mirror of
https://github.com/mt-mods/xcompat.git
synced 2024-12-23 01:20:18 +01:00
297 lines
11 KiB
Lua
297 lines
11 KiB
Lua
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local sound_api = {}
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--convert some games for api usage
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--ks_sounds conversion
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--currently loggy and bedrock are ignored
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local ks = {}
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function ks.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or ks_sounds.generalnode_sounds.footstep
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table.dug = table.dug or ks_sounds.generalnode_sounds.dug
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table.dig = table.dig or ks_sounds.generalnode_sounds.dig
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table.place = table.place or ks_sounds.generalnode_sounds.place
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return table
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end
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function ks.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or ks_sounds.woodennode_sounds.footstep
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table.dug = table.dug or ks_sounds.woodennode_sounds.dug
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table.dig = table.dig or ks_sounds.woodennode_sounds.dig
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table.place = table.place or ks_sounds.woodennode_sounds.place
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ks.node_sound_defaults(table)
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return table
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end
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function ks.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or ks_sounds.leafynode_sounds.footstep
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table.dug = table.dug or ks_sounds.leafynode_sounds.dug
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table.dig = table.dig or ks_sounds.leafynode_sounds.dig
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table.place = table.place or ks_sounds.leafynode_sounds.place
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ks.node_sound_defaults(table)
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return table
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end
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function ks.node_sound_snow_defaults(table)
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table = table or {}
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table.footstep = table.footstep or ks_sounds.snowynode_sounds.footstep
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table.dug = table.dug or ks_sounds.snowynode_sounds.dug
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table.dig = table.dig or ks_sounds.snowynode_sounds.dig
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table.place = table.place or ks_sounds.snowynode_sounds.place
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ks.node_sound_defaults(table)
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return table
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end
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--api
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function sound_api.node_sound_default(table)
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if minetest.get_modpath("default") then
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return default.node_sound_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_defaults(table)
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elseif minetest.get_modpath("ks_sounds") then
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return ks.node_sound_default(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_default(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_defaults(table)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_stone_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_stone_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_stone_defaults(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_stone_defaults(table)
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elseif minetest.get_modpath("fl_stone") then
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return fl_stone.sounds.stone(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_stone_defaults(table)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_stone_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_dirt_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_dirt_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_dirt_defaults(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_dirt_defaults(table)
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--s/dirt/grass
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elseif minetest.get_modpath("fl_topsoil") then
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return fl_topsoil.sounds.grass(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_dirt_defaults(table)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_dirt_defaults(table)
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else
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return table
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end
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end
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--return dirt as some games use dirt vs grass
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function sound_api.node_sound_grass_defaults(table)
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if minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_grass_defaults(table)
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else
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return sound_api.node_sound_dirt_defaults(table)
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end
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end
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function sound_api.node_sound_sand_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_sand_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_sand_defaults(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_sand_defaults(table)
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elseif minetest.get_modpath("fl_stone") then
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return fl_stone.sounds.sand(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_sand_defaults(table)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_sand_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_gravel_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_gravel_defaults(table)
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--s/gravel/sand
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_sand_defaults(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_gravel_defaults(table)
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elseif minetest.get_modpath("fl_topsoil") then
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return fl_topsoil.sounds.gravel(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_gravel_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_wood_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_wood_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_wood_defaults(table)
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elseif minetest.get_modpath("ks_sounds") then
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return ks.node_sound_wood_default(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_wood_defaults(table)
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elseif minetest.get_modpath("fl_trees") then
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return fl_trees.sounds.wood(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_wood_defaults(table)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_wood_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_leaves_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_leaves_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_leaves_defaults(table)
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elseif minetest.get_modpath("ks_sounds") then
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return ks.node_sound_leaves_default(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_leaves_defaults(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_leaves_defaults(table)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_leaves_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_glass_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_glass_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_glass_defaults(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_glass_defaults(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_glass_defaults(table)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_glass_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_ice_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_ice_defaults(table)
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--s/ice/glass
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_glass_defaults(table)
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--s/ice/glass
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_glass_defaults(table)
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--s/ice/glass
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_glass_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_metal_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_metal_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_metal_defaults(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_metal_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_water_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_water_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_water_defaults(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_water_defaults(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_water_defaults(table)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_water_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_lava_defaults(table)
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--s/lava/water
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if minetest.get_modpath("default") then
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return default.node_sound_water_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_lava_defaults(table)
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--s/lava/water
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_water_defaults(table)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_lava_defaults(table)
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--s/lava/water
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_water_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_snow_defaults(table)
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if minetest.get_modpath("default") then
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return default.node_sound_snow_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_snow_defaults(table)
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elseif minetest.get_modpath("ks_sounds") then
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return ks.node_sound_snow_default(table)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_snow_defaults(table)
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elseif minetest.get_modpath("fl_topsoil") then
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return fl_topsoil.sounds.snow(table)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_snow_defaults(table)
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else
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return table
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end
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end
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function sound_api.node_sound_wool_defaults(table)
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--s/wool/default
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if minetest.get_modpath("default") then
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return default.node_sound_defaults(table)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_wool_defaults(table)
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else
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return table
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end
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end
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return sound_api
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