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17 changed files with 42 additions and 165 deletions

4
depends.txt Normal file
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@ -0,0 +1,4 @@
3d_armor
shields
hudbars?
hbsprint?

151
init.lua
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@ -1,14 +1,10 @@
armor.config.material_reinforcedleather = true
armor.config.material_hardenedleather = true
armor.config.material_blackmithril = true
armor.config.material_leather = true
armor.materials.reinforcedleather = "3d_armor:reinforcedleather"
armor.materials.hardenedleather = "3d_armor:hardenedleather"
armor.materials.blackmithril = "3d_armor:blackmithril_ingot"
armor.materials.leather = "mobs:leather"
local S = minetest.get_translator("3d_armor_classes")
-- Load Configuration
@ -34,17 +30,15 @@ end
local mod_hbsprint = minetest.get_modpath("hbsprint") ~= nil
local function change_stamina_max(player, value)
if mod_hbsprint then
core.after(0.5, function()
local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
local val = player:get_meta():get_float("hbsprint:stamina")
if val > new_max then
player:get_meta():set_float("hbsprint:stamina", new_max)
hb.change_hudbar(player, "stamina", new_max, new_max)
elseif val <= new_max then
hb.unhide_hudbar(player, "stamina")
hb.change_hudbar(player, "stamina", nil, new_max)
end
end)
local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
local val = player:get_meta():get_float("hbsprint:stamina")
if val > new_max then
player:get_meta():set_float("hbsprint:stamina", new_max)
hb.change_hudbar(player, "stamina", new_max, new_max)
elseif val <= new_max then
hb.unhide_hudbar(player, "stamina")
hb.change_hudbar(player, "stamina", nil, new_max)
end
end
end
@ -64,7 +58,7 @@ end
-- Reinforced Leather
minetest.register_craftitem(":3d_armor:reinforcedleather", {
description = S("Reinforced Leather"),
description = "Reinforced Leather",
inventory_image = "3d_armor_reinforcedleather.png",
stack_max = 99,
})
@ -81,9 +75,9 @@ minetest.register_craft({
if armor.materials.reinforcedleather then
-- Register helmets :
armor:register_armor(":3d_armor:helmet_reinforcedleather", {
description = S("Reinforced Leather Helmet (@1)", S("Hunter")),
description = "Reinforced Leather Helmet (Hunter)",
inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
groups = {armor_head=1, armor_use=40, physics_speed=0.4, physics_gravity=-0.02},
groups = {armor_head=1, armor_use=40, physics_speed=0.02, physics_gravity=-0.02},
armor_groups = {fleshy=6},
damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
on_equip = function(player, index, stack)
@ -96,9 +90,9 @@ if armor.materials.reinforcedleather then
-- Register chestplates :
armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
description = S("Reinforced Leather Chestplate (@1)", S("Hunter")),
description = "Reinforced Leather Chestplate (Hunter)",
inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
groups = {armor_torso = 1, armor_use = 40, physics_speed=1.6, physics_gravity=-0.08},
groups = {armor_torso = 1, armor_use = 40, physics_speed=0.08, physics_gravity=-0.08},
armor_groups = {fleshy=11},
damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
on_equip = function(player, index, stack)
@ -112,9 +106,9 @@ if armor.materials.reinforcedleather then
-- Register leggings :
armor:register_armor(":3d_armor:leggings_reinforcedleather", {
description = S("Reinforced Leather Leggings (@1)", S("Hunter")),
description = "Reinforced Leather Leggings (Hunter)",
inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
groups = {armor_legs = 1, armor_use = 40, physics_speed=1.2, physics_gravity=-0.06},
groups = {armor_legs = 1, armor_use = 40, physics_speed=0.06, physics_gravity=-0.06},
armor_groups = {fleshy=11},
damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
on_equip = function(player, index, stack)
@ -127,9 +121,9 @@ if armor.materials.reinforcedleather then
-- Register boots :
armor:register_armor(":3d_armor:boots_reinforcedleather", {
description = S("Reinforced Leather Boots (@1)", S("Hunter")),
description = "Reinforced Leather Boots (Hunter)",
inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
groups = {armor_feet = 1, armor_use = 40, physics_speed=0.4, physics_gravity=-0.02},
groups = {armor_feet = 1, armor_use = 40, physics_speed=0.02, physics_gravity=-0.02},
armor_groups = {fleshy=6},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
on_equip = function(player, index, stack)
@ -144,7 +138,7 @@ end
-- Hardened Leather
minetest.register_craftitem(":3d_armor:hardenedleather", {
description = S("Hardened Leather"),
description = "Hardened Leather",
inventory_image = "3d_armor_hardenedleather.png",
stack_max = 99,
})
@ -161,9 +155,9 @@ minetest.register_craft({
if armor.materials.hardenedleather then
-- Register helmets :
armor:register_armor(":3d_armor:helmet_hardenedleather", {
description = S("Hardened Leather Helmet (@1)", S("Hunter")),
description = "Hardened Leather Helmet (Hunter)",
inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
groups = {armor_head = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
groups = {armor_head = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
armor_groups = {fleshy=5},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
@ -176,9 +170,9 @@ if armor.materials.hardenedleather then
-- Register chestplates :
armor:register_armor(":3d_armor:chestplate_hardenedleather", {
description = S("Hardened Leather Chestplate (@1)", S("Hunter")),
description = "Hardened Leather Chestplate (Hunter)",
inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
groups = {armor_torso = 1, armor_use = 250, physics_speed=0.8, physics_gravity=-0.04},
groups = {armor_torso = 1, armor_use = 250, physics_speed=0.04, physics_gravity=-0.04},
armor_groups = {fleshy=8},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
@ -191,9 +185,9 @@ if armor.materials.hardenedleather then
-- Register leggings :
armor:register_armor(":3d_armor:leggings_hardenedleather", {
description = S("Hardened Leather Leggings (@1)", S("Hunter")),
description = "Hardened Leather Leggings (Hunter)",
inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
groups = {armor_legs = 1, armor_use = 250, physics_speed=0.6, physics_gravity=-0.03},
groups = {armor_legs = 1, armor_use = 250, physics_speed=0.03, physics_gravity=-0.03},
armor_groups = {fleshy=8},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
@ -206,9 +200,9 @@ if armor.materials.hardenedleather then
-- Register boots :
armor:register_armor(":3d_armor:boots_hardenedleather", {
description = S("Hardened Leather Boots (@1)", S("Hunter")),
description = "Hardened Leather Boots (Hunter)",
inventory_image = "3d_armor_inv_boots_hardenedleather.png",
groups = {armor_feet = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
groups = {armor_feet = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
armor_groups = {fleshy=5},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
@ -220,72 +214,9 @@ if armor.materials.hardenedleather then
})
end
-- Simple leather
if armor.materials.leather then
-- Register helmets :
armor:register_armor(":3d_armor:helmet_leather", {
description = S("Leather Helmet (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_helmet_leather.png",
groups = {armor_head = 1, armor_use = 2700, physics_speed=0.1, physics_gravity=-0.01},
armor_groups = {fleshy=4},
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
on_equip = function(player, index, stack)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -1)
end,
})
-- Register chestplates :
armor:register_armor(":3d_armor:chestplate_leather", {
description = S("Leather Chestplate (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_chestplate_leather.png",
groups = {armor_torso = 1, armor_use = 2700, physics_speed=0.4, physics_gravity=-0.04},
armor_groups = {fleshy=7},
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
on_equip = function(player, index, stack)
change_stamina_max(player, 2)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -2)
end,
})
-- Register leggings :
armor:register_armor(":3d_armor:leggings_leather", {
description = S("Leather Leggings (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_leggings_leather.png",
groups = {armor_legs = 1, armor_use = 2700, physics_speed=0.3, physics_gravity=-0.03},
armor_groups = {fleshy=7},
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
on_equip = function(player, index, stack)
change_stamina_max(player, 2)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -2)
end,
})
-- Register boots :
armor:register_armor(":3d_armor:boots_leather", {
description = S("Leather Boots (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_boots_leather.png",
groups = {armor_feet = 1, armor_use = 2700, physics_speed=0.1, physics_gravity=-0.01},
armor_groups = {fleshy=4},
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
on_equip = function(player, index, stack)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -1)
end,
})
end
-- Black Mithril
minetest.register_craftitem(":3d_armor:blackmithril_ingot", {
description = S("Black Mithril Ingot"),
description = "Black Mithril Ingot",
inventory_image = "3d_armor_blackmithril_ingot.png",
stack_max = 99,
groups = {ingot = 1}
@ -303,75 +234,67 @@ minetest.register_craft({
if armor.materials.blackmithril then
-- Register helmets :
armor:register_armor(":3d_armor:helmet_blackmithril", {
description = S("Black Mithril Helmet (@1)", S("Warrior")),
description = "Black Mithril Helmet (Warrior)",
inventory_image = "3d_armor_inv_helmet_blackmithril.png",
groups = {armor_head = 1, armor_heal = 15, physics_speed=0.2, armor_use = 40},
groups = {armor_head = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 1)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -1)
change_stamina_max(player, -1)
end,
})
-- Register chestplates :
armor:register_armor(":3d_armor:chestplate_blackmithril", {
description = S("Black Mithril Chestplate (@1)", S("Warrior")),
description = "Black Mithril Chestplate (Warrior)",
inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
groups = {armor_torso = 1, armor_heal = 15, physics_speed=0.8, armor_use = 40},
groups = {armor_torso = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=22},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 5)
change_stamina_max(player, 4)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -5)
change_stamina_max(player, -4)
end,
})
-- Register leggings :
armor:register_armor(":3d_armor:leggings_blackmithril", {
description = S("Black Mithril Leggings (@1)", S("Warrior")),
description = "Black Mithril Leggings (Warrior)",
inventory_image = "3d_armor_inv_leggings_blackmithril.png",
groups = {armor_legs = 1, armor_heal = 15, physics_speed = 0.6, armor_use = 40},
groups = {armor_legs = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=22},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 3)
change_stamina_max(player, 3)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -3)
change_stamina_max(player, -3)
end,
})
-- Register boots :
armor:register_armor(":3d_armor:boots_blackmithril", {
description = S("Black Mithril Boots (@1)", S("Warrior")),
description = "Black Mithril Boots (Warrior)",
inventory_image = "3d_armor_inv_boots_blackmithril.png",
groups = {armor_feet = 1, armor_heal = 15, physics_speed = 0.2, armor_use = 40},
groups = {armor_feet = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 1)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -1)
change_stamina_max(player, -1)
end,
})
-- Register shield :
armor:register_armor(":shields:shield_blackmithril", {
description = S("Black Mithril Shield (@1)", S("Warrior")),
description = "Black Mithril Shield (warrior)",
inventory_image = "shields_inv_shield_black_mithril_warrior.png",
groups = {armor_shield=15, armor_heal=0, armor_use=50},
armor_groups = {fleshy=16},

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@ -1,25 +0,0 @@
# textdomain: 3d_armor_classes
Hunter=Chasseur
Warrior=Guerrier
Reinforced Leather=Cuir renforcé
Reinforced Leather Helmet (@1)=Casque en cuir renforcé (@1)
Reinforced Leather Chestplate (@1)=Plastron en cuir renforcé (@1)
Reinforced Leather Leggings (@1)=Jambières en cuir renforcé (@1)
Reinforced Leather Boots (@1)=Bottes en cuir renforcé (@1)
Hardened Leather=Cuir durci
Hardened Leather Helmet (@1)=Casque en cuir durci (@1)
Hardened Leather Chestplate (@1)=Plastron en cuir durci (@1)
Hardened Leather Leggings (@1)=Jambières en cuir durci (@1)
Hardened Leather Boots (@1)=Bottes en cuir durci (@1)
Leather=Cuir
Leather Helmet (@1)=Casque en cuir (@1)
Leather Chestplate (@1)=Plastron en cuir (@1)
Leather Leggings (@1)=Jambières en cuir (@1)
Leather Boots (@1)=Bottes en cuir (@1)
Black Mithril Ingot=Lingot de mithril noir
Black Mithril Helmet (@1)=Casque en mithril noir (@1)
Black Mithril Chestplate (@1)=Plastron en mithril noir (@1)
Black Mithril Leggings (@1)=Jambières en mithril noir (@1)
Black Mithril Boots (@1)=Bottes en mithril noir (@1)
Black Mithril Shield (@1)=Bouclier en mithril noir (@1)

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@ -1,25 +0,0 @@
# textdomain: 3d_armor_classes
Hunter=
Warrior=
Reinforced Leather=
Reinforced Leather Helmet (@1)=
Reinforced Leather Chestplate (@1)=
Reinforced Leather Leggings (@1)=
Reinforced Leather Boots (@1)=
Hardened Leather=
Hardened Leather Helmet (@1)=
Hardened Leather Chestplate (@1)=
Hardened Leather Leggings (@1)=
Hardened Leather Boots (@1)=
Leather=
Leather Helmet (@1)=
Leather Chestplate (@1)=
Leather Leggings (@1)=
Leather Boots (@1)=
Black Mithril Ingot=
Black Mithril Helmet (@1)=
Black Mithril Chestplate (@1)=
Black Mithril Leggings (@1)=
Black Mithril Boots (@1)=
Black Mithril Shield (@1)=

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@ -1,3 +1,3 @@
name = 3d_armor_classes
depends = 3d_armor,shields,mobs
depends = 3d_armor,shields
optional_depends = hudbars,hbsprint

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