xcompat/DEV.md
2024-02-25 00:10:30 -05:00

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Xcompat dev docs

Sound API

Option 1: Agnostically depend

You can do this by using a custom field in your node def instead of the sounds key.

minetest.register_node(nodename, {
    ...
    _sound_def = {
        key = "",
        input = {},
    },
    ...
})

where:

  • key: string name of the field from the sound api you want to use, for example node_sound_stone_defaults
  • input: table input of fields you want passed to the key field, used to override specific sounds.

Option 2: Hard depend

add this mod to your mod.confs depends and directly call the sound_api as follows

minetest.register_node(nodename, {
    ...
    sounds = xcompat.sounds.node_sound_stone_defaults(input)
    ...
})
  • input: optional table to override some or all of returned values

Materials API

consult /src/materials.lua at this time