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16 changed files with 22 additions and 107 deletions

117
init.lua
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@ -1,12 +1,10 @@
armor.config.material_reinforcedleather = true
armor.config.material_hardenedleather = true
armor.config.material_blackmithril = true
armor.config.material_leather = true
armor.materials.reinforcedleather = "3d_armor:reinforcedleather"
armor.materials.hardenedleather = "3d_armor:hardenedleather"
armor.materials.blackmithril = "3d_armor:blackmithril_ingot"
armor.materials.leather = "mobs:leather"
local S = minetest.get_translator("3d_armor_classes")
@ -34,17 +32,15 @@ end
local mod_hbsprint = minetest.get_modpath("hbsprint") ~= nil
local function change_stamina_max(player, value)
if mod_hbsprint then
core.after(0.5, function()
local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
local val = player:get_meta():get_float("hbsprint:stamina")
if val > new_max then
player:get_meta():set_float("hbsprint:stamina", new_max)
hb.change_hudbar(player, "stamina", new_max, new_max)
elseif val <= new_max then
hb.unhide_hudbar(player, "stamina")
hb.change_hudbar(player, "stamina", nil, new_max)
end
end)
local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
local val = player:get_meta():get_float("hbsprint:stamina")
if val > new_max then
player:get_meta():set_float("hbsprint:stamina", new_max)
hb.change_hudbar(player, "stamina", new_max, new_max)
elseif val <= new_max then
hb.unhide_hudbar(player, "stamina")
hb.change_hudbar(player, "stamina", nil, new_max)
end
end
end
@ -83,7 +79,7 @@ if armor.materials.reinforcedleather then
armor:register_armor(":3d_armor:helmet_reinforcedleather", {
description = S("Reinforced Leather Helmet (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
groups = {armor_head=1, armor_use=40, physics_speed=0.4, physics_gravity=-0.02},
groups = {armor_head=1, armor_use=40, physics_speed=0.02, physics_gravity=-0.02},
armor_groups = {fleshy=6},
damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
on_equip = function(player, index, stack)
@ -98,7 +94,7 @@ if armor.materials.reinforcedleather then
armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
description = S("Reinforced Leather Chestplate (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
groups = {armor_torso = 1, armor_use = 40, physics_speed=1.6, physics_gravity=-0.08},
groups = {armor_torso = 1, armor_use = 40, physics_speed=0.08, physics_gravity=-0.08},
armor_groups = {fleshy=11},
damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
on_equip = function(player, index, stack)
@ -114,7 +110,7 @@ if armor.materials.reinforcedleather then
armor:register_armor(":3d_armor:leggings_reinforcedleather", {
description = S("Reinforced Leather Leggings (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
groups = {armor_legs = 1, armor_use = 40, physics_speed=1.2, physics_gravity=-0.06},
groups = {armor_legs = 1, armor_use = 40, physics_speed=0.06, physics_gravity=-0.06},
armor_groups = {fleshy=11},
damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
on_equip = function(player, index, stack)
@ -129,7 +125,7 @@ if armor.materials.reinforcedleather then
armor:register_armor(":3d_armor:boots_reinforcedleather", {
description = S("Reinforced Leather Boots (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
groups = {armor_feet = 1, armor_use = 40, physics_speed=0.4, physics_gravity=-0.02},
groups = {armor_feet = 1, armor_use = 40, physics_speed=0.02, physics_gravity=-0.02},
armor_groups = {fleshy=6},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
on_equip = function(player, index, stack)
@ -163,7 +159,7 @@ if armor.materials.hardenedleather then
armor:register_armor(":3d_armor:helmet_hardenedleather", {
description = S("Hardened Leather Helmet (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
groups = {armor_head = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
groups = {armor_head = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
armor_groups = {fleshy=5},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
@ -178,7 +174,7 @@ if armor.materials.hardenedleather then
armor:register_armor(":3d_armor:chestplate_hardenedleather", {
description = S("Hardened Leather Chestplate (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
groups = {armor_torso = 1, armor_use = 250, physics_speed=0.8, physics_gravity=-0.04},
groups = {armor_torso = 1, armor_use = 250, physics_speed=0.04, physics_gravity=-0.04},
armor_groups = {fleshy=8},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
@ -193,7 +189,7 @@ if armor.materials.hardenedleather then
armor:register_armor(":3d_armor:leggings_hardenedleather", {
description = S("Hardened Leather Leggings (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
groups = {armor_legs = 1, armor_use = 250, physics_speed=0.6, physics_gravity=-0.03},
groups = {armor_legs = 1, armor_use = 250, physics_speed=0.03, physics_gravity=-0.03},
armor_groups = {fleshy=8},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
@ -208,7 +204,7 @@ if armor.materials.hardenedleather then
armor:register_armor(":3d_armor:boots_hardenedleather", {
description = S("Hardened Leather Boots (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_boots_hardenedleather.png",
groups = {armor_feet = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
groups = {armor_feet = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
armor_groups = {fleshy=5},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
@ -220,69 +216,6 @@ if armor.materials.hardenedleather then
})
end
-- Simple leather
if armor.materials.leather then
-- Register helmets :
armor:register_armor(":3d_armor:helmet_leather", {
description = S("Leather Helmet (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_helmet_leather.png",
groups = {armor_head = 1, armor_use = 2700, physics_speed=0.1, physics_gravity=-0.01},
armor_groups = {fleshy=4},
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
on_equip = function(player, index, stack)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -1)
end,
})
-- Register chestplates :
armor:register_armor(":3d_armor:chestplate_leather", {
description = S("Leather Chestplate (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_chestplate_leather.png",
groups = {armor_torso = 1, armor_use = 2700, physics_speed=0.4, physics_gravity=-0.04},
armor_groups = {fleshy=7},
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
on_equip = function(player, index, stack)
change_stamina_max(player, 2)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -2)
end,
})
-- Register leggings :
armor:register_armor(":3d_armor:leggings_leather", {
description = S("Leather Leggings (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_leggings_leather.png",
groups = {armor_legs = 1, armor_use = 2700, physics_speed=0.3, physics_gravity=-0.03},
armor_groups = {fleshy=7},
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
on_equip = function(player, index, stack)
change_stamina_max(player, 2)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -2)
end,
})
-- Register boots :
armor:register_armor(":3d_armor:boots_leather", {
description = S("Leather Boots (@1)", S("Hunter")),
inventory_image = "3d_armor_inv_boots_leather.png",
groups = {armor_feet = 1, armor_use = 2700, physics_speed=0.1, physics_gravity=-0.01},
armor_groups = {fleshy=4},
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
on_equip = function(player, index, stack)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -1)
end,
})
end
-- Black Mithril
minetest.register_craftitem(":3d_armor:blackmithril_ingot", {
description = S("Black Mithril Ingot"),
@ -305,16 +238,14 @@ if armor.materials.blackmithril then
armor:register_armor(":3d_armor:helmet_blackmithril", {
description = S("Black Mithril Helmet (@1)", S("Warrior")),
inventory_image = "3d_armor_inv_helmet_blackmithril.png",
groups = {armor_head = 1, armor_heal = 15, physics_speed=0.2, armor_use = 40},
groups = {armor_head = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 1)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -1)
change_stamina_max(player, -1)
end,
})
@ -322,16 +253,14 @@ if armor.materials.blackmithril then
armor:register_armor(":3d_armor:chestplate_blackmithril", {
description = S("Black Mithril Chestplate (@1)", S("Warrior")),
inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
groups = {armor_torso = 1, armor_heal = 15, physics_speed=0.8, armor_use = 40},
groups = {armor_torso = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=22},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 5)
change_stamina_max(player, 4)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -5)
change_stamina_max(player, -4)
end,
})
@ -339,16 +268,14 @@ if armor.materials.blackmithril then
armor:register_armor(":3d_armor:leggings_blackmithril", {
description = S("Black Mithril Leggings (@1)", S("Warrior")),
inventory_image = "3d_armor_inv_leggings_blackmithril.png",
groups = {armor_legs = 1, armor_heal = 15, physics_speed = 0.6, armor_use = 40},
groups = {armor_legs = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=22},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 3)
change_stamina_max(player, 3)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -3)
change_stamina_max(player, -3)
end,
})
@ -356,16 +283,14 @@ if armor.materials.blackmithril then
armor:register_armor(":3d_armor:boots_blackmithril", {
description = S("Black Mithril Boots (@1)", S("Warrior")),
inventory_image = "3d_armor_inv_boots_blackmithril.png",
groups = {armor_feet = 1, armor_heal = 15, physics_speed = 0.2, armor_use = 40},
groups = {armor_feet = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 1)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -1)
change_stamina_max(player, -1)
end,
})

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@ -12,11 +12,6 @@ Hardened Leather Helmet (@1)=Casque en cuir durci (@1)
Hardened Leather Chestplate (@1)=Plastron en cuir durci (@1)
Hardened Leather Leggings (@1)=Jambières en cuir durci (@1)
Hardened Leather Boots (@1)=Bottes en cuir durci (@1)
Leather=Cuir
Leather Helmet (@1)=Casque en cuir (@1)
Leather Chestplate (@1)=Plastron en cuir (@1)
Leather Leggings (@1)=Jambières en cuir (@1)
Leather Boots (@1)=Bottes en cuir (@1)
Black Mithril Ingot=Lingot de mithril noir
Black Mithril Helmet (@1)=Casque en mithril noir (@1)
Black Mithril Chestplate (@1)=Plastron en mithril noir (@1)

View File

@ -12,11 +12,6 @@ Hardened Leather Helmet (@1)=
Hardened Leather Chestplate (@1)=
Hardened Leather Leggings (@1)=
Hardened Leather Boots (@1)=
Leather=
Leather Helmet (@1)=
Leather Chestplate (@1)=
Leather Leggings (@1)=
Leather Boots (@1)=
Black Mithril Ingot=
Black Mithril Helmet (@1)=
Black Mithril Chestplate (@1)=

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@ -1,3 +1,3 @@
name = 3d_armor_classes
depends = 3d_armor,shields,mobs
depends = 3d_armor,shields
optional_depends = hudbars,hbsprint

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