation) = Teinture orange (basse saturation)
|
||||
Yellow Dye (low saturation) = Teinture jaune (basse saturation)
|
||||
Lime Dye (low saturation) = Teinture citron-vert (basse saturation)
|
||||
Green Dye (low saturation) = Teinture vert (basse saturation)
|
||||
Aqua Dye (low saturation) = Teinture aqua (basse saturation)
|
||||
Cyan Dye (low saturation) = Teinture cyan (basse saturation)
|
||||
Sky-blue Dye (low saturation) = Teinture bleu ciel (basse saturation)
|
||||
Blue Dye (low saturation) = Teinture bleu (basse saturation)
|
||||
Violet Dye (low saturation) = Teinture violet (basse saturation)
|
||||
Magenta Dye (low saturation) = Teinture magenta (basse saturation)
|
||||
Red-violet Dye (low saturation) = Teinture rouge-violet (basse saturation)
|
||||
|
||||
Red Dye = Teinture rouge
|
||||
Orange Dye = Teinture orange
|
||||
Yellow Dye = Teinture jaune
|
||||
Lime Dye = Teinture citron-vert
|
||||
Green Dye = Teinture vert
|
||||
Aqua Dye = Teinture aqua
|
||||
Cyan Dye = Teinture cyan
|
||||
Sky-blue Dye = Teinture bleu ciel
|
||||
Blue Dye = Teinture bleu
|
||||
Violet Dye = Teinture violet
|
||||
Magenta Dye = Teinture magenta
|
||||
Red-violet Dye = Teinture rouge-violet
|
||||
|
||||
[UnifiedDyes] Loaded! = [UnifiedDyes] chargé !
|
87
locale/ms.txt
Normal file
87
locale/ms.txt
Normal file
@ -0,0 +1,87 @@
|
||||
# Malay translation by MuhdNurHidayat
|
||||
|
||||
Lime Dye = Pewarna Hijau Pucuk Pisang
|
||||
Aqua Dye = Pewarna Akuamarin
|
||||
Sky-blue Dye = Pewarna Biru Langit
|
||||
Red-violet Dye = Pewarna Merah Lembayung
|
||||
Light Grey Dye = Pewarna Kelabu Muda
|
||||
|
||||
Dark Red Dye (low saturation) = Pewarna Merah Tua (penepuan rendah)
|
||||
Dark Orange Dye (low saturation) = Pewarna Jingga Tua (penepuan rendah)
|
||||
Dark Yellow Dye (low saturation) = Pewarna Kuning Tua (penepuan rendah)
|
||||
Dark Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang Tua (penepuan rendah)
|
||||
Dark Green Dye (low saturation) = Pewarna Hijau Tua (penepuan rendah)
|
||||
Dark Aqua Dye (low saturation) = Pewarna Akuamarin Tua (penepuan rendah)
|
||||
Dark Cyan Dye (low saturation) = Pewarna Sian Tua (penepuan rendah)
|
||||
Dark Sky-blue Dye (low saturation) = Pewarna Biru Langit Tua (penepuan rendah)
|
||||
Dark Blue Dye (low saturation) = Pewarna Biru Tua (penepuan rendah)
|
||||
Dark Violet Dye (low saturation) = Pewarna Lembayung Tua (penepuan rendah)
|
||||
Dark Magenta Dye (low saturation) = Pewarna Magenta Tua (penepuan rendah)
|
||||
Dark Red-violet Dye (low saturation) = Pewarna Merah Lembayung Tua (penepuan rendah)
|
||||
|
||||
Dark Red Dye = Pewarna Merah Tua
|
||||
Dark Orange Dye = Pewarna Jingga Tua
|
||||
Dark Yellow Dye = Pewarna Kuning Tua
|
||||
Dark Lime Dye = Pewarna Hijau Pucuk Pisang Tua
|
||||
Dark Green Dye = Pewarna Hijau Tua
|
||||
Dark Aqua Dye = Pewarna Akuamarin Tua
|
||||
Dark Cyan Dye = Pewarna Sian Tua
|
||||
Dark Sky-blue Dye = Pewarna Biru Langit Tua
|
||||
Dark Blue Dye = Pewarna Biru Tua
|
||||
Dark Violet Dye = Pewarna Lembayung Tua
|
||||
Dark Magenta Dye = Pewarna Magenta Tua
|
||||
Dark Red-violet Dye = Pewarna Merah Lembayung Tua
|
||||
|
||||
Medium Red Dye (low saturation) = Pewarna Merah Sederhana (penepuan rendah)
|
||||
Medium Orange Dye (low saturation) = Pewarna Jingga Sederhana (penepuan rendah)
|
||||
Medium Yellow Dye (low saturation) = Pewarna Kuning Sederhana (penepuan rendah)
|
||||
Medium Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang Sederhana (penepuan rendah)
|
||||
Medium Green Dye (low saturation) = Pewarna Hijau Sederhana (penepuan rendah)
|
||||
Medium Aqua Dye (low saturation) = Pewarna Akuamarin Sederhana (penepuan rendah)
|
||||
Medium Cyan Dye (low saturation) = Pewarna Sian Sederhana (penepuan rendah)
|
||||
Medium Sky-blue Dye (low saturation) = Pewarna Biru Langit Sederhana (penepuan rendah)
|
||||
Medium Blue Dye (low saturation) = Pewarna Biru Sederhana (penepuan rendah)
|
||||
Medium Violet Dye (low saturation) = Pewarna Lembayung Sederhana (penepuan rendah)
|
||||
Medium Magenta Dye (low saturation) = Pewarna Magenta Sederhana (penepuan rendah)
|
||||
Medium Red-violet Dye (low saturation) = Pewarna Merah Lembayung Sederhana (penepuan rendah)
|
||||
|
||||
Medium Red Dye = Pewarna Merah Sederhana
|
||||
Medium Orange Dye = Pewarna Jingga Sederhana
|
||||
Medium Yellow Dye = Pewarna Kuning Sederhana
|
||||
Medium Lime Dye = Pewarna Hijau Pucuk Pisang Sederhana
|
||||
Medium Green Dye = Pewarna Hijau Sederhana
|
||||
Medium Aqua Dye = Pewarna Akuamarin Sederhana
|
||||
Medium Cyan Dye = Pewarna Sian Sederhana
|
||||
Medium Sky-blue = Pewarna Biru Langit Sederhana
|
||||
Medium Blue Dye = Pewarna Biru Sederhana
|
||||
Medium Violet Dye = Pewarna Lembayung Sederhana
|
||||
Medium Magenta Dye = Pewarna Magenta Sederhana
|
||||
Medium Red-violet Dye = Pewarna Merah Lembayung Sederhana
|
||||
|
||||
Red Dye (low saturation) = Pewarna Merah (penepuan rendah)
|
||||
Orange Dye (low saturation) = Pewarna Jingga (penepuan rendah)
|
||||
Yellow Dye (low saturation) = Pewarna Kuning (penepuan rendah)
|
||||
Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang (penepuan rendah)
|
||||
Green Dye (low saturation) = Pewarna Hijau (penepuan rendah)
|
||||
Aqua Dye (low saturation) = Pewarna Akuamarin (penepuan rendah)
|
||||
Cyan Dye (low saturation) = Pewarna Sian (penepuan rendah)
|
||||
Sky-blue Dye (low saturation) = Pewarna Biru Langit (penepuan rendah)
|
||||
Blue Dye (low saturation) = Pewarna Biru (penepuan rendah)
|
||||
Violet Dye (low saturation) = Pewarna Lembayung (penepuan rendah)
|
||||
Magenta Dye (low saturation) = Pewarna Magenta (penepuan rendah)
|
||||
Red-violet Dye (low saturation) = Pewarna Merah Lembayung(penepuan rendah)
|
||||
|
||||
Red Dye = Pewarna Merah
|
||||
Orange Dye = Pewarna Jingga
|
||||
Yellow Dye = Pewarna Kuning
|
||||
Lime Dye = Pewarna Hijau Pucuk Pisang
|
||||
Green Dye = Pewarna Hijau
|
||||
Aqua Dye = Pewarna Akuamarin
|
||||
Cyan Dye = Pewarna Sian
|
||||
Sky-blue Dye = Pewarna Biru Langit
|
||||
Blue Dye = Pewarna Biru
|
||||
Violet Dye = Pewarna Lembayung
|
||||
Magenta Dye = Pewarna Magenta
|
||||
Red-violet Dye = Pewarna Merah Lembayung
|
||||
|
||||
[UnifiedDyes] Loaded! = [UnifiedDyes] Telah Dimuatkan!
|
85
locale/pt.txt
Normal file
85
locale/pt.txt
Normal file
@ -0,0 +1,85 @@
|
||||
Lime Dye = Corante Lima
|
||||
Aqua Dye = Corante Água
|
||||
Sky-blue Dye = Corante Azul-Céu
|
||||
Red-violet Dye = Corante Vermelho-Violeta
|
||||
Light Grey Dye = Corante Cinza Claro
|
||||
|
||||
Dark Red Dye (low saturation) = Corante Vermelho Escuro (baixa saturação)
|
||||
Dark Orange Dye (low saturation) = Corante Laranja Escuro (baixa saturação)
|
||||
Dark Yellow Dye (low saturation) = Corante Amarelo Escuro (baixa saturação)
|
||||
Dark Lime Dye (low saturation) = Corante Lima Escuro (baixa saturação)
|
||||
Dark Green Dye (low saturation) = Corante Verde Escuro (baixa saturação)
|
||||
Dark Aqua Dye (low saturation) = Corante Água Escuro (baixa saturação)
|
||||
Dark Cyan Dye (low saturation) = Corante Ciano Escuro (baixa saturação)
|
||||
Dark Sky-blue Dye (low saturation) = Corante Azul-Céu Escuro (baixa saturação)
|
||||
Dark Blue Dye (low saturation) = Corante Azul Escuro (baixa saturação)
|
||||
Dark Violet Dye (low saturation) = Corante Violeta Escuro (baixa saturação)
|
||||
Dark Magenta Dye (low saturation) = Corante Magenta Escuro (baixa saturação)
|
||||
Dark Red-violet Dye (low saturation) = Corante Vermelho-Violeta Escuro (baixa saturação)
|
||||
|
||||
Dark Red Dye = Corante Vermelho Escuro
|
||||
Dark Orange Dye = Corante Laranja Escuro
|
||||
Dark Yellow Dye = Corante Amarelo Escuro
|
||||
Dark Lime Dye = Corante Lima Escuro
|
||||
Dark Green Dye = Corante Verde Escuro
|
||||
Dark Aqua Dye = Corante Água Escuro
|
||||
Dark Cyan Dye = Corante Ciano Escuro
|
||||
Dark Sky-blue Dye = Corante Azul-Céu Escuro
|
||||
Dark Blue Dye = Corante Azul Escuro
|
||||
Dark Violet Dye = Corante Violeta Escuro
|
||||
Dark Magenta Dye = Corante Magenta Escuro
|
||||
Dark Red-violet Dye = Corante Vermelho-Violeta Escuro
|
||||
|
||||
Medium Red Dye (low saturation) = Corante Vermelho Médio (baixa saturação)
|
||||
Medium Orange Dye (low saturation) = Corante Laranja Médio (baixa saturação)
|
||||
Medium Yellow Dye (low saturation) = Corante Amarelo Médio (baixa saturação)
|
||||
Medium Lime Dye (low saturation) = Corante Lima Médio (baixa saturação)
|
||||
Medium Green Dye (low saturation) = Corante Verde Médio (baixa saturação)
|
||||
Medium Aqua Dye (low saturation) = Corante Água Médio (baixa saturação)
|
||||
Medium Cyan Dye (low saturation) = Corante Ciano Médio (baixa saturação)
|
||||
Medium Sky-blue Dye (low saturation) = Corante Azul-Céu Médio (baixa saturação)
|
||||
Medium Blue Dye (low saturation) = Corante Azul Médio (baixa saturação)
|
||||
Medium Violet Dye (low saturation) = Corante Violeta Médio (baixa saturação)
|
||||
Medium Magenta Dye (low saturation) = Corante Magenta Médio (baixa saturação)
|
||||
Medium Red-violet Dye (low saturation) = Corante Vermelho-Violeta Médio (baixa saturação)
|
||||
|
||||
Medium Red Dye = Corante Vermelho Médio
|
||||
Medium Orange Dye = Corante Laranja Médio
|
||||
Medium Yellow Dye = Corante Amarelo Médio
|
||||
Medium Lime Dye = Corante Lima Médio
|
||||
Medium Green Dye = Corante Verde Médio
|
||||
Medium Aqua Dye = Corante Água Médio
|
||||
Medium Cyan Dye = Corante Ciano Médio
|
||||
Medium Sky-blue = Corante Azul-Céu Médio
|
||||
Medium Blue Dye = Corante Azul Médio
|
||||
Medium Violet Dye = Corante Violeta Médio
|
||||
Medium Magenta Dye = Corante Magenta Médio
|
||||
Medium Red-violet Dye = Corante Vermelho-Violeta Médio
|
||||
|
||||
Red Dye (low saturation) = Corante Vermelho (baixa saturação)
|
||||
Orange Dye (low saturation) = Corante Laranja (baixa saturação)
|
||||
Yellow Dye (low saturation) = Corante Amarelo (baixa saturação)
|
||||
Lime Dye (low saturation) = Corante Lima (baixa saturação)
|
||||
Green Dye (low saturation) = Corante Vermelho (baixa saturação)
|
||||
Aqua Dye (low saturation) = Corante Água (baixa saturação)
|
||||
Cyan Dye (low saturation) = Corante Ciano (baixa saturação)
|
||||
Sky-blue Dye (low saturation) = Corante Azul-Céu (baixa saturação)
|
||||
Blue Dye (low saturation) = Corante Azul (baixa saturação)
|
||||
Violet Dye (low saturation) = Corante Violeta (baixa saturação)
|
||||
Magenta Dye (low saturation) = Corante Magenta (baixa saturação)
|
||||
Red-violet Dye (low saturation) = Corante Vermelho-Violeta (baixa saturação)
|
||||
|
||||
Red Dye = Corante Vermelho
|
||||
Orange Dye = Corante Laranja
|
||||
Yellow Dye = Corante Amarelo
|
||||
Lime Dye = Corante Lima
|
||||
Green Dye = Corante Verde
|
||||
Aqua Dye = Corante Água
|
||||
Cyan Dye = Corano Ciano
|
||||
Sky-blue Dye = Corante Azul-Céu
|
||||
Blue Dye = Corante Azul
|
||||
Violet Dye = Corante Violeta
|
||||
Magenta Dye = Corante Magenta
|
||||
Red-violet Dye = Corante Vermelho-Violeta
|
||||
|
||||
[UnifiedDyes] Loaded! = [UnifiedDyes] Carregado!
|
Reference in New Issue
Block a user