forked from mff/3d_armor_classes
Translate mod client-side.
Remove depends.txt
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@ -1,4 +0,0 @@
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3d_armor
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shields
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hudbars?
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hbsprint?
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34
init.lua
34
init.lua
@ -6,6 +6,8 @@ armor.materials.reinforcedleather = "3d_armor:reinforcedleather"
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armor.materials.hardenedleather = "3d_armor:hardenedleather"
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armor.materials.blackmithril = "3d_armor:blackmithril_ingot"
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local S = minetest.get_translator("3d_armor_classes")
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-- Load Configuration
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for name, config in pairs(armor.config) do
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@ -58,7 +60,7 @@ end
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-- Reinforced Leather
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minetest.register_craftitem(":3d_armor:reinforcedleather", {
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description = "Reinforced Leather",
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description = S("Reinforced Leather"),
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inventory_image = "3d_armor_reinforcedleather.png",
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stack_max = 99,
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})
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@ -75,7 +77,7 @@ minetest.register_craft({
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if armor.materials.reinforcedleather then
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_reinforcedleather", {
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description = "Reinforced Leather Helmet (Hunter)",
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description = S("Reinforced Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
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groups = {armor_head=1, armor_use=40, physics_speed=0.02, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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@ -90,7 +92,7 @@ if armor.materials.reinforcedleather then
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
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description = "Reinforced Leather Chestplate (Hunter)",
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description = S("Reinforced Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
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groups = {armor_torso = 1, armor_use = 40, physics_speed=0.08, physics_gravity=-0.08},
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armor_groups = {fleshy=11},
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@ -106,7 +108,7 @@ if armor.materials.reinforcedleather then
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-- Register leggings :
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armor:register_armor(":3d_armor:leggings_reinforcedleather", {
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description = "Reinforced Leather Leggings (Hunter)",
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description = S("Reinforced Leather Leggings (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
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groups = {armor_legs = 1, armor_use = 40, physics_speed=0.06, physics_gravity=-0.06},
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armor_groups = {fleshy=11},
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@ -121,7 +123,7 @@ if armor.materials.reinforcedleather then
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-- Register boots :
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armor:register_armor(":3d_armor:boots_reinforcedleather", {
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description = "Reinforced Leather Boots (Hunter)",
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description = S("Reinforced Leather Boots (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
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groups = {armor_feet = 1, armor_use = 40, physics_speed=0.02, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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@ -138,7 +140,7 @@ end
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-- Hardened Leather
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minetest.register_craftitem(":3d_armor:hardenedleather", {
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description = "Hardened Leather",
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description = S("Hardened Leather"),
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inventory_image = "3d_armor_hardenedleather.png",
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stack_max = 99,
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})
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@ -155,7 +157,7 @@ minetest.register_craft({
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if armor.materials.hardenedleather then
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_hardenedleather", {
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description = "Hardened Leather Helmet (Hunter)",
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description = S("Hardened Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
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groups = {armor_head = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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@ -170,7 +172,7 @@ if armor.materials.hardenedleather then
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_hardenedleather", {
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description = "Hardened Leather Chestplate (Hunter)",
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description = S("Hardened Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
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groups = {armor_torso = 1, armor_use = 250, physics_speed=0.04, physics_gravity=-0.04},
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armor_groups = {fleshy=8},
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@ -185,7 +187,7 @@ if armor.materials.hardenedleather then
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-- Register leggings :
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armor:register_armor(":3d_armor:leggings_hardenedleather", {
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description = "Hardened Leather Leggings (Hunter)",
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description = S("Hardened Leather Leggings (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
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groups = {armor_legs = 1, armor_use = 250, physics_speed=0.03, physics_gravity=-0.03},
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armor_groups = {fleshy=8},
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@ -200,7 +202,7 @@ if armor.materials.hardenedleather then
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-- Register boots :
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armor:register_armor(":3d_armor:boots_hardenedleather", {
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description = "Hardened Leather Boots (Hunter)",
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description = S("Hardened Leather Boots (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_boots_hardenedleather.png",
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groups = {armor_feet = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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@ -216,7 +218,7 @@ end
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-- Black Mithril
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minetest.register_craftitem(":3d_armor:blackmithril_ingot", {
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description = "Black Mithril Ingot",
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description = S("Black Mithril Ingot"),
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inventory_image = "3d_armor_blackmithril_ingot.png",
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stack_max = 99,
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groups = {ingot = 1}
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@ -234,7 +236,7 @@ minetest.register_craft({
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if armor.materials.blackmithril then
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_blackmithril", {
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description = "Black Mithril Helmet (Warrior)",
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description = S("Black Mithril Helmet (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_helmet_blackmithril.png",
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groups = {armor_head = 1, armor_heal = 15, armor_use = 40},
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armor_groups = {fleshy=16},
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@ -249,7 +251,7 @@ if armor.materials.blackmithril then
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_blackmithril", {
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description = "Black Mithril Chestplate (Warrior)",
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description = S("Black Mithril Chestplate (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
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groups = {armor_torso = 1, armor_heal = 15, armor_use = 40},
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armor_groups = {fleshy=22},
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@ -264,7 +266,7 @@ if armor.materials.blackmithril then
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-- Register leggings :
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armor:register_armor(":3d_armor:leggings_blackmithril", {
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description = "Black Mithril Leggings (Warrior)",
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description = S("Black Mithril Leggings (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_leggings_blackmithril.png",
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groups = {armor_legs = 1, armor_heal = 15, armor_use = 40},
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armor_groups = {fleshy=22},
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@ -279,7 +281,7 @@ if armor.materials.blackmithril then
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-- Register boots :
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armor:register_armor(":3d_armor:boots_blackmithril", {
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description = "Black Mithril Boots (Warrior)",
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description = S("Black Mithril Boots (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_boots_blackmithril.png",
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groups = {armor_feet = 1, armor_heal = 15, armor_use = 40},
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armor_groups = {fleshy=16},
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@ -294,7 +296,7 @@ if armor.materials.blackmithril then
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-- Register shield :
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armor:register_armor(":shields:shield_blackmithril", {
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description = "Black Mithril Shield (warrior)",
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description = S("Black Mithril Shield (@1)", S("Warrior")),
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inventory_image = "shields_inv_shield_black_mithril_warrior.png",
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groups = {armor_shield=15, armor_heal=0, armor_use=50},
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armor_groups = {fleshy=16},
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20
locale/3d_armor_classes.fr.tr
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20
locale/3d_armor_classes.fr.tr
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@ -0,0 +1,20 @@
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# textdomain: 3d_armor_classes
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Hunter=Chasseur
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Warrior=Guerrier
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Reinforced Leather=Cuir renforcé
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Reinforced Leather Helmet (@1)=Casque en cuir renforcé (@1)
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Reinforced Leather Chestplate (@1)=Plastron en cuir renforcé (@1)
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Reinforced Leather Leggings (@1)=Jambières en cuir renforcé (@1)
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Reinforced Leather Boots (@1)=Bottes en cuir renforcé (@1)
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Hardened Leather=Cuir durci
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Hardened Leather Helmet (@1)=Casque en cuir durci (@1)
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Hardened Leather Chestplate (@1)=Plastron en cuir durci (@1)
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Hardened Leather Leggings (@1)=Jambières en cuir durci (@1)
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Hardened Leather Boots (@1)=Bottes en cuir durci (@1)
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Black Mithril Ingot=Lingot de mithril noir
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Black Mithril Helmet (@1)=Casque en mithril noir (@1)
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Black Mithril Chestplate (@1)=Plastron en mithril noir (@1)
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Black Mithril Leggings (@1)=Jambières en mithril noir (@1)
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Black Mithril Boots (@1)=Bottes en mithril noir (@1)
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Black Mithril Shield (@1)=Bouclier en mithril noir (@1)
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20
locale/template.txt
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20
locale/template.txt
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# textdomain: 3d_armor_classes
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Hunter=
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Warrior=
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Reinforced Leather=
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Reinforced Leather Helmet (@1)=
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Reinforced Leather Chestplate (@1)=
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Reinforced Leather Leggings (@1)=
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Reinforced Leather Boots (@1)=
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Hardened Leather=
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Hardened Leather Helmet (@1)=
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Hardened Leather Chestplate (@1)=
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Hardened Leather Leggings (@1)=
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Hardened Leather Boots (@1)=
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Black Mithril Ingot=
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Black Mithril Helmet (@1)=
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Black Mithril Chestplate (@1)=
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Black Mithril Leggings (@1)=
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Black Mithril Boots (@1)=
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Black Mithril Shield (@1)=
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