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3 Commits
translatio
...
master
Author | SHA1 | Date | |
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c6e8cbbbc0 | |||
c9a7bb70f1 | |||
9198fefb82 |
117
init.lua
@ -1,10 +1,12 @@
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armor.config.material_reinforcedleather = true
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armor.config.material_hardenedleather = true
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armor.config.material_blackmithril = true
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armor.config.material_leather = true
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armor.materials.reinforcedleather = "3d_armor:reinforcedleather"
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armor.materials.hardenedleather = "3d_armor:hardenedleather"
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armor.materials.blackmithril = "3d_armor:blackmithril_ingot"
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armor.materials.leather = "mobs:leather"
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local S = minetest.get_translator("3d_armor_classes")
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@ -32,15 +34,17 @@ end
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local mod_hbsprint = minetest.get_modpath("hbsprint") ~= nil
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local function change_stamina_max(player, value)
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if mod_hbsprint then
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local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
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local val = player:get_meta():get_float("hbsprint:stamina")
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if val > new_max then
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player:get_meta():set_float("hbsprint:stamina", new_max)
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hb.change_hudbar(player, "stamina", new_max, new_max)
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elseif val <= new_max then
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hb.unhide_hudbar(player, "stamina")
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hb.change_hudbar(player, "stamina", nil, new_max)
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end
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core.after(0.5, function()
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local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
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local val = player:get_meta():get_float("hbsprint:stamina")
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if val > new_max then
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player:get_meta():set_float("hbsprint:stamina", new_max)
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hb.change_hudbar(player, "stamina", new_max, new_max)
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elseif val <= new_max then
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hb.unhide_hudbar(player, "stamina")
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hb.change_hudbar(player, "stamina", nil, new_max)
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end
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end)
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end
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end
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@ -79,7 +83,7 @@ if armor.materials.reinforcedleather then
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armor:register_armor(":3d_armor:helmet_reinforcedleather", {
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description = S("Reinforced Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
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groups = {armor_head=1, armor_use=40, physics_speed=0.02, physics_gravity=-0.02},
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groups = {armor_head=1, armor_use=40, physics_speed=0.4, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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on_equip = function(player, index, stack)
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@ -94,7 +98,7 @@ if armor.materials.reinforcedleather then
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armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
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description = S("Reinforced Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
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groups = {armor_torso = 1, armor_use = 40, physics_speed=0.08, physics_gravity=-0.08},
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groups = {armor_torso = 1, armor_use = 40, physics_speed=1.6, physics_gravity=-0.08},
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armor_groups = {fleshy=11},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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on_equip = function(player, index, stack)
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@ -110,7 +114,7 @@ if armor.materials.reinforcedleather then
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armor:register_armor(":3d_armor:leggings_reinforcedleather", {
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description = S("Reinforced Leather Leggings (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
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groups = {armor_legs = 1, armor_use = 40, physics_speed=0.06, physics_gravity=-0.06},
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groups = {armor_legs = 1, armor_use = 40, physics_speed=1.2, physics_gravity=-0.06},
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armor_groups = {fleshy=11},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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on_equip = function(player, index, stack)
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@ -125,7 +129,7 @@ if armor.materials.reinforcedleather then
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armor:register_armor(":3d_armor:boots_reinforcedleather", {
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description = S("Reinforced Leather Boots (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
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groups = {armor_feet = 1, armor_use = 40, physics_speed=0.02, physics_gravity=-0.02},
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groups = {armor_feet = 1, armor_use = 40, physics_speed=0.4, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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on_equip = function(player, index, stack)
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@ -159,7 +163,7 @@ if armor.materials.hardenedleather then
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armor:register_armor(":3d_armor:helmet_hardenedleather", {
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description = S("Hardened Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
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groups = {armor_head = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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groups = {armor_head = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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@ -174,7 +178,7 @@ if armor.materials.hardenedleather then
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armor:register_armor(":3d_armor:chestplate_hardenedleather", {
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description = S("Hardened Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
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groups = {armor_torso = 1, armor_use = 250, physics_speed=0.04, physics_gravity=-0.04},
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groups = {armor_torso = 1, armor_use = 250, physics_speed=0.8, physics_gravity=-0.04},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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@ -189,7 +193,7 @@ if armor.materials.hardenedleather then
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armor:register_armor(":3d_armor:leggings_hardenedleather", {
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description = S("Hardened Leather Leggings (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
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groups = {armor_legs = 1, armor_use = 250, physics_speed=0.03, physics_gravity=-0.03},
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groups = {armor_legs = 1, armor_use = 250, physics_speed=0.6, physics_gravity=-0.03},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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@ -204,7 +208,7 @@ if armor.materials.hardenedleather then
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armor:register_armor(":3d_armor:boots_hardenedleather", {
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description = S("Hardened Leather Boots (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_boots_hardenedleather.png",
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groups = {armor_feet = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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groups = {armor_feet = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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@ -216,6 +220,69 @@ if armor.materials.hardenedleather then
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})
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end
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-- Simple leather
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if armor.materials.leather then
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_leather", {
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description = S("Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_leather.png",
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groups = {armor_head = 1, armor_use = 2700, physics_speed=0.1, physics_gravity=-0.01},
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armor_groups = {fleshy=4},
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 1)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -1)
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end,
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})
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_leather", {
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description = S("Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_leather.png",
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groups = {armor_torso = 1, armor_use = 2700, physics_speed=0.4, physics_gravity=-0.04},
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armor_groups = {fleshy=7},
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 2)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -2)
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end,
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})
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-- Register leggings :
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armor:register_armor(":3d_armor:leggings_leather", {
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description = S("Leather Leggings (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_leggings_leather.png",
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groups = {armor_legs = 1, armor_use = 2700, physics_speed=0.3, physics_gravity=-0.03},
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armor_groups = {fleshy=7},
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 2)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -2)
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end,
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})
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-- Register boots :
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armor:register_armor(":3d_armor:boots_leather", {
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description = S("Leather Boots (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_boots_leather.png",
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groups = {armor_feet = 1, armor_use = 2700, physics_speed=0.1, physics_gravity=-0.01},
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armor_groups = {fleshy=4},
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 1)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -1)
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end,
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})
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end
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-- Black Mithril
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minetest.register_craftitem(":3d_armor:blackmithril_ingot", {
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description = S("Black Mithril Ingot"),
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@ -238,14 +305,16 @@ if armor.materials.blackmithril then
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armor:register_armor(":3d_armor:helmet_blackmithril", {
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description = S("Black Mithril Helmet (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_helmet_blackmithril.png",
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groups = {armor_head = 1, armor_heal = 15, armor_use = 40},
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groups = {armor_head = 1, armor_heal = 15, physics_speed=0.2, armor_use = 40},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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on_equip = function(player, index, stack)
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change_hp_max(player, 1)
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change_stamina_max(player, 1)
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end,
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on_unequip = function(player, index, stack)
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change_hp_max(player, -1)
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change_stamina_max(player, -1)
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end,
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})
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@ -253,14 +322,16 @@ if armor.materials.blackmithril then
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armor:register_armor(":3d_armor:chestplate_blackmithril", {
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description = S("Black Mithril Chestplate (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
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groups = {armor_torso = 1, armor_heal = 15, armor_use = 40},
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groups = {armor_torso = 1, armor_heal = 15, physics_speed=0.8, armor_use = 40},
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armor_groups = {fleshy=22},
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damage_groups = {cracky=2, snappy=1, level=3},
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on_equip = function(player, index, stack)
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change_hp_max(player, 5)
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change_stamina_max(player, 4)
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end,
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on_unequip = function(player, index, stack)
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change_hp_max(player, -5)
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change_stamina_max(player, -4)
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end,
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})
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@ -268,14 +339,16 @@ if armor.materials.blackmithril then
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armor:register_armor(":3d_armor:leggings_blackmithril", {
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description = S("Black Mithril Leggings (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_leggings_blackmithril.png",
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groups = {armor_legs = 1, armor_heal = 15, armor_use = 40},
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groups = {armor_legs = 1, armor_heal = 15, physics_speed = 0.6, armor_use = 40},
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armor_groups = {fleshy=22},
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damage_groups = {cracky=2, snappy=1, level=3},
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on_equip = function(player, index, stack)
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change_hp_max(player, 3)
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change_stamina_max(player, 3)
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end,
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on_unequip = function(player, index, stack)
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change_hp_max(player, -3)
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change_stamina_max(player, -3)
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end,
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})
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@ -283,14 +356,16 @@ if armor.materials.blackmithril then
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armor:register_armor(":3d_armor:boots_blackmithril", {
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description = S("Black Mithril Boots (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_boots_blackmithril.png",
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groups = {armor_feet = 1, armor_heal = 15, armor_use = 40},
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groups = {armor_feet = 1, armor_heal = 15, physics_speed = 0.2, armor_use = 40},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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on_equip = function(player, index, stack)
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change_hp_max(player, 1)
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change_stamina_max(player, 1)
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end,
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on_unequip = function(player, index, stack)
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change_hp_max(player, -1)
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change_stamina_max(player, -1)
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end,
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})
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@ -12,6 +12,11 @@ Hardened Leather Helmet (@1)=Casque en cuir durci (@1)
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Hardened Leather Chestplate (@1)=Plastron en cuir durci (@1)
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Hardened Leather Leggings (@1)=Jambières en cuir durci (@1)
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Hardened Leather Boots (@1)=Bottes en cuir durci (@1)
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Leather=Cuir
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Leather Helmet (@1)=Casque en cuir (@1)
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Leather Chestplate (@1)=Plastron en cuir (@1)
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Leather Leggings (@1)=Jambières en cuir (@1)
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Leather Boots (@1)=Bottes en cuir (@1)
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Black Mithril Ingot=Lingot de mithril noir
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Black Mithril Helmet (@1)=Casque en mithril noir (@1)
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Black Mithril Chestplate (@1)=Plastron en mithril noir (@1)
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@ -12,6 +12,11 @@ Hardened Leather Helmet (@1)=
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Hardened Leather Chestplate (@1)=
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Hardened Leather Leggings (@1)=
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Hardened Leather Boots (@1)=
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Leather=
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Leather Helmet (@1)=
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Leather Chestplate (@1)=
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Leather Leggings (@1)=
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Leather Boots (@1)=
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Black Mithril Ingot=
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Black Mithril Helmet (@1)=
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Black Mithril Chestplate (@1)=
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2
mod.conf
@ -1,3 +1,3 @@
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name = 3d_armor_classes
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depends = 3d_armor,shields
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depends = 3d_armor,shields,mobs
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optional_depends = hudbars,hbsprint
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BIN
textures/3d_armor_boots_leather.png
Normal file
After Width: | Height: | Size: 600 B |
BIN
textures/3d_armor_boots_leather_preview.png
Normal file
After Width: | Height: | Size: 480 B |
BIN
textures/3d_armor_chestplate_leather.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
textures/3d_armor_chestplate_leather_preview.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
textures/3d_armor_helmet_leather.png
Normal file
After Width: | Height: | Size: 319 B |
BIN
textures/3d_armor_helmet_leather_preview.png
Normal file
After Width: | Height: | Size: 256 B |
BIN
textures/3d_armor_inv_boots_leather.png
Normal file
After Width: | Height: | Size: 465 B |
BIN
textures/3d_armor_inv_chestplate_leather.png
Normal file
After Width: | Height: | Size: 724 B |
BIN
textures/3d_armor_inv_helmet_leather.png
Normal file
After Width: | Height: | Size: 184 B |
BIN
textures/3d_armor_inv_leggings_leather.png
Normal file
After Width: | Height: | Size: 728 B |
BIN
textures/3d_armor_leggings_leather.png
Normal file
After Width: | Height: | Size: 1008 B |
BIN
textures/3d_armor_leggings_leather_preview.png
Normal file
After Width: | Height: | Size: 949 B |