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One call registers the full set of 32, 89, or 256 colors. Pass it a recipe of the following general form ```lua unifieddyes.register_color_craft({ output = "mymod:colorized_node", type = <nil or "shapeless"> palette = <see below>, neutral_node = "some_mod:neutral_node", recipe = { <see below> } }) ``` palette may be either "wallmounted" (32 colors), false or omitted entirely (89 colors), or "extended" (256 colors). The recipe section is either a shapeless list, or a standard three-line shaped recipe, same as the regular register_craft() function. The key difference is two placeholder keys that are now supported: * if an item in the recipe is "MAIN_DYE", then Unified Dyes will, with each pass of its registration loop, substitute the actual "dye:foo" craft item in its place which corresponds with the current loop's color. * if an item in the recipe list is "NEUTRAL_NODE", then the value of the "neutral_node" field will be substituted in its place. The expectation here is that the modder probably has some base recipe in mind that, given no dyes, would result in a neutral, uncolored node. This call creates all the recipes that would be needed to craft colored versions of that neutral node either using that base recipe with dye added, or by crafting the neutral node with some dye after the fact. |
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locale | ||
textures | ||
.gitignore | ||
API.md | ||
bottle_overlay.png | ||
changelog.txt | ||
colors.txt | ||
depends.txt | ||
description.txt | ||
init.lua | ||
LICENSE | ||
mod.conf | ||
README.md |
VanessaE's Unified Dyes
The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.
Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).
Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.
License: GPL 2.0 or higher.
Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.
Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.
API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md