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6 Commits
Author | SHA1 | Date | |
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c6e8cbbbc0 | |||
c9a7bb70f1 | |||
9198fefb82 | |||
b025878853 | |||
4245fe355f | |||
8fe61c0bb6 |
@ -1,2 +0,0 @@
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3d_armor
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shields
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265
init.lua
@ -1,10 +1,14 @@
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armor.config.material_reinforcedleather = true
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armor.config.material_reinforcedleather = true
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armor.config.material_hardenedleather = true
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armor.config.material_hardenedleather = true
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armor.config.material_blackmithril = true
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armor.config.material_blackmithril = true
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armor.config.material_leather = true
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armor.materials.reinforcedleather = "3d_armor:reinforcedleather"
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armor.materials.reinforcedleather = "3d_armor:reinforcedleather"
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armor.materials.hardenedleather = "3d_armor:hardenedleather"
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armor.materials.hardenedleather = "3d_armor:hardenedleather"
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armor.materials.blackmithril = "3d_armor:blackmithril_ingot"
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armor.materials.blackmithril = "3d_armor:blackmithril_ingot"
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armor.materials.leather = "mobs:leather"
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local S = minetest.get_translator("3d_armor_classes")
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-- Load Configuration
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-- Load Configuration
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@ -26,10 +30,41 @@ for material, _ in pairs(armor.materials) do
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end
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end
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end
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end
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-- Function to change max stamina if hbsprint is present
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local mod_hbsprint = minetest.get_modpath("hbsprint") ~= nil
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local function change_stamina_max(player, value)
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if mod_hbsprint then
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core.after(0.5, function()
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local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
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local val = player:get_meta():get_float("hbsprint:stamina")
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if val > new_max then
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player:get_meta():set_float("hbsprint:stamina", new_max)
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hb.change_hudbar(player, "stamina", new_max, new_max)
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elseif val <= new_max then
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hb.unhide_hudbar(player, "stamina")
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hb.change_hudbar(player, "stamina", nil, new_max)
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end
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end)
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end
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end
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local mod_hb = minetest.get_modpath("hudbars") ~= nil
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local function change_hp_max(player, value)
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local hp_max = player:get_properties().hp_max
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local hp = player:get_hp()
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local new_max = hp_max + value
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if hp > new_max then
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player:set_hp(new_max, {type="set_hp", from="mod"})
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if mod_hb then
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hb.change_hudbar(player, "health", new_max, new_max)
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end
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end
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player:set_properties({hp_max = new_max})
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end
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-- Reinforced Leather
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-- Reinforced Leather
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minetest.register_craftitem(":3d_armor:reinforcedleather", {
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minetest.register_craftitem(":3d_armor:reinforcedleather", {
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description = "Reinforced Leather",
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description = S("Reinforced Leather"),
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inventory_image = "3d_armor_reinforcedleather.png",
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inventory_image = "3d_armor_reinforcedleather.png",
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stack_max = 99,
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stack_max = 99,
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})
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})
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@ -46,45 +81,70 @@ minetest.register_craft({
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if armor.materials.reinforcedleather then
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if armor.materials.reinforcedleather then
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-- Register helmets :
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_reinforcedleather", {
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armor:register_armor(":3d_armor:helmet_reinforcedleather", {
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description = "Reinforced Leather Helmet (Hunter)",
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description = S("Reinforced Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
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inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
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groups = {armor_head=1, armor_use=40, physics_speed=0.02, physics_gravity=-0.02},
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groups = {armor_head=1, armor_use=40, physics_speed=0.4, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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armor_groups = {fleshy=6},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2}
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 2)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -2)
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end,
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})
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})
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-- Register chestplates :
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
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armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
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description = "Reinforced Leather Chestplate (Hunter)",
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description = S("Reinforced Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
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inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
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groups = {armor_torso = 1, armor_use = 40, physics_speed=0.08, physics_gravity=-0.08},
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groups = {armor_torso = 1, armor_use = 40, physics_speed=1.6, physics_gravity=-0.08},
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armor_groups = {fleshy=11},
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armor_groups = {fleshy=11},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2}
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 8)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -8)
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end,
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})
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})
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-- Register leggings :
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-- Register leggings :
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armor:register_armor(":3d_armor:leggings_reinforcedleather", {
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armor:register_armor(":3d_armor:leggings_reinforcedleather", {
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description = "Reinforced Leather Leggings (Hunter)",
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description = S("Reinforced Leather Leggings (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
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inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
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groups = {armor_legs = 1, armor_use = 40, physics_speed=0.06, physics_gravity=-0.06},
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groups = {armor_legs = 1, armor_use = 40, physics_speed=1.2, physics_gravity=-0.06},
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armor_groups = {fleshy=11},
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armor_groups = {fleshy=11},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2}
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 6)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -6)
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end,
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})
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})
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-- Register boots :
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-- Register boots :
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armor:register_armor(":3d_armor:boots_reinforcedleather", {
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armor:register_armor(":3d_armor:boots_reinforcedleather", {
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description = "Reinforced Leather Boots (Hunter)",
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description = S("Reinforced Leather Boots (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
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inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
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groups = {armor_feet = 1, armor_use = 40, physics_speed=0.02, physics_gravity=-0.02},
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groups = {armor_feet = 1, armor_use = 40, physics_speed=0.4, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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armor_groups = {fleshy=6},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3}
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 2)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -2)
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end,
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})
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})
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end
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end
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-- Hardened Leather
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-- Hardened Leather
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minetest.register_craftitem(":3d_armor:hardenedleather", {
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minetest.register_craftitem(":3d_armor:hardenedleather", {
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description = "Hardened Leather",
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description = S("Hardened Leather"),
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inventory_image = "3d_armor_hardenedleather.png",
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inventory_image = "3d_armor_hardenedleather.png",
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stack_max = 99,
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stack_max = 99,
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})
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})
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@ -101,44 +161,131 @@ minetest.register_craft({
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if armor.materials.hardenedleather then
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if armor.materials.hardenedleather then
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-- Register helmets :
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_hardenedleather", {
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armor:register_armor(":3d_armor:helmet_hardenedleather", {
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description = "Hardened Leather Helmet (Hunter)",
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description = S("Hardened Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
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inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
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groups = {armor_head = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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groups = {armor_head = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 1)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -1)
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end,
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})
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})
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-- Register chestplates :
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_hardenedleather", {
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armor:register_armor(":3d_armor:chestplate_hardenedleather", {
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description = "Hardened Leather Chestplate (Hunter)",
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description = S("Hardened Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
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inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
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groups = {armor_torso = 1, armor_use = 250, physics_speed=0.04, physics_gravity=-0.04},
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groups = {armor_torso = 1, armor_use = 250, physics_speed=0.8, physics_gravity=-0.04},
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armor_groups = {fleshy=8},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 4)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -4)
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end,
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})
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})
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-- Register leggings :
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-- Register leggings :
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armor:register_armor(":3d_armor:leggings_hardenedleather", {
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armor:register_armor(":3d_armor:leggings_hardenedleather", {
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description = "Hardened Leather Leggings (Hunter)",
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description = S("Hardened Leather Leggings (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
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inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
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groups = {armor_legs = 1, armor_use = 250, physics_speed=0.03, physics_gravity=-0.03},
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groups = {armor_legs = 1, armor_use = 250, physics_speed=0.6, physics_gravity=-0.03},
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armor_groups = {fleshy=8},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 3)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -3)
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end,
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})
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})
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-- Register boots :
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-- Register boots :
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armor:register_armor(":3d_armor:boots_hardenedleather", {
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armor:register_armor(":3d_armor:boots_hardenedleather", {
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description = "Hardened Leather Boots (Hunter)",
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description = S("Hardened Leather Boots (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_boots_hardenedleather.png",
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inventory_image = "3d_armor_inv_boots_hardenedleather.png",
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groups = {armor_feet = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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groups = {armor_feet = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 1)
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end,
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on_unequip = function(player, index, stack)
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change_stamina_max(player, -1)
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|
end,
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})
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end
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-- Simple leather
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if armor.materials.leather then
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_leather", {
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description = S("Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_leather.png",
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groups = {armor_head = 1, armor_use = 2700, physics_speed=0.1, physics_gravity=-0.01},
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armor_groups = {fleshy=4},
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
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on_equip = function(player, index, stack)
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change_stamina_max(player, 1)
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|
end,
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on_unequip = function(player, index, stack)
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|
change_stamina_max(player, -1)
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|
end,
|
||||||
|
})
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|
|
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_leather", {
|
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description = S("Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_leather.png",
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|
groups = {armor_torso = 1, armor_use = 2700, physics_speed=0.4, physics_gravity=-0.04},
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armor_groups = {fleshy=7},
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
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on_equip = function(player, index, stack)
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||||||
|
change_stamina_max(player, 2)
|
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|
end,
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|
on_unequip = function(player, index, stack)
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||||||
|
change_stamina_max(player, -2)
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|
end,
|
||||||
|
})
|
||||||
|
|
||||||
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-- Register leggings :
|
||||||
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armor:register_armor(":3d_armor:leggings_leather", {
|
||||||
|
description = S("Leather Leggings (@1)", S("Hunter")),
|
||||||
|
inventory_image = "3d_armor_inv_leggings_leather.png",
|
||||||
|
groups = {armor_legs = 1, armor_use = 2700, physics_speed=0.3, physics_gravity=-0.03},
|
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|
armor_groups = {fleshy=7},
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|
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
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|
on_equip = function(player, index, stack)
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||||||
|
change_stamina_max(player, 2)
|
||||||
|
end,
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|
on_unequip = function(player, index, stack)
|
||||||
|
change_stamina_max(player, -2)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Register boots :
|
||||||
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armor:register_armor(":3d_armor:boots_leather", {
|
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|
description = S("Leather Boots (@1)", S("Hunter")),
|
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|
inventory_image = "3d_armor_inv_boots_leather.png",
|
||||||
|
groups = {armor_feet = 1, armor_use = 2700, physics_speed=0.1, physics_gravity=-0.01},
|
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armor_groups = {fleshy=4},
|
||||||
|
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=2, level=1},
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||||||
|
on_equip = function(player, index, stack)
|
||||||
|
change_stamina_max(player, 1)
|
||||||
|
end,
|
||||||
|
on_unequip = function(player, index, stack)
|
||||||
|
change_stamina_max(player, -1)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Black Mithril
|
-- Black Mithril
|
||||||
minetest.register_craftitem(":3d_armor:blackmithril_ingot", {
|
minetest.register_craftitem(":3d_armor:blackmithril_ingot", {
|
||||||
description = "Black Mithril Ingot",
|
description = S("Black Mithril Ingot"),
|
||||||
inventory_image = "3d_armor_blackmithril_ingot.png",
|
inventory_image = "3d_armor_blackmithril_ingot.png",
|
||||||
stack_max = 99,
|
stack_max = 99,
|
||||||
groups = {ingot = 1}
|
groups = {ingot = 1}
|
||||||
@ -156,48 +303,86 @@ minetest.register_craft({
|
|||||||
if armor.materials.blackmithril then
|
if armor.materials.blackmithril then
|
||||||
-- Register helmets :
|
-- Register helmets :
|
||||||
armor:register_armor(":3d_armor:helmet_blackmithril", {
|
armor:register_armor(":3d_armor:helmet_blackmithril", {
|
||||||
description = "Black Mithril Helmet (Warrior)",
|
description = S("Black Mithril Helmet (@1)", S("Warrior")),
|
||||||
inventory_image = "3d_armor_inv_helmet_blackmithril.png",
|
inventory_image = "3d_armor_inv_helmet_blackmithril.png",
|
||||||
groups = {armor_head = 1, armor_heal = 15, armor_use = 40},
|
groups = {armor_head = 1, armor_heal = 15, physics_speed=0.2, armor_use = 40},
|
||||||
armor_groups = {fleshy=16},
|
armor_groups = {fleshy=16},
|
||||||
damage_groups = {cracky=2, snappy=1, level=3}
|
damage_groups = {cracky=2, snappy=1, level=3},
|
||||||
|
on_equip = function(player, index, stack)
|
||||||
|
change_hp_max(player, 1)
|
||||||
|
change_stamina_max(player, 1)
|
||||||
|
end,
|
||||||
|
on_unequip = function(player, index, stack)
|
||||||
|
change_hp_max(player, -1)
|
||||||
|
change_stamina_max(player, -1)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Register chestplates :
|
-- Register chestplates :
|
||||||
armor:register_armor(":3d_armor:chestplate_blackmithril", {
|
armor:register_armor(":3d_armor:chestplate_blackmithril", {
|
||||||
description = "Black Mithril Chestplate (Warrior)",
|
description = S("Black Mithril Chestplate (@1)", S("Warrior")),
|
||||||
inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
|
inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
|
||||||
groups = {armor_torso = 1, armor_heal = 15, armor_use = 40},
|
groups = {armor_torso = 1, armor_heal = 15, physics_speed=0.8, armor_use = 40},
|
||||||
armor_groups = {fleshy=22},
|
armor_groups = {fleshy=22},
|
||||||
damage_groups = {cracky=2, snappy=1, level=3}
|
damage_groups = {cracky=2, snappy=1, level=3},
|
||||||
|
on_equip = function(player, index, stack)
|
||||||
|
change_hp_max(player, 5)
|
||||||
|
change_stamina_max(player, 4)
|
||||||
|
end,
|
||||||
|
on_unequip = function(player, index, stack)
|
||||||
|
change_hp_max(player, -5)
|
||||||
|
change_stamina_max(player, -4)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Register leggings :
|
-- Register leggings :
|
||||||
armor:register_armor(":3d_armor:leggings_blackmithril", {
|
armor:register_armor(":3d_armor:leggings_blackmithril", {
|
||||||
description = "Black Mithril Leggings (Warrior)",
|
description = S("Black Mithril Leggings (@1)", S("Warrior")),
|
||||||
inventory_image = "3d_armor_inv_leggings_blackmithril.png",
|
inventory_image = "3d_armor_inv_leggings_blackmithril.png",
|
||||||
groups = {armor_legs = 1, armor_heal = 15, armor_use = 40},
|
groups = {armor_legs = 1, armor_heal = 15, physics_speed = 0.6, armor_use = 40},
|
||||||
armor_groups = {fleshy=22},
|
armor_groups = {fleshy=22},
|
||||||
damage_groups = {cracky=2, snappy=1, level=3}
|
damage_groups = {cracky=2, snappy=1, level=3},
|
||||||
|
on_equip = function(player, index, stack)
|
||||||
|
change_hp_max(player, 3)
|
||||||
|
change_stamina_max(player, 3)
|
||||||
|
end,
|
||||||
|
on_unequip = function(player, index, stack)
|
||||||
|
change_hp_max(player, -3)
|
||||||
|
change_stamina_max(player, -3)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Register boots :
|
-- Register boots :
|
||||||
armor:register_armor(":3d_armor:boots_blackmithril", {
|
armor:register_armor(":3d_armor:boots_blackmithril", {
|
||||||
description = "Black Mithril Boots (Warrior)",
|
description = S("Black Mithril Boots (@1)", S("Warrior")),
|
||||||
inventory_image = "3d_armor_inv_boots_blackmithril.png",
|
inventory_image = "3d_armor_inv_boots_blackmithril.png",
|
||||||
groups = {armor_feet = 1, armor_heal = 15, armor_use = 40},
|
groups = {armor_feet = 1, armor_heal = 15, physics_speed = 0.2, armor_use = 40},
|
||||||
armor_groups = {fleshy=16},
|
armor_groups = {fleshy=16},
|
||||||
damage_groups = {cracky=2, snappy=1, level=3}
|
damage_groups = {cracky=2, snappy=1, level=3},
|
||||||
|
on_equip = function(player, index, stack)
|
||||||
|
change_hp_max(player, 1)
|
||||||
|
change_stamina_max(player, 1)
|
||||||
|
end,
|
||||||
|
on_unequip = function(player, index, stack)
|
||||||
|
change_hp_max(player, -1)
|
||||||
|
change_stamina_max(player, -1)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Register shield :
|
-- Register shield :
|
||||||
armor:register_armor(":shields:shield_blackmithril", {
|
armor:register_armor(":shields:shield_blackmithril", {
|
||||||
description = "Black Mithril Shield (warrior)",
|
description = S("Black Mithril Shield (@1)", S("Warrior")),
|
||||||
inventory_image = "shields_inv_shield_black_mithril_warrior.png",
|
inventory_image = "shields_inv_shield_black_mithril_warrior.png",
|
||||||
groups = {armor_shield=15, armor_heal=0, armor_use=50},
|
groups = {armor_shield=15, armor_heal=0, armor_use=50},
|
||||||
armor_groups = {fleshy=16},
|
armor_groups = {fleshy=16},
|
||||||
damage_groups = {cracky=2, snappy=1, level=3},
|
damage_groups = {cracky=2, snappy=1, level=3},
|
||||||
reciprocate_damage = true,
|
reciprocate_damage = true,
|
||||||
|
on_equip = function(player, index, stack)
|
||||||
|
change_hp_max(player, 5)
|
||||||
|
end,
|
||||||
|
on_unequip = function(player, index, stack)
|
||||||
|
change_hp_max(player, -5)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
25
locale/3d_armor_classes.fr.tr
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
# textdomain: 3d_armor_classes
|
||||||
|
|
||||||
|
Hunter=Chasseur
|
||||||
|
Warrior=Guerrier
|
||||||
|
Reinforced Leather=Cuir renforcé
|
||||||
|
Reinforced Leather Helmet (@1)=Casque en cuir renforcé (@1)
|
||||||
|
Reinforced Leather Chestplate (@1)=Plastron en cuir renforcé (@1)
|
||||||
|
Reinforced Leather Leggings (@1)=Jambières en cuir renforcé (@1)
|
||||||
|
Reinforced Leather Boots (@1)=Bottes en cuir renforcé (@1)
|
||||||
|
Hardened Leather=Cuir durci
|
||||||
|
Hardened Leather Helmet (@1)=Casque en cuir durci (@1)
|
||||||
|
Hardened Leather Chestplate (@1)=Plastron en cuir durci (@1)
|
||||||
|
Hardened Leather Leggings (@1)=Jambières en cuir durci (@1)
|
||||||
|
Hardened Leather Boots (@1)=Bottes en cuir durci (@1)
|
||||||
|
Leather=Cuir
|
||||||
|
Leather Helmet (@1)=Casque en cuir (@1)
|
||||||
|
Leather Chestplate (@1)=Plastron en cuir (@1)
|
||||||
|
Leather Leggings (@1)=Jambières en cuir (@1)
|
||||||
|
Leather Boots (@1)=Bottes en cuir (@1)
|
||||||
|
Black Mithril Ingot=Lingot de mithril noir
|
||||||
|
Black Mithril Helmet (@1)=Casque en mithril noir (@1)
|
||||||
|
Black Mithril Chestplate (@1)=Plastron en mithril noir (@1)
|
||||||
|
Black Mithril Leggings (@1)=Jambières en mithril noir (@1)
|
||||||
|
Black Mithril Boots (@1)=Bottes en mithril noir (@1)
|
||||||
|
Black Mithril Shield (@1)=Bouclier en mithril noir (@1)
|
25
locale/template.txt
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
# textdomain: 3d_armor_classes
|
||||||
|
|
||||||
|
Hunter=
|
||||||
|
Warrior=
|
||||||
|
Reinforced Leather=
|
||||||
|
Reinforced Leather Helmet (@1)=
|
||||||
|
Reinforced Leather Chestplate (@1)=
|
||||||
|
Reinforced Leather Leggings (@1)=
|
||||||
|
Reinforced Leather Boots (@1)=
|
||||||
|
Hardened Leather=
|
||||||
|
Hardened Leather Helmet (@1)=
|
||||||
|
Hardened Leather Chestplate (@1)=
|
||||||
|
Hardened Leather Leggings (@1)=
|
||||||
|
Hardened Leather Boots (@1)=
|
||||||
|
Leather=
|
||||||
|
Leather Helmet (@1)=
|
||||||
|
Leather Chestplate (@1)=
|
||||||
|
Leather Leggings (@1)=
|
||||||
|
Leather Boots (@1)=
|
||||||
|
Black Mithril Ingot=
|
||||||
|
Black Mithril Helmet (@1)=
|
||||||
|
Black Mithril Chestplate (@1)=
|
||||||
|
Black Mithril Leggings (@1)=
|
||||||
|
Black Mithril Boots (@1)=
|
||||||
|
Black Mithril Shield (@1)=
|
3
mod.conf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
name = 3d_armor_classes
|
||||||
|
depends = 3d_armor,shields,mobs
|
||||||
|
optional_depends = hudbars,hbsprint
|
BIN
textures/3d_armor_boots_leather.png
Normal file
After Width: | Height: | Size: 600 B |
BIN
textures/3d_armor_boots_leather_preview.png
Normal file
After Width: | Height: | Size: 480 B |
BIN
textures/3d_armor_chestplate_leather.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
textures/3d_armor_chestplate_leather_preview.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
textures/3d_armor_helmet_leather.png
Normal file
After Width: | Height: | Size: 319 B |
BIN
textures/3d_armor_helmet_leather_preview.png
Normal file
After Width: | Height: | Size: 256 B |
BIN
textures/3d_armor_inv_boots_leather.png
Normal file
After Width: | Height: | Size: 465 B |
BIN
textures/3d_armor_inv_chestplate_leather.png
Normal file
After Width: | Height: | Size: 724 B |
BIN
textures/3d_armor_inv_helmet_leather.png
Normal file
After Width: | Height: | Size: 184 B |
BIN
textures/3d_armor_inv_leggings_leather.png
Normal file
After Width: | Height: | Size: 728 B |
BIN
textures/3d_armor_leggings_leather.png
Normal file
After Width: | Height: | Size: 1008 B |
BIN
textures/3d_armor_leggings_leather_preview.png
Normal file
After Width: | Height: | Size: 949 B |